#72766 - Imaha486 - Tue Feb 21, 2006 4:21 pm
Hi, them.
Because DATEL didn't make ProActionReplay, I made.
Name is .. Project-DipStar-
[Images not permitted - Click here to view it]
http://hp.vector.co.jp/authors/VA018359/nds/dipstar_v251.zip
It applied MKDS-Patch.
It reads cheat-code which was stored in the SRAM.
(MAX 126 codes / 4 pages)
To use, PassMe(or PassKey) and FlashCart are necessary.
PassMe,PassKey,PassKey2 or MAGICKEY/MK2 is good! :)
But, EZ-PASS,SUPERPASS or PassMe2 is bad..
Moreover, the FlashCart which doesn't use a loader is necessary.
EZ-FLASH or USBLine is good!
M3,G6,SuperCard,GBALink,etc... is bad..
If succeeding...
[Images not permitted - Click here to view it]
Of course, it is possible to do parameter search, too.
[Images not permitted - Click here to view it]
Don't you, too, challenge?
#72769 - Darkflame - Tue Feb 21, 2006 5:00 pm
GBAMP is bad?
#72771 - Imaha486 - Tue Feb 21, 2006 5:08 pm
Darkflame wrote: |
GBAMP is bad? |
Yes. An error message is displayed.
DipStar must be most called first.
Moreover, DS-CARD must be read to the memory.
The cheapest combination is EZ-FLASH + PassKey.
#72776 - Sappharad - Tue Feb 21, 2006 5:55 pm
Thank you for making DipStar!
I have also been waiting for a DS ProActionReplay.
I don't have a PassMe (only FlashMe) so I can't use it. :-(
But still, great job! I hope you continue to update it!
#72784 - loading - Tue Feb 21, 2006 7:40 pm
awesome :)
it's a shame i can't read the japanese instructions though
#72850 - chishm - Wed Feb 22, 2006 3:51 am
Is this a patch loader that changes memory addresses on boot or does it place a hook into the main NDS and continually update the memory locations specified?
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#72855 - The 9th Sage - Wed Feb 22, 2006 4:12 am
Hm, interesting little program. I'll have to mess around with this...how easy is it to find codes? I haven't been using my flash cart for a lot lately since getting an M3, so maybe I could turn it into a full-time cheat device. :D
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#72874 - Sappharad - Wed Feb 22, 2006 6:35 am
chishm wrote: |
Is this a patch loader that changes memory addresses on boot or does it place a hook into the main NDS and continually update the memory locations specified? |
I attempted to use the included tool and found 3 codes for Kirby Canvas Curse. Since I dont have a PassMe, and I'm assuming it uses the leftover decrypted binary in memory to boot, I can't actually try the DS program. But I think I understand how it works so I can answer your question.
It can do both. If you don't provide it with a master code, it will only write once, then execute the game. If you do provide a master code, it continually updates the memory locations specified. It works just like an Action Replay, where the master code is the address that gets a hook.
It would be nice if there was an on-system cheat search, but I know that's almost impossible due to memory constraints. :-(
I have two questions of my own.
Does hasteDS have the ability to write to a memory address found with search, so you can test codes in emulator? I couldn't figure out if it could do this after clicking on all of the buttons.
Also, does anyone plan to translate more of this to English? I was able to figure out how this works, but it would be nice to have a bit more information.
#72888 - Imaha486 - Wed Feb 22, 2006 10:50 am
I know a way of cheat code searching.
Does someone need a tutorial?
---
Thank you Sappharad! :)
You are excellent.
Soon, I want to support a resident area change.
(At present, it is resident in address 0237a00.
The game which uses this place has firmed).
---
Hi,loading.
>It's a shame I can't read the Japanese instructions though
don't worry. ;)
An English manual, too, is included in archive.
It is a text-based but the contents are the same.
hasteDS is Japanese.
But, because I translated, wish to see.
[Images not permitted - Click here to view it]
---
Hi,chishm.
DipStar is Memory-hacking tool.
The master code can be used.
(For the details, it refers to the image)
[Images not permitted - Click here to view it]
[Images not permitted - Click here to view it]
#72904 - Imaha486 - Wed Feb 22, 2006 12:19 pm
And...Sappharad.
>Does hasteDS have the ability to write to a memory address found with search,
>so you can test codes in emulator?
Yes, it is possible.
[Images not permitted - Click here to view it]
It is possible if using "cheat code tester".
Support code is ..
0XXXXXXX 000000YY .. 8bit write it only once.
1XXXXXXX 0000YYYY .. 16bit write it only once.
2XXXXXXX YYYYYYYY .. 32bit write it only once.
--
Way, a MasterCode is easily found out.
http://hp.vector.co.jp/authors/VA018359/ndsdis/ndsdis2_v104.zip
use "NDS Disassembler [NDSDIS2](I made this, too).
(Command)
ndsdis2.exe NDSROM.NDS > disasmlist.txt
Open the TextEditor, And searches the string"4000130".
(exam)
:020014F0 E59F1048 ldr r1,[r15, #+0x48]
;r15+0x48=*(02001540)=#67109168(0x04000130) <<< hit!
It sees the bottom in the more...
(exam)
:0200153C E12FFF1E bx r14 (Jump to addr_04000008?)
===>MASTER CODE is "F200153C E12FFF1E"
As for address 4000130, contents at the button are stored.
In other words, it squeezes into the button entry.
Every time the program processes the button in this, a code is executed.
--
>Also, does anyone plan to translate more of this to English?
I'm not thinking.
Because I can not speak English, I am rescued when someone does.
see you :)
#72905 - chishm - Wed Feb 22, 2006 12:20 pm
This sounds really good. To make it work for flashme, you might want to load the full binaries from the DS card. There is code in libnds to read the card, but it is a bit hard to understand.
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#72912 - Mc Nasty - Wed Feb 22, 2006 1:14 pm
serious possible to make this application for Supercard? since it sounds fantastic and I would like to prove it (I consider myself an expert as regards game enhacers) please I request him (especially to Imaha486) that supports users of SC/M3 since this idea this brilliant one (if I dominate him soon they will be the first ones in knowing it)
Ahead of time I apologize for my terrible one English but I don't dominate him very well
#73044 - Imaha486 - Wed Feb 22, 2006 11:43 pm
>chishm
Actually, I tried already.
But, in the method of MKDS, ARM9 can not be controlled.
Therefore, in DipStar, the wish isn't fulfilled.
( There is an idea but the motivation doesn't occur ).
>Mc Nasty
As explained above, SuperCard, too, can not be supported.
---
If PassMe is unnecessary and is made to be able to use SuperCard...
1.Loads a boot-program(ARM7/ARM9) from the flash cart.
2.Copies a main-program on to address:023F0000.
3.jump to main-program.
4.Removes the program to have loaded in 2004000(ARM9) and 2380000(ARM7).
5.Loads NDS card in the cleared address.
6.Changes values such as the header.
7.Changes a program counter.
8.Game start.
But easy if the card can be controlled in only ARM7...
#73258 - Sappharad - Fri Feb 24, 2006 4:55 am
Imaha486, I can not seem to figure out how the "Memory Write" feature in HasteDS works. Can you explain how to use it?
I run a game in DeSmuME, and search for an address. When I find it, I click memory write. I type the address in the left box, and the value I want to change it to in the right box. But when I click write, nothing happens. The value stays the same, even when the emulator is paused.
Do I need to enter the values into the memory write box in a special way?
Thanks in advance if you can explain how to use memory write.
#73261 - HyperHacker - Fri Feb 24, 2006 5:23 am
Sappharad wrote: |
It would be nice if there was an on-system cheat search, but I know that's almost impossible due to memory constraints. :-( |
Have we forgotten about the possibility to dump the game's RAM to CF/SD card, flash cart ROM, or thr 32MB provided by some carts, scan through it, and restore it? (Or even better, execute from the flash cart.) It'd be slow, but hey, it'd work.
#73273 - chishm - Fri Feb 24, 2006 9:25 am
Imaha486 wrote: |
But easy if the card can be controlled in only ARM7... |
The DS Card can be accessed using either CPU. You just need to change a few bits in the external memory access control register.
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#73291 - Imaha486 - Fri Feb 24, 2006 11:27 am
>chishm
thank you chishm.
When having time, I wants to attempt to experiment. :)
>Sappharad
After entering cheat-code, did you press the [refresh(****)] button?
If not pushing this button, this isn't executed.
#73315 - Sappharad - Fri Feb 24, 2006 4:45 pm
Imaha486 wrote: |
>Sappharad
After entering cheat-code, did you press the [refresh(****)] button?
If not pushing this button, this isn't executed. |
When I enter a code and press the refresh button, the program just beeps, and the lower box says "現在 0 個の改造コードが有効" (Presently 0 codes are active).
The upper box says "/ここには改造コードを入力します。" (The codes are inputted here)
I can't get the codes to show up?
#73329 - josath - Fri Feb 24, 2006 8:42 pm
HyperHacker wrote: |
Sappharad wrote: | It would be nice if there was an on-system cheat search, but I know that's almost impossible due to memory constraints. :-( |
Have we forgotten about the possibility to dump the game's RAM to CF/SD card, flash cart ROM, or thr 32MB provided by some carts, scan through it, and restore it? (Or even better, execute from the flash cart.) It'd be slow, but hey, it'd work. |
you could dump the RAM of course, but many of the registers are write-only, so if you changed any of the video modes or anything, you wouldn't be able to put it back to the correct mode.
#73343 - Imaha486 - Fri Feb 24, 2006 11:13 pm
>Sappharad
I, too, attempted to buy "KirbyCanvasCurse(Touch!kirby(J))".
But, I could have used hasteDS, being no-problem.
[Images not permitted - Click here to view it]
hmm..., I don't know a reason for not executing....
>josath
To search with the actual DS device, there is not a way except it.
#73378 - Imaha486 - Sat Feb 25, 2006 5:10 am
http://hp.vector.co.jp/authors/VA018359/nds/dipstar_v261.zip
add C-code(Changes a resident address).
exam : C0000000 023FF000 ->DipStar in address 023FF000.
(It is need in KirbyCanvasCurse).
fix hasteDS's bug.
(It was destroying address 02000000.
Moreover, it isn't possible to cheatcode.
#73673 - grovedabg - Mon Feb 27, 2006 10:13 am
Nice work Imaha486, heres a couple of requests.
1) Auto refresh for the memory viewer.
2) Double click to add address from results window to active code window.
Can you also translate the "omake.txt" file included in the dipstar zip to english.
Thanks, keep up the good work.
#73686 - Imaha486 - Mon Feb 27, 2006 12:51 pm
Hi, grovedabg.
>Nice work Imaha486, heres a couple of requests.
ok, Immediately, I updated HasteDS.
HasteDS Ver1.07
http://hp.vector.co.jp/authors/VA018359/nds/hasteds.exe
add "Auto refresh for the memory viewer".
add "Double click to add address from results window to active code window".
You were satisfied? :)
---
And, KirbyCanvasCurse-cheat movie uploaded.
http://i486.client.jp/(Sorry, japanese only).
Download=Enable cheat
こういうゲーム=Disable cheat
hmm.. It is a "SONIC THE HEDGEHOG" just like...
#73687 - grovedabg - Mon Feb 27, 2006 1:01 pm
Whoa, wasn't expecting such a quick response. Thanks so much, if you could make the refresh rate even quicker like instantaneously I would be more satisfied than mick jagger. ;)
#73689 - Imaha486 - Mon Feb 27, 2006 1:19 pm
Sorry, When making fast, it flickers.
Wishing to endure within 1 second.. :'-(
...The addition.
HasteDS Ver1.08 uploaded.
http://hp.vector.co.jp/authors/VA018359/nds/hasteds.exe
add "refresh rate manipulater".
It is fast when choosing 100 ms if not being if the flickering is worrying.
#73690 - grovedabg - Mon Feb 27, 2006 2:18 pm
Awesome! it works perfectly fine on my pc at 0ms.
Is there a way to possibly pause the emulator when the haste window is active, or at least when haste is performing a search.
Thanks and sorry for all the requests. ;)
#73733 - Sappharad - Mon Feb 27, 2006 10:37 pm
The new version of hasteDS works with memory write for me, if I double click an address in the search results to add it. :-)
Thank you!
Unfortunately, my flash linker broke last week so I can't try codes on hardware. It's a shame that Dipstar will never work with Wireless Multiboot.
#73977 - grovedabg - Wed Mar 01, 2006 7:56 am
Imaha486, can you implement all code type from previous versions into the next version because the serial repeater and conditional code types seem to have no effect on v1.08.
#73984 - Imaha486 - Wed Mar 01, 2006 11:03 am
>grovedabg
Ho, grovedabg.
hasteDS is "not" DipStar.
Support code is ..
0XXXXXXX 000000YY
1XXXXXXX 0000YYYY
2XXXXXXX YYYYYYYY
only...?
Actually, there is a secret code.
(GameShark mode)
0300nnnn GroupWrite
030100vv Increment(8bit)
030200vv Decrement(8bit)
0303vvvv Increment(16bit)
0304vvvv Decrement(16bit)
03050000 Increment(32bit)
03060000 Decrement(32bit)
04aaaaaa Repeat/Filler
05aaaaaa Copy bytes
0Caaaaaa execute or ALL-skip
0Daaaaaa 16bit conditional[equal]
0Daaaaaa 16bit conditional[different]
0Daaaaaa 16bit conditional[less than]
0Daaaaaa 16bit conditional[greater than]
0Ennwwww 16bit conditional[equal] -multi line-
0Ennwwww 16bit conditional[different] -multi line-
0Ennwwww 16bit conditional[less than] -multi line-
0Ennwwww 16bit conditional[greater than] -multi line-
But, DipStar doesn't support.
(The memory isn't enough....)
#74007 - shark2003 - Wed Mar 01, 2006 5:45 pm
Okay,I have quite a few questions about Dipstar. I am using NEO Flash Power Kit
1. How do I load Dipstar.sav to the SRAM of my flash cart,or do I put it on my SD card?
2. Is Dipstar made for using cheats on backups of DS games or only the originals??
3. I flash Dipstar to my flash cart and Insert into DS and Boot and hold L for the screen to come up. After I enter codes...how do I start the game??
4. Is there anyway possible for a good English translation of all of this,instructions are hard to understand and are not very clear.
5. What am I not understanding here?
#74012 - The 9th Sage - Wed Mar 01, 2006 7:32 pm
Could someone give me tips on debugging a Master Code (I understand cheat searching but have never tried to find my own Master Code before)? I was trying to find one for Castlevania going by the instructions posted in this thread, and came to this line here:
:020124C8 E12FFF1E bx r14 (Jump to addr_11C8104B?)
Which to me says 'the master code is F20124C8 E12FF1E'.
It crashes the game though...I can get past the title screen, but once the game loads up I get black screens (although I do get the music). It's too bad, I'm about 99% sure I found the 'Attack' and 'Defense' stats. I know it must be my fubared Master Code that's crashing as when I take out that code it no longer does (but I get no result with my 'Attack' code...prolly because the game is overwriting the value right off).
_________________
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#74022 - shark2003 - Wed Mar 01, 2006 8:52 pm
The 9th Sage wrote: |
Could someone give me tips on debugging a Master Code (I understand cheat searching but have never tried to find my own Master Code before)? I was trying to find one for Castlevania going by the instructions posted in this thread, and came to this line here:
:020124C8 E12FFF1E bx r14 (Jump to addr_11C8104B?)
Which to me says 'the master code is F20124C8 E12FF1E'.
It crashes the game though...I can get past the title screen, but once the game loads up I get black screens (although I do get the music). It's too bad, I'm about 99% sure I found the 'Attack' and 'Defense' stats. I know it must be my fubared Master Code that's crashing as when I take out that code it no longer does (but I get no result with my 'Attack' code...prolly because the game is overwriting the value right off). |
\
Is this for Dawn of Sorrow?
I followed the instructions that came with the DS disassembler and I think that is the code,but I cant even get my game started. I dont know how to launch the game afer I put in the codes. Do you have any suggestions?
#74028 - The 9th Sage - Wed Mar 01, 2006 9:23 pm
shark2003 wrote: |
Is this for Dawn of Sorrow?
I followed the instructions that came with the DS disassembler and I think that is the code,but I cant even get my game started. I dont know how to launch the game afer I put in the codes. Do you have any suggestions? |
Yeah, Dawn of Sorrow. US version specifically. So far as I know, to start this thing up properly you need to use a PassMe...first get Castlevania into the PassMe, then boot up Dipstar and hold down the button that corresponds to what slot you picked on the code entry screen. (Like if you picked slot A, hold A as the DS boots). Just hold it down for awhile, it takes a moment but it should at least start. Where it goes bad for me with this code is when I start the game (after I load my save).
_________________
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#74035 - shark2003 - Wed Mar 01, 2006 10:43 pm
The 9th Sage wrote: |
shark2003 wrote: |
Is this for Dawn of Sorrow?
I followed the instructions that came with the DS disassembler and I think that is the code,but I cant even get my game started. I dont know how to launch the game afer I put in the codes. Do you have any suggestions? |
Yeah, Dawn of Sorrow. US version specifically. So far as I know, to start this thing up properly you need to use a PassMe...first get Castlevania into the PassMe, then boot up Dipstar and hold down the button that corresponds to what slot you picked on the code entry screen. (Like if you picked slot A, hold A as the DS boots). Just hold it down for awhile, it takes a moment but it should at least start. Where it goes bad for me with this code is when I start the game (after I load my save). |
I have 32 Mbit MK3 (Magic Key 3) and a 512 Mbit XG Flash Cart. Its too big to fit onto my MK3..which I guess would be the same as Passme. I think there is a way I could compress the game,isnt there? Thanks for getting that straight for me,its been driving me crazy trying to figure this out. What about the Dipstar.sav that you are supposed to flash to SRAM. If I can get this going then I can help trouble shoot these codes. I have the Hex Offsets in the save files of Castlevania for Health and MP and Gold and I think experience points also,(I have a few posts in the cheats section of the scdev.org forum)but I dont have a clue of how to find and make a code or anything.
#74043 - tepples - Wed Mar 01, 2006 11:35 pm
I have a feeling that discussion of ROM-hacking tools should proceed to Pocket Heaven.
_________________
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-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#74052 - shark2003 - Thu Mar 02, 2006 12:34 am
tepples wrote: |
I have a feeling that discussion of ROM-hacking tools should proceed to Pocket Heaven. |
What are you talking about. There is no defect. We are discussing using Dipstar with a "backup" of an NDS game.
#74059 - Imaha486 - Thu Mar 02, 2006 1:24 am
DipStar doesn't use in the backup rom.
In the first place, it is impossible technically.
With the step to have read a back-up ROM, DipStar can not exist.
..Rather, it thinks that it is possible technically.
But, I don't have a making feeling.
"Only the person who has a master ROM can enjoy".
I want to think much of it.
#74075 - The 9th Sage - Thu Mar 02, 2006 4:37 am
shark2003 wrote: |
tepples wrote: | I have a feeling that discussion of ROM-hacking tools should proceed to Pocket Heaven. |
What are you talking about. There is no defect. We are discussing using Dipstar with a "backup" of an NDS game. |
Well, now that he says it I can see what he means...to find the cheats you'd need a dump of the game you are trying to find cheats for. DipStar requires the actual game card when you actually use it though, so at least I can say that I do indeed have the actual game card and am trying to use DipStar with it. So no to the hacking but ok to talk of the general usage of the program? I just wanna get it straight, I've no desire to totally break the rules or something.
_________________
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#74082 - shark2003 - Thu Mar 02, 2006 5:22 am
The 9th Sage wrote: |
shark2003 wrote: | tepples wrote: | I have a feeling that discussion of ROM-hacking tools should proceed to Pocket Heaven. |
What are you talking about. There is no defect. We are discussing using Dipstar with a "backup" of an NDS game. |
Well, now that he says it I can see what he means...to find the cheats you'd need a dump of the game you are trying to find cheats for. DipStar requires the actual game card when you actually use it though, so at least I can say that I do indeed have the actual game card and am trying to use DipStar with it. So no to the hacking but ok to talk of the general usage of the program? I just wanna get it straight, I've no desire to totally break the rules or something. |
Ok,understood,but there is nothing wrong with having a backup of a game you own and this is really not hacking,its cheating..not hacking,nothing is being changed to the actual game itself,its just being manipulated. I'll go by the rules here though... so I put in the codes and then what...reboot and hold down whatever button I assigned the codes to on reboot with the flash cart still in??
#74083 - Sappharad - Thu Mar 02, 2006 5:31 am
shark2003 wrote: |
Ok,understood,but there is nothing wrong with having a backup of a game you own |
I think you're lying. Why on earth would you even try to run the game from a flashcart if you have the original? All modern cheating devices and tools have required the original games. Datel's Action Replay only works with original games, the GCNrd debugger for gamecube only works with original games, I dont know of anything that doesn't without modification.
Anyway, you need the original cart in the DS slot at all times. Therefore Dipstar needs to be started from a flashcart in the GBA slot. You can't use a MK3 because it runs from the DS slot. If you have an MK3 in, you don't have your real cart in! If you have a real passthrough, you'll have to flash Dipstar to your GBA cart, insert the real cart into your passthrough. Turn on your DS, and start the game! :-)
The 9th Sage wrote: |
Could someone give me tips on debugging a Master Code (I understand cheat searching but have never tried to find my own Master Code before)? It crashes the game though...I can get past the title screen, but once the game loads up I get black screens (although I do get the music). |
Are there any codes you can find for the title screen? Perhaps changing some of the text on it, or something? This would let you see if your master code is correct or not.
I don't have this game, nor the ability to run Dipstar right now (my flash linker is broken) but I can suggest two things.
First of all, DipStar could be destroying the contents of something that the game needs.... I don't think this is the case though since you said the title screen works.
My other suggestion is perhaps the game is loading something into memory over the top of Dipstar's code handler. You could look through and find a safe place to move it and use the C code type that Imaha486 used for Kirby.
#74105 - Imaha486 - Thu Mar 02, 2006 2:15 pm
I discovered the cheat-code of "Seiken Densetsu DS - children of mana-(J)".
@Master code
C0000000 02370000
F2003F3C E12FFF1E
@GOLD999999
22123C94 000F423F
Do an enjoy. :)
--- and, hasteDS ver1.09 uploaded.
http://hp.vector.co.jp/authors/VA018359/nds/hasteds.exe
add [Memory dump(fileout)].
#74150 - shark2003 - Thu Mar 02, 2006 9:57 pm
Sappharad wrote: |
shark2003 wrote: | Ok,understood,but there is nothing wrong with having a backup of a game you own |
I think you're lying. Why on earth would you even try to run the game from a flashcart if you have the original? All modern cheating devices and tools have required the original games. Datel's Action Replay only works with original games, the GCNrd debugger for gamecube only works with original games, I dont know of anything that doesn't without modification.
Anyway, you need the original cart in the DS slot at all times. Therefore Dipstar needs to be started from a flashcart in the GBA slot. You can't use a MK3 because it runs from the DS slot. If you have an MK3 in, you don't have your real cart in! If you have a real passthrough, you'll have to flash Dipstar to your GBA cart, insert the real cart into your passthrough. Turn on your DS, and start the game! :-)
The 9th Sage wrote: | Could someone give me tips on debugging a Master Code (I understand cheat searching but have never tried to find my own Master Code before)? It crashes the game though...I can get past the title screen, but once the game loads up I get black screens (although I do get the music). |
Are there any codes you can find for the title screen? Perhaps changing some of the text on it, or something? This would let you see if your master code is correct or not.
I don't have this game, nor the ability to run Dipstar right now (my flash linker is broken) but I can suggest two things.
First of all, DipStar could be destroying the contents of something that the game needs.... I don't think this is the case though since you said the title screen works.
My other suggestion is perhaps the game is loading something into memory over the top of Dipstar's code handler. You could look through and find a safe place to move it and use the C code type that Imaha486 used for Kirby. |
What does it matter,I own the game,I made a backup of it so I can look at hex values,plus,how else are you going to be able to run through it to find cheats....this place doesnt make any sense. And,you are wrong about AR,it can be used on GC backups now..catch up with the times.
Anyway,back to the subject. I put the original DS cart in and then my GBA cart with Dipstar flashed to it. Turn on the DS,put codes into dipstar and then what?? Do I just reboot the DS?? If so,no one is telling me this,everybody is just assuming everyone else knows...the F**kin instructions are in Japanese and the English instructions dont make any sense... what is the next step after entering the codes....geesh...do I turn off the DS and then back on and hold down a button that the code was assigned to for the codes to take effect??? Why is it so hard for anyone to explain this??
#74152 - shark2003 - Thu Mar 02, 2006 10:09 pm
BTW this all started with me when I posted this topic in the SCDEV.org forum,I was just trying to find the checksum of a Castlevania save file in order to change values to my game save file,read it here ------> http://www.scdev.org/forum/viewtopic.php?t=2916 I wouldnt even have known about Dipstar unless someone pointed me to this topic..
#74153 - Joat - Thu Mar 02, 2006 10:09 pm
Dunno about runtime cheating, I never do it since it ruins the challenge of the game, but on the subject of Castlevania: DoS, I reverse-engineered pretty much the entire savegame last year, and made an editor. If anyone's interested, I could put a bit of effort into polishing up the editor and publishing the format.
Short of making yourself invincible, you can do anything else you want with the savestate, and putting the level to 99 with all the souls is pretty close to invincible :D
RE: my earlier stated policy about cheating, I beat all the endings without editing, but no way I was going to spend another 10+ hours trying to get all of the souls, much less several copies of some rare ones to juice up weapons.
_________________
Joat
http://www.bottledlight.com
#74157 - shark2003 - Thu Mar 02, 2006 10:43 pm
Joat wrote: |
Dunno about runtime cheating, I never do it since it ruins the challenge of the game, but on the subject of Castlevania: DoS, I reverse-engineered pretty much the entire savegame last year, and made an editor. If anyone's interested, I could put a bit of effort into polishing up the editor and publishing the format.
Short of making yourself invincible, you can do anything else you want with the savestate, and putting the level to 99 with all the souls is pretty close to invincible :D
RE: my earlier stated policy about cheating, I beat all the endings without editing, but no way I was going to spend another 10+ hours trying to get all of the souls, much less several copies of some rare ones to juice up weapons. |
Yeah,I dont want to make it too easy,just maybe add a bunch of gold to get the really good weapons,I am already past the Garden of Madness and was doing a few tricks to get a bunch of gold,but it is very time consuming. It would be great if you could post your editor. Or maybe just PM me on how to find the Checksum and what to change.
#74177 - The 9th Sage - Fri Mar 03, 2006 4:52 am
Sappharad wrote: |
Are there any codes you can find for the title screen? Perhaps changing some of the text on it, or something? This would let you see if your master code is correct or not.
|
Hm..not off hand, but I can certainly look.
Quote: |
My other suggestion is perhaps the game is loading something into memory over the top of Dipstar's code handler. You could look through and find a safe place to move it and use the C code type that Imaha486 used for Kirby. |
I was wondering about that...it works without the master code in (at least booting and acting normally), but I did try this different loading address as with Kirby, and it didn't work at all...I'll try again, could have messed up I suppose. Thanks btw, finding a code for the title screen would be a good way to test...I didn't even think of that. :)
Joat wrote: |
Dunno about runtime cheating, I never do it since it ruins the challenge of the game, but on the subject of Castlevania: DoS, I reverse-engineered pretty much the entire savegame last year, and made an editor. If anyone's interested, I could put a bit of effort into polishing up the editor and publishing the format.
Short of making yourself invincible, you can do anything else you want with the savestate, and putting the level to 99 with all the souls is pretty close to invincible :D
RE: my earlier stated policy about cheating, I beat all the endings without editing, but no way I was going to spend another 10+ hours trying to get all of the souls, much less several copies of some rare ones to juice up weapons. |
Yeah, I don't cheat until I'm done playing the game 'for real'. Mostly I'm just cheat hunting for fun...I used to have an interesting time hacking through some of my N64 games using the Gameshark with a Memory Expansion Pak. Heh, it's fun to hack the memory directly and get people weapons in say... RE 2 matrix style. :)
*edit*
Ok, so after messing around, I was unable to change some of the text on the title screen...BUT...for no particular reason I started a new game in Julius Mode, and the game worked perfectly fine (I'm starting to think now this game is taunting me). O_o So then I went and found some of the text from that game mode, and I was in fact able to change it.
I tried several values for that C code that changes where Dipstar is, and it's a no go...anything else I tried causes the game to blackscreen on me, no music or anything. Won't even pass the Konami logo. In fact, it looks like they and the spot Dipstar originally was was empty (this is in game), so I'm not sure what that's about. :P
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#74265 - shark2003 - Fri Mar 03, 2006 10:37 pm
WTF...no one has given any explanation about using Dipstar..or may I call it...Dipshit...hello...
#74274 - Imaha486 - Fri Mar 03, 2006 11:59 pm
>1. How do I load Dipstar.sav to the SRAM of my flash cart,or do I put it on my SD card?
I don't know.
Because I don't have, I can not support.
>2. Is Dipstar made for using cheats on backups of DS games or only the originals??
Doesn't support a backup ROM.
It squeezes(hack) original-NDS-CARD boot program.
>3. I flash Dipstar to my flash cart and Insert into DS and Boot and hold L for the screen to come up. After I enter codes...how do I start the game??
Does you have PassMe?
You put in NDSCARD+PassMe+GBAFlashCart and should start up it.
And, should start up while pushing the A, B, SELECT, START button.
(The button which is the same as the code editor)
>4. Is there anyway possible for a good English translation of all of this,instructions are hard to understand and are not very clear.
It isn't possible to translate.
I can not understand.
>5. What am I not understanding here?
Rather, I can not be understood..
I wishing to use EZ-FLASH+M3/G6PassKey and "Not FW4 NDS"...
#74328 - shark2003 - Sat Mar 04, 2006 2:44 pm
Imaha486 wrote: |
>1. How do I load Dipstar.sav to the SRAM of my flash cart,or do I put it on my SD card?
I don't know.
Because I don't have, I can not support.
>2. Is Dipstar made for using cheats on backups of DS games or only the originals??
Doesn't support a backup ROM.
It squeezes(hack) original-NDS-CARD boot program.
>3. I flash Dipstar to my flash cart and Insert into DS and Boot and hold L for the screen to come up. After I enter codes...how do I start the game??
Does you have PassMe?
You put in NDSCARD+PassMe+GBAFlashCart and should start up it.
And, should start up while pushing the A, B, SELECT, START button.
(The button which is the same as the code editor)
>4. Is there anyway possible for a good English translation of all of this,instructions are hard to understand and are not very clear.
It isn't possible to translate.
I can not understand.
>5. What am I not understanding here?
Rather, I can not be understood..
I wishing to use EZ-FLASH+M3/G6PassKey and "Not FW4 NDS"... |
\
I have NEO Kit,which is SD+MagicKey3+GBA Flash Cart. What is the formula here to get Dipstar to work properly?
#74329 - Imaha486 - Sat Mar 04, 2006 2:54 pm
If NEO-Kit needs a loader(single & multi rom loader), it isn't possible to start up.
This supports only "pure GBA-FLASHCART" and "pure PassMe".
The compatible article and the extension facility are troublesome..
#74335 - shark2003 - Sat Mar 04, 2006 4:35 pm
I can start Dipstar by holding down L when I boot the DS,with an original DS game or with MK3 and my flash cart inserted.
#74342 - Imaha486 - Sat Mar 04, 2006 5:28 pm
If being, the writing in to GBAFLASHCART is no-problem.
Does anything start up the button without pushing it?
If this is no good, currently, it doesn't move.
#74485 - shark2003 - Sun Mar 05, 2006 11:48 am
Nothing happens....I can put in codes and save but how do I start the game after that.
#74498 - Imaha486 - Sun Mar 05, 2006 1:37 pm
When starting up DipStar..
Nothing pushes the button = it starts up ordinarily(Normal boot).
push A/B/SELECT/START button = Uses the code of Slot1/2/3/4 and boot.
If the game doesn't start up, it isn't possible to use DipStar.
#74525 - The 9th Sage - Sun Mar 05, 2006 5:14 pm
shark2003 wrote: |
WTF...no one has given any explanation about using Dipstar..or may I call it...Dipshit...hello... |
Hm...people are probably more likely to help you if you act nicely to them. :)
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#74726 - grovedabg - Tue Mar 07, 2006 3:57 am
Imaha486 wrote: |
Moreover, the FlashCart which doesn't use a loader is necessary.
EZ-FLASH or USBLine is good!
M3,G6,SuperCard,GBALink,etc... is bad..
|
Anyone know where I can purchase a EZ-Flash or USBLine online?
#74875 - Imaha486 - Wed Mar 08, 2006 1:19 pm
>Anyone know where I can purchase a EZ-Flash or USBLine online?
hmmm... It is possible to buy at Japan easily.
(I don't understand foreign countries)
Surely, it is possible to buy easily in China.
Moreover, it is inexpensive...?
#74935 - shark2003 - Wed Mar 08, 2006 11:14 pm
Imaha486 wrote: |
When starting up DipStar..
Nothing pushes the button = it starts up ordinarily(Normal boot).
push A/B/SELECT/START button = Uses the code of Slot1/2/3/4 and boot.
If the game doesn't start up, it isn't possible to use DipStar. |
Thanks Imaha I think you answered my questions. Apologies for being rude on here,I was just getting frustrated with this.
#76100 - Imaha486 - Sat Mar 18, 2006 4:36 am
I made "NintendoDS Disassembler NDSDIS2 v1.06".
http://hp.vector.co.jp/authors/VA018359/ndsdis/ndsdis2_v106.zip
Supported "disassemble a Dump-File" in this version.
For example, "Seiken Densetsu DS(J)" is encrypted.
// Real code .. ummm scrambled
:02011960 00F11009 rsceqs r1,r1,r9
:02011964 03A120B3 moveq r2,#0xB3 ;r2=179(0xb3)
:02011968 60014120 andvs r4,r1,r0,lsr #0x2
:0201196C 0ABFE58D beq 0100AFB0
:02011970 1D910A41 unknown
:02011974 1D0D00C0 unknown
http://hp.vector.co.jp/authors/VA018359/nds/hasteds.exe
Use hasteDS(MemoryDump)+iDeaS(emulator).
// Dump code .. good :)
:02011960 E59F105C ldr r1,[r15, #+0x5c] ;r15+0x5c=*(020119c4)=#67109168(0x04000130)
:02011964 E59F005C ldr r0,[r15, #+0x5c] ;r15+0x5c=*(020119c8)=#41942952(0x027fffa8)
:02011968 E1D130B0 ldrh r3,[r1, #+0x0] ;r1+0xb0=*(040001e0)=#0(0x00000000)
:0201196C E1D010B0 ldrh r1,[r0, #+0x0] ;r0+0xb0=*(02800058)=#0(0x00000000)
:02011970 E59F0054 ldr r0,[r15, #+0x54] ;r15+0x54=*(020119cc)=#12287(0x00002fff)
:02011974 E59F2054 ldr r2,[r15, #+0x54] ;r15+0x54=*(020119d0)=#34676276(0x02111e34)
Moreover, I have the better idea. :)
#77346 - ultrablade - Thu Mar 30, 2006 3:14 pm
hmm.. I just got my M3 back.
I'll test out dipstar and post results
ultrablADe
EDIT: da*n nevermind, not supported! :(
EDIT 2: No, there is a workaround!!! Yay!!
_________________
ultrablADe
#79164 - deathrabbit - Tue Apr 11, 2006 10:55 pm
ultrablade wrote: |
hmm.. I just got my M3 back.
I'll test out dipstar and post results
ultrablADe
EDIT: da*n nevermind, not supported! :(
EDIT 2: No, there is a workaround!!! Yay!! |
Could you tell us what this workaround is? This doesn't work while my cartridge, but I would like to use it.
#80234 - Imaha486 - Thu Apr 20, 2006 10:59 am
At last, this supported "M3-PerFect".
(I am not confirming but can use SuperCard, too?)
http://hp.vector.co.jp/authors/VA018359/beta/dipstar333beta.zip
But, it is quite troublesome.
STEP1 : Rewrites dipstar.ds.gba.
You describe a code in the suitable text file.
(example hitofude.txt / seiken.txt )
You execute txt2dip.exe and open a code file.
Select "X.SELF SLOT (RomDirect)".
You push the [Write] button and specify dipstar.ds.gba.
A code is written in dipstar.ds.gba in this.
STEP2 : NDSROM transfer and ARM7patch.
You transfer NDSROM to the CF/SD memory card(Use M3 game manager).
And, you open a NDSROM with the binary editor(hex editor).
Wishing to see address 00000034-00000037.
address +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B +C +D +E +F
00000030:00 88 5A 01[00 00 38 02]00 00 38 02 80 61 02 00
Original:00 00 38 02 .. ARM7 boot address 02380000(NDS area)
Hack :00 00 00 08 .. ARM7 boot address 08000000(GBA-cart area)
STEP3 : Use the M3-Double mode.
Adjusts a cursor to dipstar.ds.gba with the game menu and it presses the A button.
Next, Adjusts a cursor to Hacked-NDSROM and it presses the A button.
Then, Begins a game while pushing the R button.
Good luck!
#80284 - QazzaQY2K - Fri Apr 21, 2006 12:24 am
This sounds really sweet but still very complicated.. has anyone made a tutorial ? that's be nice start to make one tho ;P anywa good work and keep it up ;D
#80303 - The 9th Sage - Fri Apr 21, 2006 3:50 am
Imaha486 wrote: |
At last, this supported "M3-PerFect".
(I am not confirming but can use SuperCard, too?)
http://hp.vector.co.jp/authors/VA018359/beta/dipstar333beta.zip
STEP2 : NDSROM transfer and ARM7patch.
You transfer NDSROM to the CF/SD memory card(Use M3 game manager).
And, you open a NDSROM with the binary editor(hex editor).
Wishing to see address 00000034-00000037.
address +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B +C +D +E +F
00000030:00 88 5A 01[00 00 38 02]00 00 38 02 80 61 02 00
Original:00 00 38 02 .. ARM7 boot address 02380000(NDS area)
Hack :00 00 00 08 .. ARM7 boot address 08000000(GBA-cart area)
STEP3 : Use the M3-Double mode.
Adjusts a cursor to dipstar.ds.gba with the game menu and it presses the A button.
Next, Adjusts a cursor to Hacked-NDSROM and it presses the A button.
Then, Begins a game while pushing the R button.
Good luck! |
Ah, so a good use for the 'double mode' then. :)
Just wondering, why do you have to change the ARM7 address to the GBA cart area in the patched ROM? Is it so that it loads Dipstar first rather then just directly booting the game (that is my guess)?
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#80431 - grovedabg - Sat Apr 22, 2006 4:51 am
Imaha486 wrote: |
At last, this supported "M3-PerFect".
(I am not confirming but can use SuperCard, too?)
http://hp.vector.co.jp/authors/VA018359/beta/dipstar333beta.zip
But, it is quite troublesome.
STEP1 : Rewrites dipstar.ds.gba.
You describe a code in the suitable text file.
(example hitofude.txt / seiken.txt )
You execute txt2dip.exe and open a code file.
Select "X.SELF SLOT (RomDirect)".
You push the [Write] button and specify dipstar.ds.gba.
A code is written in dipstar.ds.gba in this.
STEP2 : NDSROM transfer and ARM7patch.
You transfer NDSROM to the CF/SD memory card(Use M3 game manager).
And, you open a NDSROM with the binary editor(hex editor).
Wishing to see address 00000034-00000037.
address +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B +C +D +E +F
00000030:00 88 5A 01[00 00 38 02]00 00 38 02 80 61 02 00
Original:00 00 38 02 .. ARM7 boot address 02380000(NDS area)
Hack :00 00 00 08 .. ARM7 boot address 08000000(GBA-cart area)
STEP3 : Use the M3-Double mode.
Adjusts a cursor to dipstar.ds.gba with the game menu and it presses the A button.
Next, Adjusts a cursor to Hacked-NDSROM and it presses the A button.
Then, Begins a game while pushing the R button.
Good luck! |
Any chance you could get a similar work around for the G6?
#80500 - cracker - Sat Apr 22, 2006 11:15 pm
Does that mean you are able to use Dipstar with backups?
#81466 - Imaha486 - Sat Apr 29, 2006 9:08 am
DipStar v3.33 released.
http://hp.vector.co.jp/authors/VA018359/nds/dipstar_v333.zip
>QazzaQY2K
I enclosed an automatic-patch-program(m3dip.exe) with DipStar v3.33.
It became easy only a little.
>The 9th Sage
Yes.
DipStar squeezes into the processing of ARM7.
..Rather, NDSROM calls DipStar.
>grovedabg
It is possible if G6 supports a "double mode(double slot)".
>cracker
Yes.
When supporting a back-up, the Japanese rejoiced.
(I didn't want to support.
Not wishing to use DipStar to the person who uses an illegal copy..
#81508 - grovedabg - Sat Apr 29, 2006 4:58 pm
No the G6 only has one slot. I've spoken with danny from G6 and he said they have plans to include a cheat engine for the G6 and M3. Good news indeed. ;)
#81611 - Imaha486 - Sun Apr 30, 2006 4:38 pm
>No the G6 only has one slot. I've spoken with danny from G6 and he said they-
>have plans to include a cheat engine for the G6 and M3. Good news indeed. ;)
Hahaha.
actually, it is DipStar. :)
M3 supports DipStar formally.
Then, the complicated procedure becomes unnecessary.
Already, the English beta version exists.
http://www.maxconsole.net/?mode=news&newsid=6917
(Because I have only a Japanese version, it isn't confirming English version..
#81722 - HtheB - Mon May 01, 2006 7:40 pm
M3 released a new firmware which allows to let you use cheats :D
#81738 - dexter0 - Mon May 01, 2006 8:45 pm
HyperHacker wrote: |
Sappharad wrote: | It would be nice if there was an on-system cheat search, but I know that's almost impossible due to memory constraints. :-( |
Have we forgotten about the possibility to dump the game's RAM to CF/SD card, flash cart ROM, or thr 32MB provided by some carts, scan through it, and restore it? (Or even better, execute from the flash cart.) It'd be slow, but hey, it'd work. |
Any way this would be possible?
#81794 - The 9th Sage - Tue May 02, 2006 4:32 am
Imaha486 wrote: |
(Because I have only a Japanese version, it isn't confirming English version.. |
I had to mess with it (as I'm not totally sure where it's storing the cheats) but I got it working. It crashed Castlevania like the old version did, so I know it is working. lol
I gotta get cracking on some other games that work better with Dipstar. ^_^ I'm sure I could find some interesting cheats. I sorta want to see if I can get Metroid Hunters working (tried it but it didn't work, but there's more stuff I can try yet to get the master code working fine), mostly as another way of trying to access the beta testing levels.
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#82123 - shark2003 - Thu May 04, 2006 2:47 am
#82304 - Imaha486 - Fri May 05, 2006 2:39 am
I can not understand what you want to do at all.
#82308 - shark2003 - Fri May 05, 2006 2:59 am
Imaha486 wrote: |
I can not understand what you want to do at all. |
Can someone explain this to Imaha. I am basically looking for a way to convert his AR type codes to a Gameshark format.... is this possible??
#82316 - Sappharad - Fri May 05, 2006 4:04 am
shark2003 wrote: |
Imaha486 wrote: | I can not understand what you want to do at all. |
Can someone explain this to Imaha. I am basically looking for a way to convert his AR type codes to a Gameshark format.... is this possible?? |
Hell no.
Gameshark is for GAMEBOY ADVANCE, not Nintendo DS.
The only thing you're doing by putting your flashcart into a Gameshark is corrupting specific areas near the end of the 32MB bank always replaced (masked) by the code engine.
#82386 - shark2003 - Fri May 05, 2006 9:57 pm
Sappharad wrote: |
shark2003 wrote: | Imaha486 wrote: | I can not understand what you want to do at all. |
Can someone explain this to Imaha. I am basically looking for a way to convert his AR type codes to a Gameshark format.... is this possible?? |
Hell no.
Gameshark is for GAMEBOY ADVANCE, not Nintendo DS.
The only thing you're doing by putting your flashcart into a Gameshark is corrupting specific areas near the end of the 32MB bank always replaced (masked) by the code engine. |
I guess that answers that question. I wont waste my time on that anymore.
I have Dipstar flashed to my NEO cart and can boot Dipstar,how can I get Dipstar to work with my backup rom on the cart?
#82432 - Imaha486 - Sat May 06, 2006 7:51 am
Because I have only the ability to make a tool, the question can not be answered.
I think that the one which was solved in the unaided is earlier.
Or, solve using the money.
If using M3-PerFect, DipStar can be used with the backup NDSROM.
(There is not money? hahaha, I used by 500 dollars for DipStar).
---
DipStar v3.50 release.
http://hp.vector.co.jp/authors/VA018359/nds/dipstar_v350.zip
fix CodeEditor(It became easy-to-use).
add ClipBoard(L+A=copy / L+B=paste)
add Insert&Delete(R+A=Line INS / R+B=Line DEL)
improved a cursor movement way.
3-code supported.
301000YY XXXXXXXX .. 8bit Increment
302000YY XXXXXXXX .. 8bit Decrement
3030YYYY XXXXXXXX .. 16bit Increment
3040YYYY XXXXXXXX .. 16bit Decrement
30500000 XXXXXXXX .. 32bit Increment
YYYYYYYY 00000000
30600000 XXXXXXXX .. 32bit Decrement
YYYYYYYY 00000000
#82435 - grovedabg - Sat May 06, 2006 9:11 am
Is it possible to add all the dipstar code types to HasteDS, this would prove useful.
Also is there any chance you could modify HasteDS to show the Memory Viewer in 16 and 32bit, could you also change the Memory Viewer so the values are directly editable.
Thanks if you can. ;)
#82468 - shark2003 - Sat May 06, 2006 6:42 pm
Imaha486 wrote: |
Because I have only the ability to make a tool, the question can not be answered.
I think that the one which was solved in the unaided is earlier.
Or, solve using the money.
If using M3-PerFect, DipStar can be used with the backup NDSROM.
(There is not money? hahaha, I used by 500 dollars for DipStar).
---
DipStar v3.50 release.
http://hp.vector.co.jp/authors/VA018359/nds/dipstar_v350.zip
fix CodeEditor(It became easy-to-use).
add ClipBoard(L+A=copy / L+B=paste)
add Insert&Delete(R+A=Line INS / R+B=Line DEL)
improved a cursor movement way.
3-code supported.
301000YY XXXXXXXX .. 8bit Increment
302000YY XXXXXXXX .. 8bit Decrement
3030YYYY XXXXXXXX .. 16bit Increment
3040YYYY XXXXXXXX .. 16bit Decrement
30500000 XXXXXXXX .. 32bit Increment
YYYYYYYY 00000000
30600000 XXXXXXXX .. 32bit Decrement
YYYYYYYY 00000000 |
Looks like I will be buying M3 perfect sometime soon.
#82512 - cracker - Sun May 07, 2006 12:20 am
Ditto to that ^
That is unless the EZ4 gets cheats before I can buy a new cart. Then I will be back to the EZ4 vs m3 game...
#82737 - cracker - Tue May 09, 2006 5:02 am
When I tried to disassemble a memory dump from an emulator I still got encrypted garbage. Any ideas as to why? Also are there any plans to make a code database? All I can find online are the handful of codes that come with DipStar and they are in Chinese. :/
#82758 - Imaha486 - Tue May 09, 2006 1:03 pm
>cracker
Dump and disassemble command is...
ndsdis2 -NH9 2000000 DumpedFile.bin
NH9 = No header mode.
---
And..
I made "NDS MASTER CODE SEARCHER".
http://hp.vector.co.jp/authors/VA018359/nds/ndsmas.exe
If using this, you don't have to use a disassembler.
(However, this isn't all-around. There is one which isn't found, too).
"POLARIUM" and "Feel the Magic XY/XX" will be able to be searched if there are hasteDS and ndsmas. :)
-- for example --
ndsmas ChokkanHitofude.nds
NDS Master code searcher NDSMAS v1.00
Detected 01 : F200153C E12FFF1E
->"F200153C E12FFF1E" is DipStar's mastercode.
ndsmas KimiNoTamenaraShineru.nds
NDS Master code searcher NDSMAS v1.00
Detected 01 : F200FFF8 E12FFF1E
->"F200FFF8 E12FFF1E" is DipStar's mastercode.
see you.
#82759 - cracker - Tue May 09, 2006 1:57 pm
Ah that's good news for when I get an m3. Right now I was just trying to hardcode in some cheats. I don't know how successful I would be because of the encryption but I would at least know the offset of the code I wanted to NOP out. Is there any info out on the encryption so you could decrypt before disassembling? Or would you be able to make HasteDS freeze the emulator and grab the current operation/opcode when it writes to the address that holds the value for health, etc? It sucks that there isn't the ability to break on a write to an address in either emulator.
Also is there any hope of having a program that hardcodes on some cheats like GABSharkY?
#83013 - shark2003 - Fri May 12, 2006 1:20 am
shark2003 wrote: |
Imaha486 wrote: | Because I have only the ability to make a tool, the question can not be answered.
I think that the one which was solved in the unaided is earlier.
Or, solve using the money.
If using M3-PerFect, DipStar can be used with the backup NDSROM.
(There is not money? hahaha, I used by 500 dollars for DipStar).
---
DipStar v3.50 release.
http://hp.vector.co.jp/authors/VA018359/nds/dipstar_v350.zip
fix CodeEditor(It became easy-to-use).
add ClipBoard(L+A=copy / L+B=paste)
add Insert&Delete(R+A=Line INS / R+B=Line DEL)
improved a cursor movement way.
3-code supported.
