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DS homebrew announcements > Halo Type Thing - Renegade

#165355 - iainprice - Wed Dec 17, 2008 9:51 pm

I've been playing with some ideas for the last five weeks and thought I'd show you guys what I've been up to. It works on my R4 but don't know what other cards will work... oh an emus are not supported....

Its a simple FPS in 3D from scratch with a Quake model to shoot at. It is still in development but uses scripts for the level layout and enemy positioning. The map is a bmp colour map. It is being made with easy upgrades in mind....

D-Pad looks
Touch-screen looks
A forward
B back
X shoot
R strafe
L strafe

Feedback would be good... I know the player height needs some work and jumping would be nice, they are on my list after sliding along the wall rather than a dead stop......

http://www.mediafire.com/?jzd0rc2m4r9

At the moment there is a box building and two ogres. Once they are dead 4 will appear in a line.... simple I know but it's just for debugging.

Any comments?

#165356 - Maturion - Wed Dec 17, 2008 10:10 pm

Wow, that's really nice release! Thank you a lot!

#165363 - Markzilla - Thu Dec 18, 2008 3:44 am

Looking at the control scheme you listed, I'm gonna guess you're a leftie. Am I right?

#165364 - another world - Thu Dec 18, 2008 4:50 am

this is a nice demo keep it up.

i like the quake stylus movement and R for shooting the best for 1st person games. it is a bit confusing to look with buttons and move with the d-pad.

-another world

#165370 - iprice - Thu Dec 18, 2008 9:16 am

Key suggestions, I have:

UP
DOWN
LEFT
RIGHT
FORWARD
BACK
Strafe L
Strafe R
Jump
Shoot

:)

#165378 - opearn - Thu Dec 18, 2008 4:35 pm

next release make two builds (atleast) one for right handers and one for lefties....

when extracted with dslazy it comes up with two files "ogre.md2 and level.txt"

the level.txt looks like this:
Code:
   0 600   0   0  80  40
mons 00050001 -500 1500 -500  180
mons 01050008  500 1500  500  180
buil 00 -800  300  800  400
wait
mons 00050001  500 1500 -500  180
mons 01050001 1500 1500 -500    0
mons 02050001 4000 1500 -500    0
mons 03050001 9000 1500 -500    0
wait
done

does this just build the monsters? can it be used to draw scenery?

would it be possible to put all the games models, textures and maps (txt) in this folder? if so you would have made a fully custimizable fps for ds!
but for now i'm just gonna add a master cheif model as soon as i finish getting a convertor...

sorry about all the questions
-oliver[/code]

#165381 - iainprice - Thu Dec 18, 2008 9:48 pm

At this stage it is for positioning the player, monsters and box buildings... but it will be more useful as the releases follow.

#165391 - opearn - Fri Dec 19, 2008 6:35 am

am i right to assume that:
Code:
   0 600   0   0  80  40

is the player location

Code:
mons 00050001 -500 1500 -500  180

builds the monsters at co-ordanates

Code:
buil 00 -800  300  800  400

makes building at co-ordanates

Code:
wait

pauses the code until previous monsters are dispatched

Code:
done

ends the code,

my ds top screen dosn't work, so i don't know if it works with my EZ-Flash V+


Last edited by opearn on Fri Jan 02, 2009 3:05 am; edited 1 time in total

#165394 - Moon_child - Fri Dec 19, 2008 11:53 am

I just tested the demo!

And here are some suggestions

-The controls would be a lot better if they where like Metroid Prime Hunters! And a option to choose left/right handed controls?

-Looking around goes not fast enough!(for me at least) Maybe a option to choose the sensitivity?

-Every thought of making this project open source? I'm sure a lot people would like to contribute! Or create modifications.

-Shooting looks weird because the bullets do not come from the weapon but the player.

And I found a bug! After I killed the ogres a few times, one spawned very small...

#165396 - KillerMapper - Fri Dec 19, 2008 2:44 pm

I tried it too and I liked it, sometimes I walk in air, not on the floor (I see that especially when there is a monster under me lol).
There is no collisions for bullets atm?
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#165405 - iainprice - Fri Dec 19, 2008 6:00 pm

Yeah heights need tweaking.... so 1 monster stands a bit low and sometimes you are not at the correct height....

The bullets should boom on the building and growl when hitting monsters.....

