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DS homebrew announcements > AngunaDS

#164932 - gauauu - Wed Dec 03, 2008 5:36 am

I have finally finished porting Anguna to the DS.

Overall, it is the same game as the GBA version, but with:
1. Usage of the bottom screen for enemy stats, map, inventory, etc.
2. A pretty new title menu
3. Minor bug fixes and map tweaks (and probably some newly introduced bugs!)

Download AngunaDS v1.02 here

Please let me know if you find any bugs!

Edit: updated link to most recent version


Last edited by gauauu on Wed Dec 10, 2008 4:50 am; edited 1 time in total

#164934 - Cid2Mizard - Wed Dec 03, 2008 11:06 am

very good :)

Edit : I have a bug, when i save on real time and after the dead, i have a bug on the hero sprite but if i restart the game no bug ;)
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#164976 - gauauu - Thu Dec 04, 2008 11:18 pm

Cid2Mizard wrote:
very good :)

Edit : I have a bug, when i save on real time and after the dead, i have a bug on the hero sprite but if i restart the game no bug ;)


PMing you to discuss the bug in more detail....

#164978 - Wraggster - Fri Dec 05, 2008 12:14 am

posted the news over at dcemu, great looking game btw, i love the zelda style graphics
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#164983 - gauauu - Fri Dec 05, 2008 3:56 am

Thanks for posting it.

Wraggster wrote:
i love the zelda style graphics


Those are courtesy of Daydream, who did an amazing job.

#165116 - gauauu - Wed Dec 10, 2008 4:52 am

BTW, just posted a few bug fixes, most notably no longer using "anguna.sav" as the save filename, which conflicts with the R4, so it plays more nicely on the R4.

Download the new version from the link above.

You can continue to use your old save files, but the player location will change to be in the overworld.

#165118 - Kojote - Wed Dec 10, 2008 6:40 am

nathan for president!
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#165714 - another world - Mon Jan 05, 2009 8:19 am

will any of the bug fixes get put into the gba port?

-aw

#165760 - gauauu - Tue Jan 06, 2009 12:23 am

another world wrote:
will any of the bug fixes get put into the gba port?

-aw


Good question. It'd be worth pushing out a new version of the gba version with the minor map changes, which I might do if I ever get around to it. (The most significant map-related change was because there was a problem causing the switch to open the door to the Attack Ring in the lake dungeon to very occasionally not appear)

Most of the other bug fixes, interestingly enough, didn't actually manifest themselves in problematic ways on the gba, (there was a place where I was dereferencing an uninitialized pointer -- on the DS, it totally crashed everything. On the GBA, it didn't cause problems (I believe Wintermute suggested that this difference in behavior was a purposeful change in the toolchain)), so I most likely won't mess with backporting any of those fixes to the GBA. (since I'm using a separate source tree for the different versions)