301000YY XXXXXXXX .. 8bit Increment
302000YY XXXXXXXX .. 8bit Decrement
3030YYYY XXXXXXXX .. 16bit Increment
3040YYYY XXXXXXXX .. 16bit Decrement
30500000 XXXXXXXX .. 32bit Increment
YYYYYYYY 00000000
30600000 XXXXXXXX .. 32bit Decrement
YYYYYYYY 00000000 |
Looks like I will be buying M3 perfect sometime soon. |
I have M3 now...man...this seems much better then the NEO I already have...maybe I'll sell my NEO package on ebay or something...now...I still cant get Dipstar to work...WTF am I doing wrong??? Does anyone have a good English step by step instruction for this? I tried the M3 game manager cheat option but when I do that it just locks up the game before it starts and it also locks up with the M3dip.exe which probaly does the same thing as the M3 Game Manager
#83138 - The 9th Sage - Sat May 13, 2006 6:47 am
shark2003 wrote: |
I have M3 now...man...this seems much better then the NEO I already have...maybe I'll sell my NEO package on ebay or something...now...I still cant get Dipstar to work...WTF am I doing wrong??? Does anyone have a good English step by step instruction for this? I tried the M3 game manager cheat option but when I do that it just locks up the game before it starts and it also locks up with the M3dip.exe which probaly does the same thing as the M3 Game Manager |
I'm going to assume you are using the most current BETA firmware and Game Manager (you can get it at Dualscene.net I believe). First, write the NDS game to your compact flash using the 'fastboot' mode, make sure the cheat box is checked and load the cheats you want up (you can also add them in later). Also put Dipstar on there somewhere.
Now, in the M3's menu, find Dipstar, press A on it, then go to the game, and press A. While this is booting, hold down the L button. If Dipstar is loading right it should boot the DS into GBA mode. Now, at that menu, check slot A (just press A, I think) to ensure that your codes are loaded properly, and if they aren't, just enter them in.
Now, restart the M3, press A on Dipstar, then press A on the game, and hold it down while it's booting. It'll take a moment. If it starts, you should be in buisiness.
_________________
Now with 20% More Old Man from Zelda 1 than ever before!
#83183 - Imaha486 - Sat May 13, 2006 10:17 pm
DipStar tutorials
http://i486.client.jp/easyhack/
I write a way of cheatcode searching soon. :)
As for M3, wait until the J19 firmware comes out.
And..
DipStar v3.55 uploaded!
http://hp.vector.co.jp/authors/VA018359/nds/dipstar_v355.zip
Supported the ultra-fast-mode(UFM) for M3-PerFect. :D
Should press the R button in case of DipStar start-up.
(for example)
Execute SlotA code(with UFM) : press A+R button.
Execute SlotSEL code(with UFM) : press SELECT+R button.
An boot-time is reduced to 1/4! (8sec->2sec)
...
But, there is sad news, too.
I set WiFi-limitation on DipStar.
Therefore, MarioKartDS and the TetrisDS can not play.
(All WiFi-Connection software can not play).
I dislike limitation and protection.
But, the Japanese were too, too, senseless.
The human being in this country was only the person who misuses DipStar.
I don't make DipStar for its purpose!
I'm sorry. to the people in all countries...
#83272 - shark2003 - Sun May 14, 2006 10:35 pm
Looks like I have Dipstar working now....but I dont think the codes for Castlevania are working correctly becuase I have the US version and your codes are for Japanese..... would be nice if someone could post some codes because I still dont fully understand how to search for codes yet...
#83286 - cracker - Mon May 15, 2006 12:55 am
Many times the addresses of foreign games will remain the same. So you could try the same codes but generate a master code for the English version with this: http://hp.vector.co.jp/authors/VA018359/nds/ndsmas.exe
@Imaha486: Nice update. It was somewhat a concern for cheating online which, I believe, should be free from cheating. Gotta admit it would be fun to apply some hardcore cheats to MK online though. :) The main concern is what Nintendo would do because of the cheating. :(
#83297 - HyperHacker - Mon May 15, 2006 3:25 am
Yes, as much as I'd like to mess around with Mario Kart, I gotta thank you for doing that. We don't need to give snaking, disconnecting scum another way to cheat.
#83303 - tepples - Mon May 15, 2006 5:16 am
Snaking in Mario Kart DS (see Snakes on a kart) isn't cheating any more than exploiting the bullshit Super Rotation System of Tetris DS and getting t-spin triples (see T-spin training and tetrisconcept wiki) is cheating. And disconnecting shows up as a loss in newer games.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#83437 - Imaha486 - Tue May 16, 2006 12:35 pm
DipStar v3.60 uploaded.
http://hp.vector.co.jp/authors/VA018359/nds/dipstar_v360.zip
add "UltraFastMode(UFM)" for All flashcart.
(for example)
DS(FlashMe) + EZ-FLASH + PassMe + Polarium(J)
Boot time = 3sec! (old=8sec)
#83456 - cracker - Tue May 16, 2006 2:16 pm
Would you be able to make it so you could cheat in a game that did have wifi capability but only if the wifi were active? MPH was a game I was really hoping to use codes on (as soon as some were found of course).
#83465 - Imaha486 - Tue May 16, 2006 3:13 pm
I don't cheat the game which uses WiFi-Connection.
Even if there was not limitation in DipStar, I didn't cheat.
Therefore, I limited.
#83481 - shark2003 - Tue May 16, 2006 4:41 pm
cracker wrote: |
Many times the addresses of foreign games will remain the same. So you could try the same codes but generate a master code for the English version with this: http://hp.vector.co.jp/authors/VA018359/nds/ndsmas.exe
@Imaha486: Nice update. It was somewhat a concern for cheating online which, I believe, should be free from cheating. Gotta admit it would be fun to apply some hardcore cheats to MK online though. :) The main concern is what Nintendo would do because of the cheating. :( |
I used ndsmas and it came up with the same master code,but the codes still dont seem to be working,I know that Dipstar is working because I put the M code in wrong and it would lock up the game when first starting up. Does any know where else to get codes for Castlevania or maybe have some of their own to share. Are there any codes for Mario 64 DS ?
#83484 - cracker - Tue May 16, 2006 5:08 pm
I'm not sure you know what I mean. I meant for games that can use a wifi connection but that you are only playing a single player version of. Like I want to use cheat codes on Metroid Prime Hunters single person game but not for a wifi game. Would it be possible to just turn the cheating off when wifi is in use. There are an awful lot of wifi games so that's the reason why I ask.
#83533 - Sappharad - Tue May 16, 2006 8:32 pm
cracker wrote: |
I'm not sure you know what I mean. I meant for games that can use a wifi connection but that you are only playing a single player version of. Like I want to use cheat codes on Metroid Prime Hunters single person game but not for a wifi game. Would it be possible to just turn the cheating off when wifi is in use. There are an awful lot of wifi games so that's the reason why I ask. |
I don't think he would. There would be so many ways around that, it isn't even funny.
Any codes that modify the game executable in RAM would still have effect without Dipstar being present.
#83570 - cracker - Wed May 17, 2006 12:12 am
Well there already is a way around it... Just use an old version of DipStar.
Sure some games that you can cheat on will carry over with the saves but nothing should carry over with the RAM since it will get overwritten all the time after DipStar switches off.
Also I'm assuming the games are blocked from using cheats are handcoded into the binary so that could be bypassed too... If it operates on CRCs then it would be even easier to bypass.
#83594 - Sappharad - Wed May 17, 2006 5:21 am
cracker wrote: |
Sure some games that you can cheat on will carry over with the saves but nothing should carry over with the RAM since it will get overwritten all the time after DipStar switches off. |
No.
You completely missed my point.
Someone could just write to the game executable, which WONT change back after Dipstar is "turned off" since it only gets loaded once.
#83596 - cracker - Wed May 17, 2006 6:00 am
Ah ok I understand what you meant now. Wasn't even thinking of the program code that gets loaded to RAM that could be altered in the same way.
#83721 - HyperHacker - Thu May 18, 2006 1:40 am
Plus you can cheat offline to get ridiculously powerful characters, then use them online, depending on the game.
#83723 - cracker - Thu May 18, 2006 1:43 am
True you could do that but the fact still remains that an old version could be used to do the same thing. So it ends up limiting legitimate uses more than online cheaters. If people are going to cheat online they will do it no matter what...
#83744 - cracker - Thu May 18, 2006 5:29 am
Has anyone found or made any codes for games other than those on the author's site? I was only able to get TMNT3 to run well enough to hack the other day.
(M)
F2024774 E12FFF1E or F20C0F9C E12FFF1E
Energy
0210CE94 4a
Power move
0210EB2C 03
#83824 - shark2003 - Thu May 18, 2006 8:43 pm
I dont know anything about programming,but I want to find cheats for Castlevania-Dawn of Sorrow US version. I am really not sure what I am looking for when I run Hasteds and Ideas,I dont understand Hasteds at all because its not in English or there is no English instruction for it. Does anyone have any kind of tutorial for this? Or does anyone have any codes for Castlevania-Dawn of Sorrow US version I found the M code for it using Imahas new program. Could someone help out here. I discovered the codes on the Dipstar website is for a game made by Konami but isnt Castlevania,its called Draculas Castle or something like that and I was trying to use those codes for Castlevania and of course they didnt work.
#83862 - shark2003 - Fri May 19, 2006 1:16 am
shark2003 wrote: |
The 9th Sage wrote: | Could someone give me tips on debugging a Master Code (I understand cheat searching but have never tried to find my own Master Code before)? I was trying to find one for Castlevania going by the instructions posted in this thread, and came to this line here:
:020124C8 E12FFF1E bx r14 (Jump to addr_11C8104B?)
Which to me says 'the master code is F20124C8 E12FF1E'.
It crashes the game though...I can get past the title screen, but once the game loads up I get black screens (although I do get the music). It's too bad, I'm about 99% sure I found the 'Attack' and 'Defense' stats. I know it must be my fubared Master Code that's crashing as when I take out that code it no longer does (but I get no result with my 'Attack' code...prolly because the game is overwriting the value right off). |
\
Is this for Dawn of Sorrow?
I followed the instructions that came with the DS disassembler and I think that is the code,but I cant even get my game started. I dont know how to launch the game afer I put in the codes. Do you have any suggestions? |
I got as far the mastercode and yes I get the same thing,black screeen and music playing. Have you found or figured out any codes that will work for Castlevania-DOS yet,I really dont know how to use hasteds,I wish I understood it a little more. I tried using hasteds and ideas...but I didnt know what to look for..is it kind of like using a hex editor on save files??
#83878 - The 9th Sage - Fri May 19, 2006 5:59 am
shark2003 wrote: |
I got as far the mastercode and yes I get the same thing,black screeen and music playing. Have you found or figured out any codes that will work for Castlevania-DOS yet,I really dont know how to use hasteds,I wish I understood it a little more. I tried using hasteds and ideas...but I didnt know what to look for..is it kind of like using a hex editor on save files?? |
I did find that starting a new game in Julius Mode does not crash the game (I have no idea why). I did manage to change some text that was loaded into memory (something Yoko says to Julius) using Dipstar, so I at least had that success. I did find some stuff that I think is Strength and attributes like that for Soma, but I can't test them as it's crashing.
HasteDS works with iDeaS. It hooks into the emulated DS of iDeaS and lets you search this virtual NDS's memory for cheats. You can compare values (say, if it's something like attack power, that definitely goes up and down as you equip, de-equip an item) then you could say...unequip your weapon, then tell HasteDS that the value you are looking for went down. Then equip it, say that it went up. You could maybe move around a bit then say it stayed the same if you keep it equipped...
The goal is to narrow down what memory address the value for attack is located at so you can then change it using Dipstar to some obscene number. :)
_________________
Now with 20% More Old Man from Zelda 1 than ever before!
#83957 - shark2003 - Fri May 19, 2006 10:30 pm
The 9th Sage wrote: |
shark2003 wrote: |
I got as far the mastercode and yes I get the same thing,black screeen and music playing. Have you found or figured out any codes that will work for Castlevania-DOS yet,I really dont know how to use hasteds,I wish I understood it a little more. I tried using hasteds and ideas...but I didnt know what to look for..is it kind of like using a hex editor on save files?? |
I did find that starting a new game in Julius Mode does not crash the game (I have no idea why). I did manage to change some text that was loaded into memory (something Yoko says to Julius) using Dipstar, so I at least had that success. I did find some stuff that I think is Strength and attributes like that for Soma, but I can't test them as it's crashing.
HasteDS works with iDeaS. It hooks into the emulated DS of iDeaS and lets you search this virtual NDS's memory for cheats. You can compare values (say, if it's something like attack power, that definitely goes up and down as you equip, de-equip an item) then you could say...unequip your weapon, then tell HasteDS that the value you are looking for went down. Then equip it, say that it went up. You could maybe move around a bit then say it stayed the same if you keep it equipped...
The goal is to narrow down what memory address the value for attack is located at so you can then change it using Dipstar to some obscene number. :) |
Yeah,thanks for the info,there was a program for the NGC that I fooled around with that was sort of the same. Is ideas playable? I can see the game running,but wasnt sure if you can actually do anything with it..I'll give it a try.
Also,is there some other code that you may have to put in before the mastercode??
Can you post or PM me the codes and I can test them out also and see what happens.
#83976 - The 9th Sage - Sat May 20, 2006 12:08 am
shark2003 wrote: |
Yeah,thanks for the info,there was a program for the NGC that I fooled around with that was sort of the same. Is ideas playable? I can see the game running,but wasnt sure if you can actually do anything with it..I'll give it a try.
Also,is there some other code that you may have to put in before the mastercode?? |
iDEAs should be playable enough to cheat search. It's just running rather slow. I DID try a special code I saw in the instructions that tells dipstar to load itself to a different part of the RAM..nothing I tired worked. I might try again later though, you got me thinking about this again.
_________________
Now with 20% More Old Man from Zelda 1 than ever before!
#83993 - shark2003 - Sat May 20, 2006 1:53 am
The 9th Sage wrote: |
shark2003 wrote: |
Yeah,thanks for the info,there was a program for the NGC that I fooled around with that was sort of the same. Is ideas playable? I can see the game running,but wasnt sure if you can actually do anything with it..I'll give it a try.
Also,is there some other code that you may have to put in before the mastercode?? |
iDEAs should be playable enough to cheat search. It's just running rather slow. I DID try a special code I saw in the instructions that tells dipstar to load itself to a different part of the RAM..nothing I tired worked. I might try again later though, you got me thinking about this again. |
LOL...sorry...its like a sickness isnt it?...LOL I found the address for Experience points... its at 020f7448 I watched it change everytime I killed a monster and then took a look at my experience (after the hex conversion of course) and there it was... I hit it right on just doing a search for the hex value of the number in experience and it took me right to the address and as I was playing (very slowly) I watched it go up each time I did a kill. Damn,yeah,the mastercode thing is a bitch... now how would a code look like for making it say...1000 EXP? wouldnt it be something like... 020f7448 3E80000... ? 3E8=1000 ...
#83996 - cracker - Sat May 20, 2006 2:41 am
It would actually be:
120F7448 000003E8
3E80000 = 65536000
#83998 - shark2003 - Sat May 20, 2006 3:01 am
cracker wrote: |
It would actually be:
120F7448 000003E8
3E80000 = 65536000 |
Thanks Cracker.. I was close...
#84192 - cracker - Sun May 21, 2006 2:01 am
Thought I would post this in case anyone was interested in using 'joker' codes -- that is a code that executes the next code in line only if a button or combination of buttons is pressed. It is useful for games where you only want the effects to happen at a certain time. An example would be in NSMB where you want to be mini Mario at a certain time in the game but being mini Mario all the time wouldn't work too well.
E4000130 1000XXXX
12000000 00000001 <- code to execute if right key(s) is/are pressed
where XXXX is the value of the key or keys OR'd together.
A = 1
B = 2
Select = 4
Start = 8
Right = 16
Left = 32
Up = 64
Down = 128
R = 256
L = 512
ex:
E4000130 100003FF would check for every key being pressed at the same time. 1 | 2 | 4 | 8 | 16 | 32 | 64 | 128 | 256 | 512 = 1023 = 0x3FF
Note: X and Y status are stored in 0x4000136. X = 1, Y = 2
#84194 - Imaha486 - Sun May 21, 2006 2:21 am
>cracker
DipStar Ver4.00(test release)
http://hp.vector.co.jp/authors/VA018359/nds/dipstar.ds.gba
Add "Extra key-code".
Normal key-code
E4000130 100003FE
->A button = OK
->A+other button = NG (example:A+B is 100003FC)
Extra key-code1(bottom bit=0 / top bit=1)
C1000000 100003FE
->A button = OK
->A+other button = OK
or
Extra key-code2(bottom bit=1 / top bit=0)
C1000000 00000001
->A button = OK
->A+other button = OK
So far, it wasn't possible to have pressed the button at the same time.
However, it is possible if using "extra key-code". :)
#84199 - cracker - Sun May 21, 2006 3:12 am
Glad to see you continuously improving your program.
I was wondering if it would be possible to implement some sort of a code search since -- let's face it -- emulation for the DS sucks and it might not ever get good enough to run 3d games (which most games on the DS are) thus will never be able to searched for cheat codes. Another alternative would be to dump the memory onto an SD/CF card when a certain key combo is pressed. I'm not sure how feasible either of those is but either one would certainly help with cheat searching.
#84397 - Imaha486 - Mon May 22, 2006 10:57 am
Thank you cracker.
It was poor contents but I wrote a DipStar tutorial.
http://i486.client.jp/easyhack/
I hope that the DS hack spreads over all over the world. :)
#84427 - cracker - Mon May 22, 2006 2:24 pm
Yeah I understand how to make codes but the only problem is that most games won't run in an emulator. So you have to reverse engineer the programming which is hard when the only disassembler for DS that I know of (yours) doesn't disassemble encrypted code. I tried a memory dump with ideas to use with the headerless disassemble function but it was still encrypted. :(
#84509 - cracker - Tue May 23, 2006 12:46 am
I finally got my m3 cart and was able to check out DipStar in 'linked mode'. It's damn sweet! Took a while to figure out why the codes weren't working. Turns out the first line in my code file didn't have a @ to denote a comment so the first code was '00000000 00000000' and it seemingly ignored the other codes. I played TMNT3 for a few seconds with the codes on (YAY) but then it froze. :( I will try it again and see if I can figure out why it froze...
Edit:
I used just the code for energy on TMNT3 and I got passed the first level w/o freezing. This makes me wonder if maybe there is a memory leak or something since the other code definately was to the right address. Did anyone that had problems with freeze up on other games ever try just one code?
#84527 - HyperHacker - Tue May 23, 2006 3:37 am
Games often act up when you're tinkering with their memory in realtime.
_________________
I'm a PSP hacker now, but I still <3 DS.
#84775 - WannabeArtist - Wed May 24, 2006 6:06 pm
First off: nice work, finally got it to work on my M3. However, I do have a question about the cheat-code finding. Currently it's only possible to find codes for games that run in an emulator, which still aren't all that many. Now the question is, would it be possible to write a codefinder (probably that DS' cpu power wouldn't make this very feasible) / memory dumper for the DS itself? The way I imagine that working is either by a loader or a modifcation of the ROM itself which registers a button combination to do the memory dumping. It would then freeze the game and write a new file to the memory card, containing the game's current memory, which could then be analyzed later on the PC.
Does this make any sense at all? Or is it even possible? Thank you for any insight.
#84787 - cracker - Wed May 24, 2006 8:19 pm
That's the same question I asked up above ^.
#84831 - HyperHacker - Wed May 24, 2006 10:43 pm
If you could get it to run using a commercial game card (NOT a copy), I imagine you could use the M3's onboard memory for both memory dumps and DipStar's actual code. 32MB should be plenty for a ~5MB memory dump (you'd have to include VRAM if you were displaying any interface), the executable, and the code handling, er, code. Write-only registers and the ARM7 could pose problems though.
Of course if you can't get an interface to work, you could just have it run in the background watching for a certain key combo, data from the network, etc. (Has anyone successfully added a debug button? That'd be perfect for this.) When it's recieved, dump the game's memory, registers etc to a file on the memory card, without displaying anything. You dump a few files, writing down what search type should be performed for each one, then copy them to your PC and use a program there to do the searches. (You wouldn't need to dump VRAM this way, though it might be nice to do anyway, since games could try to avoid being hacked by putting variables in unused VRAM. Plus you'd be able to extract screenshots from the dumps.)
_________________
I'm a PSP hacker now, but I still <3 DS.
#84851 - shark2003 - Thu May 25, 2006 12:32 am
The following is a post that was supposed to be in this topic of the forum but I posted as a subject by mistake...and got flamed and then the subject got locked...I am not interested in pirating games..I just want to get my Mario 64 DS onto the M3 and hopefully someday it can run on an emulator and I can search for cheats and use Dipstar...unless I can use Dipstar on an M3 with the original DS game card...but I dont think that is possible..please read
I have Neo Cart and Magic Key 3 and I also have M3 adapter (which is way far better). My question is..is it possible to copy the original NDS game with M3 adapter? I can do it with Neo Cart (supposedly) but when I tried it with Mario 64 DS I ended up with a 0 kb file. Also,can dipstar be used with an original NDS game using M3 Adapter or does the game have to be loaded onto the M3 SD card?
#84854 - WannabeArtist - Thu May 25, 2006 12:42 am
HyperHacker wrote: |
Of course if you can't get an interface to work, you could just have it run in the background watching for a certain key combo, data from the network, etc. [...] When it's recieved, dump the game's memory, registers etc to a file on the memory card, without displaying anything. You dump a few files, writing down what search type should be performed for each one, then copy them to your PC and use a program there to do the searches. |
That's exactly what I meant, put into better words. While the method with an actual interface on the DS would be very nice, I imagine it being much harder to actually pull it off that way. Analysis of the dump files on a PC should do just about the same trick anyway, with only an added step.
@shark2003: Check the link I sent you via PM.
#84859 - shark2003 - Thu May 25, 2006 1:29 am
Got the PM and thanks. I'll comply to the rules here at gbadev.
#84912 - Imaha486 - Thu May 25, 2006 4:37 pm
Cheat code : NewSuperMarioBros(JAPAN ver only)
@MasterCode
A237C000 E92D0003
A237C004 E59F000C
A237C008 E59F100C
A237C00C E5801000
A237C010 E8BD0003
A237C014 E12FFF11
A237C018 02043D38
A237C01C EA0CEEB0
C0000000 0237F800
F237C020 E12FFF1E
@Slow mode (L+R button)
04000006 00000010
This game used LZO(Compression).
I squeezed into the spread routine and made a custom master code.
(I was tired a little...
#84914 - cracker - Thu May 25, 2006 5:10 pm
WHOA! Very nice! Did you make it? What are the opcodes that are being written in the master code? Also is there any hope of having a joker command to change the powerup you have? Would come in very handy for times when you need mini Mario to go into small pipes. BTW how did you hack it?
#85007 - Imaha486 - Fri May 26, 2006 10:57 am
>cracker
Yes, I made.
I describe by the graph because I am weak at English.
[Images not permitted - Click here to view it]
#85043 - cracker - Fri May 26, 2006 6:49 pm
What "key address" is stored at 2043D38 and why is it needed in order for the game to start when DipStar is running?
#85089 - Imaha486 - Sat May 27, 2006 12:15 am
>key address
aka "Squeezes into the key input".
:02043CF4 E59F1044 ldr r1,[r15, #+0x44] ;r15+0x44=*(02043d40)=#67109168(0x04000130) <<< addr04000130 is KeyInfo register
:02043CF8 E59F0044 ldr r0,[r15, #+0x44] ;r15+0x44=*(02043d44)=#12287(0x00002fff)
:02043CFC E1D120B0 ldrh r2,[r1, #+0x0] ;r1+0xb0=*(040001e0)=#0(0x00000000)
:02043D00 E1D310B0 ldrh r1,[r3, #+0x0] ;r3+0xb0=*(02800058)=#0(0x00000000)
:02043D04 E1821001 orr r1,r2,r1
:02043D08 E0211000 eor r1,r1,r0
:02043D0C E0010000 and r0,r1,r0
:02043D10 E1A00800 mov r0,r0,lsl #0x10 ;r0=805240832(0x2fff0000)
:02043D14 E1A01820 mov r1,r0,lsr #0x10 ;r1=12287(0x2fff)
:02043D18 E2010030 and r0,r1,#0x30
:02043D1C E3500030 cmp r0,#0x30
:02043D20 03C11030 biceq r1,r1,#0x30
:02043D24 E20100C0 and r0,r1,#0xC0
:02043D28 E35000C0 cmp r0,#0xC0
:02043D2C 03C110C0 biceq r1,r1,#0xC0
:02043D30 E1A00801 mov r0,r1,lsl #0x10 ;r0=805240832(0x2fff0000)
:02043D34 E1A00820 mov r0,r0,lsr #0x10 ;r0=12287(0x2fff)
:02043D38 E12FFF1E bx r14 (Jump to addr_02043AA4?) >>>LR Hack(Jump to 0237F800)
:0237F800 DipStar program~~~
LAST bx r14 <<< Return
#85104 - Imaha486 - Sat May 27, 2006 1:47 am
New SuperMarioBros(J) cheat code
@Master code (Fix ver)
A20008F8 EA0DEDC0
A237C000 E92D0003
A237C004 E59F000C
A237C008 E59F100C
A237C00C E5801000
A237C010 E8BD0003
A237C014 E12FFF11
A237C018 02043D38
A237C01C EA0CEEB0
C0000000 0237F800
F237C020 E12FFF1E
@Coin get -> 1UP!
2201FE50 E1A00000
@Scpre 99999999
2208A99C 05F5E0FF
@Mario x 99
0208A97C 00000063
@Item stock (00=Nothing 01=Mushroom 02=Flower 03=Mini-mushroom 04=Blueshell 05=Big-mushroom)
0208A944 000000XX
http://i486.client.jp/
NSMB hack movie uploaded. :)
(060527_newmario.avi & 060527_newmario2.avi)
#85105 - shark2003 - Sat May 27, 2006 2:17 am
Imaha486 wrote: |
New SuperMarioBros(J) cheat code
@Master code (Fix ver)
A20008F8 EA0DEDC0
A237C000 E92D0003
A237C004 E59F000C
A237C008 E59F100C
A237C00C E5801000
A237C010 E8BD0003
A237C014 E12FFF11
A237C018 02043D38
A237C01C EA0CEEB0
C0000000 0237F800
F237C020 E12FFF1E
@Coin get -> 1UP!
2201FE50 E1A00000
@Scpre 99999999
2208A99C 05F5E0FF
@Mario x 99
0208A97C 00000063
@Item stock (00=Nothing 01=Mushroom 02=Flower 03=Mini-mushroom 04=Blueshell 05=Big-mushroom)
0208A944 000000XX
http://i486.client.jp/
NSMB hack movie uploaded. :)
(060527_newmario.avi & 060527_newmario2.avi) |
I guess this wouldnt work with the US version?
#85110 - Imaha486 - Sat May 27, 2006 3:01 am
>I guess this wouldnt work with the US version?
Probably, Doesn't work.
Country(or version) different = The completely different game.
I hope that the person who can understand my code appears.
(Algorithm and technique..)
#85143 - shark2003 - Sat May 27, 2006 12:46 pm
Imaha486 wrote: |
>I guess this wouldnt work with the US version?
Probably, Doesn't work.
Country(or version) different = The completely different game.
I hope that the person who can understand my code appears.
(Algorithm and technique..) |
Can anyone figure out a formula for Dipstars Japenese vs US codes?
#85164 - daRealist - Sat May 27, 2006 4:23 pm
Imaha -
This game doesn't work in emulators. How are you finding the memory addresses?
#85177 - zzo38computer - Sat May 27, 2006 5:36 pm
HyperHacker wrote: |
Of course if you can't get an interface to work, you could just have it run in the background watching for a certain key combo, data from the network, etc. (Has anyone successfully added a debug button? That'd be perfect for this.) ........ |
Another way you could do is the key combination you have to press is KEY_LID+KEY_X+KEY_Y or something similar to that (make the lid almost closed, the display will go off, but you can still press the buttons, even though it might be a bit hard to do so). No games use that combination.
_________________
Important: Please send messages about FWNITRO to the public forum, not privately to me.
#85190 - cracker - Sat May 27, 2006 7:17 pm
How exactly are you decrypting the binary? I would like to try to help but I'm only able to get an encrypted disassembly (aka crap).
#85212 - Imaha486 - Sat May 27, 2006 9:22 pm
>daRealist
>This game doesn't work in emulators. How are you finding the memory addresses?
I hacked EEPROM-LOAD routine.
1.Boot DeSmuME & Load the NewMario(J)ROM.
2.Pause emulation if view NINTENDO logo.
3.Use hasteDS & memory rewrite.
2204B850 00000000
2204B868 00000000
2204B86C 00000000
2204B870 00000000
2204B89C 00000000
2204B8A8 EA00000D
2204B8E8 00000000
2204B948 EA00000D
4.Restart the emulation.
I wrote details (Sorry, used Japanese language)
http://blog.goo.ne.jp/imaha486/e/c88ae79cac3b3551b5a93a7f1006c617
>cracker
>How exactly are you decrypting the binary?
Use hasteDS's "DUMP" function(MemoryDump) & ndsdis2's "-NH9 2000000 dumped.bin" option.
#85219 - cracker - Sat May 27, 2006 10:35 pm
Ok I finally get the decrypted disassembly that you've gotten. Do you know why some games are still encrypted when you disassemble the dump file from the emulator? I've tried a few times with different games and they all come out encrypted...
#85240 - grovedabg - Sun May 28, 2006 4:08 am
Imaha486 wrote: |
>daRealist
>This game doesn't work in emulators. How are you finding the memory addresses?
I hacked EEPROM-LOAD routine.
1.Boot DeSmuME & Load the NewMario(J)ROM.
2.Pause emulation if view NINTENDO logo.
3.Use hasteDS & memory rewrite.
2204B850 00000000
2204B868 00000000
2204B86C 00000000
2204B870 00000000
2204B89C 00000000
2204B8A8 EA00000D
2204B8E8 00000000
2204B948 EA00000D
4.Restart the emulation.
I wrote details (Sorry, used Japanese language)
http://blog.goo.ne.jp/imaha486/e/c88ae79cac3b3551b5a93a7f1006c617
>cracker
>How exactly are you decrypting the binary?
Use hasteDS's "DUMP" function(MemoryDump) & ndsdis2's "-NH9 2000000 dumped.bin" option. |
the US eqivalent is;
2204C268 00000000
2204C280 00000000
2204C284 00000000
2204C288 00000000
2204C2b4 00000000
2204C2c0 ea00000d
2204C300 00000000
2204C360 ea00000d
#85244 - cracker - Sun May 28, 2006 4:29 am
Very nice! I will have to go check them out right now!
#85250 - Imaha486 - Sun May 28, 2006 5:13 am
>cracker
I do not understand..
>grovedabg
Oh, you are great! :)
Apparently, a Japanese version and most content are the same.
I made the NewSuperMario hack reference.
http://hp.vector.co.jp/authors/VA018359/nds/mariohack.txt
If this helps you, I am glad. ;)
#85251 - grovedabg - Sun May 28, 2006 5:17 am
It didn't allow me to get past the new file screen though, does this for both JP and US games on desemu v0.3.4
The US enable should be 020446A0
@Coin get -> 1UP!
220203E0 E1A00000
#85254 - cracker - Sun May 28, 2006 5:35 am
Hmmm tested out the codes for the Japanese version but it's as if they are being ignored. :(
#85255 - grovedabg - Sun May 28, 2006 7:14 am
cracker wrote: |
Hmmm tested out the codes for the Japanese version but it's as if they are being ignored. :( |
Are you using dipstar or hasteds, if hasteds what emu and version are you using. With desmuMe 33/34 on the jp version I can't even get past the "file new" screen, it just hangs as the animation starts.
#85256 - cracker - Sun May 28, 2006 7:22 am
DipStar.
With any emulator that will be the furthest you can get. It is just to get to the point where enough of the program and values are loaded into 'RAM' in the emulator's process so it can be dumped and disassembled with ndsdis where it can be analysed. I still don't know how Imaha is able to find all of the addresses in the sea of disassembled code. :O
#85257 - grovedabg - Sun May 28, 2006 7:36 am
..ah screw that, no game's worth that type of commitment. I'll come back when a usable emu is available. ;)
#85279 - loading - Sun May 28, 2006 4:22 pm
i wonder if i got the mario explaination correctly, oh well. One question: why don't you bl to your code handler directly? (you seem to branch to 02002000 which would be unused but is now used as your mastercode hook).
what's the reason for this? does it have to do with the way your code handler works?
#85343 - The 9th Sage - Mon May 29, 2006 5:11 am
Link to a few Castlevania cheats
It seems to be working now. I guess I just wasn't telling Dipstar to load into the right part of RAM or screwed up that part of the code (either that or new version is better). Heh, been awhile since I tried anything with this game since I falied the first time. Anyway, unlimited HP and MP that is also increased to a crazy degree is about all I have at the moment. Using the data from last time I tried searching for the Attack stat (etc) months ago I came up with pretty much nothing.
there was this though:
020F7437 01
It changed my weapon to something that isn't a weapon...it used the description of the 'Devil' enemy as it's name and as it's description something like "Serves Delicious Curry" from the Waiter Skeleton. Crashes game when you try to unequip it, doesn't seem to change your stats at all.
I was hoping to find a way to change the equipped weapon, but I guess this isn't it, though it might be close to something. I haven't played with areas of memory around that too much yet. BTW, FF seems to totally unequip you, so if you happen to save it to your file you can get rid of it.
_________________
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#85585 - cracker - Thu Jun 01, 2006 1:34 am
I'm trying to be patient here but I really am hoping for some new codes for new games. I tried finding some addresses for a few different games and came up with nothing since they were all 3D and the disassembly gets very complicated when looking up subroutines, etc. Anyone happen to have found any codes for Super Mario 64, PacMan World 3, or Goldeneye? TIA for the codes and SIA for another post.
#85844 - shark2003 - Fri Jun 02, 2006 4:37 pm
I am trying to use Dipstar on the New Super Mario US version but it is in nds.gba format. I havent been able to get any NSMB rom to work at all in .nds format. Is there a way to trick Dipstar into applying codes to an .nds.gba rom? I tried with the .nds.gba and I cant get the Dipstar screen to appear holding the L button. I have though with other games in .nds format but so far Dipstar hasnt worked for me at all,it didnt work for Castlevania the screen would go black,I tried with Mario 64 DS but can get it to run in an emulator to test with Hasteds...so far nothing has worked.
#85858 - cracker - Fri Jun 02, 2006 6:09 pm
The only way currently to get DipStar working on backups is to use an m3. It has a special mode where you can load both GBA and DS and DipStar needs this to run. Otherwise you have to have have the original game in your DS slot to cheat with.
#85888 - shark2003 - Fri Jun 02, 2006 9:48 pm
cracker wrote: |
The only way currently to get DipStar working on backups is to use an m3. It has a special mode where you can load both GBA and DS and DipStar needs this to run. Otherwise you have to have have the original game in your DS slot to cheat with. |
I am using M3.
#85908 - cracker - Sat Jun 03, 2006 12:27 am
You need to use 3.15b or newer of the manager software. When you are writing a DS game to the cart select a cheat code file and whatever other options you want then write the game. Next click Write GBA and choose dipstar.ds.gba. Make sure the only option that is on is Software Patch then write it to your cart.
Run txt2dip that comes in the dipstar zip. Select the cheat code text file you want to load. Leave it at Slot A, click Write and choose dipstar.ds.sav. Now go back into the manager software (v3.15b and v20 of the manager software crash if you try this so you will need v3.14 to do this part) and double click dipstar.ds.gba. This will bring up the save window. Highlight the only dat file there is and then click Write .sav. Guide it to where the dipstar.ds.sav is and it should tell you 'Write OK'.
To enable the cheat codes: in the list of games go to dipstar.ds.gba and hit A, then go to the game that has been patched for cheating (if it hasn't been patched for cheating then dipstar won't work with it!) and hit A, then hit A again and hold down A until the game starts. dipstar will be loaded and then the DS game and as long as the master code is right and the codes are right you should be playing a game with cheats on.
#85910 - shark2003 - Sat Jun 03, 2006 12:58 am
cracker wrote: |
Are you using 3.15b or newer of the manager software? Select a cheat code file and whatever other options you want then write the game.
The next step can vary. Here is what I've found to work the best:
Run txt2dip that comes in the dipstar zip. Select the cheat code text file you want to load. Choose RomDirect for the slot, click Write and choose dipstar.ds.gba. Now copy dipstar.ds.gba to your media using Windows and not the manager software.
To enable the cheat codes: in the list of games go to dipstar.ds.gba and hit A, then go to the game that has been patched for cheating (if it hasn't been patched for cheating then dipstar won't work with it!) and hit A, then hit A again. dipstar will be loaded and then the DS game and as long as the master code is right and the codes are right you should be playing a game with cheats on. |
I have the latest M3 Mangager software,but I used it to write dipstar,I didnt try the txt2dip,I guess the cheat code text file can be anything just so that dipstar will load and then you can change the codes to the ones you want or make your own txt file. What do you mean RomDirect? do I have to make that file on my SD card or does M3 Manager do that for you? As for making dipstar work I was succesful with Castlevania,its just the codes wouldnt work and the screen went black,I already know that you click dipstar and then click the game and then hold L and get dipstar and put in codes etc... what I am asking is will dipstar work on an .nds. gba file? my backup of NSMB is in .nds.gba format and I loaded like a regular .nds and chose any cheat txt file and then in M3 I tried the same as with a regular .nds file and it doesnt work,dipstar will not load...
#85911 - cracker - Sat Jun 03, 2006 1:05 am
I revised it because I just found out how to get it to load dipstar right so it will load/save from/to the save dat. ^
'RomDirect' is an option in txt2dip. It writes the codes into the ROM instead of into the sav file. Ignore all that though and use the revised method. ^
No it will not work on a .ds.gba because it will overwrite dipstar in memory.
#85920 - tepples - Sat Jun 03, 2006 4:31 am
shark2003 wrote: |
my backup of NSMB is in .nds.gba format |
I don't think we should be promoting use of backups with or without DipStar. Especially if the backup is of Ni**a Stole My Bike.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#86009 - shark2003 - Sat Jun 03, 2006 8:12 pm
cracker wrote: |
I revised it because I just found out how to get it to load dipstar right so it will load/save from/to the save dat. ^
'RomDirect' is an option in txt2dip. It writes the codes into the ROM instead of into the sav file. Ignore all that though and use the revised method. ^
No it will not work on a .ds.gba because it will overwrite dipstar in memory. |
Yeah,I understand now,I was messing around with txt2dip just to check it out. Thanks for the info.
#86441 - cracker - Wed Jun 07, 2006 6:07 am
Any further progress Imaha? Hopefully the silence means you are programming like mad. :)
#86459 - Imaha486 - Wed Jun 07, 2006 10:55 am
I am doing nothing.
The reason why I am silent
=I can not read English(I uses EtoJ translation software).
I can write a document.
But, I can not do a conversation.
#86483 - cracker - Wed Jun 07, 2006 2:14 pm
Don't worry. I'm sure my Japanese sucks more than your English. :)
#87165 - Imaha486 - Mon Jun 12, 2006 1:56 pm
DipStar ver4.21 uploaded.
http://hp.vector.co.jp/authors/VA018359/nds/dipstar.ds.gba
Add memory-dump (max 64kB : saves to SRAM.).
5XXXXXXX YYYYZZZZ (X=UserMEM-address Y=size Z=SRAM-address).
(example) Press L+R button = Dump(addr 2088000-208C000(+4000h) copy to SRAM 3000h~
C1000000 100000FF
52088000 40003000
#87167 - cracker - Mon Jun 12, 2006 2:00 pm
This is a great update! It will definately come in handy to find addresses.
#87392 - alex_III - Tue Jun 13, 2006 7:12 pm
Imaha486 wrote: |
DipStar ver4.21 uploaded.
http://hp.vector.co.jp/authors/VA018359/nds/dipstar.ds.gba
Add memory-dump (max 64kB : saves to SRAM.).
5XXXXXXX YYYYZZZZ (X=UserMEM-address Y=size Z=SRAM-address).
(example) Press L+R button = Dump(addr 2088000-208C000(+4000h) copy to SRAM 3000h~
C1000000 100000FF
52088000 40003000 |
I have tried but not every game working..
and YYYY is too small only ffff bytes=16k..
if Dipstar can modify SRAM memory
then we can modify any value easily in save file isn't it?
for example
money address =0x500 in save file
then use dipstar to modify 0a000500
is this possible?
#87394 - cracker - Tue Jun 13, 2006 7:41 pm
Save files are something totally different. You can just hex edit them on your computer and write them back to the cart. The only problem with that is you have to know where the checksum is located or your save file will be seen as corrupted and will be set back to the default in most games. So even if it you were able to overwrite values in SRAM then you would still have the same problem of the checksum not being right.
#87484 - arithmetic - Wed Jun 14, 2006 3:19 am
Imaha486 wrote: |
DipStar ver4.21 uploaded.
http://hp.vector.co.jp/authors/VA018359/nds/dipstar.ds.gba
Add memory-dump (max 64kB : saves to SRAM.).
5XXXXXXX YYYYZZZZ (X=UserMEM-address Y=size Z=SRAM-address).
(example) Press L+R button = Dump(addr 2088000-208C000(+4000h) copy to SRAM 3000h~
C1000000 100000FF
52088000 40003000 |
Why it crashed when I press L+R trigger?
#87519 - alex_III - Wed Jun 14, 2006 8:10 am
i have a new idea
can we use dipstar to do a easy search
then save the results to SRAM
for example B codes(search code)
Bxxxxxxx yyyyyyyy
0000000z vvvvvvvv
xxxxxxxx:search address from
yyyyyyyy:search address to
z:data format 0(byte) 1(half word) 2(word)
vvvvvvvv:value you want to search
search money 1050
Press L+R button to search all values 1050 form 02050000 to 02300000
and save the results to SRAM
C1000000 100000FF
B2050000 02300000
00000002 0000041A
maybe do two or three times then compare the results
is this possible?
#87570 - Imaha486 - Wed Jun 14, 2006 4:19 pm
Dipstar v4.50 uploaded.
http://hp.vector.co.jp/authors/VA018359/nds/dipstar.ds.gba
Add "parameter search".
Bxxxxxxx 0yyyyyyy
zzzzzzzz w000uuuu
xxxxxxx=Start Address
yyyyyyy=End Address
zzzzzzzz=Search parameter
w=Byte size(0.byte 1.halfword 2.word)
uuuu=SRAM address
@Press L+R button = Search(addr 2000000-22FF000 / param 0000006F : size WORD) / SRAM3000h~
C1000000 100000FF
B2000000 022FF000
0000006F 20003000
EZclient [Bak saver] dump data is..
00003000 40 25 00 02 B8 5D 02 02 9C 39 09 02 5C 7E 0C 02
00003010 40 26 0E 02 FC EA 1B 02 7C F3 1B 02 00 00 00 00
->02002540 02025DB8 0209399C 020C7E5C 020E2640 021BEAFC 021BF37C = param0000006F
#87618 - cracker - Wed Jun 14, 2006 8:07 pm
Damn you're a quick one to implement requests so fast. Too bad you didn't work for the EZ Flash or G6 team. ;) Once again, this is a great update and I can't wait to test it out.
#87665 - shark2003 - Wed Jun 14, 2006 11:29 pm
I cant get Dipstar to load up before Lost Magic US version. Its patched with M3 and I hold down L but it just skips on to the game. Is there anyway around this,maybe a different button I have to hold down for this game?
#87678 - shark2003 - Thu Jun 15, 2006 12:15 am
Imaha486 wrote: |
Dipstar v4.50 uploaded.
http://hp.vector.co.jp/authors/VA018359/nds/dipstar.ds.gba
Add "parameter search".
Bxxxxxxx 0yyyyyyy
zzzzzzzz w000uuuu
xxxxxxx=Start Address
yyyyyyy=End Address
zzzzzzzz=Search parameter
w=Byte size(0.byte 1.halfword 2.word)
uuuu=SRAM address
@Press L+R button = Search(addr 2000000-22FF000 / param 0000006F : size WORD) / SRAM3000h~
C1000000 100000FF
B2000000 022FF000
0000006F 20003000
EZclient [Bak saver] dump data is..
00003000 40 25 00 02 B8 5D 02 02 9C 39 09 02 5C 7E 0C 02
00003010 40 26 0E 02 FC EA 1B 02 7C F3 1B 02 00 00 00 00
->02002540 02025DB8 0209399C 020C7E5C 020E2640 021BEAFC 021BF37C = param0000006F |
Does anyone have a better example....does the uuuu point to the SRAM address to save the search results to?? if so..what do I put there for the SRAM address??
#87691 - alex_III - Thu Jun 15, 2006 2:27 am
you are so greeeeat!!
i have tried several games it's working
but another problem
any good idea to find same value in different save files quickly?
#87708 - cracker - Thu Jun 15, 2006 3:36 am
@shark2003: Did you write dipstar.ds.gba to your m3 using 'Write GBA' with the save patch set to Hardware and real time saving unchecked? Then write the game with the m3 manager, enable the cheat mode, no selection of the cheat is necessary. Use txt2dip and load your code file. Select Slot A, click Write, select dipstar.ds.sav. In the m3 manager double click on dipstar.ds.gba, highlight the dat file, click Write .sav, select dipstar.ds.sav and it should tell you Write ok. Now on the DS... Select dipstar.ds.gba with A then select the game with A. At the save file screen hit A and if you want to make sure the codes are loaded hold L here until it goes past the GBA load screen and into dipstar's menu. Otherwise just hold A until your DS game starts. Then you'll be running your DS game with dipstar.
Yes uuuu is the exact address that the dump will start in your sav dump. If you are only using Slot A (the default) for cheat codes then anything more than 0x140F is safe.
@alex_III: There's not really a good method to do that but if you know how to code you could create a program to extract the addresses out of a sav file and then compare the lists either manually or with another program... Otherwise doing it manually with a hex editor is the only way.
#87765 - shark2003 - Thu Jun 15, 2006 4:43 pm
cracker wrote: |
@shark2003: Did you write dipstar.ds.gba to your m3 using 'Write GBA' with the save patch set to Hardware and real time saving unchecked? Then write the game with the m3 manager, enable the cheat mode, no selection of the cheat is necessary. Use txt2dip and load your code file. Select Slot A, click Write, select dipstar.ds.sav. In the m3 manager double click on dipstar.ds.gba, highlight the dat file, click Write .sav, select dipstar.ds.sav and it should tell you Write ok. Now on the DS... Select dipstar.ds.gba with A then select the game with A. At the save file screen hit A and if you want to make sure the codes are loaded hold L here until it goes past the GBA load screen and into dipstar's menu. Otherwise just hold A until your DS game starts. Then you'll be running your DS game with dipstar.
Yes uuuu is the exact address that the dump will start in your sav dump. If you are only using Slot A (the default) for cheat codes then anything more than 0x140F is safe.
@alex_III: There's not really a good method to do that but if you know how to code you could create a program to extract the addresses out of a sav file and then compare the lists either manually or with another program... Otherwise doing it manually with a hex editor is the only way. |
Thanks Cracker,this is making more sense now. I'll try this when I get home and make sure I take my time doing it,step by step. Another question,when you hold down the L+R button to do the address and value search,when do you do this?? after you get into the code edit screen,or while dipstar is loading or after you press the button you are assigning the codes to??.... no one is being very specific on this...
#87777 - cracker - Thu Jun 15, 2006 5:32 pm
You do that while you are playing the game you want to find cheats for. So once your game has started and you can play hit L+R.
#87850 - shark2003 - Thu Jun 15, 2006 9:59 pm
cracker wrote: |
You do that while you are playing the game you want to find cheats for. So once your game has started and you can play hit L+R. |
Oh,duh,I kind of thought thats how it would work...but does that create a seperate file other than your .dat or does it go to the dipstar file?? Also,do you have to use a mastercode or just put in the address' and the value to search when you are in the dipstar code entry screen? So if I am guessing correctly..the first line would be the address range,second would be the value to search and third is the SRAM area (donr know how can determine what that is...
Assigned to Button A in dipstar
a= Address Range
x= 0
v= Value
s= sram address
aaaaaaaa aaaaaaaa
xxxxxxxx xxxxvvvv
xxxxxxxx xxxxssss
#87861 - shark2003 - Fri Jun 16, 2006 12:15 am
cracker wrote: |
@shark2003: Did you write dipstar.ds.gba to your m3 using 'Write GBA' with the save patch set to Hardware and real time saving unchecked? Then write the game with the m3 manager, enable the cheat mode, no selection of the cheat is necessary. Use txt2dip and load your code file. Select Slot A, click Write, select dipstar.ds.sav. In the m3 manager double click on dipstar.ds.gba, highlight the dat file, click Write .sav, select dipstar.ds.sav and it should tell you Write ok. Now on the DS... Select dipstar.ds.gba with A then select the game with A. At the save file screen hit A and if you want to make sure the codes are loaded hold L here until it goes past the GBA load screen and into dipstar's menu. Otherwise just hold A until your DS game starts. Then you'll be running your DS game with dipstar.
Yes uuuu is the exact address that the dump will start in your sav dump. If you are only using Slot A (the default) for cheat codes then anything more than 0x140F is safe.
@alex_III: There's not really a good method to do that but if you know how to code you could create a program to extract the addresses out of a sav file and then compare the lists either manually or with another program... Otherwise doing it manually with a hex editor is the only way. |
Cracker: "Then write the game with the m3 manager, enable the cheat mode" This doesnt exist with NDS games on M3...?? only gba games...??..unless I write it as a GBA GAME with M3 Manager...?? Does this work?? I guess I havent tried... (this is excluding the japanese txt files preloaded for .nds games) this is very confusing...