Will speed up looking around.

What keys would be best... what are the Metroid ones?

Hopefully have more updates soon.

#165407 - KillerMapper - Fri Dec 19, 2008 7:22 pm

It's hard to make customizable controls?
The most important for me is the sensibility of the touch screen if you use that for looking around.

If not, yes use metroid controls, with left and right handled configs:
keypad /ABXY for moving and strafe
stylus to look, double tap for jump
R/L for fire

And on the touch screen you will be able to add menus I think.
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#165460 - iainprice - Mon Dec 22, 2008 12:05 am

Have put in Metroid style controls.

Have made scorpion tank and warthog.

Am skinning them at the moment.

Once done, and put in jumping, will do another release, might be before xmas.......

#165479 - KillerMapper - Mon Dec 22, 2008 7:34 pm

Great ;)

How do you make your levels so? With this .txt file someone said above?
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www.mariokartsource.com

#165502 - iainprice - Tue Dec 23, 2008 1:40 pm

I use a pcx height map and it is read in at compile time.

#165535 - iainprice - Fri Dec 26, 2008 12:48 am

Just a little xmas treat.... have put in a couple of simple vehicles and changed the key config.. oh and let you jump around a bit :) enjoy.

D-Pad forward/back/strafe
AB jump
L Shoulder fire
X will eventually let you get into a vehicle, current just makes noise when pressed next to vehicle for debug....

Feel free to send any suggestions... I am sorting the height map accuracy and driving vehicles next :)

http://www.mediafire.com/download.php?mwn1tiujk1o

#165553 - Moon_child - Sat Dec 27, 2008 11:35 am

Could you also let us shoot with the R button? And looking around while running is not really working well. But overal your engine has been greatly improved!

#165555 - Maturion - Sat Dec 27, 2008 1:52 pm

Wow, very cool!

#165563 - iainprice - Sat Dec 27, 2008 8:01 pm

Was going to use grenades with R button :)

#165638 - opearn - Wed Dec 31, 2008 1:01 pm

this game engine is getting quite good!
is your aim to make a halo game for ds?
if so you should add halo models

#165648 - iainprice - Thu Jan 01, 2009 4:15 pm

Have got a very basic scorpion and warthog in it.... working on baddies shooting today, will look at driving vehicles next week :)

Got an update if you wanna try it..... need to make enemies a bit brighter :) and get some driving into it.......

http://www.mediafire.com/download.php?dngeznmgiog

dunno if i should try to make it as close to halo as i can or just make a similar game?

still need to sort height map to make it more accurate......

#165654 - opearn - Fri Jan 02, 2009 2:37 am

i think a fan game with a similar engine would be most appreciated by halo fans (more so than a clone),

if you can convert 3ds fromat into md2 (i'm assumming thats the format your using) then i culd send you a link to halo models...

but really its up to you.

WORKS ON EZ-FLASH V+

heres some pics i have made for your game:

Bottom Screen:
[Images not permitted - Click here to view it]
case (please post what you want on a case, this is just an example):
[Images not permitted - Click here to view it]

i give you full permission to use these images
post what you wan't done to these images to make them usable

#165666 - iainprice - Fri Jan 02, 2009 1:30 pm

Thanks the bottom screen will beuseful :)

I have the halo models as 3ds but am having to remake them with much lower poly count.... thanks for the feedback :)

#165669 - KillerMapper - Fri Jan 02, 2009 2:55 pm

Tested your latest release, enemies fire now lol they killed me and I didn't understand immediately why.

Cars aren't good because when I get in, the car goes in the sky and fly...

But for the maps, it will be always in a land like actually? Or will you create in-door levels?
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#165670 - iainprice - Fri Jan 02, 2009 5:25 pm

Working on cars this weekend.

Maps will be a micture of indoors and outdoors eventually.

#165675 - opearn - Sat Jan 03, 2009 12:16 am

btw the bottom screens gfx not finished yet...
to see the enemys you'll need to change their mini-map icon to red,
i'll still add a health bar,
i have no experience coding with devkit/PAlib(depending on what your using) so heres a question
if i put a healthbar in magenta (made transparent with pagfx)
could you dray a healthabar under neath the bottom screen gfx i made?

i'm going to add a healthbar spot now so cya,

(post any 2d gfx you need for this game and i'll try to make it)

*EDIT* finished new bottom screen
uploading now.... done!
[Images not permitted - Click here to view it]

tell me if you wan't it in a higher quality PNG file

*edit* (iwon't triple post)
modifying the lvl.txt dosn't modify the actual games level..
nor does model swapping...
is this game going to be modable in the end?

