#152892 - jackman - Sat Mar 22, 2008 8:19 am
LameBoy v0.11 is out now!
This build includes some optimizations of the software renderer and the CPU Core, and fixed a problem with the multiplayer pad reading of SGB games.
Download LameBoy 0.11
Download previous build: LameBoy 0.10
Changes in 0.11:
Changes in 0.10:
_________________
Equipment:
Nintendo DS, GBAMP v2, SuperCard SD, SuperKey, Acekard 2i
Last edited by jackman on Wed Apr 23, 2008 1:24 pm; edited 1 time in total
This build includes some optimizations of the software renderer and the CPU Core, and fixed a problem with the multiplayer pad reading of SGB games.
lameboy.nutki.com wrote: |
This release has very short change log and does not address many of the problems pointed out in last post comments. I have managed to fix annoying SGB multi player games input problem though. Apart from this the only difference to 0.10 is emulation speed. Both video render and CPU interpreter were heavily optimized. Sadly some games still won’t do its 60fps.
Since majority of the code base was touched in process of optimization there can be some regression in compatibility. Please report games that stopped working (or degraded in some way) with this version in comments. |
Download LameBoy 0.11
Download previous build: LameBoy 0.10
Changes in 0.11:
- changed: optimized software renderer
- changed: optimized cpu core
- fixed: multiplayer pad reading in SGB games (Battle Arena Toshinden and others)
Changes in 0.10:
- changed: updated devkitARM and associated libraries to r21
- fixed: STOP opcode (fixes Konami Collection 2 JP & 4 JP)
- fixed: found and reverted patch that caused problem with pumpkin level in Mario Land 2
- fixed: another change in interrupt handling to fix Monster Rancher Explorer
- fixed: palette change effects
- fixed: interrupt enable register, fixes graphic glitches in Pokemon Pinball and Donkey Kong
- fixed: DAA opcode flags
- added: Super GameBoy borders and coloring support
- added: rumble emulation with slot 2 rumble pak
- added: menu
- added: green color scheme for classic gb
- added: configurable x/y key functions
- added: save states
lameboy.nutki.com wrote: |
Save states are in early phase now, but somehow working. As a feature when save state is used game is not saved to regular .sav at the same time. Super Gameboy emulation on the other hand is pretty much done (of course no SNES sounds, as in other emulators). Note for 3in1 expansion rumble: To use 3in1 Expansion Pack in Lameboy you need other software that enable it and slot1 device with soft reset capability. It was tested with 3in1_ExpPack_tool. Note for M3 SD/CF and other slot2 devices users: I have removed all card drivers from libfat except for DLDI, so you have to dldi patch it. |
_________________
Equipment:
Nintendo DS, GBAMP v2, SuperCard SD, SuperKey, Acekard 2i
Last edited by jackman on Wed Apr 23, 2008 1:24 pm; edited 1 time in total