#87863 - shark2003 - Fri Jun 16, 2006 1:16 am
shark2003 wrote: |
cracker wrote: | @shark2003: Did you write dipstar.ds.gba to your m3 using 'Write GBA' with the save patch set to Hardware and real time saving unchecked? Then write the game with the m3 manager, enable the cheat mode, no selection of the cheat is necessary. Use txt2dip and load your code file. Select Slot A, click Write, select dipstar.ds.sav. In the m3 manager double click on dipstar.ds.gba, highlight the dat file, click Write .sav, select dipstar.ds.sav and it should tell you Write ok. Now on the DS... Select dipstar.ds.gba with A then select the game with A. At the save file screen hit A and if you want to make sure the codes are loaded hold L here until it goes past the GBA load screen and into dipstar's menu. Otherwise just hold A until your DS game starts. Then you'll be running your DS game with dipstar.
Yes uuuu is the exact address that the dump will start in your sav dump. If you are only using Slot A (the default) for cheat codes then anything more than 0x140F is safe.
@alex_III: There's not really a good method to do that but if you know how to code you could create a program to extract the addresses out of a sav file and then compare the lists either manually or with another program... Otherwise doing it manually with a hex editor is the only way. |
Cracker: "Then write the game with the m3 manager, enable the cheat mode" This doesnt exist with NDS games on M3...?? only gba games...??..unless I write it as a GBA GAME with M3 Manager...?? Does this work?? I guess I havent tried... (this is excluding the japanese txt files preloaded for .nds games) this is very confusing... |
Okay...I think I get it now...I have to write the search strings and adrdess'...blah..blah into a .txt for the M3 Manager and choose that when I use the M3 manager. for nds games...god...I am glad I have one job and I am single...
#87867 - cracker - Fri Jun 16, 2006 2:40 am
The RAM dump gets written into dipstar.ds.dat (or respective of what you named the dipstar binary).
In v21 of the m3 manager it lets you enable cheating on a game w/o selecting a cheat file.
#87952 - loading - Fri Jun 16, 2006 6:14 pm
what to do if the game is mostly written in thumb code? it not possible to hook a thumb function is it?
#88002 - shark2003 - Fri Jun 16, 2006 10:25 pm
cracker wrote: |
@shark2003: Did you write dipstar.ds.gba to your m3 using 'Write GBA' with the save patch set to Hardware and real time saving unchecked? Then write the game with the m3 manager, enable the cheat mode, no selection of the cheat is necessary. Use txt2dip and load your code file. Select Slot A, click Write, select dipstar.ds.sav. In the m3 manager double click on dipstar.ds.gba, highlight the dat file, click Write .sav, select dipstar.ds.sav and it should tell you Write ok. Now on the DS... Select dipstar.ds.gba with A then select the game with A. At the save file screen hit A and if you want to make sure the codes are loaded hold L here until it goes past the GBA load screen and into dipstar's menu. Otherwise just hold A until your DS game starts. Then you'll be running your DS game with dipstar.
Yes uuuu is the exact address that the dump will start in your sav dump. If you are only using Slot A (the default) for cheat codes then anything more than 0x140F is safe.
@alex_III: There's not really a good method to do that but if you know how to code you could create a program to extract the addresses out of a sav file and then compare the lists either manually or with another program... Otherwise doing it manually with a hex editor is the only way. |
I have to "trim" my rom in the M3 manager in order for it to work,would this affect the functionality of dipstar? Dipstar did work when I wrote the game normally but then the game wouldnt boot. Is there anyway around this....
#88008 - cracker - Fri Jun 16, 2006 11:39 pm
The area that is hooked is a key interrupt (that's why the last half of the master code is always the same). ARM and Thumb both have access to the same memory so there's no problem if it is in ARM or Thumb.
Trimming doesn't affect dipstar at all. Use v21 m3 manager and it should work fine.
#88068 - loading - Sat Jun 17, 2006 10:30 am
i wonder if it really is an interrupt. i know for sure that gba-ar did not use interupts but different types of branches. and a thumb branch to an arm function will not work what's more thumb instructions are 16 bit. i don't really know dipstars code handler but i cant really imagine it works without dipstar knowing that the hook is to a thumb area. ?
#88137 - cracker - Sat Jun 17, 2006 7:33 pm
Taking a look at it now it I realise it's not an IRQ that's hooked. ndsmas always looks for a specific opcode - bx r14.
Quote: |
0200153C E12FFF1E bx r14 (Jump to addr_04000008?) |
So it will always be in ARM mode when it jumps to the address in r14 just as it will always be in ARM mode in the regular code. I'm not sure if it can be hooked into other opcodes for branches to other registers but it should be able to since I'm sure the first thing done in the cheat routine is to push all the registers onto the stack.
#88262 - shark2003 - Sun Jun 18, 2006 11:33 am
cracker wrote: |
The area that is hooked is a key interrupt (that's why the last half of the master code is always the same). ARM and Thumb both have access to the same memory so there's no problem if it is in ARM or Thumb.
Trimming doesn't affect dipstar at all. Use v21 m3 manager and it should work fine. |
Thanks Cracker,I have been using 3.15 Beta.
#88272 - shark2003 - Sun Jun 18, 2006 1:03 pm
Appearantly Dipstar doesnt work with some games. So far for me it wont work with Lost Magic or Splinter Cell. The only game it worked with so far was Castlevania-DOS and that would freeze after starting the game....
#88317 - shark2003 - Sun Jun 18, 2006 7:18 pm
shark2003 wrote: |
Appearantly Dipstar doesnt work with some games. So far for me it wont work with Lost Magic or Splinter Cell. The only game it worked with so far was Castlevania-DOS and that would freeze after starting the game.... |
Dipstar doesnt work with any game I try....what am I doing wrong??...either the code screen appears but then the game doesnt boot or the game boots but the code entry screen doesnt appear....??? WTF.....
#88344 - The 9th Sage - Sun Jun 18, 2006 10:27 pm
[quote="shark2003"] shark2003 wrote: |
Appearantly Dipstar doesnt work with some games. So far for me it wont work with Lost Magic or Splinter Cell. The only game it worked with so far was Castlevania-DOS and that would freeze after starting the game.... |
Use this Master Code (with the code before it that changes where Dipstar loads into memory...apparently I just didn't try this particular area of memory before).
@Master Code and change mem address Dipstar Loads into
C0000000 023FF000
F20124C8 E12FFF1E
Quote: |
Dipstar doesnt work with any game I try....what am I doing wrong??...either the code screen appears but then the game doesnt boot or the game boots but the code entry screen doesnt appear....??? WTF..... |
Now, you're using M3? Or a regular gamecard?
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#88525 - Imaha486 - Mon Jun 19, 2006 11:25 pm
NDSMAS ver1.10 released. (Add [MCR HACK] code).
http://hp.vector.co.jp/authors/VA018359/nds/ndsmas.exe
It came to be able to discover the master-code of another form.
Project-DipStar- Ver5.11
http://hp.vector.co.jp/authors/VA018359/nds/dipstar.ds.gba
Doesn't freeze it by the "memory dump" and the "param search".
Add "SLOT UP(SRAM2810h) and SLOT DOWN(SRAM2C10h) compare mode".
This function is combined with the param-search and used.
STEP1:Stores it in SLOT UP(SRAM2810h) searching for WORD 500 if L button is pushed.
C1000000 100001FF
B2000000 0237FFF0
00000500 20002810
STEP2:Stores it in SLOT DOWN(SRAM2C10h) searching for WORD 200 if R button is pushed.
C1000000 100002FF
B2000000 0237FFF0
00000200 20002C10
STEP3:Push R button in CODE EDITOR.
The message is displayed on the screen.
---(for example)---
Compare mode(SLOT UP&DOWN)
02073C00 02190100
Press START button
STEP4:Cheat test
22073C00 000003E7
22190100 000003E7
If a target parameter becomes 999 by this, it is a success. :)
#88553 - cracker - Tue Jun 20, 2006 5:53 am
Unfortunately this last update broke compatibility with m3's linked mode. I'm unable to start into the code editor mode by holding L down at start. Also the search data isn't being written back to the save file but that is through no fault of DipStar and is the m3's problem I'm sure. :( So close yet so far...
#88559 - alex_III - Tue Jun 20, 2006 7:30 am
i think maybe add "greater" "less" and "equal" will be easier than slot compare mode
for example serach money = 500
STEP1: store all addresses and values 500
C1000000 100001FF
B2000000 0237FFF0
000001f4 20003000
-----------------------------------------------------------------------------------
0a003000 d0 30 10 02 - 00 00 f4 01 - 00 30 12 02 - 00 00 f4 01
0a003010 c8 00 15 02 - 00 00 f4 01 - 70 30 15 02 - 00 00 f4 01
0a003020 14 40 20 02 - 00 00 f4 01 - 68 a0 20 02 - 00 00 f4 01
........
STEP2: use hot key to compare second value
select+up = greater than
select+down = less than
select+left = equal
if money = 1000 press select+up(greater than 500)
-------------------------------------------------------------------------------
0a003000 c8 00 15 02 00 00 38 05 70 30 15 02 00 00 e8 03
0a003010 14 40 20 02 00 00 23 24 00 00 00 00 00 00 00 00
maybe compare two or three times then you can get result
02153070 000003e8
#88561 - arithmetic - Tue Jun 20, 2006 7:49 am
cracker wrote: |
Unfortunately this last update broke compatibility with m3's linked mode. I'm unable to start into the code editor mode by holding L down at start. Also the search data isn't being written back to the save file but that is through no fault of DipStar and is the m3's problem I'm sure. :( So close yet so far... |
mm.. I have tested new version Dipstar with M3+SD..
All functions seems ok.. I'm using X SELF SLOT mode(RomDirect)
I have a question,if NDSMAS find both kind of "master code"
which one is better?
NDS Master code searcher NDSMAS v1.10
Detected 01 : F2001AE8 E12FFF1E (KEY HACK)
Detected 02 : F2097700 E12FFF1E (MCR HACK)
#88588 - cracker - Tue Jun 20, 2006 2:41 pm
So you are able to load it into the code editor by holding L? And it writes back to the dat file? If so, how are you copying dipstar.ds.gba to the SD and what options are you using (if it's through the m3 manager)?
#88610 - shark2003 - Tue Jun 20, 2006 4:50 pm
[quote="The 9th Sage"] shark2003 wrote: |
shark2003 wrote: | Appearantly Dipstar doesnt work with some games. So far for me it wont work with Lost Magic or Splinter Cell. The only game it worked with so far was Castlevania-DOS and that would freeze after starting the game.... |
Use this Master Code (with the code before it that changes where Dipstar loads into memory...apparently I just didn't try this particular area of memory before).
@Master Code and change mem address Dipstar Loads into
C0000000 023FF000
F20124C8 E12FFF1E
Quote: | Dipstar doesnt work with any game I try....what am I doing wrong??...either the code screen appears but then the game doesnt boot or the game boots but the code entry screen doesnt appear....??? WTF..... |
Now, you're using M3? Or a regular gamecard? |
I am using M3 for SD. I can get Dipsatr loaded and I used the M3 manager with the Cheat function for the NDS game and then boot up the DS select Dipstar select game hold down L but the Dipstar code menu doesnt show up and the game just loads.
#88611 - cracker - Tue Jun 20, 2006 5:22 pm
Try using a previous version of DipStar. The last version (and maybe the one right before it) breaks the code editor mode (at least on m3).
#88703 - Imaha486 - Wed Jun 21, 2006 2:52 am
I am using the latest version of DipStar(Ver5.11).
It can be used without trouble by the J21 firmware.
-attention-
There is no downward compatibility in "M3 game manager".
For instance, NEWMARIO(J) forwarded with old "M3 game manager" causes the defective
operation with J21.
Anyway, I can use DipStar without trouble.
#88825 - cracker - Wed Jun 21, 2006 7:49 pm
Yeah I'm using E21 (firmware and m3 manager) so there's no problem there unless they messed up the firmware for the English version. I will try again and see if I can get it working...
#88914 - The 9th Sage - Thu Jun 22, 2006 5:14 am
Appears to be working fine here...M3 CF, e21, GameManager 21c.
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#89656 - dexter0 - Mon Jun 26, 2006 1:21 am
Anybody have any luck using this with MKDS?
#89660 - cracker - Mon Jun 26, 2006 2:04 am
DipStar is made to not work on any games that use a wifi connection. The reason being that it will ruin online play because there will tons of cheating and Nintendo might go after the author and/or make changes that would affect all users on wifi.
#89669 - dexter0 - Mon Jun 26, 2006 2:52 am
I thought he blocked that in hasteDS. Oh Well, I was more after Beta Tracks anyway. However, it does not seem to boot SM64 DS either.
#89685 - cracker - Mon Jun 26, 2006 5:47 am
If you can't boot a game that usually means that either you don't have a master code or the master code is invalid and causes the game to crash. So try another master code.
BTW in order to play the beta tracks of the MKDS you have to do this. Take a look here too.
#89888 - shark2003 - Tue Jun 27, 2006 5:11 am
Yeah....I finally got Dipstar to work...Mario JP codes and the 1 Up US codes are working...still having trouble figuring out how to do the code search using Dipstar,is it supposed to create a different file other your regular .dat file? Anyone have codes for Lost Magic US?[/img]
#89899 - cracker - Tue Jun 27, 2006 7:13 am
It's supposed to write back to the save file (.dat in your case). I've not been able to do it using an m3 in linked mode. :(
#89952 - shark2003 - Tue Jun 27, 2006 4:33 pm
cracker wrote: |
It's supposed to write back to the save file (.dat in your case). I've not been able to do it using an m3 in linked mode. :( |
I am using M3 also and it doesnt seem to be working for me either. How would you view your file?with a Hex Editor or notepad?? I want to find some codes for Lost Magic and Mario 64 DS. I also have Magic Key 3 and NEO Cart,would the code search work using this method?and how would I set it all up in order for Dipstar to work?
#89973 - cracker - Tue Jun 27, 2006 6:55 pm
Hex editor.
I don't think DipStar works on the NEO carts at all.
#89987 - zzo38computer - Tue Jun 27, 2006 7:52 pm
Is there cheat code for Kirby Canvas Cruse, that makes it so that you have limited time and ink in any mode, and you have only one life and one health point, even if you get more lifes or healths points?
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#90241 - dexter0 - Thu Jun 29, 2006 1:51 am
cracker wrote: |
If you can't boot a game that usually means that either you don't have a master code or the master code is invalid and causes the game to crash. So try another master code.
BTW in order to play the beta tracks of the MKDS you have to do this. Take a look here too. |
Good to know a lot of people have seen my Beta Track Hacking video ;) I was looking for another way to do it by changing the RAM instead of the ROM. After another look at things, it seems you need a mastercode to do a RAM Dump and ndsmas has not found any masters for MKDS.
#90257 - cracker - Thu Jun 29, 2006 2:30 am
Ah didn't know it was your own video. :)
I doubt anything useful would come of it since the beta tracks need textures from other tracks in order to function (at least partially). At least that is what I gather from what I've read. It would be a pretty complex hack and the only feasible way of doing it is what you already know.
#91307 - czw - Thu Jul 06, 2006 6:34 am
I have NDS (firmware shoule be V5) + Passme2_mini (form Ewin company ) + newM3_miniSD
http://ezflash.51599.net/index.files/image057.jpg
How could I run Dipstar?
(1) firmwareV5 + Passme2 +M3
(2) FlashmeV5 + Passme2 + M3
(3) FlashmeV7 + Passme2 + M3
(4) FlashmeV5 + Passme + M3
(5) FlashmeV7 + Passme + M3
I guess (4) or (5).
In other words,I still have to buy a Passme.
Is it correct ??
#91308 - cracker - Thu Jul 06, 2006 6:45 am
Though this is off topic: An original PassMe won't work with anything above v3 firmware. You need a PassMe2, PassKey, MK4, or other v2 or NoPass device.
#91309 - czw - Thu Jul 06, 2006 7:05 am
cracker wrote: |
Though this is off topic: An original PassMe won't work with anything above v3 firmware. |
so I use Passme2+M3 to run FlashmeV7.
But I read the dipstar manual.
It seem to say that even you flashed with flashmeV7,you still must have a PassMe Card.
#91314 - cracker - Thu Jul 06, 2006 8:01 am
Yes you could use the PassMe2 to flash your DS. I have a flashed DS and DipStar runs on my m3 without a pass device.
#91359 - czw - Thu Jul 06, 2006 6:20 pm
cracker wrote: |
Yes you could use the PassMe2 to flash your DS. I have a flashed DS and DipStar runs on my m3 without a pass device. |
I still can't run dipstar.
My process is:
1. My DS firmware is FlashmeV7.
2. My M3 firmware is C22 (chinese version), M3 Game Manager is V22a.
3. Transfer dipstar.ds.gba with M3 Game Manager.(Click the "Write GBA" button, no select any function)
4. Transfer "0094 - Akumajou Dracula - Aoitsuki no Juujika (v01) (JP).nds".
(I don't use m3dip.exe, because ARM7 boot address already is 8000000)
5. Boot M3-PerFect.
6. Set a cursor to dipstar from the game menu of M3 and press the A button.
7. Moreover, set a cursor to NDSROM and press the A button.
8. Presses X button with the load screen.
(In load screen, I can see "dipstar.ds.dat" and "0094 - Akumajou Dracula - Aoitsuki no Juujika (v01) (JP).dat" loading.
Does it mean that I run dipstar success.
But when I press [L button],dipstar don't appear.)
Does any process have problem?
Thank you.
======================
From http://i486.client.jp/easyhack/index.htm
5.Continues to press the L button while loading.
I found the problem.
The dipstar menu appear. :)
#91887 - grovedabg - Mon Jul 10, 2006 12:39 pm
I have an M3Perfect CF with M3_Manager V22 and I have a problem getting past step 8.
When I select the NDS game after selecting Dipstar, the M3 just freezes. It won't even open the NDS menu.
I can however load the Dipstar menu by holding L after selecting the dipstar.ds.gba file but what do you do after entering the cheats ?. The only way to return to the Main M3 menu is by shutting the NDS off. This seems ok as the entered cheats seem to have saved however they have no effect on the game (Zoid Saga/preloaded cheats). When I reset the NDS and proceed to the Dipstar menu the cheats are gone, this only happens after loading the NDS rom.
Somehow the NDS seems to be overwriting the dipstar.dat file.
Has anyone had any luck with the M3-CF ?
#91888 - czw - Mon Jul 10, 2006 1:00 pm
grovedabg wrote: |
I have an M3Perfect CF with M3_Manager V22 and I have a problem getting past step 8.
When I select the NDS game after selecting Dipstar, the M3 just freezes. It won't even open the NDS menu.
I can however load the Dipstar menu by holding L after selecting the dipstar.ds.gba file but what do you do after entering the cheats ?. The only way to return to the Main M3 menu is by shutting the NDS off. This seems ok as the entered cheats seem to have saved however they have no effect on the game (Zoid Saga/preloaded cheats). When I reset the NDS and proceed to the Dipstar menu the cheats are gone, this only happens after loading the NDS rom.
Somehow the NDS seems to be overwriting the dipstar.dat file.
Has anyone had any luck with the M3-CF ? |
Do you mean you can't start dipstar at my step 8 ?
You can see http://i486.client.jp/easyhack/index.htm
This page maybe more clear.
#91896 - grovedabg - Mon Jul 10, 2006 1:52 pm
It's ok, the preloaded Master Code for Zoids Saga was causing the problem, this one seems to do the trick F201F1FC E12FFF1E
#92030 - grovedabg - Tue Jul 11, 2006 6:12 am
I can't seem to get the memory dump code to work. I know the mastercode works because the money code works.
@Press L+R button
C1000000 100000FF
B2000000 002FF000
00000049 10003000
I've pressed L+R during game, turned the NDS off and searched the 00003000 area of the dipstar.dat file in an hex editor and nothing has changed. Am I missing a step or something ?
#92057 - Imaha486 - Tue Jul 11, 2006 10:40 am
>00003000 area of the dipstar.dat file in an hex editor and nothing has changed.
M3-PerFect sees only one SRAM-file.
In a word, data is in not dipstar.ds.dat but NDSROM.dat.
(The saving data might be destroyed. Please take care. )
#92083 - grovedabg - Tue Jul 11, 2006 2:35 pm
Ok I performed a simple test on the "Compare Mode" via a forced value search and it seems the compare failed,
Compare mode(SLOT UP&DOWN)
Press START button
Even though the hex editor returned the correct and only address for the search region. Any idea why the compare mode is not working. The game is 0235-Zoids Saga (JP)
Here are the codes I used
@Money 100 [Sel+A]
C1000000 100003FA
22294F50 00000064
@Money 200 [Sel+B]
C1000000 100003F9
22294F50 000000C8
@L search 64 (100)
C1000000 100001FF
B2294F00 02295000
00000064 10003000
@R search C8 (200)
C1000000 100002FF
B2294F00 02295000
000000C8 10003200
#92189 - Imaha486 - Wed Jul 12, 2006 12:22 am
>00000064 10003000
>000000C8 10003200
"3000h & 3200h" is not "SLOT UP & DOWN".
=English_Manual.txt
WWWW .. SRAM address(Recommendation:2810h & 2C10h = SLOT UP[7] & DOWN[8])
#92223 - grovedabg - Wed Jul 12, 2006 4:04 am
For some reason the search results arent read from the game save file.
The search results store at 00082810(Up slot) and 00082C10(Down slot) in the dipstar.dat file but thats just the sram data. If I manually move the sram contents into 00002810/2C10 then dipstar reads them from the Up/Down slots and compares ok.
Of course the whole affair corrupts the game save anyway(for zoids saga).
Is there an external file comparing program. Theres no option on my hex editor to locate matching words that have shifted.
#93213 - HieiYYH - Mon Jul 17, 2006 8:01 pm
i made a english translation of v1.10, not a 100% perfect translation but is good enough :P thx Imaha486 for this good soft :D if possible can i request something? what about edit the values in memory viewer too (like VBA, sometimes is good to test a code this way, no need to put a code to see if works) and a option to save and load a cheat list (because when you start you have to put again the codes -.-) and the last thing, normal values search (because if i want to search 999 for example, i have to put E703 to find the correct address, is easy to use normal 03E7 :D )
hasteds 1.10 eng
and here some codes i made for JUMP SUPER STAR (Japanese)
JUMP SUPER STAR
MASTER CODE
F201E7C4 E12FFF1E
MASTER CODE (ALT)
F2005F00 E12FFF1E
LIFE (1ST CHAR - P1)
021748BB 0000001C
LIFE (2ND CHAR - P1)
021748EF 0000001C
INVINCIBLE (P1)
021A3F94 00000020
SP GAUGE (P1)
02174C11 00000005
INFINITE BATTLE TIME
12137924 0000332F
edit: just realised the address changed (i tested 2 times with NeeDS and on 3rd changed and this make request another feature XD hohoho i don't know if is possible, anyway, a breakpoint to change ROM addresses)
LIFE 1ST CHAR
0218497B 0000001C
LIFE 2ND CHAR
021849AF 0000001C
INVINCIBLE
02187B94 00000020
SP GAUGE
02184CD1 00000005
[Images not permitted - Click here to view it]
_________________
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#93317 - grovedabg - Tue Jul 18, 2006 4:30 pm
Nice work on the english translation HieiYYH, any chance you could change the Results [Max 100] to 1000. Also can you add the option to resize the window(the whole program), its way too big.
#93324 - HieiYYH - Tue Jul 18, 2006 5:37 pm
grovedabg wrote: |
Nice work on the english translation HieiYYH, any chance you could change the Results [Max 100] to 1000. Also can you add the option to resize the window(the whole program), its way too big. |
sorry, only imaha486 can do that ^^ anyway, maybe he put in the next version to choose how many address to show
Super Princess Peach (U)
Master Code
F20C8684 E12FFF1E
Max Infinite Health
12274ED0 00000A0A
Invincible
02274F7A 00000090
Infinite Vibe Gauge
12274FBC 00000514
999999 Coins
22274ED4 000F423F
_________________
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#93461 - grovedabg - Wed Jul 19, 2006 9:00 am
Ok can you make some codes for 0029 - GoldenEye - Rogue Agent (U) like infinite health and ammo. Thanks.
#93510 - shark2003 - Wed Jul 19, 2006 4:42 pm
Maybe you guys should post your codes over at dualscene. net http://www.dualscene.net/ in the NDS Cheat Section.
#93553 - HieiYYH - Wed Jul 19, 2006 9:35 pm
grovedabg wrote: |
Ok can you make some codes for 0029 - GoldenEye - Rogue Agent (U) like infinite health and ammo. Thanks. |
is not possible right now, since i'm using a emulator to make those cheats and this game isn't supported yet :~~
_________________
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#94132 - grovedabg - Sun Jul 23, 2006 6:58 am
Ok, tnx anyway.
#94214 - Sappharad - Sun Jul 23, 2006 9:06 pm
Just a heads up for anyone who's interested, and doesn't have a PassMe or M3 rendering them unable to use DipStar:
Datel's Action Replay DS is due out in about a week. It's an actual cheat device this time, not save files. Lik-Sang is taking pre-orders for it, and GameStop and EBGames both have it listed as coming August 1st. CodeJunkies online store claims it's actually in stock and shipping now, but I bet that's a lie.
Hopefully the code encryption will be cracked quickly so DipStar codes can be converted to and from it.
Update:
Datel will be selling the "Trainer Toolkit for NDS" which will allow you to hack your own NDS codes right on hardware! More information here
This means that there may be a chance that the AR for DS does not use any code encryption. If that's the case, converting to and from DipStar codes could be done easily by hand. The bad news: At this point they have not mentioned any intent to block checking in online games.
Last edited by Sappharad on Tue Jul 25, 2006 12:41 am; edited 1 time in total
#94366 - shark2003 - Mon Jul 24, 2006 4:40 pm
Sappharad wrote: |
Just a heads up for anyone who's interested, and doesn't have a PassMe or M3 rendering them unable to use DipStar:
Datel's Action Replay DS is due out in about a week. It's an actual cheat device this time, not save files. Lik-Sang is taking pre-orders for it, and GameStop and EBGames both have it listed as coming August 1st. CodeJunkies online store claims it's actually in stock and shipping now, but I bet that's a lie.
Hopefully the code encryption will be cracked quickly so DipStar codes can be converted to and from it. |
Wohoo,no more scrambling around trying to figure out codes,Codejunkies will be providing them for us...wohoo,hopefully someone makes a code converter so we can use the codes with Dipstar..
#95365 - Sappharad - Sat Jul 29, 2006 1:36 am
Datel posted the codes pre-loaded on the DS AR to their site today. None of the codes are encrypted, and Enable/Master codes are not required. It is VERY EASY to convert most Dipstar codes to Action Replay codes and vice versa.
Here's the difference for the constant write codes:
Dipstar codes: (Taken from Imaha486's ReadMe.txt file)
Code: |
0XXXXXXX 000000YY .. 8bit write it always
1XXXXXXX 0000YYYY .. 16bit write it always
2XXXXXXX YYYYYYYY .. 32bit write it always |
Action Replay codes:
Code: |
0XXXXXXX YYYYYYYY .. 32bit write
1XXXXXXX 0000YYYY .. 16bit write
2XXXXXXX 000000YY .. 8bit write |
Those are the only code types I understand so far without documentation, but it should be enough to convert codes that don't require button-presses at this point.
#95387 - dexter0 - Sat Jul 29, 2006 3:43 am
Has anyone tried the converting the New Super Mario Bros codes? I am having no luck getting any of them to work.
#96135 - shark2003 - Tue Aug 01, 2006 4:44 pm
Sappharad wrote: |
Datel posted the codes pre-loaded on the DS AR to their site today. None of the codes are encrypted, and Enable/Master codes are not required. It is VERY EASY to convert most Dipstar codes to Action Replay codes and vice versa.
Here's the difference for the constant write codes:
Dipstar codes: (Taken from Imaha486's ReadMe.txt file)
Code: | 0XXXXXXX 000000YY .. 8bit write it always
1XXXXXXX 0000YYYY .. 16bit write it always
2XXXXXXX YYYYYYYY .. 32bit write it always |
Action Replay codes:
Code: | 0XXXXXXX YYYYYYYY .. 32bit write
1XXXXXXX 0000YYYY .. 16bit write
2XXXXXXX 000000YY .. 8bit write |
Those are the only code types I understand so far without documentation, but it should be enough to convert codes that don't require button-presses at this point. |
I go to the codejunkies website and I cant get the codes to show up...do I need one of their software clients on my pc or something to view them?
#96147 - Sappharad - Tue Aug 01, 2006 5:59 pm
shark2003 wrote: |
I go to the codejunkies website and I cant get the codes to show up...do I need one of their software clients on my pc or something to view them? |
Nope, just a brain. It's not too difficult to get around their block, but since they don't want people viewing the codes yet, I'm not going to say how. Several people on another forum were able to figure out themselves without help. The device isn't on store shelves yet, it should be sometime this week, maybe even today according to EBGames release date.
More on topic, does HasteDS not support the Repeat Write code type? I can't seem to get it to work.
#96262 - grovedabg - Wed Aug 02, 2006 4:39 am
Atleast with DipStar you can search and use codes on ROMs so the M3+DipStar/HasteDS bundle would still be the better choice.
Thanks again Imaha486. ;)
#96377 - shark2003 - Wed Aug 02, 2006 11:44 pm
Sappharad wrote: |
shark2003 wrote: | I go to the codejunkies website and I cant get the codes to show up...do I need one of their software clients on my pc or something to view them? |
Nope, just a brain. It's not too difficult to get around their block, but since they don't want people viewing the codes yet, I'm not going to say how. Several people on another forum were able to figure out themselves without help. The device isn't on store shelves yet, it should be sometime this week, maybe even today according to EBGames release date.
More on topic, does HasteDS not support the Repeat Write code type? I can't seem to get it to work. |
right click the link then copy the address paste into the url bar and change 17 to 18....BFD...
#96443 - dangkict - Thu Aug 03, 2006 1:20 pm
shark2003 wrote: |
right click the link then copy the address paste into the url bar and change 17 to 18....BFD... |
It works. Thanks.
#96656 - EvilRyu - Fri Aug 04, 2006 2:50 pm
Can anyone please help me how i can convert action replay ds codes to dipstar?
For example these action replay ds codes
Infinite funds for Advance Wars Dual Strike (USA Version)
02189300 05f5e0ff
And infinite health for resident evil deadly silence (Europe Version)
22145858 000000f0
2213b976 000000f0
The resi also has a master code 03807944 ebafd9ae if that change anything.
I guess i have first to use ndsmas to find the master code for dipstar for both games & then convert the right codes with txt2dip
But the problem is i don't know what to change in action replay ds codes to be compatible with dipstar.
0 hex skills p:
#96676 - loading - Fri Aug 04, 2006 6:21 pm
it's not really that hard is it?
22189300 05f5e0ff
and
02145858 000000f0
0213b976 000000f0
#96695 - EvilRyu - Fri Aug 04, 2006 7:44 pm
loading wrote: |
it's not really that hard is it?
22189300 05f5e0ff
and
02145858 000000f0
0213b976 000000f0 |
Really thanks for the reply but unfortunately they didn't work for both games.I don't know if i did something wrong.It seems that ndsmas gives me 2 "master codes" a key hack and a mcr hack.I try using only the mcr & only the key hack and both of them but no luck.If i use only the mcr both games are freezing.If i use any other combination the game works fine but the codes don't work.
Because i try to create the codes with txt2dip and i might did something wrong i will try to input the codes manually via the dipstar cheat console menu.But my problem is who is the real master code for both games.
Edit-Try and manually input the codes no luck!Man...I am desperate
The only codes that working for me are super princess peach p:
#96715 - shark2003 - Fri Aug 04, 2006 10:12 pm
EvilRyu wrote: |
loading wrote: | it's not really that hard is it?
22189300 05f5e0ff
and
02145858 000000f0
0213b976 000000f0 |
Really thanks for the reply but unfortunately they didn't work for both games.I don't know if i did something wrong.It seems that ndsmas gives me 2 "master codes" a key hack and a mcr hack.I try using only the mcr & only the key hack and both of them but no luck.If i use only the mcr both games are freezing.If i use any other combination the game works fine but the codes don't work.
Because i try to create the codes with txt2dip and i might did something
wrong i will try to input the codes manually via the dipstar cheat console menu.But my problem is who is the real master code for both games.
Edit-Try and manually input the codes no luck!Man...I am desperate
The only codes that working for me are super princess peach p: |
You need to use ndsmas to find the master code,but it doesnt work on all games.I cant get Mario64 codes to work because it doesnt read a master code. BTW I played PacMan World 3 and didnt have to convert the AR codes at all,they worked as is.
#97203 - HieiYYH - Tue Aug 08, 2006 4:08 pm
some games uses differents (m) codes, don't expect all games uses simple (m) codes
anyway, you can't just use the codes from ar site on dipstar, since 32bit is 8bit in dipstar, it's a big chance your game crash, so convert before use
AR
0aaaaaaa yyyyyyyy = 32bit
1aaaaaaa 0000yyyy = 16bit
2aaaaaaa 000000yy = 8bit
DIPSTAR
0aaaaaaa 000000yy = 8bit
1aaaaaaa 0000yyyy = 16bit
2aaaaaaa yyyyyyyy = 32bit
_________________
Click HERE to see my GBA & NDS codes
Last edited by HieiYYH on Tue Aug 08, 2006 11:12 pm; edited 1 time in total
#97227 - laurens - Tue Aug 08, 2006 7:13 pm
so where can i foudn those ar codes for the DS then? codejunkeis only just give me some adds for the action replay ds whenever i click on a game.
#97229 - HieiYYH - Tue Aug 08, 2006 7:39 pm
laurens wrote: |
so where can i foudn those ar codes for the DS then? codejunkeis only just give me some adds for the action replay ds whenever i click on a game. |
read the past posts and you'll know
_________________
Click HERE to see my GBA & NDS codes
#97340 - laurens - Wed Aug 09, 2006 10:07 am
some advance wars codes i tried to convert with the info that HieiYYH gave.
Quote: |
Infinite Funds
22189300 05f5e0ff
No Funds Spent After Mission
22189304 00000000
No Damage Cost After Mission
2218930c 00000000
MAX: Max EXP & RANK
222907a4 000186a0
SAMI: Max EXP & RANK
222907dc 000186a0
GRIT: Max EXP & RANK
222907f8 000186a0
SONJA: Max EXP & RANK
22290830 000186a0
EAGLE: Max EXP & RANK
2229084c 000186a0
LASH: Max EXP & RANK
222908bc 000186a0
HAWKE: Max EXP & RANK
222908f4 000186a0
COLIN: Max EXP & RANK
2229092c 000186a0
JESS: Max EXP & RANK
22290948 000186a0
Sensei: Max EXP & RANK
22290964 000186a0
JAKE: Max EXP & RANK
22290980 000186a0
RACHEL: Max EXP & RANK
2229099c 000186a0
SASHA: Max EXP & RANK
222909b8 000186a0
JAVIER: Max EXP & RANK
222909d4 000186a0
GRIMM: Max EXP & RANK
222909f0 000186a0 |
can someone test these out for me? as i don't have a clue how dipstar works.
#97344 - HieiYYH - Wed Aug 09, 2006 10:19 am
those codes look correct to me
ps: imaha486 where are you!? XD please, in next update, make a support for no$gba too
_________________
Click HERE to see my GBA & NDS codes
#97841 - cracker - Fri Aug 11, 2006 9:22 pm
Those Resident Evil codes are wrong. The AR versions must then be wrong as well. As it was the codes were basically a 1-hit death on both of the characters instead of infinite health. :) After a bit of messing around I found out the 'proper' codes:
@MasterCode
F2073EA0 E12FFF1E
@Infinite health for both players
12145858 00000FFF
1213b976 00000FFF
Hope that prevents a few headaches for other people.
#97851 - cracker - Fri Aug 11, 2006 10:25 pm
After not using DipStar for a while I remembered how hard it was to figure out which versions did what so I thought I would write a cheat sheet for users of DipStar since it took me a few hours to figure it out (again).
The code editor doesn't work on any version past 4.00 on the m3 so don't bother trying to access it. Versions higher than 4.00 also start up a little differently (without the slight pause at black screens when DipStar is executed) and appear not to be working at all but they do.
Hopefully Imaha comes back and fixes it so the code editor works again since it's a pain in the ass to take the flash card out and update the save with new codes.
#97986 - czw - Sat Aug 12, 2006 6:18 pm
HieiYYH wrote: |
those codes look correct to me
ps: imaha486 where are you!? XD please, in next update, make a support for no$gba too |
Form http://blog.goo.ne.jp/imaha486
サーチツールhasteDS Ver1.11
http://hp.vector.co.jp/authors/VA018359/nds/hasteds.exe
とりあえずno$gbaもサーチをサポートしました。
Also no$gba supported search temporarily.
#97989 - czw - Sat Aug 12, 2006 6:27 pm
cracker wrote: |
Those Resident Evil codes are wrong. The AR versions must then be wrong as well. As it was the codes were basically a 1-hit death on both of the characters instead of infinite health. :) After a bit of messing around I found out the 'proper' codes:
@MasterCode
F2073EA0 E12FFF1E
@Infinite health for both players
12145858 00000FFF
1213b976 00000FFF
Hope that prevents a few headaches for other people. |
0276 Biohazard Deadly Silence(JP)
From Please use the [url=] syntax for wide links -- moderator
maybe your code need change to
12145858 000000C8
1213b976 000000C8
#98003 - cracker - Sat Aug 12, 2006 7:08 pm
Hmm they have a real strange method for the energy then... F0 doesn't work and C8 does.. I'm sure you know this -- most of the time everything decreases until <=0 then you die. Oh well doesn't matter to me since I found another code that works. :) The really weird part is that those original codes were taken from ARDS so I wonder how they could work on there.
#98151 - alex_III - Sun Aug 13, 2006 5:35 pm
anyone know where can i get ndsbios for No$gba?
i use m3 and tried bios_dumper.gba but not working...
#98152 - cracker - Sun Aug 13, 2006 5:38 pm
#98155 - tepples - Sun Aug 13, 2006 6:37 pm
Assume good faith: alex_III is asking for help in dumping his (her?) own DS's BIOS.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#98158 - cracker - Sun Aug 13, 2006 7:26 pm
True but you can't just ask out in the open on a board for that kind of stuff for legal reasons.. But you're the mod so you can do what you want. ;)
#98163 - dexter0 - Sun Aug 13, 2006 7:41 pm
Don't know if I can ask about this but where did you find the No$GBA DS Emulator?? I checked his website but could not find it.
#98165 - cracker - Sun Aug 13, 2006 7:52 pm
It's not a seperate emulator. no$gba now includes limited DS support.
#98174 - czw - Sun Aug 13, 2006 8:26 pm
#98214 - alex_III - Mon Aug 14, 2006 4:17 am
sorry...
just want to know how to dump ndsbios by m3..
#98222 - dexter0 - Mon Aug 14, 2006 6:05 am
I got the bios dumped (hope I did it right) and in the same folder as the exe but now it won't run anything, even homebrew?
#98230 - alex_III - Mon Aug 14, 2006 7:23 am
Finally i got ndsbios from chinese site..
and No$GBA working now
#98327 - Imaha486 - Mon Aug 14, 2006 6:23 pm
Hi, them.
>czw
Thank you for the explanation about hasteDS v1.11.
---
>NDS BIOS DUMP
Because flubba made a good tool, NDS-BIOS DUMP is easy.
http://hem.passagen.se/flubba/miscdown.html
But, when M3-PerFect is used, it is complex.
1.Start M3-game manager.
2.Press [Write NDS] button and select a "BiosDumper.ds.gba".
3.Press [Write GBA] button and select a "BiosDumper.ds.gba".
(In a word, you should send it twice.)
4.Boot M3-PerFect game menu(NDS MODE).
5.Select "BiosDumper.ds.gba" and press A button.
6.Select "BiosDumper.ds.nds" and press A button.
(Use "double mode").
It is possible to suck it out to/GAMESAVE/BiosDumper.ds.dat by this. :)
#98352 - HieiYYH - Mon Aug 14, 2006 9:17 pm
cracker wrote: |
Those Resident Evil codes are wrong. The AR versions must then be wrong as well. As it was the codes were basically a 1-hit death on both of the characters instead of infinite health. :) After a bit of messing around I found out the 'proper' codes:
@MasterCode
F2073EA0 E12FFF1E
@Infinite health for both players
12145858 00000FFF
1213b976 00000FFF
Hope that prevents a few headaches for other people. |
probably you tried use the codes from ar site directly in dipstar, and those things happens, AR 8BIT = DIPSTAR 32BIT and vice versa
FFF isn't the correct value for resident evil life, it's C8 (200) so it's 8bit, in dipstar should be
@Infinite health for both players
02145858 000000C8
0213b976 000000C8
and AR
@Infinite health for both players
22145858 000000C8
2213b976 000000C8
no$gba will only play encrypted roms (with the arm9 and arm7 bioses)
_________________
Click HERE to see my GBA & NDS codes
#98353 - HieiYYH - Mon Aug 14, 2006 9:23 pm
Imaha486 wrote: |
Hi, them.
>czw
Thank you for the explanation about hasteDS v1.11.
---
>NDS BIOS DUMP
Because flubba made a good tool, NDS-BIOS DUMP is easy.
http://hem.passagen.se/flubba/miscdown.html
But, when M3-PerFect is used, it is complex.
1.Start M3-game manager.
2.Press [Write NDS] button and select a "BiosDumper.ds.gba".
3.Press [Write GBA] button and select a "BiosDumper.ds.gba".
(In a word, you should send it twice.)
4.Boot M3-PerFect game menu(NDS MODE).
5.Select "BiosDumper.ds.gba" and press A button.
6.Select "BiosDumper.ds.nds" and press A button.
(Use "double mode").
It is possible to suck it out to/GAMESAVE/BiosDumper.ds.dat by this. :) |
any new feature in hasteds besides nogba support? ^^'
anyway, i requested some things some time ago (hope you can add them)
1-Edit the values in memory viewer
2-A option to save and load a cheat list
3-A better Memory viewer (choose between 8,16 and 32bit)
4-Not reversed values search (03E7 = 999 > E703 = 999)
5-The most useful (and probably harder to do) a Debugger (basic with breakpoint on write and read) for ROM hacking
_________________
Click HERE to see my GBA & NDS codes
#98512 - cracker - Tue Aug 15, 2006 6:39 pm
Well as long as a code works and doesn't have any adverse effect then I consider it a 'good code' -- as a I said before. I was going on the code that was posted on here previously, submitted to dualscene in a save file, and used by AR itself (haven't checked to see if it was changed since). I understand hex code and know how to create/edit cheats. I thought that the original value shown was too low since it appeared to be dropping the health so low that one 'hit' was enough to kill you. Thus the reason I pumped it up to a 16bit value -- and yes it does work and appears not to have any adverse effects. The code for how it stores/checks your health is strange in RE since it must wrap around and then check to see if it is <=0x0 or >0xC8 and kills you if it is. But anyway your post is redundant since I was already told I was 'wrong' -- though my codes work so... But anyway the codes with 0xC8 as the value weren't available at the time that I fixed the codes that were currently available -- at least not to my knowledge -- and I was only trying to help the people that ran into the problems with the codes as they were.
#98522 - ssj4android - Tue Aug 15, 2006 7:59 pm
So, this still only works with a regular GBA flashcart and a passme?
#98542 - cracker - Tue Aug 15, 2006 9:16 pm
It works with an m3 by using 'game linking' but otherwise, yes, it requires a flashed DS or a passme device and a flash cart.
#98610 - HieiYYH - Wed Aug 16, 2006 12:47 pm
cracker wrote: |
Well as long as a code works and doesn't have any adverse effect then I consider it a 'good code' -- as a I said before. I was going on the code that was posted on here previously, submitted to dualscene in a save file, and used by AR itself (haven't checked to see if it was changed since). I understand hex code and know how to create/edit cheats. I thought that the original value shown was too low since it appeared to be dropping the health so low that one 'hit' was enough to kill you. Thus the reason I pumped it up to a 16bit value -- and yes it does work and appears not to have any adverse effects. The code for how it stores/checks your health is strange in RE since it must wrap around and then check to see if it is <=0x0 or >0xC8 and kills you if it is. But anyway your post is redundant since I was already told I was 'wrong' -- though my codes work so... But anyway the codes with 0xC8 as the value weren't available at the time that I fixed the codes that were currently available -- at least not to my knowledge -- and I was only trying to help the people that ran into the problems with the codes as they were. |
f0 isn't a low value for resident evil, is high, since ALL games use C8 (except the 1 for PSone which uses 60) for health... probably the address is wrong or something, i can't play the game right now to check this, but try change
example
02145858 000000C8
0213b976 000000C8
to
02145859 000000C8
0213b977 000000C8
or
02145857 000000C8
0213b975 000000C8
_________________
Click HERE to see my GBA & NDS codes
#98618 - cracker - Wed Aug 16, 2006 2:30 pm
I'm not familiar with the history of RE codes. :) 0xC8 is a very rare top value to have. Usually it will be 0x64 or sometimes 0xFF.
#98700 - tepples - Thu Aug 17, 2006 12:26 am
0xC8 is just 200, which is twice 0x64. What was the maximum health and maximum armor in Doom?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#98895 - AmienZero - Fri Aug 18, 2006 10:01 am
hey guys, this is very noobish question that might already answered before, but skimming through 18 pages and still could find any reliable answer. so i had to ask.
i'm getting a M3 SD adaptor next week from a garage sale site, which looks like this:
[Images not permitted - Click here to view it]
and i was wondering, and i use dipstar with it? because i've read over at a few websites that dipstar requires M3 perfect. what's the difference between Perfect and non Perfect M3s? how do i know mine is a M3 perfect? and another point where M3 Perfect SD have a few glitches with dipstar. is this true?
#98953 - cracker - Fri Aug 18, 2006 5:52 pm
The difference is just the marketing. It is the same exact piece of hardware -- whether it says perfect or not (which BTW only appears on the box and not the actual cart).
You can use DipStar with it but it can be very complicated at times. Read my previous posts on this thread to see what to expect when cheating with the m3.
Yes, it is qwirky -- especially with game linking on m3. It is probably more reliable using it with your original game(s). If not, there's always the ARDS...
#98991 - fiz - Fri Aug 18, 2006 11:15 pm
Does this not work with the MiniSD version of M3? I've been trying every method found in this topic, but I can't get the codes I tried (resident evil) to work :\
#99015 - cracker - Sat Aug 19, 2006 2:13 am
Yeah it works fine with RE. It's the only game I've used it on lately. What is probably happening is that you aren't writing the dipstar binary right. Use Write GBA to patch dipstar.ds.gba, make sure everything is left unchecked. Then double click on dipstar.ds.gba, click the .dat, click Write .sav and load in the DipStar .sav with the RE codes applied into it (with txt2dip). Then just make sure you hold the appropriate button when starting up (usually A).
#99024 - fiz - Sat Aug 19, 2006 2:57 am
Hmm, so far thats what i've been doing.
I'll list out my steps, maybe you can tell me what I'm doing wrong (or if you're doing something different):
- Write Resident Evil(europe version) to m3: trim rom, 4xdma, checked enable cheats
- Write dipstar v5.11 to m3: hardware+software patch, nothing checked
- Use txt2dip to open a txt file containing:
@MasterCode
F2073EA0 E12FFF1E
@Infinite health for both players
12145858 00000FFF
1213b976 00000FFF
- Write said file to dipstar.ds.sav
- Write dipstar.ds.sav to the corresponding .dat file using the game manager
- Load dipstar.ds.gba, then load the RE nds file, then hold A until the game starts
- Start a new game and watch Jill get decimated by a zombie D:
The only thing I can manage is that maybe the latest firmware and GM doesn't work with dipstar.
#99050 - cracker - Sat Aug 19, 2006 7:53 am
Try with Software patching instead of SW/HS. I just played a few minutes and everything is kosher. :)
#99075 - HieiYYH - Sat Aug 19, 2006 1:16 pm
those addresses aren't for US version?
_________________
Click HERE to see my GBA & NDS codes
#99092 - fiz - Sat Aug 19, 2006 2:59 pm
Nope, those are all for the EU version.
I tried software patch and that didn't do anything. I can't seem to figure out the problem. You couldn't tell me what version of dipstar and game manager you're using, could you?
#99113 - cracker - Sat Aug 19, 2006 4:30 pm
Nope! :)
I'm using v25 (just came out yesterday) and 5.11. Here's the .dat that I got that is working to eliminate it from the list of things that could be going wrong. Since it's a 'GBA save' put it in GAMESAVE. DipStar has to be named dipstar.ds.gba in order for it to work. Also remember to start up the DS and let the m3 save to the .dats or else copying over the file will do nothing (but piss you off because you have to do it again). The codes are stored in A.
#99123 - fiz - Sat Aug 19, 2006 5:16 pm
Odd, its still not functioning. I even checked dipstar in GBA mode and the correct codes were in the A slot. I did a crc check to make sure I'm using the right version of RE, and it seems I am. I can't imagine what's going wrong. The only possibilities I can think of is that either the game isn't being sent to the M3 correctly, or my M3 might be defective.
#99144 - cracker - Sat Aug 19, 2006 7:47 pm
I've had the same thing happen to me on games where it should have worked and it frustrated the hell outta me so much that I finally gave up....
#99154 - fiz - Sat Aug 19, 2006 8:53 pm
Haha oh well, thanks for all your help anyway.
#99161 - EvilRyu - Sat Aug 19, 2006 9:41 pm
Ok all these things about the resi codes confused me a bit.In any rate here is how i make it to work.