#165761 - opearn - Tue Jan 06, 2009 12:29 am

Sooo.... whens next release out?

#165784 - iainprice - Tue Jan 06, 2009 8:06 pm

Doing driving cars at the moment.... might try at weekend... :)

#165792 - lolmasta - Tue Jan 06, 2009 10:34 pm

Holy damn, I really like Halo, but couldn't you like do this for HL or something?

Or mix Halo and HL weapons? (The v_models of HL are nicely low-poly and if you don't think they're low enough then there's a mod for quake which has nice low-poly HL models)

#165815 - KillerMapper - Wed Jan 07, 2009 3:24 pm

HL have good in-door levels also which can be easily ported into DS :)
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www.mariokartsource.com

#165926 - opearn - Tue Jan 13, 2009 4:31 am

hi hows the game going iain?
release yet?

#165932 - iainprice - Tue Jan 13, 2009 6:16 pm

Updating to new devkitpro version.......

#166100 - KillerMapper - Mon Jan 26, 2009 9:23 pm

It's me or the forums had some problems?
Some posts were deleted...

I took the latest version in a post which doesn't exist any more, and the loading doesn't end...
_________________
www.mariokartsource.com

#166104 - iainprice - Tue Jan 27, 2009 9:22 am

erm yeah, it's gone.... I'll put another one up soon....

Hopefully, this is a good version.... still work in progress, lots of things to fix, such as explosions for the grenades and vehicles when they explode, animations for the grunt....... lots to do.....

[url]
http://www.filefactory.com/file/a043955/n/Renegade_nds
[/url]

#166122 - Ps991 - Fri Jan 30, 2009 5:37 am

is there any way i can help like with backgrounds or just images?
i love to help, i just love ds homebrew!
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just a homebrew lover

#166123 - iainprice - Fri Jan 30, 2009 9:40 am

Thanks... at the moment most of my issues are code related. Once the engine is fully up and running I will worry about screens, animations, textures etc to make it look more funky....

#166132 - KillerMapper - Fri Jan 30, 2009 11:33 pm

Yes it's this version which the loading doesn't finish...
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www.mariokartsource.com

#166215 - opearn - Mon Feb 02, 2009 4:49 am

a trying to download but this confounded tasmanian internet speed...

(DSL is not 20kb/s!!!!!)
(I HATE TELSTRA, i shall move to iinet when we finally get fibreoptics...)

anyway, if you need any sprites/images i can do them (i said that way b4 Ps991! remember the new bottom screen sprite? i did that!)

oh and i got halo 3 the other day! i've already completed it on legendary. i think halo 1s the best though, i'll still save up to by the ODST cause thats meant to have gameplay similar to halo 1 (as in sniping spots/vantage points)

its taken 2 minutes to get 50% done.... i hate my internet connection (its dropped down to 7.6!!!! SUX....)

its good to finnaly get a new update tho!

yay 75%!

haha finished downloading!!

anyway heres a case template, it goes with my previous contribution, you just need to add stuff over the top of it and it'll be awesome.
[Images not permitted - Click here to view it]

i love my bottom screen image!
change enemies minimap pictujre to a red dot instead, it'll look even better!

its good to have a health bar in this release!

cya
-opearn

*EDIT*
Sprites For last Release:
Grenade template
Bottom Screen Example
New Bottom Screen (draw text {the number of grenades left} in the grenade sprite)

anyway, this site has got some good sprites of guns, (2d, side-on pics)

*EDIT* i'm working on a bubble pop homebrew! haha

#166816 - BusDriver - Thu Feb 19, 2009 2:13 pm

hey, iainprice, nice lookin game here! pleaseee check your PMs though!

#168149 - lambi1982 - Sat Apr 11, 2009 2:19 pm

I just love my HALO cart ;)

[Images not permitted - Click here to view it]

keep up the good work
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Who, Me?

#168274 - BusDriver - Sat Apr 18, 2009 12:56 am

hey, iainprice, if you get the chance, MSN me!
randomnessatedge@live.com