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DS homebrew announcements > RayDS

#165791 - naleksiev - Tue Jan 06, 2009 10:07 pm

I was playing for the last two developing a ray tracer for DS. It turns out to be pretty neat so I decided to make it public.

It's in very early state and it uses a hard coded scene but I hope you enjoy it anyway!

Watch video here
Download it here
Screen shot here

I'll keep posting here the progress. I'm planing to implement a lot more features soon. If you plan to post any feature request... here're the things I already have in my list:
- Torus shape
- Refractions
- Textures
- Constructive Solid Geometry
- Rendering from script file
- Multiple light types

Let me know what you think!


Last edited by naleksiev on Thu Jan 08, 2009 8:27 pm; edited 3 times in total

#165799 - azaydius - Wed Jan 07, 2009 7:14 am

Very nice, fun idea! One suggestion is to have the ability to output the image to file! :) Any plan to release the source for this? I'd love to play with it.
_________________
fileNinja - https://sourceforge.net/projects/fileninja/

#165803 - naleksiev - Wed Jan 07, 2009 8:37 am

Thank you azaydiu!

azaydius wrote:
One suggestion is to have the ability to output the image to file! :)

Totally forget to add it in the list. Of course this will be one of the features. What format will be better BMP or non compressed PNG?
BTW for fun just because it's generated on NDS I'm thinking about saving the image with 15 bits depth colors, although I have the colors in 36 bits depth.

azaydius wrote:
Any plan to release the source for this? I'd love to play with it.

I don't have such plans for now, especially because the initial demo was made for two days and now I'm making quite a refactoring. I might release it later. I'll think about it.