First i use
Dipstar 5.11
Latest FW/GM for M3 (v25)
M3 SD Slim
Ok first i right dipstar.ds.gba in gba mode using the gm with only hw+sw selected.
Then i wright the rom 0391.
Then i take the patched rom out of the sd card and patched again using m3dip (included in dipstar)
I put the patched rom back in the sd card and then i put the dipstar.ds.dat (can be founded in dualscene) and replacing the old one.
Actually i made that dat file for dipstar.With the help of loading and the ndsmas to find the master code.And i test it before i uploaded there.
Last i boot the m3 in nds mode i select dipstar.ds.gba press A once then i select the 0391 rom press A again and last i press and hold the A button to select the infinite health code.
Well thats it i can guarantee that works flawlessy for me.
All the other games i try they hang on boot no matter what i try.
I have the feeling the resi one worked because it has master code (i am talking about action replay ds) and all the other ones i tested they dont have master code (kirby.advance wars) and hang on boot.
Anyway all the thing about converting action replay ds codes to dipstar confused me a lot and i think the basic problem it to find stable and working master codes for dipstar.
#99162 - cracker - Sat Aug 19, 2006 9:51 pm
ndsmas can find addresses to hook to (mastercodes) in a lot of games. Unfortunately some popular games don't have addresses that can be found.
On a side note: Is the person who submitted the codes to dualscene for Super Mario 64 DS (E) on here? Both the .sav and .dat are nothing but 0s.
#99170 - fiz - Sat Aug 19, 2006 10:28 pm
I've tried M3dip with RE, but every time I use it the M3 hangs on boot. I honestly believe it's just because I'm using a miniSD version :P
#99172 - cracker - Sat Aug 19, 2006 10:33 pm
I got the m3 miniSD and it works fine. It could be you need to rewrite your firmware, rewrite the game, rewrite DipStar, or a combination of those. And you _don't_ need to use m3dip because checking the cheat option in the m3 applies the same header patch to the game.
#99184 - fiz - Sat Aug 19, 2006 11:39 pm
Do M3dip and the game manager both patch _only_ the arm7 boot address? I think that may be where my problem is.
My problem before was that if I used the game manager and enable cheats, the arm7 boot address remains at 2380000 (which kept dipstar from working). But now, if I enable cheats AND choose a blank text file, the arm7 boot address changes to 8000000.
However, my new problem is that when the address is 8000000, M3 will freeze on loading the game.
...I don't know what's causing this. It's probably a glitch.
#99188 - cracker - Sat Aug 19, 2006 11:52 pm
I enable the cheat option and leave the code file blank and it patches it fine for me.
#99205 - fiz - Sun Aug 20, 2006 1:15 am
Aha! It appears the problem was with the firmware. It seems any rom with an arm7 boot code of 8000000 will not start with firmware above v22. Hopefully this is fixed in a future update, but for right now, I'm good :)
#99210 - cracker - Sun Aug 20, 2006 1:40 am
Hmm that's strange since it works for me under various versions (I've tried 19-25 with it). The only thing that won't work for me with newer versions of firmware and/or newer versions of DipStar is the code editor. It has to be v21 or under and v4.21 or under, respectively.
#99293 - zzo38computer - Sun Aug 20, 2006 3:07 pm
Is there a way to make it work on SuperCard CF?
_________________
Important: Please send messages about FWNITRO to the public forum, not privately to me.
#99967 - Imaha486 - Thu Aug 24, 2006 11:19 pm
DipStar v5.12FF (Support FinalFantasy3-J)
http://hp.vector.co.jp/authors/VA018359/nds/dipstar.ds.gba
Final Fantasy III cheat code.
*Master code
C0000000 0234F000
F2036960 E12FFF1E
*Money 9999999
2209A970 0098967F
*Lunes EXP9999999
220990C8 0098967F
*Disable dipstar << If L+R is not pushed before it saves, data is destroyed. >>
C1000000 100000FF
22036960 E12FFF1E
#100010 - EvilRyu - Fri Aug 25, 2006 11:31 am
fiz wrote: |
Hmm, so far thats what i've been doing.
I'll list out my steps, maybe you can tell me what I'm doing wrong (or if you're doing something different):
- Write Resident Evil(europe version) to m3: trim rom, 4xdma, checked enable cheats
- Write dipstar v5.11 to m3: hardware+software patch, nothing checked
- Use txt2dip to open a txt file containing:
@MasterCode
F2073EA0 E12FFF1E
@Infinite health for both players
12145858 00000FFF
1213b976 00000FFF
- Write said file to dipstar.ds.sav
- Write dipstar.ds.sav to the corresponding .dat file using the game manager
- Load dipstar.ds.gba, then load the RE nds file, then hold A until the game starts
- Start a new game and watch Jill get decimated by a zombie D:
The only thing I can manage is that maybe the latest firmware and GM doesn't work with dipstar. |
Your infinite health code works with the latest v26 M3 update.I swear that the older codes i posted in dualscene they worked in a older firmware but now the only thing you get is red health and one hit from a zombie and you are dead.
Really strange i just dont understand why the code dont work anymore...
#100021 - fiz - Fri Aug 25, 2006 1:57 pm
Haha yeah I saw that they fixed the arm7 boot code bug with the latest update. Looks like everything is working great, hurray! :D
#100026 - cracker - Fri Aug 25, 2006 4:15 pm
The strange is after I helped you guys get yours working DipStar stopped working for me! Needless to say it's very frustrating when things (especially dealing with computer/vg systems) spontaneously stop working. I'm so screwed in my game, Jill has one hit to go at the save point lol. I will have to try again with v26.
Edit: Nope! Same old zombie ruling Jill scenario... Man this is annoying! It's enough to put people off cheating. :/
Last edited by cracker on Fri Aug 25, 2006 5:39 pm; edited 1 time in total
#100031 - fiz - Fri Aug 25, 2006 5:15 pm
Dipstar possibly wasn't working after you upgraded past v22 firmware. It seems once you enable your health code and save, the character stays at infinite health forever, even if you don't have the codes on. The only thing that gives your regular health back is using a restoration item, such as an herb or spray. Judging by what you've said about how you use the game manager, your rom's boot code probably never changed to allow dipstar to work, but you couldn't have noticed a difference. Hope that clears up the mystery :)
#100035 - cracker - Fri Aug 25, 2006 5:48 pm
Doh! come to think of it yes that is when the code's effects wore off -- I used up a spray can to clear a spot! So that just goes to prove that my codes for infinite life kick ass -- screw 0xC8! ;) So I wonder how long I was playing w/o DipStar working...
Edit: Ok! Got it working again!!! The reason why it wasn't working was a very dumb one. There was a dipstar.ds.dat in both the NDSSAVE directory and GAMESAVE directory. When I would edit the codes with the built in editor it would show the codes that I wanted (from whichever .dat it was) but in 'normal mode' it would load the other .dat that didn't have the codes I wanted -- must have been blank. So for anyone that has an m3 that DipStar won't work on delete both .dats and rewrite it to the card. Man I coulda saved a lot of time if I had thought of it earlier but I'm a little wiser about this now at least. :)
#100073 - HyperHacker - Fri Aug 25, 2006 10:17 pm
Normally the max health is 0xC8 (200) but you set it to 0xFFF (4095). It seems the game doesn't do any range checking when you get hit. If you save with the code on, then play with it off, you don't have infinite health, you just start with 4095 out of 200. Get hit enough and you'll see. When you recover it just sets your health back to the max.
Reminds me of the "infinite health" cheat in Pok?mon that really just gives you tens of thousands of HP. But that was funnier because occasionally the display would be something like 004 and the health bar would be nearly empty... when it's really 20,004. :P
_________________
I'm a PSP hacker now, but I still <3 DS.
#100181 - HieiYYH - Sat Aug 26, 2006 6:50 pm
C8 is enough, FFF is too big, the address is incorrect if your life is in DANGER, set +1byte or -1byte in address (in 8bit) and see if helps, putting random 16bit values (like FFF) in 8bit addresses generally crashs the game
just use desmume+hasteds and see what is the maximum health value
_________________
Click HERE to see my GBA & NDS codes
#100182 - cracker - Sat Aug 26, 2006 6:52 pm
I'll tell ya how it goes when I play through the whole game.
#100186 - HieiYYH - Sat Aug 26, 2006 7:11 pm
i used desmume+hasteds and this is what i saw in MEMORY VIEWER
Address 0213ADB6 Value 60
Address 02144C98 Value 60
so, the RIGHT code is (for US version)
DIPSTAR
0213ADB6 00000060
02144C98 00000060
AR
2213ADB6 00000060
22144C98 00000060
like i said, this is a 8bit address, so there's no need to put +255 (FF)
the value should be the same for EUROPE version
_________________
Click HERE to see my GBA & NDS codes
#100197 - cracker - Sat Aug 26, 2006 8:11 pm
I thought you said it was 0xC8? :D
I understand what you are saying ok. I'm just saying that the code isn't hurting anything. It doesn't matter either way. No need to talk anymore about it.
#100204 - HieiYYH - Sat Aug 26, 2006 8:29 pm
cracker wrote: |
I thought you said it was 0xC8? :D
I understand what you are saying ok. I'm just saying that the code isn't hurting anything. It doesn't matter either way. No need to talk anymore about it. |
and this is the psx version? some things changes :P maybe because i choosed the REBIRTH (harder?)
_________________
Click HERE to see my GBA & NDS codes
#100707 - GamenLegend - Tue Aug 29, 2006 11:54 pm
Instead of wasting again four hours of my life. Would it be possible for someone to convert this AR code to format dipstar?
Omega Cannon Always
220e8c54 00000008
Thankyou.
#100709 - cracker - Tue Aug 29, 2006 11:58 pm
It's very simple for any code starting with a 0, 1, or 2:
AR -> DS
0 2
2 0
'1' codes stay the same.
So 20e8c54 00000008 becomes 00e8c54 00000008.
Also you will need a 'mastercode' which can be found on a lot of games by using ndsmas. If it doesn't find one then about the only person that could help you is Imaha.
#100710 - GamenLegend - Wed Aug 30, 2006 12:12 am
The master code was easy to find. Thanks for that info, much help.
Also, when you say:
AR -> DS
0 2
2 0
For MC I get:
F20886FC E12FFF1E
F208834C E12FFF1E
and only dipstar 2's become 0?
#100724 - cracker - Wed Aug 30, 2006 3:16 am
If you convert a DipStar '2' code (32bit write) to AR it would change to '0', yes. AR's '2' code is an 8bit write -- DipStar's '0' code.
#100904 - shark2003 - Thu Aug 31, 2006 4:51 pm
It would be nice if someone had the time and decrypted all of the available AR codes to use on Dipstar and post it. I have used AR codes for Pac Man World 3 and they worked well. I want use them on Lost Magic but ,just cant seem to be able to get it working with dipstar. I can run it normally if I dont cheat patch it and I used the mastercodes that are found (there are like 3 of them) but it locks up everytime when I load the game,anyone have any suggestions? BTW I am using using an M3 adapter.
#100906 - laurens - Thu Aug 31, 2006 5:17 pm
Sorry for asking this, i know i get lots of people telling me i have to search for this, but i still ask it.
How do i get dipstar working on m3?
Do i need to patch roms in a special way, and how do i get a mastercode?
Thanks in advance.
#100933 - GamenLegend - Thu Aug 31, 2006 10:14 pm
laurens wrote: |
Sorry for asking this, i know i get lots of people telling me i have to search for this, but i still ask it.
How do i get dipstar working on m3?
Do i need to patch roms in a special way, and how do i get a mastercode?
Thanks in advance. |
Patch the games with "cheat option enabled" or run m3dip on them.
It would be really great if someone could decrpyt them, but wouldn't it be easier if there was a program that did it?
#100943 - shark2003 - Thu Aug 31, 2006 11:31 pm
GamenLegend wrote: |
laurens wrote: | Sorry for asking this, i know i get lots of people telling me i have to search for this, but i still ask it.
How do i get dipstar working on m3?
Do i need to patch roms in a special way, and how do i get a mastercode?
Thanks in advance. |
Patch the games with "cheat option enabled" or run m3dip on them.
It would be really great if someone could decrpyt them, but wouldn't it be easier if there was a program that did it? |
That too,but it looks pretty easy to do maually,but yeah I guess a program could knock it out alot quicker. Come on somebody,this one could probably be easy to make. I can post my xml file from my AR DS... that is if I am not breaking any rules here. It will have all of the recent AR DS codes in it.
#100965 - czw - Fri Sep 01, 2006 5:39 am
You can find AR DS codes in codejunkies offical web site.
You could find many gams in this page.
http://us.codejunkies.com/codes.asp?c=US&cr=USD&cs=$&r=0&l=1
choose which one you want
StarFox for example
copy it's link
http://us.codejunkies.com/codes_show.asp?rf=0&c=US&cr=USD&cs=$&r=0&l=1&g=17825964&p=17
change 17 to 16
http://us.codejunkies.com/codes_show.asp?rf=0&c=US&cr=USD&cs=$&r=0&l=1&g=17825964&p=16
But I can't understand what it's mastercode mean.
They are different with dipstar codes.
#100991 - laurens - Fri Sep 01, 2006 12:12 pm
GamenLegend wrote: |
laurens wrote: | Sorry for asking this, i know i get lots of people telling me i have to search for this, but i still ask it.
How do i get dipstar working on m3?
Do i need to patch roms in a special way, and how do i get a mastercode?
Thanks in advance. |
Patch the games with "cheat option enabled" or run m3dip on them.
It would be really great if someone could decrpyt them, but wouldn't it be easier if there was a program that did it? |
Can you give more info about the 'cheat option enabled'?
Because i have to enter a file with it, but what kind of file, and what needs to be in it? and in what layout?
#100994 - GamenLegend - Fri Sep 01, 2006 12:52 pm
just add the .txt file that contains the cheats.
@mcode (Master code)
####
###
@pop me
#######
^^kind of like that.
#101001 - shark2003 - Fri Sep 01, 2006 1:52 pm
The AR xml file can easily be updated without having to even do that. This is what it looks like,here are codes for Deep Labyrinth..you just need to get rid of the brackets and stuff then decrypt to Dipstar format and then save your txt file and patch your game with it...sounds pretty simple..
<name>Deep Labyrinth</name>
<gameid>ADLE cd6dfcbf</gameid>
<date>2006/08/26 02:16</date>
<cheat>
<name>Max/Infinite HP</name>
<codes>1214c6c8 00007530 1214c6cc 00007530 </codes>
</cheat>
<cheat>
<name>Max/Infinite MP</name>
<codes>1214c6d0 00007530 1214c6d4 00007530 </codes>
</cheat>
<cheat>
<name>Quick Level Up</name>
<codes>0214c978 7fa06487 </codes>
</cheat>
<cheat>
<name>Have All Spells</name>
<codes>0214c7c8 c171ddf7 0214c7cc 0001a602 </codes>
#101014 - SanDisk - Fri Sep 01, 2006 5:45 pm
Hello I`m new here. Nice to meet you all.
I try FF3 J Code that Imaha post in page 20.
I`m using NDSLite Flashme V7. M3 SD(Chinese)Firmware26 /Manager26
I try Imaha Guide From This Site
Please use the [url=] syntax when posting long URLs -- mod
(Translate using Google)
---------------------------------------------------
Write ROms and the Dipstar:
1. Write FF3(J) roms (Write NDS) 4xDMA (EnableCheat)
(Nothing else check)
2. Write dipstar.ds.gba (Write GBA)
3. Add the cheat:
Create & Save Text file " FF3.txt " contain with:
@Master code
C0000000 0234F000
F2036960 E12FFF1E
@Money 9999999
2209A970 0098967F
@Lunes EXP9999999
220990C8 0098967F
@Disable dipstar << If L+R is not pushed before it saves, data is destroyed. >>
C1000000 100000FF
22036960 E12FFF1E
4. Use txt2dip.exe open FF3.txt
Write --> I`m using X.SELF SLOT (Rom Direct)
(Find the source in my SD Card & Overwrite the dipstar.ds.gba)
--------------------------------------------------
Boot NDS:
1. Press dipstar.ds.gba Once
2. Press FF3 roms and holding the X Button and release(Until the game load). (X. SELF SLOT) Press the X Button Right?
I Try the A Button still not working too.
After that nothing Happen.
The game is on but the Code is not working.
QUESTION:
1. If i`m using "Enabled Cheat" ,That mean i don`t need "m3dip.exe" right? CMIIW
I try using both of them and i got hang(WhiteScreen) when i load the game.
2. Do we still need to convert ActionReplay Code to Dipstar using AR Crypt.exe to RAW format from CodeJunkies Site?
( I heard that AR code and Dipstar are similar)
Can someone tell me where`s my problem?
Thx for the help
#101045 - czw - Fri Sep 01, 2006 10:12 pm
First
You need use Simple Chinese firmware (C26),not Traditional Chinese firmware (B26).
Because B26 firmware still have bug in dipstar.
I tested B26 and C26,only C26 works.
Second
Dipstar 5.11 don't support FF3,because FF3 have wifi function.
You need Dipstar 5.12FF.
http://hp.vector.co.jp/authors/VA018359/nds/dipstar.ds.gba
form http://blog.goo.ne.jp/imaha486/e/0c621cd1d82ec0484295bfee7650f3d3
Third
You could use dipstar without txt2dip and dipstar.ds.sav.
(I don't know how M3 did it,but it really works)
1. Write FF3(J) roms (Write NDS) 4xDMA (EnableCheat)
and choose FF3.txt (below EnableCheat button)
2. copy dipstar.ds.gba to your SD or CF card.
3..Press dipstar.ds.gba then press FF3 roms and holding the A Button and release(Until the game load).
(Because M3 load your code to A Slot.
You could check this with Press FF3 roms and holding the L Button.)
#101049 - czw - Fri Sep 01, 2006 10:27 pm
>>1. If i`m using "Enabled Cheat" ,That mean i don`t need "m3dip.exe" right?
Yes.
>>I try using both of them and i got hang(WhiteScreen) when i load the >>game.
Because You don't press dipstar.ds.gba first.
>>2. Do we still need to convert ActionReplay Code to Dipstar using AR Crypt.exe to RAW format from CodeJunkies Site?
not need AR Crypt.exe. It is only for GBA games.
>>( I heard that AR code and Dipstar are similar)
Only some type of codes.
We still need more information about AR codes.
#101051 - czw - Fri Sep 01, 2006 10:37 pm
shark2003 wrote: |
The AR xml file can easily be updated without having to even do that. This is what it looks like,here are codes for Deep Labyrinth..you just need to get rid of the brackets and stuff then decrypt to Dipstar format and then save your txt file and patch your game with it...sounds pretty simple..
<name>Deep Labyrinth</name>
<gameid>ADLE cd6dfcbf</gameid>
<date>2006/08/26 02:16</date>
<cheat>
<name>Max/Infinite HP</name>
<codes>1214c6c8 00007530 1214c6cc 00007530 </codes>
</cheat>
<cheat>
<name>Max/Infinite MP</name>
<codes>1214c6d0 00007530 1214c6d4 00007530 </codes>
</cheat>
<cheat>
<name>Quick Level Up</name>
<codes>0214c978 7fa06487 </codes>
</cheat>
<cheat>
<name>Have All Spells</name>
<codes>0214c7c8 c171ddf7 0214c7cc 0001a602 </codes> |
ndsmas works on Deep Labyrinth.
It should be able converted easy.
#101056 - tepples - Fri Sep 01, 2006 10:53 pm
I want to learn to make a code for Tetris DS (U) that disables the music without affecting the sound effects. Is this possible?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#101074 - SanDisk - Sat Sep 02, 2006 2:44 am
Thx for the respon.
I try it still don`t work T_T
czw wrote: |
First
You need use Simple Chinese firmware (C26),not Traditional Chinese firmware (B26). |
i`m using C26 right now. Download from Gbalpha
Quote: |
Second
Dipstar 5.11 don't support FF3,because FF3 have wifi function.
You need Dipstar 5.12FF. |
Now i using this Dipstar 5.12FF.
Here`s my screenshot. To make it more clear.
When making the *.txt file. It should be type like this??
screenshot:[Images not permitted - Click here to view it]
Here`s when i WriteNDS. 4x DMA + EnableCheat + input FF3.txt files
Screenshot:[Images not permitted - Click here to view it]
Quote: |
2. copy dipstar.ds.gba to your SD or CF card.
3..Press dipstar.ds.gba then press FF3 roms and holding the A Button and release(Until the game load).
(Because M3 load your code to A Slot.
You could check this with Press FF3 roms and holding the L Button.) |
no.2 you mean WriteGBA right? Hardware+Software Check only?. No need to "Enable Cheat" Right?
Screenshot: [Images not permitted - Click here to view it]
Load the game
Screenshot:
1. Load dipstar Press A + Load FF3 roms Hold A [Images not permitted - Click here to view it]
2. Loading[Images not permitted - Click here to view it]
3. play the game , no code working >_< [Images not permitted - Click here to view it]
*I`m sorry for the link Mod. I don`t know how to make syntax link.
#101080 - czw - Sat Sep 02, 2006 4:54 am
If you use M3 Game Manager to transfer cheat codes.
You just need to use Microsoft Windows File Manager to copy&past dipstar.ds.gba.
It should no dipstar.ds.dat in GAMESAVE directory.
Quote: |
Quote: | 2. copy dipstar.ds.gba to your SD or CF card.
3..Press dipstar.ds.gba then press FF3 roms and holding the A Button and release(Until the game load).
(Because M3 load your code to A Slot.
You could check this with Press FF3 roms and holding the L Button.) |
no.2 you mean WriteGBA right? Hardware+Software Check only?. No need to "Enable Cheat" Right?
Screenshot: [Images not permitted - Click here to view it]
|
Yes,but this only use it when you use txt2dip to transfer cheat codes.
If you use M3 Game Manager to transfer cheat codes.
You will not see "Loading dipstar.ds.dat"
But you still can hold L when Loading to confirm all codes exist.
Like this
http://i486.client.jp/easyhack/pds1.png
http://i486.client.jp/easyhack/pds2.png
form http://i486.client.jp/easyhack/index.htm
If your codes transfer success,you will not see all colume are zero.
#101081 - czw - Sat Sep 02, 2006 5:04 am
tepples wrote: |
I want to learn to make a code for Tetris DS (U) that disables the music without affecting the sound effects. Is this possible? |
Because Tetris DS have wifi function,dipstar can't be used.
#101093 - SanDisk - Sat Sep 02, 2006 11:14 am
Still not working..... :(
the reply you mention before ...
it mean there is 2 Method to use Dipstar?
Method 1:
- Write NDS (Enable Cheat) (input *.txt /cheat code)
- Copy dipstar.ds.gba (not Write GBA)
- Load the dipstar +game.
Method 2:
- Write NDS (Enable Cheat) (not input *.txt/cheat code)
- Copy dipstar using - Write GBA
- Using txt2dip: (input *.txt /cheat code) and overwrite the dipstar.ds.dat from GAMESAVE folder.
- Load the dipstar +game.
Is that correct? Correct me if im wrong.
The weird thing is. I use both method & not a single code is working.
i`ve checked the dipstar (Pressing L when load as czw mention to me). There`s a code inside it.
Question again:
1. I wanna ask about the slot.
There is 8 Slot right? (mention from this site:http://i486.client.jp/easyhack/index.htm)
A or B or SEL or START or RIGHT or LEFT or UP , DOWN button.
Is this mean Each slot is Each Code?. 1 Slot - 1 Code?
Example if using A button.
It`s only active 1 code? or the whole code is active in SLOT A?
2. Is the Enable Cheat function the same as m3dip?
(to make the ARM7 address:8000000)
I try drag & drop FF3 roms.
The original ARM7 address is 2380000.
That mean i need to change it to 8000000 correct??
we need ARM7 address:8000000 to make the code running right?
Realy confusing me with this.... arrgh >_<
3. czw can you give me a screenshot. A working FF3 code when playing it.
9999999 gold or the exp status? Make me motivate to try again ^^;;
Thx for all the help.
#101097 - czw - Sat Sep 02, 2006 12:17 pm
SanDisk wrote: |
Still not working..... :(
the reply you mention before ...
it mean there is 2 Method to use Dipstar?
Method 1:
- Write NDS (Enable Cheat) (input *.txt /cheat code)
- Copy dipstar.ds.gba (not Write GBA)
- Load the dipstar +game.
Method 2:
- Write NDS (Enable Cheat) (not input *.txt/cheat code)
- Copy dipstar using - Write GBA
- Using txt2dip: (input *.txt /cheat code) and overwrite the dipstar.ds.dat from GAMESAVE folder.
- Load the dipstar +game.
Is that correct? Correct me if im wrong.
The weird thing is. I use both method & not a single code is working.
i`ve checked the dipstar (Pressing L when load as czw mention to me). There`s a code inside it.
|
yes, but only Method 1 works for me.
Quote: |
Question again:
1. I wanna ask about the slot.
There is 8 Slot right? (mention from this site:http://i486.client.jp/easyhack/index.htm)
A or B or SEL or START or RIGHT or LEFT or UP , DOWN button.
Is this mean Each slot is Each Code?. 1 Slot - 1 Code?
Example if using A button.
It`s only active 1 code? or the whole code is active in SLOT A?
|
All codes in SLOT A will be actived.
Quote: |
2. Is the Enable Cheat function the same as m3dip?
|
yes
Quote: |
I try drag & drop FF3 roms.
The original ARM7 address is 2380000.
That mean i need to change it to 8000000 right??
we need ARM7 adres:8000000 to make the code running right?
Realy confusing me with this.... arrgh >_<
|
yes
Before patch ROM,you could start game with press FF3 rom once.
After patch ROM,you need start game with press dipstar and FF3 rom.
only press patched rom wil get two white screen.
(If your cheat codes save in Slot A.)
If you don't want enable cheat codes,you press dipstar and FF3 without holding A.
If you want enable cheat codes,you press dipstar and FF3 with holding A.
Quote: |
3. czw can you give me a screenshot. A working FF3 code when playing it.
9999999 gold or the exp status? thx.
Thx for all the help
|
I don't test FF3.
I only tested 0085-Jump Super Star.
#101108 - GamenLegend - Sat Sep 02, 2006 5:27 pm
The only code I can use with an online code and dipstar is the AR "see through walls" code, and for that I did not need to convert it.
So which version of dipstar supports online games?
#101138 - Kakashi - Sat Sep 02, 2006 11:40 pm
Is there any hope for G6 lite for dipstar?
How about m3 lite?
#101147 - czw - Sun Sep 03, 2006 5:51 am
M3 Lite use same firmware with M3 SD.
So dipstar should works on M3 Lite.
Dipstar should also works on G6 Lite.
http://blog.goo.ne.jp/imaha486/e/7ad9448a657c0647c55a48fdf33f67f6
Because I am Taiwanese,and some Japan characters are similar to Chinese characters.
So I can guess what it mean.
But usually I read it with online translater.
#101151 - Kakashi - Sun Sep 03, 2006 6:45 am
Oh it's is great news to know that g6 lite works with dipstar.
Can anyone in this community translate the steps for me?
What i've tried.
upload dipstar.ds.gba in GBA using g6 manager
Patch trauma center.nds with g6 manager
remove whatever with m3dip.exe
put back onto g6 lite.
in NDS mode, goto the menu to GBA, goto dipstar and press X
then go ..
to nds folder and load trauma
holding L
white screens.
holding R
white screens
i use txt2dip to patch dipstar.ds.gba with my cheats
these are my cheats for trauma and i'm not sure about the M i just used both that ndsmas gave me.
@(M)
F202788C E12FFF1E
F2007B28 E12FFF1E
@INfinite HP
121e6f98 000003e6
@Infinite Misses
121e6150 00000000
@Infinite Time
121e615a 0000000a
021e615c 00000000
edit: I forgot to mention, I'm using superkey (with splash) does this matter?
#101192 - cracker - Sun Sep 03, 2006 7:56 pm
Imaha: Would it be any trouble to request a mastercode for Super Mario 64 (US)?
#101647 - EvilRyu - Thu Sep 07, 2006 12:12 am
Here is another converted code for resi ds (europe)
Infinite Magnum on Inventory Slot 3 (if you already have an item in slot 3 it might messes up i try it with an empty inventory)
MCode
F2073EA0 E12FFF1E
Infinite Magnum Code (On Slot 3)
0213CAF2 00000005
0213CAF3 00000063
It seems that most action replay ds codes who starts with 0,1 or 2 are easily convertable and working flawlessy in most cases.The known problem that remains is to find master codes.
I try kirby (us) the ndsmas actually detects the mcode but the game hangs on boot.I even try with the C0000000 command before the mcode (just like the FF3 codes Imaha posted) but the game still hangs on boot.
#101654 - GamenLegend - Thu Sep 07, 2006 1:29 am
When finding mastercode with ndsmas, is the mastercode always the first line given?
#101769 - goplanet - Thu Sep 07, 2006 11:55 pm
Hey guys.
I'm currently making a foolproof walkthrough for dipstar. I'll have it submitted everywhere within the week, But I got one small problem.
All my cheats work. I mean... every one of them. I explain it in very simple terms in my guide. but for some reason, saves are screwed up when the cheats are on. I crash my games trying to load mostly. I did use the bottom mastercode in each cheat tho. (the MCR hack) and ignored the others when they appeared (KEY hacks)
I'm even collating a list of dipstar codes for everyone's use. Look forward to it!
Goplanet.
#101819 - czw - Fri Sep 08, 2006 7:27 am
Kakashi wrote: |
Oh it's is great news to know that g6 lite works with dipstar.
Can anyone in this community translate the steps for me?
What i've tried.
upload dipstar.ds.gba in GBA using g6 manager
Patch trauma center.nds with g6 manager
remove whatever with m3dip.exe
put back onto g6 lite.
in NDS mode, goto the menu to GBA, goto dipstar and press X
then go ..
to nds folder and load trauma
holding L
white screens.
holding R
white screens
i use txt2dip to patch dipstar.ds.gba with my cheats
these are my cheats for trauma and i'm not sure about the M i just used both that ndsmas gave me.
@(M)
F202788C E12FFF1E
F2007B28 E12FFF1E
@INfinite HP
121e6f98 000003e6
@Infinite Misses
121e6150 00000000
@Infinite Time
121e615a 0000000a
021e615c 00000000
edit: I forgot to mention, I'm using superkey (with splash) does this matter? |
1.
I only have M3,so I can't test for you.
http://hp.vector.co.jp/authors/VA018359/nds/dipstar_v512FF.zip
You can see \manual\g6.htm in this zip file.
2.
You can fnd your code in this page.
Trauma_Center_Under_the_Knife (JAP)
『超執刀 カドゥケウス/アトラス
As you you can see,you only need one mastercode.
So you need test which mastercode is better.
3.
You can run dipstar in M3 and G6 without flashme.
I run dipstar in FW5 and PassME2 (nonflashed) without problem.
I also run dipstar in FlashME V7 without problem.
#101825 - czw - Fri Sep 08, 2006 7:52 am
EvilRyu wrote: |
Here is another converted code for resi ds (europe)
Infinite Magnum on Inventory Slot 3 (if you already have an item in slot 3 it might messes up i try it with an empty inventory)
MCode
F2073EA0 E12FFF1E
Infinite Magnum Code (On Slot 3)
0213CAF2 00000005
0213CAF3 00000063
It seems that most action replay ds codes who starts with 0,1 or 2 are easily convertable and working flawlessy in most cases.The known problem that remains is to find master codes.
I try kirby (us) the ndsmas actually detects the mcode but the game hangs on boot.I even try with the C0000000 command before the mcode (just like the FF3 codes Imaha posted) but the game still hangs on boot. |
Maybe I can suggest you that you can change your codes like this.
======================
@MCode
F2073EA0 E12FFF1E
@Infinite Magnum Code (On Slot 3)
@Push "Select+DOWN" to enable next row code
C1000000 1000037B
0213CAF2 00000005
@Push "Select+UP" to enable next row code
C1000000 100003BB
0213CAF3 00000063
===========================
If your mastercode is correct,you can boot up without problem.
If your Infinite Magnum Code is correct,you can push Select+DOWN/UP to check it works or not.
here are my code table,you can check this with English_manual in dipstar zip file.
(Select+DOWN ) 1101111011==>37B
(Select+UP ) 1110111011==>3BB
(Select+Left ) 1111011011==>FDB
(Select+Right) 1111101011==>FEB
(Select+A ) 1111111010==>3FA
(Select+B ) 1111111001==>3F9
(Start +DOWN ) 1101110111==>377
(Start +UP ) 1110110111==>3B7
(Start +Left ) 1111010111==>3D7
(Start +Right) 1111100111==>3E7
(Start +A ) 1111110110==>3F6
(Start +B ) 1111110101==>3F5
(L +DOWN ) 0101111111==>17F
(L +UP ) 0110111111==>1BF
(L +Left ) 0111011111==>1DF
(L +Right) 0111101111==>1EF
(L +A ) 0111111110==>1FE
(L +B ) 0111111101==>1FD
(R +DOWN ) 1001111111==>27F
(R +UP ) 1010111111==>2BF
(R +Left ) 1011011111==>2DF
(R +Right) 1011101111==>2EF
(R +A ) 1011111110==>2FE
(R +B ) 1011111101==>2FD
#101846 - EvilRyu - Fri Sep 08, 2006 10:55 am
goplanet wrote: |
Hey guys.
I'm currently making a foolproof walkthrough for dipstar. I'll have it submitted everywhere within the week, But I got one small problem.
All my cheats work. I mean... every one of them. I explain it in very simple terms in my guide. but for some reason, saves are screwed up when the cheats are on. I crash my games trying to load mostly. I did use the bottom mastercode in each cheat tho. (the MCR hack) and ignored the others when they appeared (KEY hacks)
I'm even collating a list of dipstar codes for everyone's use. Look forward to it!
Goplanet. |
Looking forward to it.And about the saves maybe if you use the disable dipstar code maybe the saves are not have any problems.Like the FF3 Codes Imaha posted
Quote: |
@Disable dipstar << If L+R is not pushed before it saves, data is destroyed. >>
C1000000 100000FF
22036960 E12FFF1E |
@czw Thanks i didnt know that.I am going to try it.
#102035 - Kakashi - Sun Sep 10, 2006 1:10 am
I need more help!
I tried converting my own cheats for US trauma center, the AR site changed their cheats so I reconverted.
Do japanese trauma center codes work for us? I don't think so.
NDSMAS gave me two master codes but i'm not sure which one to use so I'll try the first one.
M3 lite
Drag And Drop dipstar.ds.gba
M3 Game Manager to write Trauma Center on Normal and Enable Cheat with the TXT pointing to my cheats.
Load up M3.
Press A on dipstar
Press A on trauma
Press A again and hold A.
Black Screens. Nothing happens.
#102091 - cracker - Sun Sep 10, 2006 8:23 pm
czw are you Imaha?
Kakashi:
DON'T use the m3 manager to patch the game. It doesn't patch it right and the cheat engine won't work! Use m3dip.exe instead to patch it before you write it to your flash card.
Also don't just drag and drop dipstar.ds.gba to your flash card. Use Write GBA in m3 manager and leave it at the default options. If you just drag and drop it won't have a save file (.dat) that contains the codes to load into memory when it executes. After you write dipstar.ds.gba then double click on it, select the .dat, click Write .sav, select the .sav with your codes. (To put the codes into a .sav use txt2dip, select the text file with your cheats, leave it at Slot A, hit Write, and select dipstar.ds.sav.)
#102119 - Kakashi - Mon Sep 11, 2006 12:27 am
thank you for your assistance
i've tried what you've said and i press A on dipstar.gba and A on trauma center but it just blanks.
For some reason even with dipstar, trauma doesn't boot after the m3dip.exe.
#102135 - czw - Mon Sep 11, 2006 4:27 am
cracker wrote: |
czw are you Imaha?
|
No,Imaha is Japanese.
I am Taiwanese.
Because I study hard in dipstar.
I read English manual , gbadev and Imaha's website.
I think after AR DS release,we mainly have problem in mastercode.
If we can translate AR DS CODE to dipstar,it should be useful.
#102147 - alex_III - Mon Sep 11, 2006 7:16 am
dipstar dump code and search code can't work on M3 with new firmware?
I tried only V20 is OK...why
#102148 - czw - Mon Sep 11, 2006 7:21 am
alex_III wrote: |
dipstar dump code and search code can't work on M3 with new firmware?
I tried only V20 is OK...why |
Dipstar search code works on my M3 V27.
I think maybe you need clean Slot UP/DOWN before scan.
(code edit mode,enter Slot up/down, hold L+R)
#102162 - alex_III - Mon Sep 11, 2006 10:48 am
I know why..cause of using x-mode
thx czw
#102244 - cracker - Tue Sep 12, 2006 5:54 am
Quote: |
No,Imaha is Japanese.
I am Taiwanese. |
LOL @ that. I just thought since you knew so much about DipStar that you might be Imaha in disguise.
Quote: |
I think after AR DS release,we mainly have problem in mastercode.
If we can translate AR DS CODE to dipstar,it should be useful. |
Does anyone happen to know how the code is encrypted? :)
I'm curious as to how they could get New Super Mario Bros working with the AR without having to do a bunch of opcode hacks like Imaha did because of the compression in the game. Anyone know?
#102397 - ArangeL - Wed Sep 13, 2006 5:44 pm
Hi, i'm spanish, and my english is very poor.
I found where is the code of the "HP" for Castlevania DS (Europe), but i can't find the correct Master Code. I use "ndsmas.exe" to search the Master Code, but it isn't correct; when I load a savegame the game freeze. The same with the "ndsdis2.exe" and finding the jump adress :(.
I read all post and use Google, but i dont find the Master Code for Castlevania DS (Europe) :'(, only the US.
Can anyperson help me?.
PS: The adress for HP is "020F9CF0".
I found the adress of the Level and others like Gold or Stats.
#102453 - czw - Thu Sep 14, 2006 3:36 am
ArangeL wrote: |
Hi, i'm spanish, and my english is very poor.
I found where is the code of the "HP" for Castlevania DS (Europe), but i can't find the correct Master Code. I use "ndsmas.exe" to search the Master Code, but it isn't correct; when I load a savegame the game freeze. The same with the "ndsdis2.exe" and finding the jump adress :(.
I read all post and use Google, but i dont find the Master Code for Castlevania DS (Europe) :'(, only the US.
Can anyperson help me?.
PS: The adress for HP is "020F9CF0".
I found the adress of the Level and others like Gold or Stats. |
Castlevania DS (JAP)
悪魔城ドラキュラ蒼月の十字架/KONAMI
As you see, you need use C0000000 command before master code.
But I don't know why they use C0000000 023FF000 before dipstar 5.11,and use C0000000 023D84FC after dipstar 5.11.
Maybe dipstar 5.11 need more resident memory.
#102458 - WangJang - Thu Sep 14, 2006 5:48 am
Did anybody have any luck using this with g6 ?
i tried with "0021-Project Rub (EU)"
This is the steps i took.
1.) Loaded the game into g6 via the u-disk manger patching it: WORKS OK!
2.) Copied it from the g6 into m3dip directory, patching the address to 0x8000000: WORKS OK!
3.) Copied it back to the g6: WORKS OK!
4.) Found the following cheats for it:
@Get LOVE point+100 (FIXED)
22007B8C E3A00064
5.) I opened txt2dip and choose this txt file, and used slot A and press "Write" i then choose "dipstar.ds.sav" it tells me "OK"
6.) I write the dipstar.ds.gba to the cart using default options, and write also dipstar.ds.sav to dipstar.ds.0
7.) I Start the loader and choose "MyCard" -> "GBA" -> "dipstar.ds.sav" and press X to load into memory, from here i go to "MyCard" -> "NDS" -> "0021-Project Rub (EU).nds" and Hold "L" i choose run and gba logo comes and starts the Dipstar Engine: WORKS OK!
My problem now is that i choose "Slot A" by pressing A and its not the cheats i selected, infact all the slots are filled with garbage numbers, and i dont know where they are comming from.
Even if i select "SelfSlot" and choose dipstar.ds.gba and click Write (from txt2dip.exe) and use this dipstar.ds.gba file, it still has garbage in all the slots.
Where is it loading these predefined slots from ? is there a way to fix ?
other than that, it loads the game fine etc, just cant get it to load my codes.
Thanks.
#102460 - ArangeL - Thu Sep 14, 2006 6:09 am
THANKS!! Now it's PERFECT!!
I will post all the code ;).
#102475 - czw - Thu Sep 14, 2006 10:09 am
WangJang wrote: |
Did anybody have any luck using this with g6 ?
i tried with "0021-Project Rub (EU)"
This is the steps i took.
1.) Loaded the game into g6 via the u-disk manger patching it: WORKS OK!
2.) Copied it from the g6 into m3dip directory, patching the address to 0x8000000: WORKS OK!
3.) Copied it back to the g6: WORKS OK!
4.) Found the following cheats for it:
@Get LOVE point+100 (FIXED)
22007B8C E3A00064
5.) I opened txt2dip and choose this txt file, and used slot A and press "Write" i then choose "dipstar.ds.sav" it tells me "OK"
6.) I write the dipstar.ds.gba to the cart using default options, and write also dipstar.ds.sav to dipstar.ds.0
7.) I Start the loader and choose "MyCard" -> "GBA" -> "dipstar.ds.sav" and press X to load into memory, from here i go to "MyCard" -> "NDS" -> "0021-Project Rub (EU).nds" and Hold "L" i choose run and gba logo comes and starts the Dipstar Engine: WORKS OK!
My problem now is that i choose "Slot A" by pressing A and its not the cheats i selected, infact all the slots are filled with garbage numbers, and i dont know where they are comming from.
Even if i select "SelfSlot" and choose dipstar.ds.gba and click Write (from txt2dip.exe) and use this dipstar.ds.gba file, it still has garbage in all the slots.
Where is it loading these predefined slots from ? is there a way to fix ?
other than that, it loads the game fine etc, just cant get it to load my codes.
Thanks. |
Maybe you lost mastercode.
You can try to find it by ndsmas.
#102482 - WangJang - Thu Sep 14, 2006 10:53 am
Sorry if i didnt explain correctly, its not a problem starting the game, its that the slots are already filled everytime with garbage, i am wondering where it is loading them from, as it doesnt seem to load from the save file.
#102562 - WangJang - Fri Sep 15, 2006 8:11 am
*EDIT*
Solved :)
All is working fine now, thanks for the help :)
#102684 - WangJang - Sat Sep 16, 2006 2:58 am
Another day, another problem :)
I am using the following codes for Castlevania (US) they work fine, and everything is ok:
@master code
C0000000 023D84FC
F20124C8 E12FFF1E
@max health/mp
120f7412 0000270f
120f7416 0000270f
@max gold
220f744c 000f423f
@Have All Weapons
220f71e0 99999999
220f71e4 99999999
220f71e8 99999999
120f71ec 00009999
020f71ee 00000099
@all armor
220f7208 99999999
220f720c 99999999
220f7210 99999999
120f7214 00009999
020f7216 00000099
@Have All Accessories
220f7218 99999999
220f721c 99999999
220f7220 99999999
120f7224 00009999
020f7226 00000009
@Have All Items
220f71bc 99999999
220f71c0 99999999
220f71c4 99999999
220f71c8 99999999
220f71cc 99999999
120f71d0 00000999
However the cheats at the action replay site are not complete as the all weapons code's dont include all the wepaons, so i was extending it like this:
@master code
C0000000 023D84FC
F20124C8 E12FFF1E
@max health/mp
120f7412 0000270f
120f7416 0000270f
@max gold
220f744c 000f423f
@Have All Weapons
220f71e0 99999999
220f71e4 99999999
220f71e8 99999999
220f71eC 99999999
220f71f0 99999999
220f71f4 99999999
220f71f8 99999999
220f71fc 99999999
120f7200 99999999
120f7204 99999999
@all armor
220f7208 99999999
220f720c 99999999
220f7210 99999999
120f7214 00009999
020f7216 00000099
@Have All Accessories
220f7218 99999999
220f721c 99999999
220f7220 99999999
120f7224 00009999
020f7226 00000009
@Have All Items
220f71bc 99999999
220f71c0 99999999
220f71c4 99999999
220f71c8 99999999
220f71cc 99999999
120f71d0 00000999
and this one doesnt work, it results in a black screen, i am using rom direct patchign (X SLOT) also i tried to compress the codes using the 4xx type, and it also results in a black screen.
Any ideas ?
Thanks.
#102691 - czw - Sat Sep 16, 2006 6:31 am
WangJang wrote: |
Another day, another problem :)
@Have All Weapons
220f71e0 99999999
220f71e4 99999999
220f71e8 99999999
220f71eC 99999999
220f71f0 99999999
220f71f4 99999999
220f71f8 99999999
220f71fc 99999999
>>120f7200 99999999
>>120f7204 99999999
|
should be
220f7200 99999999
220f7204 99999999
#102694 - WangJang - Sat Sep 16, 2006 7:09 am
yea, i added it only in testing anyways i seem to have solved the problem, the game only loads if the number of codes i add are a multiple of 18
so if i add
18 codes (including master code)
36 codes (including master code) (2 * 18)
54 codes (including master code) (3 * 18)
It works every time.
however if i do like 17 codes it fails, weird :)
Thanks for the help here, i am enjoying cheating in castlevania with my g6 :D
#102708 - mirra - Sat Sep 16, 2006 10:40 am
how can i do cheatcodes on my own
is there any emulator that can be used for it?
#102709 - mirra - Sat Sep 16, 2006 10:50 am
i just found the tutorial at the beginnig of the thread so i need hasteds but where can i download this?
can i use a other memmory viewer istead of haste ds?
om i found hasteDS download maybe i realy can cheat games in a view hours
niccccccce
Edit:
iam so happy i cant even write posts lol
ok i found hasteds so lets get started
Harvest Moon
now i found the codes :
Master:
F2141288 E12FFF1E
money:
023D6B08 00000033
023D6B09 00000033
023D6B0A 00000033
i tested the codes with "hasteDS"
and i found the master via "ndsmas"
but how do i write them to my m3?
Edit ok i found the 511 version
but when i use the master code the game crashes down (without master it works but the cheat doesnt work without master)
does anybody know the working master for Harvest Moon?
#102757 - mirra - Sat Sep 16, 2006 7:33 pm
Quote: |
0XXXXXXX 000000YY .. 8bit write it always
1XXXXXXX 0000YYYY .. 16bit write it always
2XXXXXXX YYYYYYYY .. 32bit write it always
AXXXXXXX YYYYYYYY .. 32bit write it only once.
301000YY XXXXXXXX .. 8bit Increment
302000YY XXXXXXXX .. 8bit Decrement
3030YYYY XXXXXXXX .. 16bit Increment
3040YYYY XXXXXXXX .. 16bit Decrement
30500000 XXXXXXXX .. 32bit Increment
YYYYYYYY 00000000
30600000 XXXXXXXX .. 32bit Decrement
YYYYYYYY 00000000
4XXXXXXX YYYYYYYY .. Repert write
W000ZZZZ UUUUUUUU
->W .. (0=8bit write / 1=16bit write / 2=32bit write)
ZZZZ .. Loop count
UUUUUUUU .. Step width
5XXXXXXX YYYYZZZZ .. Memory dump to SRAM(and STOP).
->XXXXXXX .. Address
YYYY .. Size(FFFF=64KB but crash. Recommendation:MAX4000h)
ZZZZ .. SRAM address(Recommendation:2C10h = SLOT DOWN[8])
BXXXXXXX YYYYYYYY .. Parameter search(Result save to SRAM).
ZZZZZZZZ V000WWWW
->XXXXXXX .. Start Address
YYYYYYYY .. End Address
ZZZZZZZZ .. Search Param
V000 .. V=0.BYTE / 1.HALFWORD / 2.WORD
WWWW .. SRAM address(Recommendation:2810h & 2C10h = SLOT UP[7] & DOWN[8])
===>Use CODE EDITOR-Compare mode (R button)
if SLOT UP(7) = 02019D00 02028000 02190000 025FF000 00000000 and
if SLOT DOWN(8) = 0200159C 02099000 02028000 00000000
->Result = 02028000 .. get target address! :)
EXXXXXXX 000000YY .. if(addr XXXXXXX==8bit YY) execute:NextCode
EXXXXXXX 1000YYYY .. if(addr XXXXXXX==16bit YYYY) execute:NextCode
DXXXXXXX YYYYYYYY .. if(addr XXXXXXX==32bit YYYYYYYY) execute:NextCode
C0000000 XXXXXXXX .. Resident address change(Default=0x0237f800)
(When the default doesn't boot, you should use "C0000000 023FF000" ?)
C1000000 X0000YYY .. if(KeyInput=YYY) execute:NextCode
X .. (0=BitMaskON / 1=BitMaskOFF)
MASK immova L R DW UP LF RG ST SL B A
X=0 000000 0 0 0 0 0 0 0 0 0 0 .. top=0/bottom=1 A=00000001
X=1 000000 1 1 1 1 1 1 1 1 1 1 .. top=1/bottom=0 A=100003FE
|
how does this work?
what does "slot7" or "slot8" mean?
#102760 - czw - Sat Sep 16, 2006 8:57 pm
mirra wrote: |
how does this work?
what does "slot7" or "slot8" mean? |
slot7=slot up
slot8=slot down
if search success,dipstar will put all address in Slot UP/DOWN.
if you want to use search function,you must have a master code first.
#102761 - mirra - Sat Sep 16, 2006 8:58 pm
about harvest moon i think if i could make the cheat activating after loading the save i think it could work but i dont know how this does work
Edit :
when i activate the mastercode the game crashes
so is it possible to edit the address without mastercode ?
