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DS homebrew announcements > Q1DS Release 1

#167059 - Izhido - Sat Feb 28, 2009 1:20 am

Well, like they say, a geek is not a true geek until he/she attempts to do a port of Doom or Quake to his/her favorite gaming platform. With that in mind, and remembering too the Hidden Rule of every software developer (software must have the most cryptic & complex names one can think of), I present to you:

Q1DS

A port of the original Quake engine to the Nintendo DS.

http://dsotaku.drunkencoders.com/Q1DS/Q1DS.php

And, yes, there are not enough ports of Quake to the DS in this world. :)

Apologies for the simple, uninformative web page... I promise I'll make something up more decent in the following days.

Important points:

- Read the readme. It's good for us all!
- Copy Q1DS.nds to your media card, copy /ID1/ to the *root* of the card, voila!
- This thing is playable... if you can stomach playing a 10FPS engine (*my* limitation, not the original one) at effective 2-5 FPSes.
- You might need to preconfigure your keys in order to play the game to your liking. But feel free to use your own config.cfg files the way you want them.
- At least once, try to play the game with the default settings. You will find e1m1 (the very first play level, after the Introduction) a little more... um... "colored" than you remember it from the original game.

And, please, remember: this is just a prototype. It could use LOTS and LOTS of improvements; I expect to work on it on a regular basis (after DualBASIC, of course... and after my own job, of course :D )

In the meantime, please try it, suffer with it, get mighty-angry with it (and me), then send your kind, nice comments to heribertod@gmail.com. k?

- Izhido

#167065 - elhobbs - Sat Feb 28, 2009 2:24 am

I gave it try. the controls took me a few minutes to figure out. the player kept spinning and running... then I read the readme file and figured out the "windows" style movement. you definitely have your work cut out for you with improving the software renderer. the 300 edict count is too low to play all of the levels, but it is probably not an issue at this point since you would lose your mind playing the entire game at this point.