gbadev.org forum archive

This is a read-only mirror of the content originally found on forum.gbadev.org (now offline), salvaged from Wayback machine copies. A new forum can be found here.

DS homebrew announcements > Racing Fun DS demo videos

#169113 - a128 - Sat Jun 20, 2009 9:44 am

Around 2008 I did a racing game which is not yet released....
I posted some videos http://www.youtube.com/user/MrA128

I will finish this in a few month.
_________________
"Hey! It compiles! Ship it!"

#169114 - DekuTree64 - Sat Jun 20, 2009 10:19 am

That looks awesome! I've always wanted to do a race game. And especially cool that it runs at 60fps. The cars look a little slow to me though. Maybe move the camera a little closer to the ground so it feels faster? Or actually make them faster :) At 60fps, it would look really cool.

Does it support multiplayer? And what about sound/music? Racing always feels empty without some tunes and a revving engine.
_________________
___________
The best optimization is to do nothing at all.
Therefore a fully optimized program doesn't exist.
-Deku

#169115 - a128 - Sat Jun 20, 2009 10:38 am

the demo lacks sound I know...

The karts has some rubberband AI like Mario Kart DS.but its not that unfair like MKDS

multiplayer?! this is a feature which I guess is needed.
_________________
"Hey! It compiles! Ship it!"

#169116 - AntonioND - Sat Jun 20, 2009 10:41 am

Very impressive! I'll be waiting for a release. ^_^

#169120 - El_Posible - Sat Jun 20, 2009 5:38 pm

That looks superb.

#169174 - BastarB - Mon Jun 22, 2009 6:32 pm

I agree, this game surely looks interesting=D Keep up the good work man=D It would be nice if the cars where a little bit faster! Is a wireless option possible to add? And lastly, may there be a user friendly way to build your OWN tracks???=P=P=P=P=P=P

Have a nice day^^

#169206 - Lynx - Tue Jun 23, 2009 2:27 pm

Yup, looks awesome. Can't wait to see the release.
_________________
NDS Homebrew Roms & Reviews

#169212 - a128 - Tue Jun 23, 2009 5:52 pm

BastarB wrote:
It would be nice if the cars where a little bit faster!


These are karts not F1 racers :-)......they drive around 60-70 km/h..I will check the physics I use....

many many thanks for all posts ...this gives also a boost to finish the game.
_________________
"Hey! It compiles! Ship it!"

#169272 - KillerMapper - Fri Jun 26, 2009 10:44 am

Haha you used some Mario Kart textures ^^

Really nice, how do you make the maps?
_________________
www.mariokartsource.com

#169279 - a128 - Fri Jun 26, 2009 6:23 pm

KillerMapper wrote:
Haha you used some Mario Kart textures ^^

Really nice, how do you make the maps?


what do you mean with maps? you mean the racetrack?
i used ac3d
_________________
"Hey! It compiles! Ship it!"

#169280 - KillerMapper - Fri Jun 26, 2009 8:43 pm

Yes the track. So you just model the track for your game.
_________________
www.mariokartsource.com

#169281 - a128 - Fri Jun 26, 2009 10:31 pm

KillerMapper wrote:
Yes the track. So you just model the track for your game.


I also did a ingame editor....to draw the racetrack.....but I did not finished the editor...because I find it easier to use ac3d for that task.
the only annoying task is to define the drivelines

Here is a new video http://www.youtube.com/watch?v=OuK0lrx3wX8
_________________
"Hey! It compiles! Ship it!"

#169282 - KillerMapper - Sat Jun 27, 2009 7:53 pm

Looks good, but what's happening when you touched a wall?

Also you will be able to have races with some relief (for jumps, bridges...)?
_________________
www.mariokartsource.com

#169286 - a128 - Sat Jun 27, 2009 11:33 pm

KillerMapper wrote:
Looks good, but what's happening when you touched a wall?

Also you will be able to have races with some relief (for jumps, bridges...)?

Touching the wall with a certain speed is showed in the video http://www.youtube.com/watch?v=OuK0lrx3wX8 ..at 0:50!)

Reliefs are possible because the 3d math is calculating the "height of the terrain" ..even in this demo video where the "height of the terrain" is constant
_________________
"Hey! It compiles! Ship it!"

#169293 - KillerMapper - Mon Jun 29, 2009 10:29 am

I know it's showed on the video, but it's strange: the kart makes a big jump...
_________________
www.mariokartsource.com

#169298 - a128 - Mon Jun 29, 2009 4:42 pm

KillerMapper wrote:
I know it's showed on the video, but it's strange: the kart makes a big jump...

Oh......it's not a jump..

Crashing could delay your race for a while, which lifts the kart into the air.
But you could go for a Crash-Turbo. Press R during the crash sequence and steer to give the kart a new direction. After some moments you start continuing the race with a turbo!

So crashing (with high speed) slows down your race for a while...but you could use a turbo....the AI drivers does not have that turbo feature.
This game design element make a lot of fun...I will post a new video where I crash a lot..you will see
_________________
"Hey! It compiles! Ship it!"

#169304 - KillerMapper - Tue Jun 30, 2009 1:27 pm

Ok :)
_________________
www.mariokartsource.com

#169538 - a128 - Tue Jul 21, 2009 7:07 pm

a128 wrote:


So crashing (with high speed) slows down your race for a while...but you could use a turbo.


Here is a video which shows that feature

http://www.youtube.com/watch?v=gwmiNEZhkC0&feature=player_profilepage

But I must admit that I think this slows down the game...and I will just skip this game feature and let the kart slide down the wall like seen in MKDS
_________________
"Hey! It compiles! Ship it!"


Last edited by a128 on Wed Aug 12, 2009 9:19 pm; edited 1 time in total

#169539 - KillerMapper - Tue Jul 21, 2009 9:00 pm

I agree, I don't see the utility of that.

The game is looking nice, keep it going!
_________________
www.mariokartsource.com

#169865 - a128 - Fri Aug 07, 2009 7:57 pm

KillerMapper wrote:
The game is looking nice, keep it going!


I will continue developing after I finish my sequencer project ..hopefully in 2-3 weeks
_________________
"Hey! It compiles! Ship it!"