Edit in all m3 included cheat files the cheats beginn with
C0000000 023FF000
so i try this as mastercode:
C0000000 023FF000
F2141288 E12FFF1E
maybe it will work now Edit no
The game is booting!! but after the intro is over it crashes (when the master is activated)
Edit:
how do i activate the master only at a special keycode?
does someone got harvest moon to work?
#102835 - mirra - Sun Sep 17, 2006 9:46 am
WangJang wrote: |
Sorry if i didnt explain correctly, its not a problem starting the game, its that the slots are already filled everytime with garbage, i am wondering where it is loading them from, as it doesnt seem to load from the save file. |
i have the same proplem how can i delete this? (i even formeted the card)
harvest moon is booting but when i try to load a save it crashes down
Edit i wrote it with the m3 game manager now the garbage is away
Edit harvest moon still does boot but when try to load the save it freeze
(because of the master code)
#102848 - mirra - Sun Sep 17, 2006 11:04 am
i tryed like this a secound time but now the game doesnt boot anymore
C0000000 023FF000
F2141288 E12FFF1E
maybe because harvest moon uses wifi?
#102851 - mirra - Sun Sep 17, 2006 11:20 am
i tryed it like this:
C1000000 1000037B
F2141288 E12FFF1E
C1000000 1000037B
023D6B08 00000033
C1000000 1000037B
023D6B09 00000033
C1000000 1000037B
023D6B0A 00000033
but the games still crash when loading the save even if i dont push a button
i dont understand this i thought the code will only be loaded when i push selesct+down??
#102927 - molopo - Mon Sep 18, 2006 1:31 am
Where do I download this? The link doesn't work.
Also, does this work for GBA games? I'm using a G6 Lite + Super Key.
_________________
Butt Monkeys.
#103014 - fiz - Mon Sep 18, 2006 7:14 pm
mirra wrote: |
maybe because harvest moon uses wifi? |
yes
#103449 - mirra - Fri Sep 22, 2006 12:51 am
sure?
i think the english version doesnt use wifi
#103497 - F^o^X - Fri Sep 22, 2006 11:49 am
I'm sure. Harvest moon doesn't use wifi and i have a problem.. if i use ndsmas on harvest moon it says Not detected..
How can I find the Mastercode in the dissassembled file?
btw:
Some codes i found:
Code: |
Stamina 1byte
023d6b05 00000064
Fatigue 1byte
023d6b07 00000000
Medals 4byte
223d6b0c 05f5e100
Gold 4byte
223d6b08 7FFFFFFF
Lower right rucksack slot equipped with...
223d6b6c 010X000X
010X0000 Axe
010X0001 Fishing Rod
010X0002 Hammer
010X0003 Hoe
010X0004 Sickle
010X0005 Watering Can
First X changes the lvl 0 normal to 7 mythic
Example: 223d6b6c 01070004 changes lower right rucksack slot to a Mythic Sickle |
sry for the english it's not my mothertongue..
greetz
#104382 - Lucatarik - Thu Sep 28, 2006 3:37 pm
F^o^X wrote: |
I'm sure. Harvest moon doesn't use wifi and i have a problem.. if i use ndsmas on harvest moon it says Not detected..
How can I find the Mastercode in the dissassembled file?
btw:
Some codes i found:
Code: | Stamina 1byte
023d6b05 00000064
Fatigue 1byte
023d6b07 00000000
Medals 4byte
223d6b0c 05f5e100
Gold 4byte
223d6b08 7FFFFFFF
Lower right rucksack slot equipped with...
223d6b6c 010X000X
010X0000 Axe
010X0001 Fishing Rod
010X0002 Hammer
010X0003 Hoe
010X0004 Sickle
010X0005 Watering Can
First X changes the lvl 0 normal to 7 mythic
Example: 223d6b6c 01070004 changes lower right rucksack slot to a Mythic Sickle |
sry for the english it's not my mothertongue..
greetz |
are you italian? I suppose so.. ;)
I have the same problem with pokemon dungeon!
ndsmas can find the mastercode, but it's faulty so the game freeze!
_________________
Gunno Bonno
#104466 - Lucatarik - Fri Sep 29, 2006 1:33 pm
oi?!?! there's someone here?
_________________
Gunno Bonno
#105010 - shark2003 - Thu Oct 05, 2006 2:52 am
The master code for Lost Magic (US and Eur version) doesnt seem to work. NSDMAS finds this
F20B4E70 E12FFF1E
F20CF770 E12FFF1E
F20CF3C0 E12FFF1E
The first code is what makes the screens black and using the other 2 together or indepently doesnt have any affect at all!!
Does anyone know what the problem is or know what the right mastercode(s) should be. It would be much appreciated. I really like this game.
I guess no one is on this thread anymore,where did everyone go?
#106144 - kodoku - Sun Oct 15, 2006 9:46 pm
Is there a master code for Mega Man ZX (U)? I found one for the Japanese game on 2ch (F2023630 E12FFF2E), but it doesn't seem to work for the English game. ndsmas doesn't return anything for the game, either.
#106147 - Rev2k7 - Sun Oct 15, 2006 10:38 pm
kodoku wrote: |
Is there a master code for Mega Man ZX (U)? I found one for the Japanese game on 2ch (F2023630 E12FFF2E), but it doesn't seem to work for the English game. ndsmas doesn't return anything for the game, either. |
koduku what flash cart are u using ?
#106250 - gardevor - Tue Oct 17, 2006 7:01 am
Help needed!
C1000000 100000FF (hold L+R, disables dipstar codes, right???)
Is there anyway to re-enable them after it's disabled?
#106341 - shark2003 - Wed Oct 18, 2006 1:26 am
Why doesnt this work? I do Txtx2dip write it to diptar.sav etc and then it is not there...in fact...it will wipe out any codes that were previously there???
I am using Dipstar Ver 3.5
M3 Adapter Ver .27
M3 Game Manager .27 and .29
???
Any Dipstar after Ver 3.5 doesnt work at all...???
#106352 - gardevor - Wed Oct 18, 2006 6:34 am
you can manually type in the codes in dipstar instead of using txt2dip which I don't know how to use it either, use copy&paste on similar code.
and this thread seems like dead..no one is answering any question :(
#106375 - czw - Wed Oct 18, 2006 2:30 pm
gardevor wrote: |
Help needed!
C1000000 100000FF (hold L+R, disables dipstar codes, right???)
Is there anyway to re-enable them after it's disabled? |
no way.
If you know how dipstar works (about assembler language),you will know why.
#106379 - czw - Wed Oct 18, 2006 3:09 pm
kodoku wrote: |
Is there a master code for Mega Man ZX (U)? I found one for the Japanese game on 2ch (F2023630 E12FFF2E), but it doesn't seem to work for the English game. ndsmas doesn't return anything for the game, either. |
maybe you can use ndsdis2 to disassemble
then use notepad to find out the address of E12FFF2E
http://hp.vector.co.jp/authors/VA018359/nds/ndshack.html
because I busy study in school,so I have no time to test it works or not.
#106388 - shark2003 - Wed Oct 18, 2006 4:38 pm
gardevor wrote: |
you can manually type in the codes in dipstar instead of using txt2dip which I don't know how to use it either, use copy&paste on similar code.
and this thread seems like dead..no one is answering any question :( |
That is what I have been doing. I agree,this thread is pretty much dead now. I seem to be having the same problem with Dragon Quest that I had with Lost Magic...mastercodes just gives you black screens.
#106409 - gardevor - Wed Oct 18, 2006 7:30 pm
Quote: |
That is what I have been doing. I agree,this thread is pretty much dead now. I seem to be having the same problem with Dragon Quest that I had with Lost Magic...mastercodes just gives you black screens. |
Just tried the Dragon Quest a million times last night...finally got the MAX GP code to work.....try use the code after you saved the game. btw, put this FOR the Master Code
C0000000 0234F000
F2017670 E12FFF1E
Now, would happen to have a working mastercode for Advance Wars: Dual Strike USA . Can't seem to get any of the codes working:
Here are the orginal AR Codes:
Infinite Funds
02189300 05f5e0ff
JAKE: Max EXP & RANK
02290980 000186a0
#106437 - shark2003 - Wed Oct 18, 2006 11:52 pm
gardevor wrote: |
Quote: |
That is what I have been doing. I agree,this thread is pretty much dead now. I seem to be having the same problem with Dragon Quest that I had with Lost Magic...mastercodes just gives you black screens. |
Just tried the Dragon Quest a million times last night...finally got the MAX GP code to work.....try use the code after you saved the game. btw, put this FOR the Master Code
C0000000 0234F000
F2017670 E12FFF1E
Now, would happen to have a working mastercode for Advance Wars: Dual Strike USA . Can't seem to get any of the codes working:
Here are the orginal AR Codes:
Infinite Funds
02189300 05f5e0ff
JAKE: Max EXP & RANK
02290980 000186a0 |
I'll give it try,hopefully it works. I think I tried the same with Lost Magic but didnt try using that Cxxxxxx code in front of the master code,I may try that later also. Thanks for the Help :)
#106441 - shark2003 - Thu Oct 19, 2006 1:32 am
shark2003 wrote: |
gardevor wrote: | Quote: |
That is what I have been doing. I agree,this thread is pretty much dead now. I seem to be having the same problem with Dragon Quest that I had with Lost Magic...mastercodes just gives you black screens. |
Just tried the Dragon Quest a million times last night...finally got the MAX GP code to work.....try use the code after you saved the game. btw, put this FOR the Master Code
C0000000 0234F000
F2017670 E12FFF1E
Now, would happen to have a working mastercode for Advance Wars: Dual Strike USA . Can't seem to get any of the codes working:
trHere are the orginal AR Codes:
Infinite Funds
02189300 05f5e0ff
JAKE: Max EXP & RANK
02290980 000186a0 |
I'll give it try,hopefully it works. I think I tried the same with Lost Magic but didnty using that Cxxxxxx code in front of the master code,I may try that later also. Thanks for the Help :) |
Yeah,yes this does work..thanks alot for the info. This game reminds of my teenage days playing Dragon Warrior on my NES...LOL
#106517 - shark2003 - Fri Oct 20, 2006 12:39 am
Bad News....:( yeah,the codes work but when you leave Boinburg and enter the Forest the game freezes...maybe the Master code needs to be modified a little...
#106545 - shark2003 - Fri Oct 20, 2006 1:48 pm
Can someone find a code for Dragon Quest that would give you more heart containers since the master code locks up the game entering the forest,at least you would have max hearts and just save the game.
#106549 - shark2003 - Fri Oct 20, 2006 2:41 pm
shark2003 wrote: |
Can someone find a code for Dragon Quest that would give you more heart containers since the master code locks up the game entering the forest,at least you would have max hearts and just save the game. |
I think one way to find out where this happens is when the King gives you the "Seed of Life" which increases your Hearts by 1 if someone is able to do a code search using dipstar,although I was never able to get it to work for me or anyone with the new Action Replay Tool Kit it could probably be possible to make a code for that.
#106571 - gardevor - Fri Oct 20, 2006 7:48 pm
attn: shark2003
Do you happen to have the NDS Action Replay Code Manager Software or know a place on where to download it from?
#106573 - shark2003 - Fri Oct 20, 2006 8:28 pm
gardevor wrote: |
attn: shark2003
Do you happen to have the NDS Action Replay Code Manager Software or know a place on where to download it from? |
Yes,I do have the software. I do actually own an AR DS. I could send you the xml file with the most recent codes if you need it.
#106574 - gardevor - Fri Oct 20, 2006 9:15 pm
attn: shark2003
I pm you already.
#106631 - gardevor - Sat Oct 21, 2006 7:26 pm
shark2003 wrote: |
shark2003 wrote: | Can someone find a code for Dragon Quest that would give you more heart containers since the master code locks up the game entering the forest,at least you would have max hearts and just save the game. |
I think one way to find out where this happens is when the King gives you the "Seed of Life" which increases your Hearts by 1 if someone is able to do a code search using dipstar,although I was never able to get it to work for me or anyone with the new Action Replay Tool Kit it could probably be possible to make a code for that. |
Start the game, rescue the 3 monsters and when you go back to town, there's a Seed of Life in the Church behind the Big Tree.
The MAX number of hearts you can get through out the game is 16 Hearts total! If you use the cheat to get more hearts at the beginning of the game. It'll affect the game later on when you get more Seed of Life. Cuz the Game will FREEZE if hearts>16.
#106772 - gardevor - Mon Oct 23, 2006 8:56 am
According to the faq at gamefaqs.com, the King will give you 3 Seed of Life through out the game, and you need to collect the others (avoidable).
So, 3 Seed of Life is unavoidable
total 16-3=13
That means its possible to get a code that starts with 13 hearts and still won;t mess up the game later on....or start with 12 hearts just to be safe.
#106801 - shark2003 - Mon Oct 23, 2006 4:45 pm
gardevor wrote: |
According to the faq at gamefaqs.com, the King will give you 3 Seed of Life through out the game, and you need to collect the others (avoidable).
So, 3 Seed of Life is unavoidable
total 16-3=13
That means its possible to get a code that starts with 13 hearts and still won;t mess up the game later on....or start with 12 hearts just to be safe. |
Any chance on someone creating this code. I have no way at looking at the game because there no emulators that will run it and I never figured out how to get dipstar to do a code search.
#106817 - gardevor - Mon Oct 23, 2006 7:19 pm
Here's the Item code (item x100) for Dragon Quest that I made:
the beginning address is
12214180, and increase by 4 for every other item
12214180 00006401 = apple x 100
and the next item is
12214184 00006401
and the next item is
12214188 00006401
and the last one is
1221426C 00006401
there are a total of 60 items, you might have to enter 60 lines of code to get all the items. If someone could post a shorter version of the code like the AR codes, then it'll be great.
The AR codes for infinite items is
d5000000 00006401
c0000000 0000003b
d6000000 02214180
d2000000 00000000
based on that, we know this line should be the beginning address for dipstar code
"d6000000 02214180"
then it should be easier to find dipstar code for that type of AR codes.
#106906 - gardevor - Tue Oct 24, 2006 5:30 pm
kodoku wrote: |
Is there a master code for Mega Man ZX (U)? I found one for the Japanese game on 2ch (F2023630 E12FFF2E), but it doesn't seem to work for the English game. ndsmas doesn't return anything for the game, either. |
Check out my MegaMan ZX (U) dipstar codes at
http://www.m3-forum.com/viewtopic.php?t=5133
P.S. Please support dipstar and post own working codes in the forum.
#106921 - gardevor - Tue Oct 24, 2006 7:55 pm
shark2003 wrote: |
Can someone find a code for Dragon Quest that would give you more heart containers since the master code locks up the game entering the forest,at least you would have max hearts and just save the game. |
I uploaded a savefile at
http://www.dualscene.net/viewpage.php?page_id=30
Begin the game after saved 3 Slimes with Max GP..All Items MAX..8 Hearts
Warning..the King will give you 3 hearts through the game..do not collect over TOTAL 16 hearts.
#106947 - shark2003 - Wed Oct 25, 2006 1:53 am
gardevor wrote: |
shark2003 wrote: | Can someone find a code for Dragon Quest that would give you more heart containers since the master code locks up the game entering the forest,at least you would have max hearts and just save the game. |
I uploaded a savefile at
http://www.dualscene.net/viewpage.php?page_id=30
Begin the game after saved 3 Slimes with Max GP..All Items MAX..8 Hearts
Warning..the King will give you 3 hearts through the game..do not collect over TOTAL 16 hearts. |
:( Unfortunatley,I got stuck when I got to the tree monster in Forewood Forest. You get into the room with the tree,but he doesnt do anything and you cant kill him and there is no way out... thanks for the save file and taking the time to put in the cheats to make this happen but appearently something went outside of the normal parameters of the game, maybe the total number of some items shouldnt reach 100 or maybe you should advance the game to after you defeat the tree and then save and put the codes into affect. Do you have the .txt file for the dipstar codes?
#106953 - gardevor - Wed Oct 25, 2006 6:10 am
yes, there are definitely many problems with this game when using dipstar codes, like when u go to a certain place..leave town and going another location...the game will blackout
maybe there's need to add more codes infront of master code like in pokemon.
I've played a bit after saving the game with the codes, but havent gone to the tree monster part...I'll give it a try and see what happens.
#106957 - gardevor - Wed Oct 25, 2006 7:11 am
shark2003 wrote: |
:( Unfortunatley,I got stuck when I got to the tree monster in Forewood Forest. You get into the room with the tree,but he doesnt do anything and you cant kill him and there is no way out... thanks for the save file and taking the time to put in the cheats to make this happen but appearently something went outside of the normal parameters of the game, maybe the total number of some items shouldnt reach 100 or maybe you should advance the game to after you defeat the tree and then save and put the codes into affect. Do you have the .txt file for the dipstar codes? |
Maybe it's the Yggdrasil Dew code that's causing the problem, you'll notice a blue item at the top screen. I removed that and have defeated the Sleeping Monster Tree in Forewood Forest , gotten another etra heart from the King and have gone to a new stage Tootinschleiman's Tomb. Should be NO problems now..I'll upload the new savefile to dualscene again.
As for the .txt file...no I dont have it cuz i dont use txt2dip, I manually type in the codes and dipstar that way, I can modify them at anytime when there's a problem.
I'll post all the codes at the m3-forum later....
#106963 - gardevor - Wed Oct 25, 2006 8:01 am
Anyways, Here are some Dipstar codes I made for Dragon Quest Rocket Slime:
Master Code:
C0000000 0234F000
F2017670 E12FFF1E
Max GP
2213B0C0 0001869F
Items Code (item x 100)
12214180 00006401 1st item
12214184 00006401 2nd item
12214xxx = Increase xxx by 4 to get the next item and there are total 60
items in the game, so there are total 60 codes for 60 item, use copy and paste for fast modification.
and the the last item code is
1221426C 00006401
(feel free to post a shorter version of the All Items code if you have it)
WARNING!!!! Do Not Use the Code for Beginning a NEW GAME. The Game will blackout during the introductory. After you begin a New Game and have gone back to town. Save your game in the Church then you can use the codes. Save it again after modification and reload the game again without using any codes. You can't have any code active when playing this game with dipstar not even just the master code cuz it blackout when u go to Foremost Forest or other Places.
Last edited by gardevor on Thu Oct 26, 2006 8:35 am; edited 1 time in total
#106999 - shark2003 - Wed Oct 25, 2006 4:57 pm
gardevor wrote: |
shark2003 wrote: | :( Unfortunatley,I got stuck when I got to the tree monster in Forewood Forest. You get into the room with the tree,but he doesnt do anything and you cant kill him and there is no way out... thanks for the save file and taking the time to put in the cheats to make this happen but appearently something went outside of the normal parameters of the game, maybe the total number of some items shouldnt reach 100 or maybe you should advance the game to after you defeat the tree and then save and put the codes into affect. Do you have the .txt file for the dipstar codes? |
Maybe it's the Yggdrasil Dew code that's causing the problem, you'll notice a blue item at the top screen. I removed that and have defeated the Sleeping Monster Tree in Forewood Forest , gotten another etra heart from the King and have gone to a new stage Tootinschleiman's Tomb. Should be NO problems now..I'll upload the new savefile to dualscene again.
As for the .txt file...no I dont have it cuz i dont use txt2dip, I manually type in the codes and dipstar that way, I can modify them at anytime when there's a problem.
I'll post all the codes at the m3-forum later.... |
Thanks gardevor,these saves are coming in handy. I'll let you know if anything else comes up as I progress through the game. This game is pretty wild,it has the same music and sound effects of the old NES classic "Dragon Warrior" that was a favorite of mine when I was a kid,of course the graphics and action of DQ is far superior,but it still uses the same type of text sequences and save option,sound effects and the theme music is the same song as Dragon Warrior...in a way to me its kind of retro and takes me back to my younger days...LOL. Sorry for getting off topic,maybe a new thread for Cheats,codes and saves should be created for DQ.
#107060 - shark2003 - Thu Oct 26, 2006 2:51 am
shark2003 wrote: |
gardevor wrote: | shark2003 wrote: | :( Unfortunatley,I got stuck when I got to the tree monster in Forewood Forest. You get into the room with the tree,but he doesnt do anything and you cant kill him and there is no way out... thanks for the save file and taking the time to put in the cheats to make this happen but appearently something went outside of the normal parameters of the game, maybe the total number of some items shouldnt reach 100 or maybe you should advance the game to after you defeat the tree and then save and put the codes into affect. Do you have the .txt file for the dipstar codes? |
Maybe it's the Yggdrasil Dew code that's causing the problem, you'll notice a blue item at the top screen. I removed that and have defeated the Sleeping Monster Tree in Forewood Forest , gotten another etra heart from the King and have gone to a new stage Tootinschleiman's Tomb. Should be NO problems now..I'll upload the new savefile to dualscene again.
As for the .txt file...no I dont have it cuz i dont use txt2dip, I manually type in the codes and dipstar that way, I can modify them at anytime when there's a problem.
I'll post all the codes at the m3-forum later.... |
Thanks gardevor,these saves are coming in handy. I'll let you know if anything else comes up as I progress through the game. This game is pretty wild,it has the same music and sound effects of the old NES classic "Dragon Warrior" that was a favorite of mine when I was a kid,of course the graphics and action of DQ is far superior,but it still uses the same type of text sequences and save option,sound effects and the theme music is the same song as Dragon Warrior...in a way to me its kind of retro and takes me back to my younger days...LOL. Sorry for getting off topic,maybe a new thread for Cheats,codes and saves should be created for DQ. |
I got to the tank in Tootinschleiman's Tomb and the game froze right after discovering the cannons inside the tank after searching for ammo......damn...this game doesnt want to cooperate to any alterations using dipstar,but appearantly it works with AR DS...hmm.....maybe its dipstar or the rom itself....this might be a tuff one to figure out...next time I'll save before getting there and see if it happens again.
#107063 - TeenTin - Thu Oct 26, 2006 3:18 am
Anybody gets any codes working in Mario Kart ?! Thanks !
#107070 - gardevor - Thu Oct 26, 2006 6:29 am
shark2003 wrote: |
I got to the tank in Tootinschleiman's Tomb and the game froze right after discovering the cannons inside the tank after searching for ammo......damn...this game doesnt want to cooperate to any alterations using dipstar,but appearantly it works with AR DS...hmm.....maybe its dipstar or the rom itself....this might be a tuff one to figure out...next time I'll save before getting there and see if it happens again. |
you are right...this game definitely doesnt like dipstar at all!!!
I'll try to play up to the AMMO thing and see what happens.
#107077 - gardevor - Thu Oct 26, 2006 8:43 am
The infinite seed of life code seems to cause all the problems. If u alter the code a little bit..There are alot of different results..like watching them rebuilding the town...all the towns map been unlocked...getting recipes
Maybe it's not a perfect code cuz I foudn that code by trial and errors.
And, I removed it already..
Been playing a new game with just the items and GP code and Flute got fixed and gotten the TANK already. Seems to have no problem so far. I'll see what happens when upgrading the TANK with AMMOs. That should put the Items code to work....
#107111 - gardevor - Thu Oct 26, 2006 7:13 pm
DQ:
Once you've got your Tank..this will give it 1000HP
Tank Health 1000HP
1213b180 000003e8
1213b3fc 000003e8
like usual..activate the code then save the game and restart DQ without using any codes.
#107155 - gardevor - Fri Oct 27, 2006 7:25 am
Advance War DS (US)
MasterCode
C0000000 023DF000
F200A570 E12FFF1E
Infinite Gold
22189300 05f5e0ff
No Funds Spent After Mission
22189304 00000000
No Damage Cost After Mission
2218930c 00000000
Here are the rest of the codes:
http://us.codejunkies.com/codes_show.asp?rf=0&c=US&cr=USD&cs=$&r=0&l=1&g=17825813&p=18
Request: MasterCode for Advance War DS (UK)
Last edited by gardevor on Sat Nov 11, 2006 8:41 pm; edited 1 time in total
#107161 - gardevor - Fri Oct 27, 2006 9:06 am
I've got working Mario Kart dipstar codes if anyone is interested..It's a Wifi Game, right?
Not sure if I would post it or not..cuz it's not good to cheat on Wifi....
#107189 - laurens - Fri Oct 27, 2006 3:30 pm
gardevor wrote: |
I've got working Mario Kart dipstar codes if anyone is interested..It's a Wifi Game, right?
Not sure if I would post it or not..cuz it's not good to cheat on Wifi.... |
I would love to see them. I don't have a router or wifistick to connect to wifi, so don't worry about me cheating online.
#107215 - gardevor - Fri Oct 27, 2006 6:58 pm
Some people will cheat on wifi some people don't, you never know what people will do..I better not spread cheat codes for wifi games then...
Instead, I've just uploaded a SAVE File to dualscene.net.
Start a whole NEW GAME with
No Friend Codes
All Nitro Courses Unlocked
All Retro Courses Unlocked
All Characters, Cars & Classes Unlocked
#107226 - laurens - Fri Oct 27, 2006 9:08 pm
Hi guys, i wanted to test out the Rocket Slime codes posted before, but im having problems!
I've patched Rocket Slime with the M3 Game Manager with cheat enabled.
Then i used m3dip.exe to patch the rom (Succes! it said..)
Next up i used write GBA and wrote dipstar.ds.gba (regular settings) to my flashcard.
Finally i used txt2dip.exe and opened the txt file posted below and patched it on dipstar.ds.dat
The codes:
Quote: |
@master code
C0000000 0234F000
F2017670 E12FFF1E
@Items Code (item 1)
12214180 00006401
@Items Code (item 3)
12214188 00006401 |
But now, when i start up the game by first pressing dipstar.ds.gba and then my dragon quest rom, nothing happens. i looked at my items but no item has 100 of them. Then i tested to walk to the forest level, because i knew i can't change level when the cheats are activated. I was able to get to the level, so my conlusion is that the cheats don't work.
I tried to hold L while booting up and i checked my Slot A, and it showed a few numbers, those were the exact same as the numbers i had in my txt files with my cheats in it.
So do i need to press something else when booting up to activate the cheats? or what am i doing wrong else? can somebody help me?[/quote]
#107236 - gardevor - Fri Oct 27, 2006 10:16 pm
Those codes are confirmed working dipstar codes. I have no idea how dipstar works on M3 cuz I'm using a G6.
but, try this if you're using txt2dip
@master code
C0000000 0234F000
F2017670 E12FFF1E
@Items Code (item 1)
12214180 00006401
@Items Code (item 3)
12214188 00006401
in txt2dip choose the X slot and save the codes in dipstar.nds.gba
Link the dipstar.nds.gba with Dragon Quest, press A to load the game and then hold down the X button until the game loads.
#107298 - laurens - Sat Oct 28, 2006 9:51 am
gardevor wrote: |
Those codes are confirmed working dipstar codes. I have no idea how dipstar works on M3 cuz I'm using a G6.
but, try this if you're using txt2dip
@master code
C0000000 0234F000
F2017670 E12FFF1E
@Items Code (item 1)
12214180 00006401
@Items Code (item 3)
12214188 00006401
in txt2dip choose the X slot and save the codes in dipstar.nds.gba
Link the dipstar.nds.gba with Dragon Quest, press A to load the game and then hold down the X button until the game loads. |
Hey, thanks!
Strangly enough it works!
And i kinda put together an all-items x 100 code!
Its really long, i tested it and it should work!
here it is:
Quote: |
@master code
C0000000 0234F000
F2017670 E12FFF1E
@All Items
12214180 00006401
12214184 00006401
12214188 00006401
1221418C 00006401
12214190 00006401
12214194 00006401
12214198 00006401
1221419C 00006401
122141A0 00006401
122141A4 00006401
122141A8 00006401
122141AC 00006401
122141B0 00006401
122141B4 00006401
122141B8 00006401
122141BC 00006401
122141C0 00006401
122141C4 00006401
122141C8 00006401
122141CC 00006401
122141D0 00006401
122141D4 00006401
122141D8 00006401
122141DC 00006401
122141E0 00006401
122141E4 00006401
122141E8 00006401
122141EC 00006401
122141F0 00006401
122141F4 00006401
122141F8 00006401
122141FC 00006401
12214200 00006401
12214204 00006401
12214208 00006401
1221420C 00006401
12214210 00006401
12214214 00006401
12214218 00006401
1221421C 00006401
12214220 00006401
12214224 00006401
12214228 00006401
1221422C 00006401
12214230 00006401
12214234 00006401
12214238 00006401
1221423C 00006401
12214240 00006401
12214244 00006401
12214248 00006401
1221424C 00006401
12214250 00006401
12214254 00006401
12214258 00006401
1221425C 00006401
12214260 00006401
12214264 00006401
12214268 00006401
1221426C 00006401 |
#107332 - gardevor - Sat Oct 28, 2006 5:34 pm
Thanks for taking the time to convert and post the confirmed working codes. :)
#107333 - gardevor - Sat Oct 28, 2006 5:40 pm
Here are some Dipstar codes I made for Dragon Quest Rocket Slime:
Updated: Now, the Game won't black out even when the codes are active!!!
Master Code:
C0000000 0234F000
F2004B50 E12FFF1E <--- new mastercode
Max GP
2213B0C0 0001869F
Items Code (item x 100)
12214180 00006401 1st item
12214184 00006401 2nd item
12214xxx = Increase xxx by 4 to get the next item and there are total 60
items in the game, so there are total 60 codes for 60 item, use copy and paste for fast modification.
and the the last item code is
1221426C 00006401
(feel free to post a shorter version of the All Items code if you have it)
Once you've got your Tank..this will give it 1000HP
Tank Health 1000HP
1213b180 000003e8
1213b3fc 000003e8
NEW:
Infinite Seed of Life behind the Big Tree in the Church that won't rendered the game unplayable later (not 100% tested tho)
2213B260 000003E7 (see Note and Warning)
Note: Here's something new!!! Instructions on getting Infinite Seed of Life from behind the Big Tree. First, get the Seed then you must SAVE the game. Exit and re-enter the Church for another Seed to appear.
WARNING: For the Infinite Seed of Life code...If the number of Hearts is over 16, then the GAME will FREEZE cuz the MAX # of hearts you could get in the game is 16. The King will give you 3 hearts through out the whole game which is unavoidable. So, use this code at your own risk!!!!
P.S. Please help support dipstar by posting your working dipstar codes in the forum.
#107336 - gardevor - Sat Oct 28, 2006 5:52 pm
Many people asked for it...So, here it is! The long awaited:
MasterCode for Mario Kart DS (US)
C0000000 02002000
F2003208 E12FFF1E
You'll have to convert the AR codes to dipstar by yourselves. Cheat at you own risk!!!
http://us.codejunkies.com/codes_show.asp?rf=0&c=US&cr=USD&cs=$&r=0&l=1&g=17825805&p=18
Also, check out my updated Dragon Quest: Rocket Slime Codes
P.S. Please help support dipstar by posting your working dipstar codes in the forum.
#107340 - gardevor - Sat Oct 28, 2006 6:57 pm
Here are the methods I use to find the MasterCodes for NDS Games:
And some common question people might ask.
Method 1:
Use ndsmas.....Usage, in DOS command promt, type ndsmas name.nds
Well, ndsmas detected a MasterCode, but the codes don't work or you got 2 blank screens when the game loads, what's wrong?
Chances are:
1. if all the codes don't work, then the MasterCode that ndsmas detected might not be the correct one, like in the case of Advance War DS.
2. if you only got 2 blank screens, then you might need to add a line infron of the Mastercode that starts with Cxxxxxxx xxxxxxxx.
Method 2:
Use ndsdis.....Usage, in DOS command prompt, type ndsdis name.nds > name.txt
1. Open name.txt with wordpad and SEARCH for 0x04000130 and when you get a result
2. SEARCH for E12FFF1E <--- that might be the MasterCode
3. Repeat steps 1 and 2
What if ndsmas couldn't detect a MasterCode and there's no search results for 0x04000130?
There is method 3....
Method 3:
I'm sure people already got some games that have a working MasterCode
Again Use ndsdis.....Usage, in DOS command prompt, type ndsdis name.nds > name.txt
Open name.txt for some of those games and look for similarities between them on where the MasterCode is located, the codes around the MasterCode, etc... Write some of them down on a piece of paper and Start testing them on your DS until you found the Right One!!!!!
Method 2 is what I used for Advanced War DS (US) cuz the one detected by ndsmas didn't work
Method 3 is what I used to found the MasterCode for MegaMan ZX (US), it actually took me 1 try to found it..LOL! But, it took me many trial-and-errors, around 20mins to found the Mario Kart DS (US) MasterCode, how do heck do I suppose know I need to add C0000000 02002000 infront of the MKDS MasterCode in order for it to work??!!!!!!!!!!!
If for someone like me, who don't know any programming skill, rom hacking, hex editing or whatsoever. If, I can found a MasterCode, anybody CAN!!!!
Hope, this will help other people finding other Dipstar MasterCode for other games.
If you have better methods on finding a Dipstar MasterCodes...Please Post It. THX!
P.S. Some things are meant to be discovered by accident!!!
#107341 - gardevor - Sat Oct 28, 2006 7:28 pm
MasterCode
F2006BB0 E12FFF1E
No penalty deduction
020ABB96 00000050
020ABB98 00000050
All 4Chapters Unlocked
020ABBB6 00000050
#107350 - laurens - Sat Oct 28, 2006 10:22 pm
Gardevor, i love your dragon quest codes!
But i would love to see an all-monsters code, that would kick-ass!
#107360 - gardevor - Sun Oct 29, 2006 12:17 am
laurens wrote: |
Gardevor, i love your dragon quest codes!
But i would love to see an all-monsters code, that would kick-ass! |
I do have the all Monsters Code that give you all 20 monsters x 100, but don't you want to capture all the monster by yourself???
#107399 - laurens - Sun Oct 29, 2006 10:55 am
gardevor wrote: |
laurens wrote: | Gardevor, i love your dragon quest codes!
But i would love to see an all-monsters code, that would kick-ass! |
I do have the all Monsters Code that give you all 20 monsters x 100, but don't you want to capture all the monster by yourself??? |
I tried to get 30 for some monsters, but that was hard. So im not even bothering to get 100 of those.
Without noticing about those anoying golems, its almost impossible to get 10, and without talking about getting 100!
So could you please post all the Dragon Quest codes that you have? (the all-monsters code, and maybe codes that i didn't tell about, i would just like to get everything out of my game, so all codes are appriciated!)
#107422 - shark2003 - Sun Oct 29, 2006 4:18 pm
gardevor wrote: |
Here are some Dipstar codes I made for Dragon Quest Rocket Slime:
Updated: Now, the Game won't black out even when the codes are active!!!
Master Code:
C0000000 0234F000
F2004B50 E12FFF1E <--- new mastercode
Max GP
2213B0C0 0001869F
Items Code (item x 100)
12214180 00006401 1st item
12214184 00006401 2nd item
12214xxx = Increase xxx by 4 to get the next item and there are total 60
items in the game, so there are total 60 codes for 60 item, use copy and paste for fast modification.
and the the last item code is
1221426C 00006401
(feel free to post a shorter version of the All Items code if you have it)
Once you've got your Tank..this will give it 1000HP
Tank Health 1000HP
1213b180 000003e8
1213b3fc 000003e8
NEW:
Infinite Seed of Life behind the Big Tree in the Church that won't rendered the game unplayable later (not 100% tested tho)
2213B260 000003E7 (see Note and Warning)
Note: Here's something new!!! Instructions on getting Infinite Seed of Life from behind the Big Tree. First, get the Seed then you must SAVE the game. Exit and re-enter the Church for another Seed to appear.
WARNING: For the Infinite Seed of Life code...If the number of Hearts is over 16, then the GAME will FREEZE cuz the MAX # of hearts you could get in the game is 16. The King will give you 3 hearts through out the whole game which is unavoidable. So, use this code at your own risk!!!!
P.S. Please help support dipstar by posting your working dipstar codes in the forum. |
Wow,how did you figure it out?? This is very cool,thanks :)
#107454 - laurens - Sun Oct 29, 2006 7:56 pm
I found out the Monster code x 100.
But please note that you need to use the old mastercode with this, otherwise the game will hang and make a strange weird sound when trying to save!
here it comes:
Quote: |
@(old) MasterCode
C0000000 0234F000
F2017670 E12FFF1E
@AllMonsters
12214270 00006401
12214274 00006401
12214278 00006401
1221427C 00006401
12214280 00006401
12214284 00006401
12214288 00006401
1221428C 00006401
12214290 00006401
12214294 00006401
12214298 00006401
1221429C 00006401
122142A0 00006401
122142A4 00006401
122142A8 00006401
122142AC 00006401
122142B0 00006401
122142B4 00006401
122142B8 00006401
122142BC 00006401 |
#107455 - gardevor - Sun Oct 29, 2006 7:59 pm
shark2003 wrote: |
Wow,how did you figure it out?? This is very cool,thanks :) |
Sometimes even when ndsmas detected a Mastercode, the codes won't work. SO, I think there must be more than 1 MasterCode fore a game.
So, I tried to look for another MasterCode by using the Methods , I posted above. And it WORKED!!!!
But strangely, the Infinite HP code from codejunkies didn't seem to work.
See if any of you guy could figure it out!
#107456 - gardevor - Sun Oct 29, 2006 8:05 pm
laurens wrote: |
I found out the Monster code x 100.
But please note that you need to use the old mastercode with this, otherwise the game will hang and make a strange weird sound when trying to save!
here it comes:
Quote: | @(old) MasterCode
C0000000 0234F000
F2017670 E12FFF1E
@AllMonsters
12214270 00006401
12214274 00006401
12214278 00006401
1221427C 00006401
12214280 00006401
12214284 00006401
12214288 00006401
1221428C 00006401
12214290 00006401
12214294 00006401
12214298 00006401
1221429C 00006401
122142A0 00006401
122142A4 00006401
122142A8 00006401
122142AC 00006401
122142B0 00006401
122142B4 00006401
122142B8 00006401
122142BC 00006401 |
|
Thanks for the codes!
But, there's no problem when saving the game here with the new Mastercode. hmm.....tested on dipstar 5.12ff and 3.3..both works fine
#107652 - gardevor - Tue Oct 31, 2006 10:15 pm
here's something NEW...Enjoy Mario Kart DS (US) with NO PowerUps..Just pure racing skills.
Dipstar Code
No Power Ups
0217BC2B 0000000D
#107655 - shark2003 - Tue Oct 31, 2006 10:52 pm
Interesting thought for Dragon Quest would be a code(s) for all ropes to be down or all portals to be open. Seems to me these would be to hard to figure out though but this could save someone some time in case they lost a save game or something.
#107699 - gardevor - Wed Nov 01, 2006 8:10 am
I got a code that removes all the spiky balls in town, and the whole town's rebuilded to good shape, but I think those kind of codes might some how messed up the game later, might as well just go with the flow....
#107700 - gardevor - Wed Nov 01, 2006 8:18 am
Here's another DQ code:
Have a Dew equipped...Recovers half of your hearts when it reaches 0.
It's not consider very useful since you can buy the both the Dew and the Leaf in the church not far into the game.
But here it is any ways, probably my last code for DQ
2213B260 00000008
Kinda disappointed that the Infinite HP code only works on the old MasterCode..which you can't even play the game with it. Too bad that it didn't work on the new MasterCode, otherwise it would be KICK..S!!!!!!
#107717 - tepples - Wed Nov 01, 2006 2:38 pm
gardevor wrote: |
It's not consider very useful since you can buy the both the Dew and the Leaf in the church not far into the game. |
How much did Pepsi pay to get Dew in as a powerup? ;-)
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#107721 - TeenTin - Wed Nov 01, 2006 3:48 pm
gardevor wrote: |
here's something NEW...Enjoy Mario Kart DS (US) with NO PowerUps..Just pure racing skills.
Dipstar Code
No Power Ups
0217BC2B 0000000D |
I should be grateful if you can convert the following ARDS codes.
Play as Shy Guy :
023cdd44 00000024
Use Shy Guy's Kart :
023cdd40 0000000C
#107732 - laurens - Wed Nov 01, 2006 5:05 pm
TeenTin wrote: |
I should be grateful if you can convert the following ARDS codes.
Play as Shy Guy :
023cdd44 00000024
Use Shy Guy's Kart :
023cdd40 0000000C |
It's supposed to work like this, but i haven't tested it yet.
Play as Shy Guy :
223cdd44 00000024
Use Shy Guy's Kart :
223cdd40 0000000C
#107733 - TeenTin - Wed Nov 01, 2006 5:22 pm
laurens wrote: |
TeenTin wrote: |
I should be grateful if you can convert the following ARDS codes.
Play as Shy Guy :
023cdd44 00000024
Use Shy Guy's Kart :
023cdd40 0000000C |
It's supposed to work like this, but i haven't tested it yet.
Play as Shy Guy :
223cdd44 00000024
Use Shy Guy's Kart :
223cdd40 0000000C |
I have tested them, not working.
#107734 - laurens - Wed Nov 01, 2006 5:30 pm
TeenTin wrote: |
laurens wrote: | TeenTin wrote: |
I should be grateful if you can convert the following ARDS codes.
Play as Shy Guy :
023cdd44 00000024
Use Shy Guy's Kart :
023cdd40 0000000C |
It's supposed to work like this, but i haven't tested it yet.
Play as Shy Guy :
223cdd44 00000024
Use Shy Guy's Kart :
223cdd40 0000000C |
I have tested them, not working. |
Then they are not convertable (yet).
Because the only known convertion is 0 = 2 and 2 = 0, and thats what i did with your codes. And if that doesn't work, then they aren't convertable.
#107737 - shark2003 - Wed Nov 01, 2006 6:01 pm
gardevor wrote: |
Here's another DQ code:
Have a Dew equipped...Recovers half of your hearts when it reaches 0.
It's not consider very useful since you can buy the both the Dew and the Leaf in the church not far into the game.
But here it is any ways, probably my last code for DQ
2213B260 00000008
Kinda disappointed that the Infinite HP code only works on the old MasterCode..which you can't even play the game with it. Too bad that it didn't work on the new MasterCode, otherwise it would be KICK..S!!!!!! |
I have about 10 or 11 hearts and havent died yet and I am nearing the end of the game. Another code that would have been cool would be inf hover until you let go of the button,would come in handy for later in the game getting across the fast moving rivers you cant go against.
#107770 - gardevor - Wed Nov 01, 2006 9:22 pm
TeenTin wrote: |
laurens wrote: | TeenTin wrote: |
I should be grateful if you can convert the following ARDS codes.
Play as Shy Guy :
023cdd44 00000024
Use Shy Guy's Kart :
023cdd40 0000000C |
It's supposed to work like this, but i haven't tested it yet.
Play as Shy Guy :
223cdd44 00000024
Use Shy Guy's Kart :
223cdd40 0000000C |
I have tested them, not working. |
If after you convert those 0 > 2, 1>1, or 2>0 codes from ar to dipstar format and the codes don't work, it could be the Mastercode's problem, like in the case of DQ, the Inf HP code works on the Old Mastercode but it didnt work on the New Mastercode, so it must be the MC cuz there are more than 1 MC for a game, just guessing....
or
You could try to alter the codes abit see if it works, like change the value of the code.
#107798 - TeenTin - Thu Nov 02, 2006 2:02 am
gardevor wrote: |
If after you convert those 0 > 2, 1>1, or 2>0 codes from ar to dipstar format and the codes don't work, it could be the Mastercode's problem, like in the case of DQ, the Inf HP code works on the Old Mastercode but it didnt work on the New Mastercode, so it must be the MC cuz there are more than 1 MC for a game, just guessing....
or
You could try to alter the codes abit see if it works, like change the value of the code. |
Thanks for your reply ! But I think it would be very hard for me to "alter the codes abit see if it works" without any clue. =.=!
#107819 - SanDisk - Thu Nov 02, 2006 10:21 am
@czw
thx for you method in my old post.
i got DQRS working with method 1.
@gardevor
thx for the code
#107820 - gardevor - Thu Nov 02, 2006 10:43 am
Mario Hoops 3 on 3
MasterCode
C0000000 0234F000
F2003E04 E12FFF1E
couple of Codes that I tested and Dipstar approved:
All Courts
120F7918 0000FFFF
All 21 Characters
120F791A 0000FFFF
220F791C FFFFFFFF
The rest of the AR codes are at Codejunkies for you to convert on your own:
http://us.codejunkies.com/codes_show.asp?rf=0&c=US&cr=USD&cs=$&r=0&l=1&g=17826003&p=18
#107839 - SanDisk - Thu Nov 02, 2006 3:21 pm
@gardevor
How do you find out Mario Hoop 3on3 US Master Code?
I try using Ndsmas.exe it says:
NDS Master code searcher NDSMAS v1.20
Not detected.
Another game i try like
Touch Detective it works:
NDS Master code searcher NDSMAS v1.20
Detected 01 : F2003094 E12FFF1E (KEY HACK)
Detected 02 : F2027A9C E12FFF1E (MCR HACK) *Instability*
Can you give me Guide??
Need Hex Editor? Disambler?
Thx
#107863 - laurens - Thu Nov 02, 2006 5:33 pm
Now you make me wonder how you found the mastercode?
I tried ndsmas and ndsdis.
But with ndsdis i don't know where to look for in the text file.
could you give me a explenation (detailed please) of how you found the mastercode after you used ndsdis2.exe?
#107865 - SanDisk - Thu Nov 02, 2006 5:46 pm
i try using ndsdis2.exe
"Mario hoop 3on3"
in Command prompt i type:
ndsdis2.exe Mario.nds>dsm.txt
it create a dissambler file..
then what to do next??
How do you found out the correct string for the 2 Master Code?
#107873 - laurens - Thu Nov 02, 2006 6:56 pm
OK now i found a few mastercodes for Mario & luigi: Partners in time, but what one do i need to use?
heres what ndsmas gave me:
Quote: |
Detected 01 : F200536C E12FFF1E (KEY HACK)
Detected 02 : F203AEA4 E12FFF1E (MCR HACK) *Instability*
Detected 03 : F20294A4 E12FFF1E (SYN HACK)
Detected 04 : F202BCF8 E12FFF1E (SYN HACK)
Detected 05 : F202C7A0 E12FFF1E (SYN HACK)
Detected 06 : F202CB08 E12FFF1E (SYN HACK) |
i have the same problem with tetris DS that gives me the following:
Quote: |
Detected 01 : F2049450 E12FFF1E (KEY HACK)
Detected 02 : F2008060 E12FFF1E (MCR HACK) *Instability*
Detected 03 : F2008434 E12FFF1E (SYN HACK)
Detected 04 : F20268CC E12FFF1E (SYN HACK)
Detected 05 : F202FD78 E12FFF1E (SYN HACK) |
and the SAME problem with Super Monkey Ball with this: Quote: |
Detected 01 : F203D69C E12FFF1E (KEY HACK)
Detected 02 : F2074C94 E12FFF1E (KEY HACK)
Detected 03 : F200B580 E12FFF1E (MCR HACK) *Instability*
Detected 04 : F2062664 E12FFF1E (SYN HACK) |
so which mastercodes should I use?
Last edited by laurens on Fri Nov 03, 2006 6:25 pm; edited 1 time in total
#107885 - gardevor - Thu Nov 02, 2006 8:49 pm
SanDisk wrote: |
i try using ndsdis2.exe
"Mario hoop 3on3"
in Command prompt i type:
ndsdis2.exe Mario.nds>dsm.txt
it create a dissambler file..
then what to do next??
How do you found out the correct string for the 2 Master Code? |
Method 3: is what I used for Mario Hoops 3on3
I'm sure people already got some games that have a working MasterCode
Again Use ndsdis.....Usage, in DOS command prompt, type ndsdis name.nds > name.txt
Open name.txt for some of those games and look for similarities between them on where the MasterCode is located, the codes around the MasterCode, etc... Write some of them down on a piece of paper and Start testing them on your DS until you found the Right One!!!!!
I dont' have a definite solution on finding the mastercodes if ndsmas couldn't detect one or you can't even use the 04000130 search method.
The Method 3 I used..It requires alot of testing...Sometimes I get the correct MasterCode in a couple tries, sometimes it takes a awful long time...It's not like a 1 hit wonder kind of thing....
How the test was performed:
Put the Fxxxxxxx E12FFF1E along with a code that you converted from AR > dipstar and keep testing it until you got the right MC.
How do you know that you have to add the C000000 command code in front of the MasterCode???
When the codes are working, but there are glitches in the game that makes it unplayable, freeze or black out, or you can't Save the game, then you could try to add the C command.
In the Case of Mario Hopps
I thought I had it when I see the All Courts are unlocked using just the MasterCode, but then the games black out before the Match starts.
So, I tried to add the C command, and it solved the problem.The most popular ones are
C0000000 0234F000
C0000000 023DF000
C0000000 023FF000
Well, there you go. Until someone could make a new MasterCode finding program for us or you've got alot of time to spent. Give Method 3 a try. And, Good Luck!!!
#107887 - gardevor - Thu Nov 02, 2006 8:54 pm
@laurens
Usually, the MasterCode to use is the First one detected by ndsmas, most of the time that is...
I think the KEY ones is what you're looking for. And the MCR and SYN ones, you can just ignore.
If you get more than 1 KEY Mastercode then try them out 1 by 1, don't enter more than 1 MC at the same time.
And, if the KEY MC doesn't work, then try to add the C0000000 command code in front of it.
