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DS homebrew announcements > maketens

#165582 - bob_fossil - Mon Dec 29, 2008 12:36 am

Mankind's oldest enemy, the decimal numbers 1 to 5 have launched another audacious attack and it's up to you to stop them. They have one weakness - they self destruct when they are combined to make the number ten. Select numbers with the stylus and make tens to save the world.

As you will gather after playing this game, it is the result of a couple of hours coding. It is also an 'homage' to a game I recently saw some video footage from. :)

- Numbers have to be on the same horizontal line and add up to 10.
- All hope is lost when the numbers break through the top of the screen.

To do:

- Scoring.
- Sounds.
- Difficulty levels / objectives.
- Power ups.
- Make pretty.
- Fix bugs.

Tested on an R4 and No$GBA.

Apologies for using a file uploading service. I don't currently have access to my webspace. You can get it from here.

http://www.mediafire.com/file/jzm2kqzjzli/maketens.zip

Happy New Year!

bob_fossil

#165584 - Jeremysr - Mon Dec 29, 2008 2:54 am

Very nice game, it is very addictive. :P

Here's a suggestion: Give feedback to the user when they touch the blocks with the stylus. A red box is already shown after you drag the stylus and lift it up, so just show that red box while the user is dragging the stylus on blocks. Because the instructions weren't very clear, I didn't think the stylus did anything in the game for the first couple minutes because nothing was happening when I was touching the blocks with the stylus.
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#165615 - bob_fossil - Tue Dec 30, 2008 12:35 am

Thanks for the feedback.

I've uploaded a newer version (0.02) here:

http://www.mediafire.com/file/gdjinw1yjym/maketens.zip

This should now highlight the numbers as you select them with the stylus so it should be clearer to see what is happening.

Plus I've added an exciting in-game screen-shot:

http://i41.tinypic.com/xeeolg.jpg

#165827 - Kojote - Thu Jan 08, 2009 2:30 am

any updates?
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Kojote
PDRoms - Retroguru - Giana's Return - Speckdrumm

#165835 - bob_fossil - Thu Jan 08, 2009 11:28 pm

Updates will be slower as I'm not on holiday any more. There's a new version (0.03) here:

http://magnetic-inc.myzen.co.uk/maketens003.zip

New exciting in-game screen-shot:

http://magnetic-inc.myzen.co.uk/screenshot003.gif

What's new
-------------

- Added some new graphics.
- Pressing 'up' in game advances the numbers by a line.
- Fixed situation where tiles could get 'stuck' after a drop.

Any feedback appreciated - e.g. ideas for power ups or special tiles to help in your fight against the numbers.

#165836 - Kojote - Fri Jan 09, 2009 12:27 am

* well you could add "hidden numbers". sort of empty fields which flash their value once in a while... this might be an idea for "higher" stages to make the gameplay more difficult and keeping ppl still at the game
* or you could add a "bomb" which destroys some of the fields around, to make new combinations possible etc...
* "-" deducts -1 to all numbers which are vertical and horizontal. if value is 1 and would go to 0, the "1" could explode without giving scoring.
* "+" adds +1 to all values vertical and horiziontal. if value goes above 5, the number could explode without giving scoring.
* value randomizer
* skull fields, which can't be chosen and limit the possibilities (for higher stages)

game ends when top is reached, difficulty should increase each minute by adding new fields, such as the ones suggested above

i'd have lots of ideas ;) and probably i should redraw some of the gfx for you ;)
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Kojote
PDRoms - Retroguru - Giana's Return - Speckdrumm

#165840 - Lynx - Fri Jan 09, 2009 3:07 am

Yeah, looking very nice! The ability to select a skill level would be awesome. Maybe give the ability to set it "low" enough so that it goes slower, and makes sure there are some 10's to add up.
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#165914 - bob_fossil - Mon Jan 12, 2009 11:28 pm

New version (0.04) here:

http://magnetic-inc.myzen.co.uk/maketens004.zip

New exciting in-game screen-shot:

http://magnetic-inc.myzen.co.uk/screenshot004.gif

Whats new
------------

- Power up tiles - plus, minus and bomb.
- Difficulty level select.
- In game levels - numbers advance faster the higher the level you're on.
- Basic scoring.

Refer to the read me file in the .zip for more details.

#166105 - bob_fossil - Tue Jan 27, 2009 11:19 pm

New version (0.05) here:

http://magnetic-inc.myzen.co.uk/maketens005.zip

Whats new
-------------

- Tiles can be moved / dropped into empty spaces.
- Added animation and sound effect when you make ten or activate a power up.
- Added warning sound effect when the numbers are on the top most line.
- Tiles were still being drawn as highlighted if you moved the stylus off them.
- Score line was being erased if a tile dropped down from the top most line.

Refer to the read me file in the .zip for more details.

#166338 - Kojote - Wed Feb 04, 2009 11:19 pm

do you still work on updates?
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Kojote
PDRoms - Retroguru - Giana's Return - Speckdrumm

#166482 - bob_fossil - Sun Feb 08, 2009 7:59 pm

Kojote wrote:
do you still work on updates?


Yes. They just won't be so frequent. :)

#166576 - Kayvon - Tue Feb 10, 2009 3:02 am

Cool game. The in-game graphics are nice. Eventually, it could use a cartoony title screen and probably a background. (In fact, you could change the background and the user levels up, like in the original tetris.)

#166718 - bob_fossil - Sun Feb 15, 2009 9:23 pm

New version (0.06) here:

http://magnetic-inc.myzen.co.uk/maketens006.zip

Whats new
-------------

- Added extra sound effects.
- Improved tile animation when numbers move up a row and when they are pushed around.
- Fixed situation where board was corrupted after dropping tiles.
- Fixed score repainting glitch after dropping tiles.
- Added pause. Press START in game to pause.

Refer to the read me file in the .zip for more details.

#172991 - bob_fossil - Sun Mar 14, 2010 5:10 pm

Just a very small update to add support for exit to menu:

http://magnetic-inc.myzen.co.uk/maketens/maketens0061.zip