#107905 - dreamers - Fri Nov 03, 2006 12:08 am
Harvest Moon DS (US)
Since i don't know which code is for who i'm going to make everyone your friend and love you. don't worry it won't effect the game at all if the villagers have full love for you :)
I think that this is the master code
F20C8664 E12FFF1E
Friendship and Love Codes
023DBD34 000000FF
223DBD38 0000FFFF
023DBD58 000000FF
223DBD5C 0000FFFF
023DBD7C 000000FF
223DBD80 0000FFFF
023DBDA0 000000FF
223DBDA4 0000FFFF
023DBDC4 000000FF
223DBDC8 0000FFFF
023DBDE8 000000FF
223DBDEC 0000FFFF
023DBE0C 000000FF
223DBE10 0000FFFF
023DBE30 000000FF
223DBE34 0000FFFF
023DBE54 000000FF
223DBE58 0000FFFF
023DBE78 000000FF
223DBE7C 0000FFFF
023DBE9C 000000FF
223DBEA0 0000FFFF
023DBEC0 000000FF
223DBEC4 0000FFFF
023DBEE4 000000FF
223DBEE8 0000FFFF
023DBF08 000000FF
223DBF0C 0000FFFF
023DBF2C 000000FF
223DBF30 0000FFFF
023DBF50 000000FF
223DBF54 0000FFFF
023DBF74 000000FF
223DBF78 0000FFFF
023DBF98 000000FF
223DBF9C 0000FFFF
023DBFBC 000000FF
223DBFC0 0000FFFF
023DBFE0 000000FF
223DBFE4 0000FFFF
023DC004 000000FF
223DC008 0000FFFF
023DC028 000000FF
223DC02C 0000FFFF
023DC04C 000000FF
223DC040 0000FFFF
023DC070 000000FF
223DC074 0000FFFF
023DC094 000000FF
223DC098 0000FFFF
023DC0B8 000000FF
223DC0BC 0000FFFF
023DC0DC 000000FF
223DC0E0 0000FFFF
023DC100 000000FF
223DC104 0000FFFF
023DC124 000000FF
223DC128 0000FFFF
023DC148 000000FF
223DC14C 0000FFFF
023DC16C 000000FF
223DC170 0000FFFF
023DC190 000000FF
223DC194 0000FFFF
023DC1B4 000000FF
223DC1B8 0000FFFF
023DC1D8 000000FF
223DC1DC 0000FFFF
023DC1FC 000000FF
223DC200 0000FFFF
023DC220 000000FF
223DC224 0000FFFF
023DC244 000000FF
223DC248 0000FFFF
023DC268 000000FF
223DC26C 0000FFFF
023DC28C 000000FF
223DC290 0000FFFF
023DC2B0 000000FF
223DC2B4 0000FFFF
023DC2D4 000000FF
223DC2D8 0000FFFF
023DC2F8 000000FF
223DC2FC 0000FFFF
023DC31C 000000FF
223DC320 0000FFFF
023DC340 000000FF
223DC344 0000FFFF
023DC364 000000FF
223DC368 0000FFFF
023DC388 000000FF
223DC38C 0000FFFF
023DC3AC 000000FF
223DC3B0 0000FFFF
023DC3D0 000000FF
223DC3D4 0000FFFF
023DC3F4 000000FF
223DC3F8 0000FFFF
023DC148 000000FF
223DC41C 0000FFFF
023DC43C 000000FF
223DC430 0000FFFF
If someone could find the master code for this game it would help heaps.
#107933 - gardevor - Fri Nov 03, 2006 8:41 am
New Super Mario Brothers (U) dipstar codes
Codes that I tested and Dipstar approved.
Mastercode
C0000000 02002000
F2003078 E12FFF1E
Enter the Stage for Codes to take Effect. In this case, Enter a World
Infinite Lives
0208b364 00000063
Invincible (Star Effect)
1208b350 0000XXXX
XXXX = length of time
Note: Now, you can kill those annoying undead turtles, but you can't kill the bosses with the Star Effect, use FirePower.
Open All Worlds
22088c3c 00430043
22088c40 00430043
22088c44 00430043
22088c48 00430043
The rest of the AR codes at Codejunkies:
http://us.codejunkies.com/codes_show.asp?rf=0&c=US&cr=USD&cs=$&r=0&l=1&g=17825803&p=18
#107993 - gardevor - Fri Nov 03, 2006 9:59 pm
Cooking Mama Dipstar Codes
MasterCode
C0000000 020C9420
F2005230 E12FFF1E
Infinite Time (or Freeze Time or what ever you want to call it, now you got all the Time in the World to practice your cooking skills)
2210C8E8 00000000
The rest of the AR codes at Codejunkies
http://us.codejunkies.com/codes_show.asp?rf=0&c=US&cr=USD&cs=$&r=0&l=1&g=17825997&p=18
#108003 - gardevor - Sat Nov 04, 2006 12:08 am
Lost Magic (U) Dipstar Code for G6/M3, requires Dipstar 3.33
MasterCode
C0000000 0234F000
F20B4E70 E12FFF1E
Press Shoulder L button in Battle for 9999 EXP Points after Battle
E4000130 100001FF
1219B280 0000270F
#108020 - laurens - Sat Nov 04, 2006 10:05 am
Gardevor, i tried multiple ways to get those mastercodes for mario & luigi and tetris DS and super monkey ball working, but i couldn't..
could you have a look at them (i would prefer mario & luigi first)
#108023 - gardevor - Sat Nov 04, 2006 10:43 am
laurens wrote: |
Gardevor, i tried multiple ways to get those mastercodes for mario & luigi and tetris DS and super monkey ball working, but i couldn't..
could you have a look at them (i would prefer mario & luigi first) |
TetrisDs (U) MC can be detect by ndsmas..it's the 1st one
#108031 - laurens - Sat Nov 04, 2006 4:18 pm
gardevor wrote: |
laurens wrote: | Gardevor, i tried multiple ways to get those mastercodes for mario & luigi and tetris DS and super monkey ball working, but i couldn't..
could you have a look at them (i would prefer mario & luigi first) |
TetrisDs (U) MC can be detect by ndsmas..it's the 1st one |
I know, ndsmas can find MC's for Tetris DS, Mario & Luigi ?nd super monkey ball..
but i tried but they didn't work (atleast for me).
So i was asking if you could find it out.
#108049 - gardevor - Sat Nov 04, 2006 8:19 pm
Not sure about the other games yet, but Tetris DS works perfectly here with just the 1st MC, using Dipstar 3.33
#108058 - gardevor - Sat Nov 04, 2006 9:42 pm
Mario & Luigi: Partners in Time (U)
MasterCode
C0000000 023DF000
F200536C E12FFF1E
Max Coins
2233C4A4 05F5E0FF
Mario Codes
Max HP
1233c420 000003e7
Full HP
1233c422 000003e7
The rest of the AR codes at Codejunkies:
http://us.codejunkies.com/codes_show.asp?rf=0&c=US&cr=USD&cs=$&r=0&l=1&g=17825863&p=18
Last edited by gardevor on Sat Nov 11, 2006 8:32 pm; edited 1 time in total
#108082 - gardevor - Sun Nov 05, 2006 6:59 am
TeenTin wrote: |
gardevor wrote: | here's something NEW...Enjoy Mario Kart DS (US) with NO PowerUps..Just pure racing skills.
Dipstar Code
No Power Ups
0217BC2B 0000000D |
I should be grateful if you can convert the following ARDS codes.
Play as Shy Guy :
023cdd44 00000024
Use Shy Guy's Kart :
023cdd40 0000000C |
Tested and Working
Play as Shy Guy
223CDD40 0000000C
Play With Shy Guy's Cart
223CDD44 000000024
Play as the NES ROBOT OPERATING BUDDY (R.O.B.)
223CDD40 0000000B
CPU Always getting Banana PowerUps
0217BC4B 0000000F
Btw, where did you found the Play With Shy Guys' Cart AR code? They didn't list it at CodeJunkies.
#108092 - laurens - Sun Nov 05, 2006 9:11 am
gardevor wrote: |
TeenTin wrote: | gardevor wrote: | here's something NEW...Enjoy Mario Kart DS (US) with NO PowerUps..Just pure racing skills.
Dipstar Code
No Power Ups
0217BC2B 0000000D |
I should be grateful if you can convert the following ARDS codes.
Play as Shy Guy :
023cdd44 00000024
Use Shy Guy's Kart :
023cdd40 0000000C |
Tested and Working
Play as Shy Guy
223CDD40 0000000C
Play With Shy Guy's Cart
223CDD44 000000024
Play as the NES ROBOT OPERATING BUDDY (R.O.B.)
223CDD40 0000000B
CPU Always getting Banana PowerUps
0217BC4B 0000000F
Btw, where did you found the Play With Shy Guys' Cart AR code? They didn't list it at CodeJunkies. |
I guess over here
#108106 - SanDisk - Sun Nov 05, 2006 1:51 pm
@gardevor
I try Pokemon Ranger Code taken from codejunkies
Code: |
Super Max Styler Power
22135510 00000063
22135518 00000063
Quick Level Up
22135500 000000FF
Instant Max Level
12135500 0000FFFF
Max Capture Challenge Score
0226EA74 0001869F
Max Pokemon Captured
2226EA78 00000063 |
I try it on dipstar with this
Code: |
@MasterCode
C0000000 0234F000
F20C80DC E12FFF1E
@Super Max Styler Power
02135510 00000063
02135518 00000063
@Quick Level Up
02135500 000000FF
@Instant Max Level
12135500 0000FFFF
@Max Capture Challenge Score
2226EA74 0001869F
@Max Pokemon Captured
0226EA78 00000063 |
it didn`t work.... got white screen.
Is it because the master code or what?
in NDSMAS i got the master code only
F20C80DC E12FFF1E
didnt work & i try add
C0000000 0234F000
F20C80DC E12FFF1E
still the same
PS:i`m using latest Dipstar
thx
#108177 - gardevor - Mon Nov 06, 2006 6:45 am
I don't think F20C80DC E12FFF1E is the correct MasterCode. Usually, <MCR HACK> detected by ndsmas is not the correct MasterCode
and I can't find a valid MC for it either..All, I got are 2 White Screens or It can't load the Save File...It must be need some kind a different C command code.
#108198 - dangkict - Mon Nov 06, 2006 5:03 pm
MasterCode should be
C0000000 023FF000
F200A570 E12FFF1E
Tested with M3 SD, Flashme v7; WORKED
Advance Wars - Dual Strike (USA)
#108216 - gardevor - Mon Nov 06, 2006 8:11 pm
dangkict wrote: |
MasterCode should be
C0000000 023FF000
F200A570 E12FFF1E
Tested with M3 SD, Flashme v7; WORKED
Advance Wars - Dual Strike (USA) |
Oops....Guess, I missed the C command code. Thanks for correcting me
:)
It would be nice if someone could post the Infinite Shop Funds code for the (US) version of AWDS.
#108274 - dangkict - Tue Nov 07, 2006 10:41 am
Hi, anyone know how to increase a value a specified address?
For example, I want everytime a press shoulder button R then value at 0x02000000 is increased by 1000 for example.
I tried
C1000000 00000100
303003E8 02000000
But it didnot work.
Another code is that I want value at 0x02000000 become 1000 when I press R also didnot work. It seem like the value is always 1000 even I didnot press R.
C1000000 00000100
12000000 000003F8
I sure that the master code is correct because i works with money code.
Please teach me if I am wrong.
#108276 - dangkict - Tue Nov 07, 2006 10:57 am
dangkict wrote: |
Hi, anyone know how to increase a value a specified address?
For example, I want everytime a press shoulder button R then value at 0x02000000 is increased by 1000 for example.
I tried
C1000000 00000100
303003E8 02000000
But it didnot work.
Another code is that I want value at 0x02000000 become 1000 when I press R also didnot work. It seem like the value is always 1000 even I didnot press R.
C1000000 00000100
12000000 000003F8
I sure that the master code is correct because i works with money code.
Please teach me if I am wrong. |
For your information, If i change the code to these codes below then they work.
Code: |
C1000000 00000100
303003E8 02000000 |
to
Code: |
C1000000 100002FF
303003E8 02000000 |
and
Code: |
C1000000 00000100
12000000 000003F8 |
to
Code: |
C1000000 100002FF
12000000 000003F8 |
Regards
#108290 - laurens - Tue Nov 07, 2006 3:13 pm
while we are talking about pressing buttons and increasing values, i want to ask a question to about it.
In new super mario bros theres a code to always have a backup-powerup wich you can press to summon it.
Like a mushroom or a power flower.
Now these are the codes for dipstar for these:
Always Have Fire Flower Power Up
0208b32c 00000002
Always Have Mushroom Power Up
0208b32c 00000001
Always Have Blue Shell
0208b32c 00000003
Always Have Mini Mushroom
0208b32c 00000004
Always Have Giant Mushroom
0208b32c 00000005
but unfortunatly only one can be used at a time.
So what i would like to know if its possible to press L and R to increase and decrease the value of 0x2208b32c.
So like, i have a spare mushroom power up that i can summon, but i don't want that, so i just press R once to so the value changes to a Blue Shell.
Later i need a flower power up, so i press L twice to decrease the value twice.
Anyone knows how to make this?
#108303 - shark2003 - Tue Nov 07, 2006 5:33 pm
laurens wrote: |
while we are talking about pressing buttons and increasing values, i want to ask a question to about it.
In new super mario bros theres a code to always have a backup-powerup wich you can press to summon it.
Like a mushroom or a power flower.
Now these are the codes for dipstar for these:
Always Have Fire Flower Power Up
0208b32c 00000002
Always Have Mushroom Power Up
0208b32c 00000001
Always Have Blue Shell
0208b32c 00000003
Always Have Mini Mushroom
0208b32c 00000004
Always Have Giant Mushroom
0208b32c 00000005
but unfortunatly only one can be used at a time.
So what i would like to know if its possible to press L and R to increase and decrease the value of 0x2208b32c.
So like, i have a spare mushroom power up that i can summon, but i don't want that, so i just press R once to so the value changes to a Blue Shell.
Later i need a flower power up, so i press L twice to decrease the value twice.
Anyone knows how to make this? |
I know that Mario 64 DS has AR codes that are sort of like that...
#108304 - shark2003 - Tue Nov 07, 2006 5:35 pm
I think it would be cool if someone started a site that was nothing but proven and tested Dipstar codes and maybe also a forum for help in converting and creating codes.
#108368 - dangkict - Wed Nov 08, 2006 4:31 am
laurens wrote: |
while we are talking about pressing buttons and increasing values, i want to ask a question to about it.
In new super mario bros theres a code to always have a backup-powerup wich you can press to summon it.
Like a mushroom or a power flower.
Now these are the codes for dipstar for these:
Always Have Fire Flower Power Up
0208b32c 00000002
Always Have Mushroom Power Up
0208b32c 00000001
Always Have Blue Shell
0208b32c 00000003
Always Have Mini Mushroom
0208b32c 00000004
Always Have Giant Mushroom
0208b32c 00000005
but unfortunatly only one can be used at a time.
So what i would like to know if its possible to press L and R to increase and decrease the value of 0x2208b32c.
So like, i have a spare mushroom power up that i can summon, but i don't want that, so i just press R once to so the value changes to a Blue Shell.
Later i need a flower power up, so i press L twice to decrease the value twice.
Anyone knows how to make this? |
We can do that way. But the value is increased too fast that you can not increase 1 by 1. When I try with my code above
Code: |
C1000000 100002FF
303003E8 02000000 |
It usually increases by 2000 or 3000. It is very difficult to increase 1000.
So I think we need a relay function inside the dipstar code. I'am still thinking.
Anyone has idea?
#108369 - dangkict - Wed Nov 08, 2006 4:44 am
Anybody knows when we use
Quote: |
BXXXXXXX YYYYYYYY .. Parameter search(Result save to SRAM).
ZZZZZZZZ V000WWWW |
What is the Start address and End address usually used?
Besides, if found too many values then it will freeze. I believe that the maximum value that can be found is around 250 or 252.
Is there any way can overcome this? Or we need help from Imaha486
EDIT
I store the value to UP and DOWN slot and use compare mode.
#108381 - HyperHacker - Wed Nov 08, 2006 10:23 am
What you need to do for an "increment powerup" code like that is increment once per button press. If you look around in the game's memory you might find an address that stores the buttons pressed on this frame, which you could use to trigger your code. Otherwise you'd need to write up some sort of hack.
_________________
I'm a PSP hacker now, but I still <3 DS.
#108415 - dangkict - Wed Nov 08, 2006 4:22 pm
HyperHacker wrote: |
What you need to do for an "increment powerup" code like that is increment once per button press. If you look around in the game's memory you might find an address that stores the buttons pressed on this frame, which you could use to trigger your code. Otherwise you'd need to write up some sort of hack. |
Hix, I think that is more for advance users. For me, I have an idea, we just treat like this. Every time we increase the value by 1, we also write something to SRAM, that will be freeze a little.
Code: |
5XXXXXXX YYYYZZZZ .. Memory dump to SRAM(and STOP). |
Is it possible?
Can we use 2 or more codes for 1 button pressed? That's mean, when R is pressed, increase value at 0x02000000 by 1 and dump some memory to SRAM.
Please teach me more.
Regards
#108436 - gardevor - Wed Nov 08, 2006 8:05 pm
Tested and worked
Max Level
22127648 000108f1
Max/Infinite Money
2212723c 000f423f
Have All Weapons
1212742a 00000a0a
1212742c 00000a0a
1212742e 00000a0a
............................
12127484 00000a0a
Have Infinite/All Recovery Items
02127423 00000008
22127424 08080808
02127428 00000008
Original AR codes at Codejunkies
http://us.codejunkies.com/codes_show.asp?rf=0&c=US&cr=USD&cs=$&r=0&l=1&g=17826020&p=18
Note: Children of Mana (U) doesn't work with G6 U-Disk Manager 4.6b
#108441 - gardevor - Wed Nov 08, 2006 9:09 pm
laurens wrote: |
while we are talking about pressing buttons and increasing values, i want to ask a question to about it.
In new super mario bros theres a code to always have a backup-powerup wich you can press to summon it.
Like a mushroom or a power flower.
Now these are the codes for dipstar for these:
Always Have Fire Flower Power Up
0208b32c 00000002
Always Have Mushroom Power Up
0208b32c 00000001
Always Have Blue Shell
0208b32c 00000003
Always Have Mini Mushroom
0208b32c 00000004
Always Have Giant Mushroom
0208b32c 00000005
but unfortunatly only one can be used at a time.
So what i would like to know if its possible to press L and R to increase and decrease the value of 0x2208b32c.
So like, i have a spare mushroom power up that i can summon, but i don't want that, so i just press R once to so the value changes to a Blue Shell.
Later i need a flower power up, so i press L twice to decrease the value twice.
Anyone knows how to make this? |
Instead of L and R, You could use other Button combinations to activate the codes
(Select+DOWN ) 1101111011==>37B
(Select+UP ) 1110111011==>3BB
(Select+Left ) 1111011011==>FDB
(Select+Right) 1111101011==>FEB
(Select+A ) 1111111010==>3FA
(Select+B ) 1111111001==>3F9
(Start +DOWN ) 1101110111==>377
(Start +UP ) 1110110111==>3B7
(Start +Left ) 1111010111==>3D7
(Start +Right) 1111100111==>3E7
(Start +A ) 1111110110==>3F6
(Start +B ) 1111110101==>3F5
(L +DOWN ) 0101111111==>17F
(L +UP ) 0110111111==>1BF
(L +Left ) 0111011111==>1DF
(L +Right) 0111101111==>1EF
(L +A ) 0111111110==>1FE
(L +B ) 0111111101==>1FD
(R +DOWN ) 1001111111==>27F
(R +UP ) 1010111111==>2BF
(R +Left ) 1011011111==>2DF
(R +Right) 1011101111==>2EF
(R +A ) 1011111110==>2FE
(R +B ) 1011111101==>2FD
#108468 - cracker - Thu Nov 09, 2006 4:32 am
Does anyone happen to have the master code for:
GoldenEye
PacMan World 3
Burnout
Super Monkeyball
Metroid Pinball
And how in the hell did you get the master code for NSMB, gardevor?
Please make a tutorial or something for the games that can't have master codes found with ndsmas. :D
#108475 - gardevor - Thu Nov 09, 2006 6:45 am
cracker wrote: |
Does anyone happen to have the master code for:
GoldenEye
PacMan World 3
Burnout
Super Monkeyball
Metroid Pinball
And how in the hell did you get the master code for NSMB, gardevor?
Please make a tutorial or something for the games that can't have master codes found with ndsmas. :D |
Tried PacMan World 3, couple weeks ago.. I thought the Mastercode is detectable by ndsmas and that you can also just use the Orginal AR codes on it without any conversions.
As to how to get the Master Code for NSMB...for me there's no definite method, basically it's just trials and errors or "Some things are meant to be discovered by accidents!!!"
http://forum.gbadev.org/viewtopic.php?p=107340#107340
You might be able to use Method 2 to find the Master Code for some games if ndsmas couldn't detect one....
#108507 - cracker - Thu Nov 09, 2006 6:45 pm
Ah sweet.. When I tried to disassemble the games before to find the master code it didn't work too well but appears to now. :)
Does anyone know what the code types for the ARDS do? I want to know if it is possible to use like:
GoldenEye - Infinite Health
620c2b54 00000000
b20c2b54 00000000
10000128 00001388
d2000000 00000000
I'm assuming it is either an if-then or it is a dynamic address that is pointed to at 0x20c2b54...
#108518 - cracker - Thu Nov 09, 2006 9:05 pm
Bomberman (U) - use 3.50 because of the wifi detection in later versions
Mastercode
F20074E0 E12FFF1E
Infinite Lives
021FE568 00000024
Infinite Time
121FE624 00000000
Max Score
221FE570 0098967F
#108523 - cracker - Thu Nov 09, 2006 9:27 pm
I think the NSMB (U) is getting hooked in the wrong address because it only activates the codes at the beginning of the stage and wears off (instead of continuously updating the value).
#108524 - gardevor - Thu Nov 09, 2006 9:53 pm
cracker wrote: |
I think the NSMB (U) is getting hooked in the wrong address because it only activates the codes at the beginning of the stage and wears off (instead of continuously updating the value). |
Sure, there are more than 1 working mastercode or C command code to some games. Some codes might only work on 1 mastercode while some codes only work on another mastercode.
See, if you could find another working Mastercode for NSMB or a new working C command code.
#108528 - gardevor - Thu Nov 09, 2006 10:22 pm
cracker wrote: |
Bomberman (U) - use 3.50 because of the wifi detection in later versions
Mastercode
F20074E0 E12FFF1E
Infinite Lives
021FE568 00000024
Infinite Time
121FE624 00000000
Max Score
221FE570 0098967F |
Great found on the Bomberman Master Code, anyway you could hook me up with Dipstar 3.50?
optantic@gmail.com
#108536 - cracker - Thu Nov 09, 2006 11:22 pm
PacMan World 3
F2018510 E12FFF1E
Infinite Health
020EBE14 00000004
Infinite Lives
020EBE0C 00000004
Infinite Ground Pounds
020EBE18 00000002
Float (L+B)
C1000000 100001FD
220EBD94 000002A0
#108538 - cracker - Thu Nov 09, 2006 11:28 pm
I uploaded v3.50 in case others want it too. I have every version starting with v2.51 so if anyone needs those I can put them up too.
#108547 - cracker - Fri Nov 10, 2006 12:06 am
Ridge Racer
Mastercode
C0000000 023FF000
F2040CCC E12FFF1E
All Tracks Unlocked and Completed
2091798 FFFFFFFF
All Cars Unlocked
20A7904 FFFFFFFF
This works on any version of DipStar even though it has multiplayer modes... Hmmm...
#108559 - cracker - Fri Nov 10, 2006 2:11 am
Super Mario 64 DS
Mastercode
C0000000 023FF000
F2004978 E12FFF1E
Infinite Lives
02098930 00000063
Character Modifier
02096121 0000000X
0 = Mario, 1 = Luigi, 2 = Wario, 3 = Yoshi
Note: The Mastercode won't allow the code for Infinite Health to work properly and Nintendo makes games that are a pain in the ass to find Mastercodes for but I will try looking again for a better one later. Also in order to have Infinite Lives you will need to save the game and quit then start it again and you will be back at 99 lives.
#108565 - cracker - Fri Nov 10, 2006 2:44 am
Burnout Legends
Mastercode
F2014AD4 E12FFF1E
Infinite Boost
2212AEb8 00002000
All Cars Unlocked
42114DAC 00000001
00000066 00000001
#108580 - cracker - Fri Nov 10, 2006 5:49 am
New Super Mario Bros (J)
Mastercode
A20008F8 EA0DEDC0
A237C000 E92D0003
A237C004 E59F000C
A237C008 E59F100C
A237C00C E5801000
A237C010 E8BD0003
A237C014 E12FFF11
A237C018 02043D38
A237C01C EA0CEEB0
C0000000 0237F800
F237C020 E12FFF1E
Infinite Lives
0208A97C 00000063
Infinite Star Coins
0208A994 00000063
Invincibility
1208A968 0000FFFF
L&R to select powerup
C1000000 100001FF
30200001 0208A944
E208A944 00000001
0208A944 00000005
C1000000 100002FF
30100001 0208A944
E208A944 00000006
0208A944 00000002
Note: Mastercode and Infinite Lives code by Imaha, the rest by me
#108590 - gardevor - Fri Nov 10, 2006 8:49 am
cracker wrote: |
Super Mario 64 DS
Mastercode
C0000000 023FF000
F2004978 E12FFF1E
Infinite Lives
02098930 00000063
Character Modifier
02096121 0000000X
0 = Mario, 1 = Luigi, 2 = Wario, 3 = Yoshi
Note: The Mastercode won't allow the code for Infinite Health to work properly and Nintendo makes games that are a pain in the ass to find Mastercodes for but I will try looking again for a better one later. Also in order to have Infinite Lives you will need to save the game and quit then start it again and you will be back at 99 lives. |
There are 2 versions of SMB 64 DS. If the codes don't work on yours then tried the other version. The Infinite Lives seems to fine in the other version but the Inf Health doesn't work well either.
http://us.codejunkies.com/codes_show.asp?rf=0&c=US&cr=USD&cs=$&r=0&l=1&g=17825807&p=18
or
http://us.codejunkies.com/codes_show.asp?rf=0&c=US&cr=USD&cs=$&r=0&l=1&g=17825806&p=18
Last edited by gardevor on Thu Nov 30, 2006 8:37 am; edited 1 time in total
#108592 - cracker - Fri Nov 10, 2006 9:09 am
Oh yeah I forgot to say that that's for v1.1 (ASMEN1J12) of SM64DS.
I must admit, I didn't start a level and die to see if the lives remained at 99 because I was trying to quickly test different Mastercodes (a pain in the ass I'm sure you are aware of) and going into the castle each time and into a painting and waiting for the level to load would have slowed down the process by a lot. Do the lives remain at 99 when you die? If so then it is hooked into a place that is called between the transitioning of one level/place in the castle to another. I wish I could find the area to hook into that is right inside the key handling for the bulk of the game but there are probably at least a hundred places that call the key interrupt and I'm not crazy enough to put myself through that torture. :)
#108599 - gardevor - Fri Nov 10, 2006 10:31 am
When you got killed, it takes away 1 Life to refill the Health Pie then it becomes x99 lives again when you re-enter a Stage.
#108610 - laurens - Fri Nov 10, 2006 1:38 pm
cracker wrote: |
New Super Mario Bros (J)
Mastercode
A20008F8 EA0DEDC0
A237C000 E92D0003
A237C004 E59F000C
A237C008 E59F100C
A237C00C E5801000
A237C010 E8BD0003
A237C014 E12FFF11
A237C018 02043D38
A237C01C EA0CEEB0
C0000000 0237F800
F237C020 E12FFF1E
Infinite Lives
0208A97C 00000063
Infinite Star Coins
0208A994 00000063
Invincibility
1208A968 0000FFFF
L&R to select powerup
C1000000 100001FF
30200001 0208A944
E208A944 00000001
0208A944 00000005
C1000000 100002FF
30100001 0208A944
E208A944 00000006
0208A944 00000002
Note: Mastercode and Infinite Lives code by Imaha, the rest by me |
Can you help me?
Because when i use the mastercode and the press L&R to change powerup code my game freezes!
I have a M3, and when i patch the rom with 4xdma and trim rom then the game background does weird and the game freezes when i press L or R.
When i use normal or safe mode i can't boot up the cheats with the game and when i use 1xdma and no trim rom my game freezes after the intro when you start a new game!
Nevermind, 4xDMA and no trim rom seems to do the job!
#108611 - Rev2k7 - Fri Nov 10, 2006 1:54 pm
ok does someone got the pkmn pearl and diamon master code and , when dipster loads it deletes my save WHY?
#108631 - cracker - Fri Nov 10, 2006 6:14 pm
There aren't any AR codes for either game yet and emulation isn't too good currently so it will be a while until it is hacked. When it comes out in the US it will have codes soon afterward I'm sure.
#108659 - cracker - Sat Nov 11, 2006 12:54 am
Naruto 3 (J)
Mastercode
C0000000 023FF000
F2001AE8 E12FFF1E
Infinite Lives
020BA484 00000063
Infinite Health
020BA47C 000000C8
Infinite First Support
120BA524 0000270F
Infinite Second Support
120BA526 0000270F
Always Have Weapon
020BA3D4 0000000X
0 = Metal Scrap, 1 = Knives, 2 = Shurikens, 3 = Big Shurikens
#108665 - cracker - Sat Nov 11, 2006 3:43 am
Need for Speed Most Wanted
Mastercode
F20060D8 E12FFF1E
Max Respect
220F7498 000F423F
Infinite Upgrade Points
220F749C 000F423F
Start on Lap
E2152414 00000000
02152414 0000000X
X = lap to start on - 1
All Cars Unlocked
420F72F4 00000003
0000000F 0000001C
All Chapters Unlocked
020F76BD 0000000E
#108672 - cracker - Sat Nov 11, 2006 4:03 am
Tetris - use 3.50
Mastercode
F2049450 E12FFF1E
Next piece
0217DD24 0000000X
0217DDA8 0000000X
X = 0 to 6, 6 = line
#108673 - tepples - Sat Nov 11, 2006 4:31 am
cracker wrote: |
X = 0 to 6, 6 = line |
By "line" you mean the I tetromino, correct? Is this what the "starman cheaters" use?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#108674 - cracker - Sat Nov 11, 2006 4:37 am
Yes. I'm not sure what that hacker did but I believe that debuted before DipStar was even put out. I'm not sure if it will even work in multiplayer games.
#108678 - cracker - Sat Nov 11, 2006 5:13 am
WarioWare Touched
Mastercode
F2079F04 E12FFF1E
Infinite Lives
E22B5B40 1000FFFF
022B5BE0 00000004
E22B04E0 1000FFFF
022B0580 00000004
Hold L for Infinite Time
C1000000 100001FF
E22B5B40 1000FFFF
122B5B82 00000000
C1000000 100001FF
E22B04E0 1000FFFF
122B0522 00000000
#108686 - cracker - Sat Nov 11, 2006 7:30 am
Devilish (E)
Mastercode
F202CE1C E12FFF1E
Infinite Balls
02070604 00000009
Infinite Time
02070606 0000002D
#108687 - gardevor - Sat Nov 11, 2006 7:49 am
@cracker
That's a heck load of Dipstar codes you got there!!!!!
Any luck with Pokemon Rangers (U)?
#108689 - gardevor - Sat Nov 11, 2006 8:18 am
cracker wrote: |
Bomberman (U) - use 3.50 because of the wifi detection in later versions
Mastercode
F20074E0 E12FFF1E
Infinite Lives
021FE568 00000024
Infinite Time
121FE624 00000000
Max Score
221FE570 0098967F |
Infinite PowerUps
Infinite Bomb Increase
0221D1FC 000000YY
Infinite Speed Increase
0221D1FE 000000YY
Infinite Firepower Increase
0221D200 000000YY
Infinite Max Firepower
0221D2XX 000000YY
YY = any value
For the rest of the power up codes..match XX with the codes at Codejunkies
http://us.codejunkies.com/codes_show.asp?rf=0&c=US&cr=USD&cs=$&r=0&l=1&g=17825899&p=18
#108690 - cracker - Sat Nov 11, 2006 8:37 am
Yeah I've been pretty busy here converting codes and finding Mastercodes. :D I've been working only on games that I've been wanting to cheat on and I must say that Pokemon definitely isn't one of them. :) I'll take a look at it tomorrow and see if I can get a good Mastercode for it.
#108691 - TeenTin - Sat Nov 11, 2006 9:03 am
cracker wrote: |
Yeah I've been pretty busy here converting codes and finding Mastercodes. :D I've been working only on games that I've been wanting to cheat on and I must say that Pokemon definitely isn't one of them. :) I'll take a look at it tomorrow and see if I can get a good Mastercode for it. |
Dear cracker, would you please find (master) codes for Star Fox and Metroid Prime Hunter ? Many Thanks !!
#108700 - laurens - Sat Nov 11, 2006 11:01 am
TeenTin wrote: |
cracker wrote: | Yeah I've been pretty busy here converting codes and finding Mastercodes. :D I've been working only on games that I've been wanting to cheat on and I must say that Pokemon definitely isn't one of them. :) I'll take a look at it tomorrow and see if I can get a good Mastercode for it. |
Dear cracker, would you please find (master) codes for Star Fox and Metroid Prime Hunter ? Many Thanks !! |
and a working Mario and luigi: partners in time (U) mastercode would be great too!
#108704 - shark2003 - Sat Nov 11, 2006 12:59 pm
Could someone please create a "freeze timer" code for Lost Magic
#108721 - gardevor - Sat Nov 11, 2006 6:04 pm
laurens wrote: |
TeenTin wrote: | cracker wrote: | Yeah I've been pretty busy here converting codes and finding Mastercodes. :D I've been working only on games that I've been wanting to cheat on and I must say that Pokemon definitely isn't one of them. :) I'll take a look at it tomorrow and see if I can get a good Mastercode for it. |
Dear cracker, would you please find (master) codes for Star Fox and Metroid Prime Hunter ? Many Thanks !! |
and a working Mario and luigi: partners in time (U) mastercode would be great too! |
http://forum.gbadev.org/viewtopic.php?p=108058#108058
#108744 - laurens - Sat Nov 11, 2006 8:05 pm
gardevor wrote: |
laurens wrote: | TeenTin wrote: | cracker wrote: | Yeah I've been pretty busy here converting codes and finding Mastercodes. :D I've been working only on games that I've been wanting to cheat on and I must say that Pokemon definitely isn't one of them. :) I'll take a look at it tomorrow and see if I can get a good Mastercode for it. |
Dear cracker, would you please find (master) codes for Star Fox and Metroid Prime Hunter ? Many Thanks !! |
and a working Mario and luigi: partners in time (U) mastercode would be great too! |
http://forum.gbadev.org/viewtopic.php?p=108058#108058 |
Why do you think that i say 'a working one'? :)
That one you submitted didn't work that well for me, it actually corrupted my save, so the game forced me to delete it.
#108746 - gardevor - Sat Nov 11, 2006 8:31 pm
laurens wrote: |
Why do you think that i say 'a working one'? :)
That one you submitted didn't work that well for me, it actually corrupted my save, so the game forced me to delete it. |
Oops then....
Enabled Cheats, Reloaded game and reloaded the save file many times.
Well, at least there's no corruption on my G6 :)))
1 thing you can do is..activate the cheat codes and then save the game. There's probably no need to use cheats afterwards since everything are MAX OUT.
#108748 - gardevor - Sat Nov 11, 2006 8:42 pm
Advance War DS (US)
MasterCode
C0000000 023DF000
F200A570 E12FFF1E
Infinite Gold
22189300 05f5e0ff
No Funds Spent After Mission
22189304 00000000
No Damage Cost After Mission
2218930c 00000000
Infinite Shop Funds NEW
22290718 0001869F
Here are the rest of the codes:
http://us.codejunkies.com/codes_show.asp?rf=0&c=US&cr=USD&cs=$&r=0&l=1&g=17825813&p=18
#108759 - shark2003 - Sat Nov 11, 2006 10:28 pm
shark2003 wrote: |
Could someone please create a "freeze timer" code for Lost Magic |
I have been trying like hell to figure out a freeze timer code by comparing the Lost Magic US and UK files since the UK version has a freeze timer code I was hoping I would be able to find where the address is in the US file. Any suggestions on how to figure this out? I would to try the find the address in the UK file and look around for something I could compare to in the US version....oddly though I cant even find it in the UK version...what am I doing wrong?
#108773 - gardevor - Sun Nov 12, 2006 12:34 am
shark2003 wrote: |
shark2003 wrote: | Could someone please create a "freeze timer" code for Lost Magic |
I have been trying like hell to figure out a freeze timer code by comparing the Lost Magic US and UK files since the UK version has a freeze timer code I was hoping I would be able to find where the address is in the US file. Any suggestions on how to figure this out? I would to try the find the address in the UK file and look around for something I could compare to in the US version....oddly though I cant even find it in the UK version...what am I doing wrong? |
The difference between the jap and uk version codes
jap+7e0=uk
There's not enough USA codes to compare.....
#108775 - shark2003 - Sun Nov 12, 2006 12:47 am
gardevor wrote: |
shark2003 wrote: | shark2003 wrote: | Could someone please create a "freeze timer" code for Lost Magic |
I have been trying like hell to figure out a freeze timer code by comparing the Lost Magic US and UK files since the UK version has a freeze timer code I was hoping I would be able to find where the address is in the US file. Any suggestions on how to figure this out? I would to try the find the address in the UK file and look around for something I could compare to in the US version....oddly though I cant even find it in the UK version...what am I doing wrong? |
The difference between the jap and uk version codes
jap+7e0=uk
There's not enough USA codes to compare..... |
Basically what I was trying to do was hopefully find out at what address in the US version controls the timer,its like looking for a needle in a haystack it may just be easier for someone to come up with a working mastercode for the UK version,I tried to find that also without much success.
#108779 - cracker - Sun Nov 12, 2006 1:09 am
I tried the offset approach, gardevor, and unfortunately the other addresses don't align like that. I tried emulation but that didn't work and using the dump functions built into DipStar would be too frustrating to try right now.
BTW I was working on trying to find Mastercodes for Pokemon Ranger and MPH today (spent at least an hour on both) and yielded nothing. :( As for StarFox I tried that two days ago and came up with the same results. Unfortunately, some games aren't that willing to be hacked...
As for the Lost Magic fiasco... is there some way for you to get the European game?
#108784 - shark2003 - Sun Nov 12, 2006 1:24 am
cracker wrote: |
I tried the offset approach, gardevor, and unfortunately the other addresses don't align like that. I tried emulation but that didn't work and using the dump functions built into DipStar would be too frustrating to try right now.
BTW I was working on trying to find Mastercodes for Pokemon Ranger and MPH today (spent at least an hour on both) and yielded nothing. :( As for StarFox I tried that two days ago and came up with the same results. Unfortunately, some games aren't that willing to be hacked...
As for the Lost Magic fiasco... is there some way for you to get the European game? |
I have both the US and Euro version.
#108788 - shark2003 - Sun Nov 12, 2006 2:33 am
gardevor wrote: |
laurens wrote: |
Why do you think that i say 'a working one'? :)
That one you submitted didn't work that well for me, it actually corrupted my save, so the game forced me to delete it. |
Oops then....
Enabled Cheats, Reloaded game and reloaded the save file many times.
Well, at least there's no corruption on my G6 :)))
1 thing you can do is..activate the cheat codes and then save the game. There's probably no need to use cheats afterwards since everything are MAX OUT. |
I tried this method but game locks up during or after some battles.....:(
#108797 - shark2003 - Sun Nov 12, 2006 3:33 am
shark2003 wrote: |
gardevor wrote: | laurens wrote: |
Why do you think that i say 'a working one'? :)
That one you submitted didn't work that well for me, it actually corrupted my save, so the game forced me to delete it. |
Oops then....
Enabled Cheats, Reloaded game and reloaded the save file many times.
Well, at least there's no corruption on my G6 :)))
1 thing you can do is..activate the cheat codes and then save the game. There's probably no need to use cheats afterwards since everything are MAX OUT. |
I tried this method but game locks up during or after some battles.....:( |
I do think we need a new mastercode for Mario and Luigi my stats are too high and its locking up during the battle tuturiols because you kill your enemy in one hit and I cant get the the AR everything level 4 codes to work,2 white screens on boot.
#108799 - gardevor - Sun Nov 12, 2006 3:45 am
shark2003 wrote: |
shark2003 wrote: | gardevor wrote: | laurens wrote: |
Why do you think that i say 'a working one'? :)
That one you submitted didn't work that well for me, it actually corrupted my save, so the game forced me to delete it. |
Oops then....
Enabled Cheats, Reloaded game and reloaded the save file many times.
Well, at least there's no corruption on my G6 :)))
1 thing you can do is..activate the cheat codes and then save the game. There's probably no need to use cheats afterwards since everything are MAX OUT. |
I tried this method but game locks up during or after some battles.....:( |
I do think we need a new mastercode for Mario and Luigi my stats are too high and its locking up during the battle tuturiols because you kill your enemy in one hit and I cant get the the AR everything level 4 codes to work,2 white screens on boot. |
Hope this will solve all your problems :)
Mario & Luigi: Partners in Time (U)
MasterCode
C0000000 02002000 new
F200536C E12FFF1E
#108804 - gardevor - Sun Nov 12, 2006 4:17 am
shark2003 wrote: |
I do think we need a new mastercode for Mario and Luigi my stats are too high and its locking up during the battle tuturiols because you kill your enemy in one hit and I cant get the the AR everything level 4 codes to work,2 white screens on boot. |
That's becuz you're not suppose to kill the enemy with 1 hit on tutorials, that sure will mess up the game.
#108805 - shark2003 - Sun Nov 12, 2006 4:19 am
gardevor wrote: |
shark2003 wrote: | I do think we need a new mastercode for Mario and Luigi my stats are too high and its locking up during the battle tuturiols because you kill your enemy in one hit and I cant get the the AR everything level 4 codes to work,2 white screens on boot. |
That's becuz you're not suppose to kill the enemy with 1 hit on tutorials, that sure will mess up the game. |
Exactly,I guess I could have just left the max Level codes out....
#108807 - shark2003 - Sun Nov 12, 2006 4:22 am
gardevor
BTW,how are you able to figure out the CXXXXXXX codes. I do understand now how to get the mastercodes without ndsmas.
#108808 - shark2003 - Sun Nov 12, 2006 4:26 am
gardevor wrote: |
shark2003 wrote: | shark2003 wrote: | gardevor wrote: | laurens wrote: |
Why do you think that i say 'a working one'? :)
That one you submitted didn't work that well for me, it actually corrupted my save, so the game forced me to delete it. |
Oops then....
Enabled Cheats, Reloaded game and reloaded the save file many times.
Well, at least there's no corruption on my G6 :)))
1 thing you can do is..activate the cheat codes and then save the game. There's probably no need to use cheats afterwards since everything are MAX OUT. |
I tried this method but game locks up during or after some battles.....:( |
I do think we need a new mastercode for Mario and Luigi my stats are too high and its locking up during the battle tuturiols because you kill your enemy in one hit and I cant get the the AR everything level 4 codes to work,2 white screens on boot. |
Hope this will solve all your problems :)
Mario & Luigi: Partners in Time (U)
MasterCode
C0000000 02002000 new
F200536C E12FFF1E |
Yup,this works,thanks again gardevor....
#108809 - gardevor - Sun Nov 12, 2006 4:31 am
shark2003 wrote: |
gardevor
BTW,how are you able to figure out the CXXXXXXX codes. I do understand now how to get the mastercodes without ndsmas. |
I'm sure that you're aware of some different games use different C command codes. When you think, you had the correct MasterCode but the games boots white screens or some codes don;t work or something, then you just have to try one of those C command code and see if it works...
#108812 - cracker - Sun Nov 12, 2006 5:03 am
I sure wish there was a better explanation of how to figure out what C code is needed for the Mastercode since it is a pain in the ass trying to figure it out...
Anyway more codes here...
HieiYYH made some codes for Jump Superstars but only the Infinite Time code worked so I figured out the good addresses for the other codes and updated the Infinite Time code so it resets the time when you push L. Otherwise you would get stuck in the tutorial. If you aren't going to use the tutorial you can omit the 'C' code.
Jump Superstars
Mastercode
F201E7C4 E12FFF1E
Infinite Health
021748EF 0000001C
021748BB 0000001C
Infinite Special
02174C0D 000000FF
Push L to Refill Time
C1000000 100001FF
12137924 0000332F
#108813 - gardevor - Sun Nov 12, 2006 5:34 am
TeenTin wrote: |
cracker wrote: | Yeah I've been pretty busy here converting codes and finding Mastercodes. :D I've been working only on games that I've been wanting to cheat on and I must say that Pokemon definitely isn't one of them. :) I'll take a look at it tomorrow and see if I can get a good Mastercode for it. |
Dear cracker, would you please find (master) codes for Star Fox and Metroid Prime Hunter ? Many Thanks !! |
Metroid Prime Hunters (U)
MasterCode
C0000000 02002000
F20049DC E12FFF1E
tested only
All Planets Open
220e8c64 ffffffff
http://us.codejunkies.com/codes_show.asp?rf=0&c=US&cr=USD&cs=$&r=0&l=1&g=17825853&p=18
Couldn't get StarFox to load on my G6 after dipped :(
#108814 - shark2003 - Sun Nov 12, 2006 5:39 am
cracker wrote: |
I sure wish there was a better explanation of how to figure out what C code is needed for the Mastercode since it is a pain in the ass trying to figure it out...
Anyway more codes here...
HieiYYH made some codes for Jump Superstars but only the Infinite Time code worked so I figured out the good addresses for the other codes and updated the Infinite Time code so it resets the time when you push L. Otherwise you would get stuck in the tutorial. If you aren't going to use the tutorial you can omit the 'C' code.
Jump Superstars
Mastercode
F201E7C4 E12FFF1E
Infinite Health
021748EF 0000001C
021748BB 0000001C
Infinite Special
02174C0D 000000FF
Push L to Refill Time
C1000000 100001FF
12137924 0000332F |
Yeah,I know some work as just C0000000 00000000 but how do you figure what else to put in there if it doesnt? I think this is the problem with the UK version of Lost Magic master code not working and I have looked at both files (US and UK) and they do have the same mastercode but I am willing to bet its that command code that needs some tweaking.
#108815 - gardevor - Sun Nov 12, 2006 5:46 am
Since, I just re-up Lost Magic (UK) to my G6..I'll give it a try.
#108816 - cracker - Sun Nov 12, 2006 5:50 am
Nice find on the MPH code... How long did it take you to find it and was there anything methodical about your approach or did you just bumble about and 'choose' correctly?
#108817 - gardevor - Sun Nov 12, 2006 6:12 am
Lost Magic (UK)
Infinite Time
12326c1c 00000000
use the same Mastercode as US version
#108818 - shark2003 - Sun Nov 12, 2006 6:14 am
gardevor wrote: |
Since, I just re-up Lost Magic (UK) to my G6..I'll give it a try. |
I was up early today and didnt have anything planned and spent a great deal of time trying to a.) Figure out a time freeze code for the US version (that was a joke) and b. )Trying to figure out a different mastercode for the UK version by searching around all of the 0x4000130 and trying all of the E12FFF1E codes...I guess I learned a few things toda... wish there was some kind of method to figure out those damn command codes.
#108819 - gardevor - Sun Nov 12, 2006 6:16 am
cracker wrote: |
Nice find on the MPH code... How long did it take you to find it and was there anything methodical about your approach or did you just bumble about and 'choose' correctly? |
It actually took me 3 or 4 tries :))))
Well, on most games the first E12FFF1E is 020009xx E12FFF1E
but on MPH the first one is 02004930 E12FFF1E
so, I just work my way down and bingo, it's the 2nd E12FFF1E
#108820 - gardevor - Sun Nov 12, 2006 6:20 am
shark2003 wrote: |
gardevor wrote: | Since, I just re-up Lost Magic (UK) to my G6..I'll give it a try. |
I was up early today and didnt have anything planned and spent a great deal of time trying to a.) Figure out a time freeze code for the US version (that was a joke) and b. )Trying to figure out a different mastercode for the UK version by searching around all of the 0x4000130 and trying all of the E12FFF1E codes...I guess I learned a few things toda... wish there was some kind of method to figure out those damn command codes. |
Yeah, its a pain in the S trying to get the correct command code. Even tho when you are sure that you've found the MasterCode but when you tried it and got 2 white screen, then it made you think that the MC is incorrect afterall :(
But, glad that you've something today! "Whatever, you've learned it's your own fault!"
Hope, someone could write a tutorial on how to get the correct command codes :)))
oh, I think the C code for Lost Magic (UK) is
C0000000 0234F000
Last edited by gardevor on Sun Nov 12, 2006 6:27 am; edited 1 time in total
#108821 - shark2003 - Sun Nov 12, 2006 6:25 am
gardevor wrote: |
shark2003 wrote: | gardevor wrote: | Since, I just re-up Lost Magic (UK) to my G6..I'll give it a try. |
I was up early today and didnt have anything planned and spent a great deal of time trying to a.) Figure out a time freeze code for the US version (that was a joke) and b. )Trying to figure out a different mastercode for the UK version by searching around all of the 0x4000130 and trying all of the E12FFF1E codes...I guess I learned a few things toda... wish there was some kind of method to figure out those damn command codes. |
Yeah, its a pain in the S trying to get the correct command code. Even tho when you are sure that you've found the MasterCode but when you tried it and got 2 white screen, then it made you think that the MC is incorrect afterall :(
But, glad that you've something today! "Whatever, you've learned it's your own fault!"
Hope, could write a tutorial on how to get the correct command codes :)))
oh, I think the C code for Lost Magic (UK) is
C0000000 0234F000 |
I will give it a try,I think now I have to delete Mario and luigi to fit it on there,but the save file will still be there for later use.
#108822 - gardevor - Sun Nov 12, 2006 6:30 am
Currently cheating on Yu-Gi-Oh! Nightmare Troubadour with Instant Win = ON
Man, that game takes like forever to Level Up..anyone got any max experience code??
#108823 - gardevor - Sun Nov 12, 2006 6:36 am
Give these C command codes a try when you get white screens when testing a Mastercode
the most popular C command codes I've seen are:
C0000000 0234F000
C0000000 023DF000
C0000000 023FF000
C0000000 02002000 <-- seems like games made by Nintendo love to use this one
#108824 - shark2003 - Sun Nov 12, 2006 6:38 am
shark2003 wrote: |
gardevor wrote: | shark2003 wrote: | gardevor wrote: | Since, I just re-up Lost Magic (UK) to my G6..I'll give it a try. |
I was up early today and didnt have anything planned and spent a great deal of time trying to a.) Figure out a time freeze code for the US version (that was a joke) and b. )Trying to figure out a different mastercode for the UK version by searching around all of the 0x4000130 and trying all of the E12FFF1E codes...I guess I learned a few things toda... wish there was some kind of method to figure out those damn command codes. |
Yeah, its a pain in the S trying to get the correct command code. Even tho when you are sure that you've found the MasterCode but when you tried it and got 2 white screen, then it made you think that the MC is incorrect afterall :(
But, glad that you've something today! "Whatever, you've learned it's your own fault!"
Hope, could write a tutorial on how to get the correct command codes :)))
oh, I think the C code for Lost Magic (UK) is
C0000000 0234F000 |
I will give it a try,I think now I have to delete Mario and luigi to fit it on there,but the save file will still be there for later use. |
Yeah,this isnt the right one,I already tried. I'll try the others though.
#108825 - gardevor - Sun Nov 12, 2006 6:39 am
@cracker
Could you use the C Command code a try on Starfox (U), cuz I can't get it to run on my G6.
C0000000 02002000 <-- seems like games made by Nintendo love to use this one
#108827 - gardevor - Sun Nov 12, 2006 6:41 am
shark2003 wrote: |
I will give it a try,I think now I have to delete Mario and luigi to fit it on there,but the save file will still be there for later use.
Yeah,this isnt the right one,I already tried. I'll try the others though. |
Are you sure? The Timer stays at 05:00 when I'm in battle ... using dipstar 3.33 and 3.50
#108830 - gardevor - Sun Nov 12, 2006 6:59 am
@cracker
I've also spend some time on Pokemon Rangers. I think it's not that we couldn't find the MasterCode for it, but a C command code is needed badly!!!!
#108831 - shark2003 - Sun Nov 12, 2006 7:11 am
gardevor wrote: |
shark2003 wrote: |
I will give it a try,I think now I have to delete Mario and luigi to fit it on there,but the save file will still be there for later use.
Yeah,this isnt the right one,I already tried. I'll try the others though. |
Are you sure? The Timer stays at 05:00 when I'm in battle ... using dipstar 3.33 and 3.50 |
Well I'll be F****....damn,I was trying it with a whole bunch of other codes off of the AR site,appearantly either dont work or I screwed them up somehow...thanks for checking this out....BTW I am using Dipstar 3.50
#108832 - gardevor - Sun Nov 12, 2006 7:17 am
shark2003 wrote: |
Well I'll be F****....damn,I was trying it with a whole bunch of other codes off of the AR site,appearantly either dont work or I screwed them up somehow...thanks for checking this out....BTW I am using Dipstar 3.50 |
damn....when you're testing a Mastercode for a game, you shouldn't put too many codes in there. Just try it with one of those single line codes.
#108833 - shark2003 - Sun Nov 12, 2006 7:30 am
gardevor wrote: |
shark2003 wrote: |
Well I'll be F****....damn,I was trying it with a whole bunch of other codes off of the AR site,appearantly either dont work or I screwed them up somehow...thanks for checking this out....BTW I am using Dipstar 3.50 |
damn....when you're testing a Mastercode for a game, you shouldn't put too many codes in there. Just try it with one of those single line codes. |
Hard lesson to learn,I thought I had already did that though...but yeah,I just stuck in the inf health with it and that causes the black screens...hmm,must need some converting or a different master code to use those type of codes with dipstar,I'll keep this in mind...LOL
#108834 - TeenTin - Sun Nov 12, 2006 7:40 am
It is a pity that the Health code does not work. :(
Max Out Health
120da7ee 000004b0
120da7f0 000004b0
Need any conversion ?
Last edited by TeenTin on Sun Nov 12, 2006 7:41 am; edited 1 time in total
#108835 - cracker - Sun Nov 12, 2006 7:40 am
I tried probably a couple dozen addresses for StarFox and didn't find it... The next address to try is 02001F3C but I'm too tired to keep going on it tonight. Feel free to start up where I left off. :)
#108836 - cracker - Sun Nov 12, 2006 7:47 am
Try this for the health code (R to activate):
C1000000 100002FF
120DA7EE 000004B0
C1000000 100002FF
120DA7F0 000004B0
#108839 - TeenTin - Sun Nov 12, 2006 8:14 am
cracker wrote: |
Try this for the health code (R to activate):
C1000000 100002FF
120DA7EE 000004B0
C1000000 100002FF
120DA7F0 000004B0 |
I can't even enter the game (two white screens) with the R to activate code (C1000000 100002FF). :(
#108883 - gardevor - Sun Nov 12, 2006 5:12 pm
cracker wrote: |
I tried probably a couple dozen addresses for StarFox and didn't find it... The next address to try is 02001F3C but I'm too tired to keep going on it tonight. Feel free to start up where I left off. :) |
What settings did you use when writting Starfox (U) to get it running on your flashcard?
I've tried few different versions of GameManager, the game loads fine in 1x dma, no trim but after it's dipped, all I'm getting are white screens :(
#108893 - cracker - Sun Nov 12, 2006 7:55 pm
Damn...Guess I should have checked instead of assuming it would work... It fails to launch for me too. :( Spent all that time searching for a Mastercode for nothing...
#108902 - TeenTin - Sun Nov 12, 2006 10:41 pm
cracker wrote: |
Damn...Guess I should have checked instead of assuming it would work... It fails to launch for me too. :( Spent all that time searching for a Mastercode for nothing... |
No. Not for nothing. At least you have earned the experience; you know what won't work for the game now. Keep up your good work, never give up !!
#108933 - EvilRyu - Mon Nov 13, 2006 8:56 am
Wow i had some time to look at this topic and now guys you made an amazing progress!
Great job!I must now browse the pages to find the codes for the games i want p: From a quick check i did i found really interesting codes.
I hope someone can hack ff3 us when it comes out p:
#108968 - shark2003 - Mon Nov 13, 2006 5:37 pm
EvilRyu wrote: |
I hope someone can hack ff3 us when it comes out p: |
I agree,I think that FF3 should be out this week http://www.gamespot.com/ds/rpg/finalfantasyiii/index.html and alot of us are going to be looking for codes. Hopefully Codejunkies got ahold of a pre-release and already have codes for it..
#108969 - shark2003 - Mon Nov 13, 2006 5:46 pm
Lost Magic UK Version
The freeze timer code works although I couldnt get any of the INF Health and MP codes working the item codes work including the 50 Level item code which only affects the item and not the monster that is in that slot. One good thing about the Freeze Time Code is you can get a battalion of Monsters fighting for you,as soon as you get to a battle where you can stand on the Monster portals just kill all but like 1 monster in a battle with only 1 portal and put one of your guys on there and then move him off until a monster appears and then back on and let him battle till the other monsters HP is low and then cast the Monster Trap Spell heal your guy and repeat.
#108983 - cracker - Mon Nov 13, 2006 9:19 pm
@TeenTim:
Try this for MPH..
C1000000 100002FF
120DB06E 000004B0
C1000000 100002FF
120DB070 000004B0
Also try without the activate codes.
#108999 - shark2003 - Mon Nov 13, 2006 10:51 pm
TeenTin wrote: |
It is a pity that the Health code does not work. :(
Max Out Health
120da7ee 000004b0
120da7f0 000004b0
Need any conversion ? |
I am pretty sure there is a patch for Metroid Prime Hunters that will do that for you although I do recall running into some problems when using that patch.
#109002 - cracker - Mon Nov 13, 2006 10:59 pm
Yes there is and it's easy to apply if you know how but not everyone here has the means to use a trainer...
#109011 - shark2003 - Tue Nov 14, 2006 1:03 am
cracker wrote: |
Yes there is and it's easy to apply if you know how but not everyone here has the means to use a trainer... |
Yeah,I am using an M3 adapter and my opinion is that to do any of this (dipstar,trainers,etc.) would be to have an M3 or G6,seems to be the best thats out there for doing this stuff. My first was a NEO Cart and Magic Key (I was such a fool) I would suggest no one to waste their money on that piece of crap. Has anyone tried using the Ninja yet? I was wondering if that could be used along with an AR DS card since it plugs into the DS slot...I used my Gameshark with the NEO Cart and that actually did work for GBA games...I tried it on Prince of Persia: Sands of Time...
#109014 - cracker - Tue Nov 14, 2006 1:11 am
From what I've seen none of the Slot 1 carts work with the ARDS. The first problem is that there is a CRC/ID code for each game in the ARDS database and I don't believe the Slot 1 carts have an ID number so it might not be possible to get around it. The second (and worse) problem is that the loaders of any of the flash carts more than likely trash the TSR of the ARDS.
#109017 - shark2003 - Tue Nov 14, 2006 1:36 am
cracker wrote: |
From what I've seen none of the Slot 1 carts work with the ARDS. The first problem is that there is a CRC/ID code for each game in the ARDS database and I don't believe the Slot 1 carts have an ID number so it might not be possible to get around it. The second (and worse) problem is that the loaders of any of the flash carts more than likely trash the TSR of the ARDS. |
Yeah,if the DS flash cart actually had CRC/ID you could always manipulate the code of the game to match it. I had to do that with Deep Labyrinth,AR DS wasnt recognizing it so I just opened up the XML and made it match what the game cart actually was . The AR originally had a different ID code then what the game actually was and I changed it and it worked.I think Datel messed that one up ...
#109018 - shark2003 - Tue Nov 14, 2006 2:22 am
cracker wrote: |
The second (and worse) problem is that the loaders of any of the flash carts more than likely trash the TSR of the ARDS. |
When I did this with the GBA Cart,I had a loader on the Cart to execute the GBA Rom and the codes still worked. I really dont know any technical details to this because I really dont have any knowledge about programming and just a very minimum amount about Hex and address' and values etc... I think I tried it with my Magic Key and AR DS cart with no success at all..because of course the AR didnt recognize the cart 1 and 2 nothing could ever fit onto the cart because it could only be 16 mbit in size or if they did fit would freeze at boot and not work at all,otherwise you chose whatever rom (if you were fortunate enough to get it onto the 256 mbit NEO cart because of the crappy burning software) that was on the NEO cart from theMagic Key menu...its a really hosed up (early) DS "homebrew" loading application...
#109019 - cracker - Tue Nov 14, 2006 2:29 am
GBA cheat carts work very differently... They are actual hardware that run code by itself and so they don't need to load TSRs into memory because the cheat cartridge itself holds the 'TSR'...thus nothing in the GBAs memory can get corrupted. This is why it's pretty easy to get cheat carts working on most GBA flash carts...
#109021 - shark2003 - Tue Nov 14, 2006 2:52 am
cracker wrote: |
GBA cheat carts work very differently... They are actual hardware that run code by itself and so they don't need to load TSRs into memory because the cheat cartridge itself holds the 'TSR'...thus nothing in the GBAs memory can get corrupted. This is why it's pretty easy to get cheat carts working on most GBA flash carts... |
I know this may sound stupid..refesh my memory...TSR is...??? I know it has something to with loading code into the memory but what does the acronym "TSR" stand for again?? I know I am going to feel dumb after you tell me..
#109022 - tepples - Tue Nov 14, 2006 3:19 am
http://en.wikipedia.org/wiki/Terminate_and_Stay_Resident
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#109023 - shark2003 - Tue Nov 14, 2006 3:52 am
Thanks for the links,I knew it sounded familiar from my A+ (back in the day) learning days ....LOL ..which I never finished...I think the OS and commands etc part of the certification is where I left off about 5 years ago....LOL..I did really good on the hardware part of the certification...that was the easiest I guess. Although I am 35 yo and have been using computers for over 20+years...LOL..but never at a programming level... I guess this works in the same way as the old Nintendo Games and others whereas the address is constantly being patched..updated by the code... that is...for most games
#109036 - WangJang - Tue Nov 14, 2006 8:22 am
Can somebody post codes for Tetris (U) ?
I tried the one posted here, the game loads but i don't get all straight lines.
#109041 - gardevor - Tue Nov 14, 2006 9:59 am
WangJang wrote: |
Can somebody post codes for Tetris (U) ?
I tried the one posted here, the game loads but i don't get all straight lines. |
Always Light Blue Block (Stick)
0217dd24 00000006
0217dda8 00000006
Standard Mode
#109042 - gardevor - Tue Nov 14, 2006 10:35 am
Here are some codes I made for Lost Magic (UK) that modifies your monsters or have monsters even when you didn't capture them.
Each set, you can have 1 to 3 Monsters, depends on what monsters you choose (I think it equals the # of monsters when you summon them).
Monster Modifier
Set 1
02102B6A 000000XX
Set 2
02102B6E 000000XX
Set 3
02102B72 000000XX
XX= Monster
so far tested
03 = Orkus (3)
04 = Scout Orkus (3)
05 = Knight Orkus (1)
06 = Wyvern (2)
Note: Codes don't work in Tutorial Stages (example: at start of the game where you learn to use the wand and at stage 3 where you learn the Monster Capture Spell)
Feel free to update the XX = Monster List :)
#109059 - shark2003 - Tue Nov 14, 2006 5:43 pm
gardevor wrote: |
Note: Codes don't work in Tutorial Stages (example: at start of the game where you learn to use the wand and at stage 3 where you learn the Monster Capture Spell)
Feel free to update the XX = Monster List :) |
Thanks again gardevor, yeah I am starting to notice that games that have the tutorial stages the codes cannot be used during those times just like Mario and Luigi if you make them too strong you'll kill your tutorial opponet in one strike and then the game locks up....
Have you figured out any reason why the inf Health an MP AR codes wont work? They probably need there own C and Master Code...
Also,wish someone could figure out a Level code for Lost Magic. AR has them for the items which does work with Dipstar,I wonder if one can be found for the player and possibly the monsters also.
#109083 - WangJang - Tue Nov 14, 2006 11:02 pm
gardevor:
Can you post which mastercode you are using ? i am using the first one from ndsmas but i don't get all sticks so i am assuming its not calling the routine.
#109087 - gardevor - Tue Nov 14, 2006 11:43 pm
WangJang wrote: |
gardevor:
Can you post which mastercode you are using ? i am using the first one from ndsmas but i don't get all sticks so i am assuming its not calling the routine. |
It is the first master code detected by ndsmas , 4950 or something like that.
The codes only works in Standard Mode, I think...
Have you successfully run cheats on other games with Dipstar? If not then maybe you did something wrong.....
#109089 - WangJang - Wed Nov 15, 2006 12:03 am
Yea thats the key read routine, what version of dip was you using ?
I am using 3.50 at the moment, i will try 3.33 if that makes any difference
Thanks.
#109090 - gardevor - Wed Nov 15, 2006 12:05 am
Works flawless on 3.33 , not sure about 3.50 tho :)
#109091 - gardevor - Wed Nov 15, 2006 12:10 am
Does anyone know how to convert a hex address to dipstar code?
example
0676 - Akumajou Dracula: Gallery of Labyrinth - JAPAN
Using Hex Workshop
change the values at 0x0153974 to 0x015397D
from 06 00 08 00 05 00 03 00 03 00
to E7 03 E7 03 E7 03 E7 03 E7 03
will max the Status to 999
But, how do you make it into a code???
#109094 - WangJang - Wed Nov 15, 2006 1:45 am
gardevor wrote: |
Does anyone know how to convert a hex address to dipstar code?
example
0676 - Akumajou Dracula: Gallery of Labyrinth - JAPAN
Using Hex Workshop
change the values at 0x0153974 to 0x015397D
from 06 00 08 00 05 00 03 00 03 00
to E7 03 E7 03 E7 03 E7 03 E7 03
will max the Status to 999
But, how do you make it into a code??? |
I think that would translate to:
0221EB34 0006 -> 03E7
0221EB36 0008 -> 03E7
0221EB38 0005 -> 03E7
0221EB3A 0003 -> 03E7
0221EB3C 0003 -> 03E7
Try it :)
#109098 - shark2003 - Wed Nov 15, 2006 2:19 am
gardevor wrote: |
Here are some codes I made for Lost Magic (UK) that modifies your monsters or have monsters even when you didn't capture them.
Each set, you can have 1 to 3 Monsters, depends on what monsters you choose (I think it equals the # of monsters when you summon them).
Monster Modifier
Set 1
02102B6A 000000XX
Set 2
02102B6E 000000XX
Set 3
02102B72 000000XX
XX= Monster
so far tested
03 = Orkus (3)
04 = Scout Orkus (3)
05 = Knight Orkus (1)
06 = Wyvern (2)
Note: Codes don't work in Tutorial Stages (example: at start of the game where you learn to use the wand and at stage 3 where you learn the Monster Capture Spell)
Feel free to update the XX = Monster List :) |
Uh...never mind..duh..I was adding my codes into my Mario and Luigi codes....LOL
#109100 - gardevor - Wed Nov 15, 2006 2:35 am
WangJang wrote: |
gardevor wrote: | Does anyone know how to convert a hex address to dipstar code?
example
0676 - Akumajou Dracula: Gallery of Labyrinth - JAPAN
Using Hex Workshop
change the values at 0x0153974 to 0x015397D
from 06 00 08 00 05 00 03 00 03 00
to E7 03 E7 03 E7 03 E7 03 E7 03
will max the Status to 999
But, how do you make it into a code??? |
I think that would translate to:
0221EB34 0006 -> 03E7
0221EB36 0008 -> 03E7
0221EB38 0005 -> 03E7
0221EB3A 0003 -> 03E7
0221EB3C 0003 -> 03E7
Try it :) |
Yes it works, thanks!!!
But, how do you convert it?
I'm about the post the Dipstar Codes for it...
#109101 - shark2003 - Wed Nov 15, 2006 3:09 am
shark2003 wrote: |
gardevor wrote: | Here are some codes I made for Lost Magic (UK) that modifies your monsters or have monsters even when you didn't capture them.
Each set, you can have 1 to 3 Monsters, depends on what monsters you choose (I think it equals the # of monsters when you summon them).
Monster Modifier
Set 1
02102B6A 000000XX
Set 2
02102B6E 000000XX
Set 3
02102B72 000000XX
XX= Monster
so far tested
03 = Orkus (3)
04 = Scout Orkus (3)
05 = Knight Orkus (1)
06 = Wyvern (2)
Note: Codes don't work in Tutorial Stages (example: at start of the game where you learn to use the wand and at stage 3 where you learn the Monster Capture Spell)
Feel free to update the XX = Monster List :) |
Uh...never mind..duh..I was adding my codes into my Mario and Luigi codes....LOL |
Here's a start...I'll keep adding more as I go
0A= Misty Mush (3)
0B= Runefeed (They Move Fast) (3)
0D= Harpia (Very Cool They Shoot Magic and are tough) (3)
0F= Gale Hound (3)
3A= Day Walker (very Tough 80+ HP Damage per Stirke)(2)
Last edited by shark2003 on Wed Nov 15, 2006 5:07 am; edited 1 time in total
#109102 - gardevor - Wed Nov 15, 2006 3:21 am
Here are some Dipstar Codes I made for 0676 - Akumajou Dracula: Gallery of Labyrinth - JAPAN
Cheat at your own satisfaction!!!
MasterCode
C0000000 02C9420
F20128D0 E12FFF1E
Johnathan
STR 999
1221EB34 000003E7
CON 999
1221EB36 000003E7
INT 999
1221EB38 000003E7
MND 999
1221EB3A 000003E7
LCK 999
1221EB3C 000003E7
Charlotte
STR 999
1221EB4C 000003E7
CON 999
1221EB4E 000003E7
INT 999
1221EB50 000003E7
MND 999
1221EB52 000003E7
LCK 999
1221EB54 000003E7
and hope someone could answer my question here
http://gbatemp.net/index.php?showtopic=39223
much appreciate!!!
Last edited by gardevor on Wed Nov 15, 2006 4:43 am; edited 2 times in total
#109103 - gardevor - Wed Nov 15, 2006 3:32 am
shark2003 wrote: |
shark2003 wrote: | gardevor wrote: | Here are some codes I made for Lost Magic (UK) that modifies your monsters or have monsters even when you didn't capture them.
Each set, you can have 1 to 3 Monsters, depends on what monsters you choose (I think it equals the # of monsters when you summon them).
Monster Modifier
Set 1
02102B6A 000000XX
Set 2
02102B6E 000000XX
Set 3
02102B72 000000XX
XX= Monster
so far tested
03 = Orkus (3)
04 = Scout Orkus (3)
05 = Knight Orkus (1)
06 = Wyvern (2)
Note: Codes don't work in Tutorial Stages (example: at start of the game where you learn to use the wand and at stage 3 where you learn the Monster Capture Spell)
Feel free to update the XX = Monster List :) |
Uh...never mind..duh..I was adding my codes into my Mario and Luigi codes....LOL |
Here's a start...I'll keep adding more as I go
0A= Misty Mush (3)
0B= Runefeed (They Move Fast) (3)
0D= Harpia (Very Cool They Shoot Magic and are tough) (3)
0F= Gale Hound (3)
1A= Day Walker (very Tough 80+ HP Damage per Stirke)(2) |
07 = Jetvern (2)
08 = Purple Cap (3)
09 = Red Cap (3)
0C = Silfeed (3)
21 = Stone Golem (3)
22 = Earth Hound (3)
23 = Earth Dragon (1)
24 = Salamander (3)
25 = Runemander (3)
26 = Red Shog (3)
27 = Flare Hound (3)
28 = Ruby Golem (3)
29 = Phoenix (3)
#109105 - shark2003 - Wed Nov 15, 2006 3:50 am
shark2003 wrote: |
shark2003 wrote: | gardevor wrote: | Here are some codes I made for Lost Magic (UK) that modifies your monsters or have monsters even when you didn't capture them.
Each set, you can have 1 to 3 Monsters, depends on what monsters you choose (I think it equals the # of monsters when you summon them).
Monster Modifier
Set 1
02102B6A 000000XX
Set 2
02102B6E 000000XX
Set 3
02102B72 000000XX
XX= Monster
so far tested
03 = Orkus (3)
04 = Scout Orkus (3)
05 = Knight Orkus (1)
06 = Wyvern (2)
Note: Codes don't work in Tutorial Stages (example: at start of the game where you learn to use the wand and at stage 3 where you learn the Monster Capture Spell)
Feel free to update the XX = Monster List :) |
Uh...never mind..duh..I was adding my codes into my Mario and Luigi codes....LOL |
Here's a start...I'll keep adding more as I go
0A= Misty Mush (3)
0B= Runefeed (They Move Fast) (3)
0D= Harpia (Very Cool They Shoot Magic and are tough) (3)
0F= Gale Hound (3)
1A= Day Walker (very Tough 80+ HP Damage per Stirke)(2)
|
1B= Rune Gnome (Shoot Magic 50+ HP Damage) (3)
1F= Brown Shog (60+ HP Damage Very Tough,Can Take Heavy Attacks)(3)
2B= Flare Dragon (Shoots Flames 200+ Damage...woohoo..Average Defense) (1)
3B= Shine Dragon
Last edited by shark2003 on Wed Nov 15, 2006 4:48 am; edited 2 times in total
#109106 - shark2003 - Wed Nov 15, 2006 4:16 am
gardevor wrote: |
shark2003 wrote: | shark2003 wrote: | gardevor wrote: | Here are some codes I made for Lost Magic (UK) that modifies your monsters or have monsters even when you didn't capture them.
Each set, you can have 1 to 3 Monsters, depends on what monsters you choose (I think it equals the # of monsters when you summon them).
Monster Modifier
Set 1
02102B6A 000000XX
Set 2
02102B6E 000000XX
Set 3
02102B72 000000XX
XX= Monster
so far tested
03 = Orkus (3)
04 = Scout Orkus (3)
05 = Knight Orkus (1)
06 = Wyvern (2)
Note: Codes don't work in Tutorial Stages (example: at start of the game where you learn to use the wand and at stage 3 where you learn the Monster Capture Spell)
Feel free to update the XX = Monster List :) |
Uh...never mind..duh..I was adding my codes into my Mario and Luigi codes....LOL |
Here's a start...I'll keep adding more as I go
0A= Misty Mush (3)
0B= Runefeed (They Move Fast) (3)
0D= Harpia (Very Cool They Shoot Magic and are tough) (3)
0F= Gale Hound (3)
1A= Day Walker (very Tough 80+ HP Damage per Stirke)(2) |
07 = Jetvern (2)
08 = Purple Cap (3)
09 = Red Cap (3)
0C = Silfeed (3)
21 = Stone Golem (3)
22 = Earth Hound (3)
23 = Earth Dragon (1)
24 = Salamander (3)
25 = Runemander (3)
26 = Red Shog (3)
27 = Flare Hound (3)
28 = Ruby Golem (3)
29 = Phoenix (3) |
1B= Rune Gnome (3) This probably needs to be fixed
1F= Brown Shog (3)
2B= Flare Dragon (1)
2C= Ghost (3)
2D= Wraith (3)
3A= Day Walker (?)
3B= Shine Dragon
4A= Geh Olg (1)
2A= Dagon (2)
Sorry,I had to fix alot of my codes,I was off by like one on all or most of them...
Last edited by shark2003 on Wed Nov 15, 2006 5:38 am; edited 1 time in total
#109109 - WangJang - Wed Nov 15, 2006 5:21 am
gardevor: i found the address by loading the rom into NDeSmuME 0.40 so it would decrypt the memory, from that i dumped it with HasteDS and found the address.
To convert directly, i have no idea but i would guess if it was located inside the arm9 binary it would be hex address - 0x4000 cause of the header size.
#109110 - EvilRyu - Wed Nov 15, 2006 5:28 am
Can someone post a working Mastercode for Children Of Mana (US)?
I browse the pages but i didn't find any codes for that game.Sorry if codes for this games are already posted and i didn't see them.
Now i am thinking of it maybe it would be nice if someone can post all the working codes in one post if this isn't too much trouble so anyone can find them more easily.Just a thought...
#109111 - WangJang - Wed Nov 15, 2006 5:40 am
Yep, somebody should start a web page or one of them free wiki's you guys are doing great work :)
#109112 - gardevor - Wed Nov 15, 2006 5:48 am
WangJang wrote: |
gardevor: i found the address by loading the rom into NDeSmuME 0.40 so it would decrypt the memory, from that i dumped it with HasteDS and found the address.
To convert directly, i have no idea but i would guess if it was located inside the arm9 binary it would be hex address - 0x4000 cause of the header size. |
Not quite understand how it actually works. Could you give me a step by step tutorial?
1. I loaded the rom 676 - Akumajou Dracula: Gallery of Labyrinth - JAPAN using NDeSmuME 0.40
2. I snap it with hasteds
then what do I do from there? enter the hex address in the Search parameter or...?? ex. looking for hex address 0x153974
#109113 - gardevor - Wed Nov 15, 2006 5:50 am
EvilRyu wrote: |
Can someone post a working Mastercode for Children Of Mana (US)?
I browse the pages but i didn't find any codes for that game.Sorry if codes for this games are already posted and i didn't see them.
Now i am thinking of it maybe it would be nice if someone can post all the working codes in one post if this isn't too much trouble so anyone can find them more easily.Just a thought... |
MasterCode
C0000000 02370000
F2001C6C E12FFF1E
You can grab the AR codes from Codejunkies and convert them to Dipstar
#109114 - WangJang - Wed Nov 15, 2006 5:52 am
gardevor: Could you give me some more help with Tetris ? i cannot get it working at all its weird.
This is what i am doing on my g6.
I wrote 0366 - Tetris DS (U).nds -> DoFat + Software Reset
I copied it from the card, to the m3dip folder, and patched it, then copied it back to the card.
I made a txt file as such:
@Master Code
F2049450 E12FFF1E
@Always Sticks
0217dd24 00000006
0217dda8 00000006
I opened this text file in txt2dip and i choose "X. Self Slot", then i clicked write, and choose dipstar.ds.gba (3.33) (Also i tried 3.50)
I copied this dipstar.ds.gba to my g6 and i clicked "My Card" at the top, i pressed x on it to load it into memory.
From there i went back to the place and started Tetris while holding X, this loads the game fine, but when i start standard mode, nothing happens, just regular blocks.
Any ideas ?
If you could retest tetris again, and provide me with your dipstar.ds.gba which you know is working, i would really appreciate it.
#109115 - WangJang - Wed Nov 15, 2006 6:01 am
Nevermind, entering them in manually works, i guess self slot is broken in them versions, as it works in 5.12FF
Thanks.
#109117 - gardevor - Wed Nov 15, 2006 6:03 am
WangJang wrote: |
This is what i am doing on my g6.
I wrote 0366 - Tetris DS (U).nds -> DoFat + Software Reset
I copied it from the card, to the m3dip folder, and patched it, then copied it back to the card.
|
I think you did something wrong here......
1. Write Tetris to your G6 using G6 Manager, using DoFat+Soft Reset (Trim or No trim will also work)
2. Open the NDS folder from your G6, drag and drop the tetris*.nds to m3dip
and try it again
#109122 - EvilRyu - Wed Nov 15, 2006 7:52 am
gardevor wrote: |
EvilRyu wrote: | Can someone post a working Mastercode for Children Of Mana (US)?
I browse the pages but i didn't find any codes for that game.Sorry if codes for this games are already posted and i didn't see them.
Now i am thinking of it maybe it would be nice if someone can post all the working codes in one post if this isn't too much trouble so anyone can find them more easily.Just a thought... |
MasterCode
C0000000 02370000
F2001C6C E12FFF1E
You can grab the AR codes from Codejunkies and convert them to Dipstar |
Thank you...I mean THANK YOU!
Here is the dipstar dat save file for Children Of Mana just to make things easier.
The save includes these codes all assigned to Button A.
Max Level
Infinite Coins
Have Large Knapsack (24 Items)
http://rapidshare.com/files/3419550/0613_Codes.zip.html
#109125 - dreamers - Wed Nov 15, 2006 8:42 am
could someone hack the master code for elite beat agents. ndsmas doesn't find a master code. and there is nothing in method two. and i can't seem to find one using method three.
#109156 - shark2003 - Wed Nov 15, 2006 5:47 pm
shark2003 wrote: |
gardevor wrote: | shark2003 wrote: | shark2003 wrote: | gardevor wrote: | Here are some codes I made for Lost Magic (UK) that modifies your monsters or have monsters even when you didn't capture them.
Each set, you can have 1 to 3 Monsters, depends on what monsters you choose (I think it equals the # of monsters when you summon them).
Monster Modifier
Set 1
02102B6A 000000XX
Set 2
02102B6E 000000XX
Set 3
02102B72 000000XX
XX= Monster
so far tested
03 = Orkus (3)
04 = Scout Orkus (3)
05 = Knight Orkus (1)
06 = Wyvern (2)
Note: Codes don't work in Tutorial Stages (example: at start of the game where you learn to use the wand and at stage 3 where you learn the Monster Capture Spell)
Feel free to update the XX = Monster List :) |
Uh...never mind..duh..I was adding my codes into my Mario and Luigi codes....LOL |
Here's a start...I'll keep adding more as I go
0A= Misty Mush (3)
0B= Runefeed (They Move Fast) (3)
0D= Harpia (Very Cool They Shoot Magic and are tough) (3)
0F= Gale Hound (3)
1A= Day Walker (very Tough 80+ HP Damage per Stirke)(2) |
07 = Jetvern (2)
08 = Purple Cap (3)
09 = Red Cap (3)
0C = Silfeed (3)
21 = Stone Golem (3)
22 = Earth Hound (3)
23 = Earth Dragon (1)
24 = Salamander (3)
25 = Runemander (3)
26 = Red Shog (3)
27 = Flare Hound (3)
28 = Ruby Golem (3)
29 = Phoenix (3) |
1B= Rune Gnome (3) This probably needs to be fixed
1F= Brown Shog (3)
2B= Flare Dragon (1)
2C= Ghost (3)
2D= Wraith (3)
3A= Day Walker (?)
3B= Shine Dragon
4A= Geh Olg (1)
2A= Dagon (2)
Sorry,I had to fix alot of my codes,I was off by like one on all or most of them... |
Here's a link for Stats,walkthroughs, and all kinds of good info about monsters---> http://www.gamefaqs.com/portable/ds/game/929826.html
#109182 - Rev2k7 - Wed Nov 15, 2006 10:08 pm
anyone got FF3 USA Codes ?the game is so hard lol :P
#109183 - WangJang - Wed Nov 15, 2006 10:12 pm
Try these for FF3 (U) they are converted from (J) so no idea if they work.
C0000000 0234F000
F204A800 E12FFF1E
9999999 Gil
2209AC90 0098967F
L+R -> Disables Dipstar (Use before Saving!)
C1000000 100000FF
2204A800 E12FFF1E
Alternative Type:
C0000000 0234F000
F2036B84 E12FFF1E
9999999 Gil
2209AC90 0098967F
L+R -> Disables Dipstar (Use before Saving!)
C1000000 100000FF
22036B84 E12FFF1E
If they don't work in dipstar 5.12FF you will need to find another code for the C1 part as its not supported in 3.50 or 3.33, its just reading the button code so it shouldn't be hard to make.
Last edited by WangJang on Wed Nov 15, 2006 10:21 pm; edited 1 time in total
#109184 - WangJang - Wed Nov 15, 2006 10:18 pm
Try these if using dipstar 3.50 (Not 3.33!)
Type1:
C0000000 0234F000
F204A800 E12FFF1E
9999999 Gil
2209AC90 0098967F
L+R -> Disables Dipstar (Use before Saving!)
E4000130 100000FF
2204A800 E12FFF1E
Type2:
C0000000 0234F000
F2036B84 E12FFF1E
9999999 Gil
2209AC90 0098967F
L+R -> Disables Dipstar (Use before Saving!)
E4000130 100000FF
22036B84 E12FFF1E
#109186 - gardevor - Wed Nov 15, 2006 10:58 pm
Rev2k7 wrote: |
anyone got FF3 USA Codes ?the game is so hard lol :P |
Agree... I upped 3 levels just trying to get out of the cave at the beginning of the game! More monsters appear than the Jap version... LOL
#109188 - gardevor - Wed Nov 15, 2006 11:15 pm
WangJang wrote: |
Try these for FF3 (U) they are converted from (J) so no idea if they work.
C0000000 0234F000
F204A800 E12FFF1E
9999999 Gil
2209AC90 0098967F
|
No effect
Quote: |
Alternative Type:
C0000000 0234F000
F2036B84 E12FFF1E |
blank screen
tested on 5.12ff and 3.50
Last edited by gardevor on Wed Nov 15, 2006 11:18 pm; edited 1 time in total
#109189 - WangJang - Wed Nov 15, 2006 11:16 pm
Try playing around with the C0 address then, maybe it needs moving to another address, i am sure you will figure it out :)
Or i guess it needs a new mastercode, maybe you can find one ?
#109191 - gardevor - Wed Nov 15, 2006 11:49 pm
WangJang wrote: |
Try playing around with the C0 address then, maybe it needs moving to another address, i am sure you will figure it out :)
Or i guess it needs a new mastercode, maybe you can find one ? |
But, you said the codes are converted from the japanese version... so, we are not sure if the GP code actually works or not :(
Can't go further from here.....
#109192 - WangJang - Wed Nov 15, 2006 11:57 pm
I know the GP code works as my friend tested with a real action replay, i mean to say i don't know if the mastercode works.
#109193 - gardevor - Thu Nov 16, 2006 12:13 am
WangJang wrote: |
I know the GP code works as my friend tested with a real action replay, i mean to say i don't know if the mastercode works. |
oic...Okay this one works
but, how did you found this mastercode, it's not detected by ndsmas
F2036B84 E12FFF1E
Are there any routines to it?
Last edited by gardevor on Thu Nov 16, 2006 12:15 am; edited 1 time in total
#109194 - shark2003 - Thu Nov 16, 2006 12:14 am
Lost Magic UK Monster Codes
Ok,I fixed all my screw ups,I was tired from work and wasnt taking my time last night.Here is what has been collected so far. There are many more to find but I am happy with having all of the dragon codes because they are the strongest of all according to what I have read at Gamefaqs.com
07 = Jetvern (2)
08 = Purple Cap (3)
09 = Red Cap (3)
0C = Silfeed (3)
21 = Stone Golem (3)
22 = Earth Hound (3)
23 = Earth Dragon (1)
24 = Salamander (3)
25 = Runemander (3)
26 = Red Shog (3)
27 = Flare Hound (3)
28 = Ruby Golem (3)
29 = Phoenix (3)
0A= Misty Mush (3)
0B= Killer Mush (3)
0D= Runefeed (3)
0F= Harpia (3)
1A= Hydro Hound (2)
1B= Hydro Dragon(1)
1F= Brown Shog (3)
2A= Dagon (2)
2B= Flare Dragon (1)
2C= Bat (3)
2D= Com Bat (3)
3A= Day Walker (2)
3B= Shine Dragon
4A= Geh Olg (1)
#109196 - gardevor - Thu Nov 16, 2006 12:26 am
@shark2003
Nice list!!!! I was looking for the strongest Montsers in the game. Thanks alot for saving me some time :)
#109197 - shark2003 - Thu Nov 16, 2006 12:35 am
gardevor wrote: |
@shark2003
Nice list!!!! I was looking for the strongest Montsers in the game. Thanks alot for saving me some time :) |
Yeah,I would have more if I didnt goof on my code entries last night,I was trying to cram as much as I could before bedtime and also I relaized I had the Slot 1 code in 3 times...and was wondering why nothing was showing up in 2 and 3... I was copying and pasting and never changed the last code...etc whatever anyway,yeah the dragons are the strongest and mix them up with strong monsters that have 3 at time and move fast and really do some ass kicking,I was doing it last night...pretty fun because this game gets F***** hard.
#109198 - gardevor - Thu Nov 16, 2006 12:40 am
Alternate Final Fantasy 3 (U) Mastercode
F202F060 E12FFF1E
#109199 - shark2003 - Thu Nov 16, 2006 12:57 am
gardevor wrote: |
Alternate Final Fantasy 3 (U) Mastercode
F202F060 E12FFF1E |
Woohoo,once I get ahold of FF3 I guess Lost Magic is going to go on the back burner for awhile.
#109201 - WangJang - Thu Nov 16, 2006 1:06 am
Looks like 202F060 will work, as its a direct copy of the (J) mastercode from the Dipstar Japanese Wiki :)
Japanese:
RAM:0202EE38 sub_202EE38 ; CODE XREF: sub_202BDE0+2A0p
RAM:0202EE38 ; sub_202BDE0+4ACp ...
RAM:0202EE38 LDR R0, [R0,#8]
RAM:0202EE3C BX LR
USA:
RAM:0202F05C sub_202F05C ; CODE XREF: sub_202C004+2A0p
RAM:0202F05C ; sub_202C004+4ACp ...
RAM:0202F05C LDR R0, [R0,#8]
RAM:0202F060 BX LR
Thanks.
I found that alternate one by comparing the (J) assembly with the (U) assembly and locating the original mastercode made by Imaha486
Also i will answer your pm later today, sorry for the delay.
#109202 - shark2003 - Thu Nov 16, 2006 1:13 am
shark2003 wrote: |
Lost Magic UK Monster Codes
Ok,I fixed all my screw ups,I was tired from work and wasnt taking my time last night.Here is what has been collected so far. There are many more to find but I am happy with having all of the dragon codes because they are the strongest of all according to what I have read at Gamefaqs.com
07 = Jetvern (2)
08 = Purple Cap (3)
09 = Red Cap (3)
0C = Silfeed (3)
21 = Stone Golem (3)
22 = Earth Hound (3)
23 = Earth Dragon (1)
24 = Salamander (3)
25 = Runemander (3)
26 = Red Shog (3)
27 = Flare Hound (3)
28 = Ruby Golem (3)
29 = Phoenix (3)
0A= Misty Mush (3)
0B= Killer Mush (3)
0D= Runefeed (3)
0F= Harpia (3)
1A= Hydro Hound (2)
1B= Hydro Dragon(1)
1F= Brown Shog (3)
2A= Dagon (2)
2B= Flare Dragon (1)
2C= Bat (3)
2D= Com Bat (3)
3A= Day Walker (2)
3B= Shine Dragon
4A= Geh Olg (1) |
The "Gale Dragon" is one that is not listed here...I'll see if I can find. it..shouldnt be too hard..there seems to be somewhat of a pattern for the dragon codes.
#109204 - shark2003 - Thu Nov 16, 2006 1:19 am
shark2003 wrote: |
shark2003 wrote: | Lost Magic UK Monster Codes
Ok,I fixed all my screw ups,I was tired from work and wasnt taking my time last night.Here is what has been collected so far. There are many more to find but I am happy with having all of the dragon codes because they are the strongest of all according to what I have read at Gamefaqs.com
07 = Jetvern (2)
08 = Purple Cap (3)
09 = Red Cap (3)
0C = Silfeed (3)
21 = Stone Golem (3)
22 = Earth Hound (3)
23 = Earth Dragon (1)
24 = Salamander (3)
25 = Runemander (3)
26 = Red Shog (3)
27 = Flare Hound (3)
28 = Ruby Golem (3)
29 = Phoenix (3)
0A= Misty Mush (3)
0B= Killer Mush (3)
0D= Runefeed (3)
0F= Harpia (3)
1A= Hydro Hound (2)
1B= Hydro Dragon(1)
1F= Brown Shog (3)
2A= Dagon (2)
2B= Flare Dragon (1)
2C= Bat (3)
2D= Com Bat (3)
3A= Day Walker (2)
3B= Shine Dragon
4A= Geh Olg (1) |
The "Gale Dragon" is one that is not listed here...I'll see if I can find. it..shouldnt be too hard..there seems to be somewhat of a pattern for the dragon codes. |
4B= Leonard (Holy S...I wonder what his stats are...LOL)
#109205 - shark2003 - Thu Nov 16, 2006 1:24 am
shark2003 wrote: |
shark2003 wrote: | shark2003 wrote: | Lost Magic UK Monster Codes
Ok,I fixed all my screw ups,I was tired from work and wasnt taking my time last night.Here is what has been collected so far. There are many more to find but I am happy with having all of the dragon codes because they are the strongest of all according to what I have read at Gamefaqs.com
07 = Jetvern (2)
08 = Purple Cap (3)
09 = Red Cap (3)
0C = Silfeed (3)
21 = Stone Golem (3)
22 = Earth Hound (3)
23 = Earth Dragon (1)
24 = Salamander (3)
25 = Runemander (3)
26 = Red Shog (3)
27 = Flare Hound (3)
28 = Ruby Golem (3)
29 = Phoenix (3)
0A= Misty Mush (3)
0B= Killer Mush (3)
0D= Runefeed (3)
0F= Harpia (3)
1A= Hydro Hound (2)
1B= Hydro Dragon(1)
1F= Brown Shog (3)
2A= Dagon (2)
2B= Flare Dragon (1)
2C= Bat (3)
2D= Com Bat (3)
3A= Day Walker (2)
3B= Shine Dragon
4A= Geh Olg (1) |
The "Gale Dragon" is one that is not listed here...I'll see if I can find. it..shouldnt be too hard..there seems to be somewhat of a pattern for the dragon codes. |
4B= Leonard (Holy S...I wonder what his stats are...LOL) |
Never mind...he doesnt fight at all...LOL..pretty funny though
#109207 - WangJang - Thu Nov 16, 2006 1:24 am
Try some of these for FF3 (U)
It seems they are all Japanese offset + 0x320
I don't know what the names Translate to, as i am just converting from the Japanese wiki.
Jap: 宝箱収集率100%
Trans: Something about Treasure 100% ?
0209ACA0 00000064
Jap: モンスター討伐数
Trans: The number of monsters killed ?
0209ACA4 0000xxxx
Jap: 逃げた回数
Trans: The number of escapes ?
1209ACA8 0000xxxx
Jap: 最大ダメージ
Trans: Largest Damage Given ?
2209ACAC xxxxxxxx
Jap: 最大ヒット数
Trans: Largest Amount of Hits ?
0209ACB0 000000xx
Jap: 所持金9999999ギル
Trans: Gil 9999999
2209AC90 0098967F
Jap: ルーネスEXP9999999
Trans: Luneth Exp 9999999
220993E8 0098967F
Jap: ルーネスHP9999
Trans: Luneth HP 9999
120993F0 0000270F
120993F4 0000270F
You can find more codes at: http://ta9.s201.xrea.com/
Just take the code they give you:
Example:
@宝箱収集率100%
0209A980 00000064
and add 0x320 to the offset so it becomes
@宝箱収集率100%
0209ACA0 00000064
They should work :)
Cya.
#109209 - gardevor - Thu Nov 16, 2006 1:36 am
Thank You guys for all the codes!!!
I'll try them later when I have time.
This C Command should work with Final Fantasy 3 (U)
C0000000 023DF000
#109212 - Rev2k7 - Thu Nov 16, 2006 2:00 am
Ok i just tried the codes and FF3 doesnt work and this is a error i had for awhile , Dipstar deletes my savs .
#109213 - gardevor - Thu Nov 16, 2006 2:09 am
WangJang wrote: |
Try some of these for FF3 (U)
It seems they are all Japanese offset + 0x320
Jap: 所持金9999999ギル
Trans: Gil 9999999
2209AC90 0098967F
Jap: ルーネスEXP9999999
Trans: Luneth Exp 9999999
220993E8 0098967F
Jap: ルーネスHP9999
Trans: Luneth HP 9999
120993F0 0000270F
120993F4 0000270F
You can find more codes at: http://ta9.s201.xrea.com/
|
Tested those and worked...the other codes should work too :)))
#109214 - shark2003 - Thu Nov 16, 2006 2:47 am
gardevor wrote: |
WangJang wrote: | Try some of these for FF3 (U)
It seems they are all Japanese offset + 0x320
Jap: 所持金9999999ギル
Trans: Gil 9999999
2209AC90 0098967F
Jap: ルーネスEXP9999999
Trans: Luneth Exp 9999999
220993E8 0098967F
Jap: ルーネスHP9999
Trans: Luneth HP 9999
120993F0 0000270F
120993F4 0000270F
You can find more codes at: http://ta9.s201.xrea.com/
|
Tested those and worked...the other codes should work too :))) |
I dont think Codejunkies even have codes yet for the US FFIII??? You should copyright them and then sell the codes to Datel/Codejunkies...LOL..probably not possible...publishing laws etc. doesnt apply I guess...this is F***** cool..dont understand why they just dont release their codes upon the release date of the game...although it usually only takes about a week after the game release....
#109217 - WangJang - Thu Nov 16, 2006 4:14 am
Good to see them working, so heres the correct information for the Mastercode + Save fix:
Thanks everybody!
@ Mastercode
C0000000 023DF000
F202F060 E12FFF1E
@ (L +R) Disable Dipstar *NOTE*
E4000130 100000FF
2202F060 E12FFF1E
*NOTE: Use before saving or your Save Corrupts!*
#109219 - gardevor - Thu Nov 16, 2006 5:20 am
@WangJang
On the FF3 (J) 9999999 GP code, I found in hastds is at address 001C6FA0
but the actual code is
@9999999ギル
2209A970 0098967F
Got any diea on what's going on??
#109220 - WangJang - Thu Nov 16, 2006 5:26 am
What version of HasteDS are you using ?
a.) I would recommend the latest (v1.11)
b.) It seems to me you are using memory values relative to the win32 memory, not the ds memory.
If you are a solution would be to look in the bottom corner of the HasteDS screen you will see something like:
BaseAddress:0xxxxxxx
Take the address you find, subtract that base from it, and add
0x2000000 this should give you the correct DS Memory location.
#109221 - WangJang - Thu Nov 16, 2006 5:29 am
Nevermind, i found how to load ff3 rom by reading his blog :)
Thanks.
#109222 - gardevor - Thu Nov 16, 2006 5:58 am
WangJang wrote: |
What version of HasteDS are you using ?
a.) I would recommend the latest (v1.11)
b.) It seems to me you are using memory values relative to the win32 memory, not the ds memory.
If you are a solution would be to look in the bottom corner of the HasteDS screen you will see something like:
BaseAddress:0xxxxxxx
Take the address you find, subtract that base from it, and add
0x2000000 this should give you the correct DS Memory location. |
I'm using hasteds 1.10
Last edited by gardevor on Thu Nov 16, 2006 9:10 pm; edited 2 times in total
#109223 - WangJang - Thu Nov 16, 2006 6:12 am
Thats very weird, try grabbing the 1.11 version from his website, and just use the (j) original rom, see if that makes a difference, the reason i said its unusual is because 001C6FA0 corresponds in no way to the DS Memory.
Here is some fresh unhacked codes:
Final Fantasy 3 (JPN)
Item Modifier (Slot 1)
22099C70 XXXXYYYY
Item Modifier (Slot 2)
22099C74 XXXXYYYY
Keep Adding + 0x04 for the Next Slot.
Final Fantasy 3 (USA)
Item Modifier (Slot 1)
22099F90 XXXXYYYY
Item Modifier (Slot 2)
22099F94 XXXXYYYY
Keep Adding + 0x04 for the Next Slot.
Example:
22099F90 00631389
6300 -> 99 Qty.
8913 -> Item -> Potion ( Restores 50 hp)
8A13 -> Item -> High Potion (The one that does 500 HP)
The items are in a weird order, so somebody would need to go through them, and check cause it is different for a lot of types of items.
E903 for example is the knife you start with, so it seems there is not a set pattern.
#109224 - WangJang - Thu Nov 16, 2006 6:37 am
After doing some looking in the files, i can name all the digits in a ~ 20 minutes, i will work on it in a moment.
#109235 - gardevor - Thu Nov 16, 2006 8:26 am
A Max Status code would be nice of rpg games :)
Last edited by gardevor on Thu Nov 16, 2006 9:15 pm; edited 1 time in total
#109236 - gardevor - Thu Nov 16, 2006 8:28 am
COOL!!!! Not sure where his blog is...Could you tell us how to load it?
BTW, thanks for all the FF3 codes. Alot of people should be happy about it!!! :)
Last edited by gardevor on Thu Nov 16, 2006 9:16 pm; edited 1 time in total
#109238 - tepples - Thu Nov 16, 2006 8:32 am
I don't know why we even tolerate this topic, as dangerously close as it gets to advocating the use of romz.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#109243 - WangJang - Thu Nov 16, 2006 8:56 am
gardevor: http://blog.goo.ne.jp/imaha486/5
tepples, sorry i wont say such things again, if possible you can edit the posts with offending stuff ? instead of closing the entire topic ?
Sorry!
#109245 - WangJang - Thu Nov 16, 2006 10:32 am
Final Fantasy 3 (USA)
Luneth:
Character Enabled: 020993D8 000000XX (1/0 <-> Yes/No)
Characters Name Part 1: 120993D9 0000XXXX Uses Standard Ascii
Characters Name Part 2: 120993DB 0000XXXX or you can use Unicode
Characters Name Part 3: 120993DD 0000XXXX or you can use shift-jis
Characters Name Part 4: 120993DF 0000XXXX use 1 byte for ascii
Characters Name Part 5: 120993E1 0000XXXX use 2 byte per char for
Characters Name Part 6: 120993E3 0000XXXX unicode or shift-jis
Characters Name Part 7: 120993E5 0000XXXX (If unicode/shift End in 0000)
Current Level: 020993E7 000000XX
Current Experience: 220993E8 XXXXXXXX
Current HP: 220993F0 XXXXXXXX
Maximum HP: 220993F4 XXXXXXXX
Level 1 Magic Current MP: 020993F8 000000XX
Level 1 Magic Maximum MP: 020993F9 000000XX
Level 2 Magic Current MP: 020993FA 000000XX
Level 2 Magic Maximum MP: 020993FB 000000XX
Level 3 Magic Current MP: 020993FC 000000XX
Level 3 Magic Maximum MP: 020993FD 000000XX
Level 4 Magic Current MP: 020993FE 000000XX
Level 4 Magic Maximum MP: 020993FF 000000XX
Level 5 Magic Current MP: 02099400 000000XX
Level 5 Magic Maximum MP: 02099401 000000XX
Level 6 Magic Current MP: 02099402 000000XX
Level 6 Magic Maximum MP: 02099403 000000XX
Level 7 Magic Current MP: 02099404 000000XX
Level 7 Magic Maximum MP: 02099405 000000XX
Level 8 Magic Current MP: 02099406 000000XX
Level 7 Magic Maximum MP: 02099407 000000XX
Formation Location: 02099408 000000XX (00/01 -> Front/Back)
Magic Slot 1: 22099474 0000XXXX
Magic Slot 2: 22099478 0000XXXX
+ 0x04 Next Slot (Total 18 Slots)
Arc:
Character Enabled: 020996C4 000000XX (1/0 <-> Yes/No)
Characters Name Part 1: 120996C5 0000XXXX Uses Standard Ascii
Characters Name Part 2: 120996C7 0000XXXX or you can use Unicode
Characters Name Part 3: 120996C9 0000XXXX or you can use shift-jis
Characters Name Part 4: 120996CB 0000XXXX use 1 byte for ascii
Characters Name Part 5: 120996CD 0000XXXX use 2 byte per char for
Characters Name Part 6: 120996CF 0000XXXX unicode or shift-jis
Characters Name Part 7: 120996D1 0000XXXX (If unicode/shift End in 0000)
Current Level: 020996D3 000000XX
Current Experience: 220996D4 XXXXXXXX
Current HP: 220996DC XXXXXXXX
Maximum HP: 220996E0 XXXXXXXX
Level 1 Magic Current MP: 020996E4 000000XX
Level 1 Magic Maximum MP: 020996E5 000000XX
Level 2 Magic Current MP: 020996E6 000000XX
Level 2 Magic Maximum MP: 020996E7 000000XX
Level 3 Magic Current MP: 020996E8 000000XX
Level 3 Magic Maximum MP: 020996E9 000000XX
Level 4 Magic Current MP: 020996EA 000000XX
Level 4 Magic Maximum MP: 020996EB 000000XX
Level 5 Magic Current MP: 020996EC 000000XX
Level 5 Magic Maximum MP: 020996ED 000000XX
Level 6 Magic Current MP: 020996EE 000000XX
Level 6 Magic Maximum MP: 020996EF 000000XX
Level 7 Magic Current MP: 020996F0 000000XX
Level 7 Magic Maximum MP: 020996F1 000000XX
Level 8 Magic Current MP: 020996F2 000000XX
Level 7 Magic Maximum MP: 020996F3 000000XX
Formation Location: 020996F4 000000XX (00/01 -> Front/Back)
Magic Slot 1: 22099760 0000XXXX
Magic Slot 2: 22099764 0000XXXX
+ 0x04 Next Slot (Total 18 Slots)
Refia:
Character Enabled: 020999B0 000000XX (1/0 <-> Yes/No)
Characters Name Part 1: 120999B1 0000XXXX Uses Standard Ascii
Characters Name Part 2: 120999B3 0000XXXX or you can use Unicode
Characters Name Part 3: 120999B5 0000XXXX or you can use shift-jis
Characters Name Part 4: 120999B7 0000XXXX use 1 byte for ascii
Characters Name Part 5: 120999B9 0000XXXX use 2 byte per char for
Characters Name Part 6: 120999BB 0000XXXX unicode or shift-jis
Characters Name Part 7: 120999BD 0000XXXX (If unicode/shift End in 0000)
Current Level: 020999BF 000000XX
Current Experience: 220999C0 XXXXXXXX
Current HP: 220999C8 XXXXXXXX
Maximum HP: 220999CC XXXXXXXX
Level 1 Magic Current MP: 020999D0 000000XX
Level 1 Magic Maximum MP: 020999D1 000000XX
Level 2 Magic Current MP: 020999D2 000000XX
Level 2 Magic Maximum MP: 020999D3 000000XX
Level 3 Magic Current MP: 020999D4 000000XX
Level 3 Magic Maximum MP: 020999D5 000000XX
Level 4 Magic Current MP: 020999D6 000000XX
Level 4 Magic Maximum MP: 020999D7 000000XX
Level 5 Magic Current MP: 020999D8 000000XX
Level 5 Magic Maximum MP: 020999D9 000000XX
Level 6 Magic Current MP: 020999DA 000000XX
Level 6 Magic Maximum MP: 020999DB 000000XX
Level 7 Magic Current MP: 020999DC 000000XX
Level 7 Magic Maximum MP: 020999DD 000000XX
Level 8 Magic Current MP: 020999DE 000000XX
Level 7 Magic Maximum MP: 020999DF 000000XX
Formation Location: 020999E0 000000XX (00/01 -> Front/Back)
Magic Slot 1: 22099A4C 0000XXXX
Magic Slot 2: 22099A50 0000XXXX
+ 0x04 Next Slot (Total 18 Slots)
Ingus:
Character Enabled: 02099C9C 000000XX (1/0 <-> Yes/No)
Characters Name Part 1: 12099C9D 0000XXXX Uses Standard Ascii
Characters Name Part 2: 12099C9F 0000XXXX or you can use Unicode
Characters Name Part 3: 12099CA1 0000XXXX or you can use shift-jis
Characters Name Part 4: 12099CA3 0000XXXX use 1 byte for ascii
Characters Name Part 5: 12099CA5 0000XXXX use 2 byte per char for
Characters Name Part 6: 12099CA7 0000XXXX unicode or shift-jis
Characters Name Part 7: 12099CA9 0000XXXX (If unicode/shift End in 0000)
Current Level: 02099CAB 000000XX
Current Experience: 22099CAC XXXXXXXX
Current HP: 22099CB4 XXXXXXXX
Maximum HP: 22099CB8 XXXXXXXX
Level 1 Magic Current MP: 02099CBC 000000XX
Level 1 Magic Maximum MP: 02099CBD 000000XX
Level 2 Magic Current MP: 02099CBE 000000XX
Level 2 Magic Maximum MP: 02099CBF 000000XX
Level 3 Magic Current MP: 02099CC0 000000XX
Level 3 Magic Maximum MP: 02099CC1 000000XX
Level 4 Magic Current MP: 02099CC2 000000XX
Level 4 Magic Maximum MP: 02099CC3 000000XX
Level 5 Magic Current MP: 02099CC4 000000XX
Level 5 Magic Maximum MP: 02099CC5 000000XX
Level 6 Magic Current MP: 02099CC6 000000XX
Level 6 Magic Maximum MP: 02099CC7 000000XX
Level 7 Magic Current MP: 02099CC8 000000XX
Level 7 Magic Maximum MP: 02099CC9 000000XX
Level 8 Magic Current MP: 02099CCA 000000XX
Level 7 Magic Maximum MP: 02099CCB 000000XX
Formation Location: 02099CCC 000000XX (00/01 -> Front/Back)
Magic Slot 1: 22099D38 0000XXXX
Magic Slot 2: 22099D3C 0000XXXX
+ 0x04 Next Slot (Total 18 Slots)
Misc:
Save Anywhere (Original By nick at Kodewerx Forum)
Hold Select While Entering Menu
E4000130 100003FB
121348FC 00000008
100% of Treasure Box's Collected
2209ACA0 00000064
Monsters Killed
1209ACA4 0000xxxx
Times Escaped
1209ACA8 0000xxxx
Largest Damage Delt ? (最大ダメージ)
2209ACAC xxxxxxxx
Maximum Hits Given ? (最大ヒット数)
2209ACB0 000000xx
9999999 Gil
2209AC90 0098967F
100% of Treasure Box's Collected
0209ACA0 00000064
Monsters Killed
1209ACA4 0000xxxx
Times Escaped
1209ACA8 0000xxxx
Largest Damage Delt ? (最大ダメージ)
2209ACAC xxxxxxxx
Maximum Hits Given ? (最大ヒット数)
0209ACB0 000000xx
Item Modifier Slot 1
22099F90 XXXXYYYY
+ 0x04 to next Slot (Total 384 Slots)
Key Item Modifier Slot 1
2209A590 XXXXYYYY
+ 0x04 to Next Slot (Total 448 Slots)
XXXX = Qty (0063 -> 99)
YYYY = Item (Look at Digit List)
Example:
22099F90 00631389 -> 99 Potions in Slot 1
Last edited by WangJang on Fri Nov 17, 2006 5:48 am; edited 8 times in total
#109246 - WangJang - Thu Nov 16, 2006 10:34 am
*EDIT*
Digits were updated, look a few pages forward!
Last edited by WangJang on Tue Nov 21, 2006 12:34 pm; edited 1 time in total
#109275 - tepples - Thu Nov 16, 2006 7:33 pm
WangJang wrote: |
tepples, sorry i wont say such things again, if possible you can edit the posts with offending stuff ? instead of closing the entire topic ?! |
I'll let mods with a deeper understanding of the forum rules handle this topic.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#109285 - Rev2k7 - Thu Nov 16, 2006 10:03 pm
WangJang wrote: |
Final Fantasy 3 (USA)
Luneth:
Character Enabled: 020993D8 000000XX (1/0 <-> Yes/No)
Characters Name Part 1: 120993D9 0000XXXX Uses Standard Ascii
Characters Name Part 2: 120993DB 0000XXXX or you can use Unicode
Characters Name Part 3: 120993DD 0000XXXX or you can use shift-jis
Characters Name Part 4: 120993DF 0000XXXX use 1 byte for ascii
Characters Name Part 5: 120993E1 0000XXXX use 2 byte per char for
Characters Name Part 6: 120993E3 0000XXXX unicode or shift-jis
Characters Name Part 7: 120993E5 0000XXXX (If unicode/shift End in 0000)
Current Level: 020993E7 000000XX
Current Experience: 220993E8 XXXXXXXX
Current HP: 220993F0 XXXXXXXX
Maximum HP: 220993F4 XXXXXXXX
Level 1 Magic Current MP: 020993F8 000000XX
Level 1 Magic Maximum MP: 020993F9 000000XX
Level 2 Magic Current MP: 020993FA 000000XX
Level 2 Magic Maximum MP: 020993FB 000000XX
Level 3 Magic Current MP: 020993FC 000000XX
Level 3 Magic Maximum MP: 020993FD 000000XX
Level 4 Magic Current MP: 020993FE 000000XX
Level 4 Magic Maximum MP: 020993FF 000000XX
Level 5 Magic Current MP: 02099400 000000XX
Level 5 Magic Maximum MP: 02099401 000000XX
Level 6 Magic Current MP: 02099402 000000XX
Level 6 Magic Maximum MP: 02099403 000000XX
Level 7 Magic Current MP: 02099404 000000XX
Level 7 Magic Maximum MP: 02099405 000000XX
Level 8 Magic Current MP: 02099406 000000XX
Level 7 Magic Maximum MP: 02099407 000000XX
Formation Location: 02099408 000000XX (00/01 -> Front/Back)
Magic Slot 1: 22099474 0000XXXX
Magic Slot 2: 22099478 0000XXXX
+ 0x04 Next Slot (Total 18 Slots)
Arc:
Character Enabled: 020996C4 000000XX (1/0 <-> Yes/No)
Characters Name Part 1: 120996C5 0000XXXX Uses Standard Ascii
Characters Name Part 2: 120996C7 0000XXXX or you can use Unicode
Characters Name Part 3: 120996C9 0000XXXX or you can use shift-jis
Characters Name Part 4: 120996CB 0000XXXX use 1 byte for ascii
Characters Name Part 5: 120996CD 0000XXXX use 2 byte per char for
Characters Name Part 6: 120996CF 0000XXXX unicode or shift-jis
Characters Name Part 7: 120996D1 0000XXXX (If unicode/shift End in 0000)
Current Level: 020996D3 000000XX
Current Experience: 220996D4 XXXXXXXX
Current HP: 220996DC XXXXXXXX
Maximum HP: 220996E0 XXXXXXXX
Level 1 Magic Current MP: 020996E4 000000XX
Level 1 Magic Maximum MP: 020996E5 000000XX
Level 2 Magic Current MP: 020996E6 000000XX
Level 2 Magic Maximum MP: 020996E7 000000XX
Level 3 Magic Current MP: 020996E8 000000XX
Level 3 Magic Maximum MP: 020996E9 000000XX
Level 4 Magic Current MP: 020996EA 000000XX
Level 4 Magic Maximum MP: 020996EB 000000XX
Level 5 Magic Current MP: 020996EC 000000XX
Level 5 Magic Maximum MP: 020996ED 000000XX
Level 6 Magic Current MP: 020996EE 000000XX
Level 6 Magic Maximum MP: 020996EF 000000XX
Level 7 Magic Current MP: 020996F0 000000XX
Level 7 Magic Maximum MP: 020996F1 000000XX
Level 8 Magic Current MP: 020996F2 000000XX
Level 7 Magic Maximum MP: 020996F3 000000XX
Formation Location: 020996F4 000000XX (00/01 -> Front/Back)
Magic Slot 1: 22099760 0000XXXX
Magic Slot 2: 22099764 0000XXXX
+ 0x04 Next Slot (Total 18 Slots)
Refia:
Character Enabled: 020999B0 000000XX (1/0 <-> Yes/No)
Characters Name Part 1: 120999B1 0000XXXX Uses Standard Ascii
Characters Name Part 2: 120999B3 0000XXXX or you can use Unicode
Characters Name Part 3: 120999B5 0000XXXX or you can use shift-jis
Characters Name Part 4: 120999B7 0000XXXX use 1 byte for ascii
Characters Name Part 5: 120999B9 0000XXXX use 2 byte per char for
Characters Name Part 6: 120999BB 0000XXXX unicode or shift-jis
Characters Name Part 7: 120999BD 0000XXXX (If unicode/shift End in 0000)
Current Level: 020999BF 000000XX
Current Experience: 220999C0 XXXXXXXX
Current HP: 220999C8 XXXXXXXX
Maximum HP: 220999CC XXXXXXXX
Level 1 Magic Current MP: 020999D0 000000XX
Level 1 Magic Maximum MP: 020999D1 000000XX
Level 2 Magic Current MP: 020999D2 000000XX
Level 2 Magic Maximum MP: 020999D3 000000XX
Level 3 Magic Current MP: 020999D4 000000XX
Level 3 Magic Maximum MP: 020999D5 000000XX
Level 4 Magic Current MP: 020999D6 000000XX
Level 4 Magic Maximum MP: 020999D7 000000XX
Level 5 Magic Current MP: 020999D8 000000XX
Level 5 Magic Maximum MP: 020999D9 000000XX
Level 6 Magic Current MP: 020999DA 000000XX
Level 6 Magic Maximum MP: 020999DB 000000XX
Level 7 Magic Current MP: 020999DC 000000XX
Level 7 Magic Maximum MP: 020999DD 000000XX
Level 8 Magic Current MP: 020999DE 000000XX
Level 7 Magic Maximum MP: 020999DF 000000XX
Formation Location: 020999E0 000000XX (00/01 -> Front/Back)
Magic Slot 1: 22099A4C 0000XXXX
Magic Slot 2: 22099A50 0000XXXX
+ 0x04 Next Slot (Total 18 Slots)
Ingus:
Character Enabled: 02099C9C 000000XX (1/0 <-> Yes/No)
Characters Name Part 1: 12099C9D 0000XXXX Uses Standard Ascii
Characters Name Part 2: 12099C9F 0000XXXX or you can use Unicode
Characters Name Part 3: 12099CA1 0000XXXX or you can use shift-jis
Characters Name Part 4: 12099CA3 0000XXXX use 1 byte for ascii
Characters Name Part 5: 12099CA5 0000XXXX use 2 byte per char for
Characters Name Part 6: 12099CA7 0000XXXX unicode or shift-jis
Characters Name Part 7: 12099CA9 0000XXXX (If unicode/shift End in 0000)
Current Level: 02099CAB 000000XX
Current Experience: 22099CAC XXXXXXXX
Current HP: 22099CB4 XXXXXXXX
Maximum HP: 22099CB8 XXXXXXXX
Level 1 Magic Current MP: 02099CBC 000000XX
Level 1 Magic Maximum MP: 02099CBD 000000XX
Level 2 Magic Current MP: 02099CBE 000000XX
Level 2 Magic Maximum MP: 02099CBF 000000XX
Level 3 Magic Current MP: 02099CC0 000000XX
Level 3 Magic Maximum MP: 02099CC1 000000XX
Level 4 Magic Current MP: 02099CC2 000000XX
Level 4 Magic Maximum MP: 02099CC3 000000XX
Level 5 Magic Current MP: 02099CC4 000000XX
Level 5 Magic Maximum MP: 02099CC5 000000XX
Level 6 Magic Current MP: 02099CC6 000000XX
Level 6 Magic Maximum MP: 02099CC7 000000XX
Level 7 Magic Current MP: 02099CC8 000000XX
Level 7 Magic Maximum MP: 02099CC9 000000XX
Level 8 Magic Current MP: 02099CCA 000000XX
Level 7 Magic Maximum MP: 02099CCB 000000XX
Formation Location: 02099CCC 000000XX (00/01 -> Front/Back)
Magic Slot 1: 22099D38 0000XXXX
Magic Slot 2: 22099D3C 0000XXXX
+ 0x04 Next Slot (Total 18 Slots)
Misc:
Save Anywhere (Original By nick at Kodewerx Forum)
Hold Select While Entering Menu
E4000130 100003FB
121348FC 00000008
100% of Treasure Box's Collected
2209ACA0 00000064
Monsters Killed
1209ACA4 0000xxxx
Times Escaped
1209ACA8 0000xxxx
Largest Damage Delt ? (最大ダメージ)
2209ACAC xxxxxxxx
Maximum Hits Given ? (最大ヒット数)
2209ACB0 000000xx
9999999 Gil
2209AC90 0098967F
100% of Treasure Box's Collected
0209ACA0 00000064
Monsters Killed
1209ACA4 0000xxxx
Times Escaped
1209ACA8 0000xxxx
Largest Damage Delt ? (最大ダメージ)
2209ACAC xxxxxxxx
Maximum Hits Given ? (最大ヒット数)
0209ACB0 000000xx
Item Modifier Slot 1
22099F90 XXXXYYYY
Item Modifier Slot 2
22099F94 XXXXYYYY
+ 0x04 Next Slot (Total 832 Slot) ?? i think its this much hehe :D
XXXX = Qty (0063 -> 99)
YYYY = Item (Look at Digit List)
Example:
22099F90 00631389 -> 99 Potions in Slot 1 |
Wang jang can you give me an example for max exp for characters im confused where is the m code ?
#109287 - shark2003 - Thu Nov 16, 2006 10:19 pm
shark2003 wrote: |
gardevor wrote: | WangJang wrote: | Try some of these for FF3 (U)
It seems they are all Japanese offset + 0x320
Jap: 所持金9999999ギル
Trans: Gil 9999999
2209AC90 0098967F
Jap: ルーネスEXP9999999
Trans: Luneth Exp 9999999
220993E8 0098967F
Jap: ルーネスHP9999
Trans: Luneth HP 9999
120993F0 0000270F
120993F4 0000270F
You can find more codes at: http://ta9.s201.xrea.com/
|
Tested those and worked...the other codes should work too :))) |
I dont think Codejunkies even have codes yet for the US FFIII??? You should copyright them and then sell the codes to Datel/Codejunkies...LOL..probably not possible...publishing laws etc. doesnt apply I guess...this is F***** cool..dont understand why they just dont release their codes upon the release date of the game...although it usually only takes about a week after the game release.... |
Guess I was wrong,Codejukies does have codes out for it-------> http://us.codejunkies.com/codes_show.asp?rf=0&c=US&cr=USD&cs=$&r=0&l=1&g=17826026&p=18
#109288 - WangJang - Thu Nov 16, 2006 10:25 pm
Yep they got them today, i was speaking with the guy making them from another board, he made the save anywhere code.
Rev2k7: look at the page before this it lists the master code, and for the Exp just put w/e number you want to have for exp in hex.
Example:
12345 Exp -> 220993E8 00003039
#109289 - Rev2k7 - Thu Nov 16, 2006 10:38 pm
WangJang wrote: |
Yep they got them today, i was speaking with the guy making them from another board, he made the save anywhere code.
Rev2k7: look at the page before this it lists the master code, and for the Exp just put w/e number you want to have for exp in hex.
Example:
12345 Exp -> 220993E8 00003039 |
ok im trying it now, what way should i write FF3 aqnd dipstar.ds.gba ?
i did the xp thing wrong i got the gil tho what is 99999 lol :P
EDIT:Works but at the crystall in the began the game crashes :(
#109303 - gardevor - Fri Nov 17, 2006 2:12 am
WangJang wrote: |
Good to see them working, so heres the correct information for the Mastercode + Save fix:
Thanks everybody!
@ Mastercode
C0000000 023DF000
F202F060 E12FFF1E
@ (L +R) Disable Dipstar *NOTE*
E4000130 100000FF
2202F060 E12FFF1E
*NOTE: Use before saving or your Save Corrupts!* |
Anyone know which codes will corrupt your Save File if you don't disable Dipstar before SAVE?? Cuz, I'm using codes here and it SAVE fine.
#109304 - gardevor - Fri Nov 17, 2006 2:16 am
Here are couple Codes for Final Fantasy 3 (U) that give you Maximum Attack Power and Maximum Defense
Dagger 999 ATK
221C7CEB 000003E7
Leather Cap 999 DEF
221C9BB0 000003E7
#109313 - WangJang - Fri Nov 17, 2006 4:18 am
Amazing :) Thanks for them
I guess the original (J) Mastercode needed the Disable code, as the newer one listed on the japanese wiki, does not list a disable code either, guess its not needed :)
Updated information about the Item Slots, its as following:
Item Modifier Slot 1
02099F90 XXXXYYYY
+ 0x04 to next Slot (Total 384 Slots)
Key Item Modifier Slot 1
0209A590 XXXXYYYY
+ 0x04 to Next Slot (Total 448 Slots)
#109323 - AmienZero - Fri Nov 17, 2006 6:24 am
WangJang wrote: |
Final Fantasy 3 (USA)
Misc
100% of Treasure Box's Collected
2209ACA0 00000064
Monsters Killed
1209ACA4 0000xxxx
Times Escaped
1209ACA8 0000xxxx
Largest Damage Delt ? (最大ダメージ)
2209ACAC xxxxxxxx
Maximum Hits Given ? (最大ヒット数)
2209ACB0 000000xx
Again?
100% of Treasure Box's Collected
0209ACA0 00000064
Monsters Killed
1209ACA4 0000xxxx
Times Escaped
1209ACA8 0000xxxx
Largest Damage Delt ? (最大ダメージ)
2209ACAC xxxxxxxx
Maximum Hits Given ? (最大ヒット数)
0209ACB0 000000xx |
hey wangjang, you may want to re-edit that. you posted the same code twice. although the other set was not converted to dipstar format.
#109334 - gardevor - Fri Nov 17, 2006 10:38 am
@wangjang
am still waiting for your pm about Akumajou Dracula: Gallery of Labyrinth (J) :)
#109364 - shark2003 - Fri Nov 17, 2006 5:37 pm
gardevor wrote: |
@wangjang
Akumajou Dracula: Gallery of Labyrinth (J) :) |
Is this the Japanese version of Castlevania:Portrait of Ruin?
#109365 - gardevor - Fri Nov 17, 2006 5:42 pm
Yes, you are correct. But, the whole games all in Japanese except the Menus.
#109366 - shark2003 - Fri Nov 17, 2006 5:53 pm
gardevor wrote: |
Yes, you are correct. But, the whole games all in Japanese except the Menus. |
Hmm,yeah..this is more of a platformer,if its like the other Castlevania's, than an RPG..guess it really doesnt matter then.
#109369 - laurens - Fri Nov 17, 2006 6:50 pm
gardevor wrote: |
Here are couple Codes for Final Fantasy 3 (U) that give you Maximum Attack Power and Maximum Defense
Dagger 999 ATK
221C7CEB 000003E7
Leather Cap 999 DEF
221C9BB0 000003E7 |
There's something wrong with those codes, because it gives a black screen when entering in the 'choose game' screen (when you can choose Continue, New game, Load game and Wifi-something.)
#109371 - cracker - Fri Nov 17, 2006 7:13 pm
@laurens:
Try putting this line in front of those two codes:
C1000000 100001FF
Hit L when you want it to activate.
#109373 - gardevor - Fri Nov 17, 2006 8:01 pm
laurens wrote: |
gardevor wrote: | Here are couple Codes for Final Fantasy 3 (U) that give you Maximum Attack Power and Maximum Defense
Dagger 999 ATK
221C7CEB 000003E7
Leather Cap 999 DEF
221C9BB0 000003E7 |
There's something wrong with those codes, because it gives a black screen when entering in the 'choose game' screen (when you can choose Continue, New game, Load game and Wifi-something.) |
You are saying it gives a black screen when you choose Continue from the Title Screen, right??
If YES..I got No problems here when choose Contine with the codes active.
You should try the other Mastercode.
#109392 - laurens - Fri Nov 17, 2006 11:22 pm
gardevor wrote: |
laurens wrote: | gardevor wrote: | Here are couple Codes for Final Fantasy 3 (U) that give you Maximum Attack Power and Maximum Defense
Dagger 999 ATK
221C7CEB 000003E7
Leather Cap 999 DEF
221C9BB0 000003E7 |
There's something wrong with those codes, because it gives a black screen when entering in the 'choose game' screen (when you can choose Continue, New game, Load game and Wifi-something.) |
You are saying it gives a black screen when you choose Continue from the Title Screen, right??
If YES..I got No problems here when choose Contine with the codes active.
You should try the other Mastercode. |
No, i get the black screen when i SHOULD get the option to choose continue/new game/load game etc.
It seems to work without the codes, it also seems to work on dipstar 3.50 but then the codes aren't working.
But i try what Cracker gave me right now!
Cracker's way worked with the following code:
@Press L for 999 defense and attack with leather cap and dagger
C1000000 100001FF
221C7CEB 000003E7
221C9BB0 000003E7
But saving seems to be another problem, because it corrupts my save. And it makes the game REALLY boring. so i rather not use cheats for now, untill i completed the game.
BTW; Did anyone have any luck with Harvest Moon DS yet?
#109399 - gardevor - Sat Nov 18, 2006 12:29 am
If your SAVE corrupts, try disable Dipstar before saving...
Some people said the Quick level up code costs the corrupt, not sure about the other codes.
#109419 - gardevor - Sat Nov 18, 2006 4:19 am
676:Akumajou Dracula (J) Dipstar Codes
Sell Cloth drop by Zombie for MAX GP
220E2C16 05F5E0FF
#109420 - shark2003 - Sat Nov 18, 2006 4:50 am
I cant get any codes to work with FFIII. I either get 2 white screens or black screens...what am I doing wrong?? Help! I am using M3 Adapter and now trying Dipstar 5.12FF and tried 3.50
#109421 - gardevor - Sat Nov 18, 2006 5:22 am
shark2003 wrote: |
I cant get any codes to work with FFIII. I either get 2 white screens or black screens...what am I doing wrong?? Help! I am using M3 Adapter and now trying Dipstar 5.12FF and tried 3.50 |
Which C command Code and Master code did you used? and make sure that the game can load without any mastercode ...
#109422 - WangJang - Sat Nov 18, 2006 5:31 am
Final Fantasy 3 (JPN)
Equipping Item Max's Qty.
22016658 00000000
Un-Equpping Item Max's Qty.
22017FF4 00000000
Using a Item Max's Qty.
22112C28 00000000
Ill do a "Sorting" Max's Qty in a few hours + port these to USA, i just need to run out.
#109423 - shark2003 - Sat Nov 18, 2006 5:45 am
gardevor wrote: |
shark2003 wrote: | I cant get any codes to work with FFIII. I either get 2 white screens or black screens...what am I doing wrong?? Help! I am using M3 Adapter and now trying Dipstar 5.12FF and tried 3.50 |
Which C command Code and Master code did you used? and make sure that the game can load without any mastercode ... |
Yeah,I did succesfully run the game without using dipstar. I tried all of the C and Mastercodes listed and none seem to work. Could it be something with the M3 game manager? or maybe the version of M3 I am using? I was using the latest 3.0 then went back to like 2.6 or something...
#109430 - shark2003 - Sat Nov 18, 2006 7:57 am
shark2003 wrote: |
gardevor wrote: | shark2003 wrote: | I cant get any codes to work with FFIII. I either get 2 white screens or black screens...what am I doing wrong?? Help! I am using M3 Adapter and now trying Dipstar 5.12FF and tried 3.50 |
Which C command Code and Master code did you used? and make sure that the game can load without any mastercode ... |
Yeah,I did succesfully run the game without using dipstar. I tried all of the C and Mastercodes listed and none seem to work. Could it be something with the M3 game manager? or maybe the version of M3 I am using? I was using the latest 3.0 then went back to like 2.6 or something... |
I dont know what the deal is. I'll try dipstar ver 3.3 and see if that works.
#109436 - WangJang - Sat Nov 18, 2006 8:56 am
Heres the fixed ones.
Final Fantasy 3 (JPN)
Equipping Item Max's It
22016658 00000000
Un-Equipping Item Max's It
22017FF4 00000000
Using a Item Outside of Battle Max's It
22112C28 00000000
Using a Item In Battle Max's It
220D5A24 00000000
020D5A31 00000010
Sorting Items Max's Them.
22111C84 00000000
22112150 00000000
22111FAC 00000000
Final Fantasy 3 (USA)
Equipping a Item Max's It
22016750 00000000
Un-Equipping a Item Max's It
220180FC 00000000
The others i can't port without a memory dump :( as that section of memory is not loaded until you click "New Game" or "Load Game".
#109440 - SanDisk - Sat Nov 18, 2006 9:49 am
@Wangjang & Gardevor
Thx for the FF3 Code
It work.
Im using this C master code & Dipstar 5.12FF
C0000000 023DF100
F202F060 E12FFF1E
M3 = GM 29 firmware 30
Im saving not using this code.. it work Fine (Save/Load)
L+R -> Disables Dipstar (Use before Saving!)
E4000130 100000FF
2202F060 E12FFF1E
----------------------
Is there any Max job exp/level?
Sorry for asking
Thx Before
Last edited by SanDisk on Wed Nov 22, 2006 3:13 pm; edited 1 time in total
#109442 - WangJang - Sat Nov 18, 2006 10:06 am
Job should not be hard, i will try when i have some free time.
#109443 - shark2003 - Sat Nov 18, 2006 10:26 am
SanDisk wrote: |
@Wangjang & Gardevor
Thx for the FF3 Code
It work.
Im using this C master code & Dipstar 5.12FF
C0000000 023DF100
F202F060 E12FFF1E
M3 = GM 29 firmware 30
Im saving not using this code.. it work Fine (Save/Load)
L+R -> Disables Dipstar (Use before Saving!)
E4000130 100000FF
2202F060 E12FFF1E
Here`s the screenshot
http://img208.imageshack.us/img208/7922/018he9.jpg
----------------------
Is there any Max job exp/level?
Sorry for asking
Thx Before |
I am using all the same and I am getting white screens...what am I doing wrong?
#109445 - SanDisk - Sat Nov 18, 2006 10:35 am
mm Don`t know why
Here`s my Method(from czw):
Use Txt2dip (example)
input this txt:
@Mastercode
C0000000 023DF100
F202F060 E12FFF1E
@Quick Level Up
220993E8 05F5E0FF
220996D4 05F5E0FF
220999C0 05F5E0FF
22099CAC 05F5E0FF
Write in X Slot: to Dipstar.gba.ds
Copy Dipstar.gba.ds to your SD Card (Not using Write GBA)
--------------------------------------------
Write NDS (FF3.nds roms)
SoftReset , 4xDma , Trim, ForceR/w
Enable Cheat: input the *.txt contain above code & Write it
--------------------------------------------
In NDS
Press Dipstar.gba.ds Once
Press FF3.nds - A once then X (hold it till the game load)
This method work fine with me as i gave the screenshot that my level up to lv 99.
#109446 - shark2003 - Sat Nov 18, 2006 10:48 am
SanDisk wrote: |
mm Don`t know why
Here`s my Method(from czw):
Use Txt2dip (example)
input this txt:
@Mastercode
C0000000 023DF100
F202F060 E12FFF1E
@Quick Level Up
220993E8 05F5E0FF
220996D4 05F5E0FF
220999C0 05F5E0FF
22099CAC 05F5E0FF
Write in X Slot: to Dipstar.gba.ds
Copy Dipstar.gba.ds to your SD Card (Not using Write GBA)
--------------------------------------------
Write NDS (FF3.nds roms)
SoftReset , 4xDma , Trim, ForceR/w
Enable Cheat: input the *.txt contain above code & Write it
--------------------------------------------
In NDS
Press Dipstar.gba.ds Once
Press FF3.nds - A once then X (hold it till the game load)
This method work fine with me as i gave the screenshot that my level up to lv 99. |
I have tried everything but the "Force R/W I'll give it a try
#109449 - shark2003 - Sat Nov 18, 2006 11:06 am
shark2003 wrote: |
SanDisk wrote: | mm Don`t know why
Here`s my Method(from czw):
Use Txt2dip (example)
input this txt:
@Mastercode
C0000000 023DF100
F202F060 E12FFF1E
@Quick Level Up
220993E8 05F5E0FF
220996D4 05F5E0FF
220999C0 05F5E0FF
22099CAC 05F5E0FF
Write in X Slot: to Dipstar.gba.ds
Copy Dipstar.gba.ds to your SD Card (Not using Write GBA)
--------------------------------------------
Write NDS (FF3.nds roms)
SoftReset , 4xDma , Trim, ForceR/w
Enable Cheat: input the *.txt contain above code & Write it
--------------------------------------------
In NDS
Press Dipstar.gba.ds Once
Press FF3.nds - A once then X (hold it till the game load)
This method work fine with me as i gave the screenshot that my level up to lv 99. |
I have tried everything but the "Force R/W I'll give it a try |
Woohoo...it works..thanks
#109450 - SanDisk - Sat Nov 18, 2006 11:11 am
congratz Shark2003
Only Force R/W problem?? ^^
WangJang wrote: |
Job should not be hard, i will try when i have some free time. |
Thx for the respon Wangjang
BTW is there`s a converter DS codebreaker code to Action Replay?
The official site already had DS code
http://www.cmgsccc.com/games.php?system=nds
Can CB code work on Dipstar?
#109454 - WangJang - Sat Nov 18, 2006 11:51 am
Codebreaker DS is using encrypted codes, so unless somebody reverses the encryption they use, we wont see a converter any time soon.
Final Fantasy 3 (JPN)
"Sorting" Items Max's Them *FIXED*
22111C84 00000000
22111FAC 00000000
22112150 00000000
22112364 00000000
221122D8 00000000
22111C04 00000000
22112258 00000000
This time it Max's everything, not just normal items (potions etc.)
#109455 - dangkict - Sat Nov 18, 2006 12:00 pm
I don't think CB can work with Dipstar.
Yup, we need convert CB to AR. But how? Still a BIG question :lol
#109457 - shark2003 - Sat Nov 18, 2006 1:11 pm
SanDisk wrote: |
congratz Shark2003
Only Force R/W problem?? ^^
WangJang wrote: | Job should not be hard, i will try when i have some free time. |
Thx for the respon Wangjang
BTW is there`s a converter DS codebreaker code to Action Replay?
The official site already had DS code
http://www.cmgsccc.com/games.php?system=nds
Can CB code work on Dipstar? |
Yeah,but now I am have other issues...codes disappeared and had the re-enter manually black screens when after I hit start...I am trying yo use converted codejunkies codes...maybe thats the problem
#109461 - SanDisk - Sat Nov 18, 2006 1:28 pm
shark2003 wrote: |
Yeah,but now I am have other issues...codes disappeared and had the re-enter manually black screens when after I hit start...I am trying yo use converted codejunkies codes...maybe thats the problem |
mm
i tested this code
Max/Infinite Health
220993f0 0000270f
220993f4 0000270f
4 char , i got black screen after press start
#109463 - SanDisk - Sat Nov 18, 2006 2:04 pm
WangJang wrote: |
Item Modifier (Slot 1)
22099F90 XXXXYYYY
Item Modifier (Slot 2)
22099F94 XXXXYYYY
Keep Adding + 0x04 for the Next Slot.
Example:
22099F90 00631389
6300 -> 99 Qty.
8913 -> Item -> Potion ( Restores 50 hp)
8A13 -> Item -> High Potion (The one that does 500 HP) |
Sorry
Still not get on to this. i`m confuse
Next Slot 3,4,5 is it like this?
22099F90 XXXXYYYY(slot1)
22099F94 XXXXYYYY(slot2)
Keep adding 4?
22099F98 XXXXYYYY(slot3)
22099F12 XXXXYYYY(slot4)
22099F16 XXXXYYYY(slot5)
22099F20 XXXXYYYY(slot6)
22099F24 XXXXYYYY(slot7)
22099F28 XXXXYYYY(slot8)
CMIIW
#109467 - cracker - Sat Nov 18, 2006 3:05 pm
Code: |
Keep adding 4?
22099F98 XXXXYYYY(slot3)
22099F12 XXXXYYYY(slot4)
22099F16 XXXXYYYY(slot5)
22099F20 XXXXYYYY(slot6)
22099F24 XXXXYYYY(slot7)
22099F28 XXXXYYYY(slot8) |
You got the right idea but the wrong math.. It would go:
22099F98 XXXXYYYY(slot3)
22099F9C XXXXYYYY(slot4)
22099FA0 XXXXYYYY(slot5)
22099FA4 XXXXYYYY(slot6)
22099FA8 XXXXYYYY(slot7)
22099FAC XXXXYYYY(slot8)
#109468 - shark2003 - Sat Nov 18, 2006 3:26 pm
shark2003 wrote: |
SanDisk wrote: | congratz Shark2003
Only Force R/W problem?? ^^
WangJang wrote: | Job should not be hard, i will try when i have some free time. |
Thx for the respon Wangjang
BTW is there`s a converter DS codebreaker code to Action Replay?
The official site already had DS code
http://www.cmgsccc.com/games.php?system=nds
Can CB code work on Dipstar? |
Yeah,but now I am have other issues...codes disappeared and had the re-enter manually black screens when after I hit start...I am trying yo use converted codejunkies codes...maybe thats the problem |
I switched back to using Dipstar 3.5 and everything is working good now. Thanks to everyone for the codes and their help :)
#109480 - laurens - Sat Nov 18, 2006 4:51 pm
Could someone make a MasterCode for Harvest Moon DS please?
AND
Does somebody know how to make 'press . to activate' codes?
Like, for example, i have this code: 023d6b08 05f5e0ff
How can i make it a 'press (button) to activate' code?
i know that putting C1000000 100000FF above it is L + R to activate, and i also know that putting C1000000 100001FF above it gives a "Press L to activate".
So far i found out that the code should look like this:
C1000000 X0000YYY
I know that X is for BitMaskOn or BitMaskOff (whats the diffrence?) and i know that YYY is the button input.
So what i basicly would like to know is what to put in YYY and how to find out what to put in YYY
#109489 - cracker - Sat Nov 18, 2006 7:11 pm
gardevor posted the codes here.
As for 'X'.. the 1 means to compare it to a 2byte (16bit) value. If you use a 0 then it compares 1byte.
#109491 - gardevor - Sat Nov 18, 2006 7:29 pm
You can add this to the list
C1000000 100002FF > R Button
#109494 - laurens - Sat Nov 18, 2006 7:57 pm
Thanks.
Weird though, because i searched a lot for a discription or those codes, but i couldn't find that post for some reason..
The list with button combinations is large enough, i still would like to know, just for testing purposes, how you can find those codes for the button combinations. But only if anyone knows how too and is able to explain it.
OK OK. i may be asking a lot of questions, but anyway, here's another one:
I seem to have made this codes using the press to activate code, but it doesn't work.
Can somebody test them out or fix them?
Code: |
@Mastercode
C0000000 02002000
F2003078 E12FFF1E
@Always Have Fire Flower Power Up
C1000000 1000037B
0208b32c 00000002
@Always Have Blue Shell
C1000000 100003BB
0208b32c 00000003
@Always Have Mini Mushroom
C1000000 10000FDB
0208b32c 00000003
@Always Have Giant Mushroom
C1000000 10000FEB
0208b32c 00000005 |
#109501 - gardevor - Sat Nov 18, 2006 9:08 pm
Try this:
Quickly, Hold the Button Combination down after you push A to enter a World.
#109505 - laurens - Sat Nov 18, 2006 9:42 pm
Am i the only one in FF3 that is having lag when using lots of codes?
#109507 - cracker - Sat Nov 18, 2006 9:57 pm
The mastercode for NSMB (U) works but it only activates the codes between the transition of the map and the start of a level so unfortunately the 'always have', etc codes will just give you the item once and then it will act like normal until next time you start a level. Unfortunately, I couldn't find a mastercode that worked any better.
As for figuring out the keycodes.. Put the Windows Calculator in Scientific mode, change to Hex and XOR the codes of the buttons you want:
A = 0x01
B = 0x02
Right = 0x10
Left = 0x20
Up = 0x40
Down = 0x80
L = 0x1FF
R = 0x2FF
Start = 0x3F7
Select = 0x3FB
ex: L+A = 1FF XOR 1 = 1FE
I'm guessing X and Y are 0x04 and 0x08 but haven't tested it. Also there is a 'secret' button for when the lid is closed but have no idea what that is.
#109509 - laurens - Sat Nov 18, 2006 10:21 pm
cracker wrote: |
The mastercode for NSMB (U) works but it only activates the codes between the transition of the map and the start of a level so unfortunately the 'always have', etc codes will just give you the item once and then it will act like normal until next time you start a level. Unfortunately, I couldn't find a mastercode that worked any better.
As for figuring out the keycodes.. Put the Windows Calculator in Scientific mode, change to Hex and XOR the codes of the buttons you want:
A = 0x01
B = 0x02
Right = 0x10
Left = 0x20
Up = 0x40
Down = 0x80
L = 0x1FF
R = 0x2FF
Start = 0x3F7
Select = 0x3FB
ex: L+A = 1FF XOR 1 = 1FE
I'm guessing X and Y are 0x04 and 0x08 but haven't tested it. Also there is a 'secret' button for when the lid is closed but have no idea what that is. |
OK thanks.
And about that FF3 lagging for me, it only happens when dipstar is activated. So when i de-activate it with the L + R button, the lag is gone.
So i was thinking about a code that Re-activates dipstar again, but i think that isn't possible, right?
#109511 - cracker - Sat Nov 18, 2006 10:31 pm
Nope! Because it totally disables itself from running at all...
If you are interested in the tech 'junk'... The mastercode is the address where an assembly command will be written that jumps to DipStar instead of a function in the program (like one that checks key presses). After DipStar is done doing what it needs to do it jumps to the place where the program would have jumped to if DipStar hadn't messed with its code. So when you disable the mastercode what you are doing is putting the assembly commands back like they were in the first place so DipStar isn't called at all.
#109518 - laurens - Sat Nov 18, 2006 11:13 pm
cracker wrote: |
Nope! Because it totally disables itself from running at all...
If you are interested in the tech 'junk'... The mastercode is the address where an assembly command will be written that jumps to DipStar instead of a function in the program (like one that checks key presses). After DipStar is done doing what it needs to do it jumps to the place where the program would have jumped to if DipStar hadn't messed with its code. So when you disable the mastercode what you are doing is putting the assembly commands back like they were in the first place so DipStar isn't called at all. |
But when every command gets directed to an adress, then why is it so hard to find the mastercode in some games? I mean, every command gets forwarded to the adress, so it shouldn't be that hard to find it, right?
#109519 - cracker - Sat Nov 18, 2006 11:22 pm
When games don't crash with a mastercode you are trying and the codes don't appear to work that means that either you haven't encountered the part of the program where the mastercode points to or you have but it doesn't make a permanent change to the memory address that holds the value of health, money, etc. Like the mastercode could point to a jump used only by the title screen of the game so the codes would work but it wouldn't do anything in the game.
#109522 - nolberto83 - Sun Nov 19, 2006 12:07 am
Quote: |
The mastercode for NSMB (U) works but it only activates the codes between the transition of the map and the start of a level so unfortunately the 'always have', etc codes will just give you the item once and then it will act like normal until next time you start a level. Unfortunately, I couldn't find a mastercode that worked any better |
New Super Mario Bros (U)
Mastercode
C0000000 02002000
F20446A0 E12FFF1E
Give this one a try
#109525 - gardevor - Sun Nov 19, 2006 12:40 am
nolberto83 wrote: |
Quote: | The mastercode for NSMB (U) works but it only activates the codes between the transition of the map and the start of a level so unfortunately the 'always have', etc codes will just give you the item once and then it will act like normal until next time you start a level. Unfortunately, I couldn't find a mastercode that worked any better |
New Super Mario Bros (U)
Mastercode
C0000000 02002000
F20446A0 E12FFF1E
Give this one a try |
It works great!!! THANKS!!
#109528 - nolberto83 - Sun Nov 19, 2006 12:52 am
Anyone has Mario Kart DS item dipstar codes. I tried converting the ones at codejunkies but no luck.
#109536 - WangJang - Sun Nov 19, 2006 2:31 am
I make 2 improvement Programs.
1.) UnDip.exe
Restores m3/g6 dipped program to normal
2.) HasteDS v1.11 English Translation + Fix
This is a full translation to English + Fix
a.) I Extended the Code Testing Box to allow more codes
also i fixed the bug where it would scroll back up after
a certain amount of codes.
b.) I Extended the Code Searching Results Box too.
http://www.megaupload.com/?d=T0T7SD5O
#109539 - gardevor - Sun Nov 19, 2006 3:23 am
nolberto83 wrote: |
New Super Mario Bros (U)
Mastercode
C0000000 02002000
F20446A0 E12FFF1E
Give this one a try |
Do you mind telling us how did you found that MasterCode?
020446A0 is one of those lines that doesn't end with E12FFF1E
when using ndsdis
#109540 - gardevor - Sun Nov 19, 2006 3:55 am
@WangJang
Great stuffs you got there!!! Thanks!!!
#109542 - nolberto83 - Sun Nov 19, 2006 4:36 am
Quote: |
Do you mind telling us how did you found that MasterCode?
020446A0 is one of those lines that doesn't end with E12FFF1E
when using ndsdis |
First you drop the rom in desmune or ideas and open haste ds. Go where it says snap desmune or ideas then go to where it says DUMP. Save the file as .bin extension. After this put this on the command prompt
ndsdis2 -NH9 [2000000] anyname.bin
It should give you a 43mb unencrypted disassemble file. Now you just search for 04000130 until you find the bx r14. The reason you can't find the mastercode before is because all nintendo branded games use compression so you can't make trainers or use dipstar. Does anyone know how to decompress the binary to make trainers?
#109544 - gardevor - Sun Nov 19, 2006 4:53 am
THANKS ALOT!!!! Now, we know another way to find Dipstar MasterCodes :)
#109545 - TeenTin - Sun Nov 19, 2006 6:24 am
How about finding a better Master Code for Metroid Prime Hunter ?
Many Many Many Many Thanks !!!
#109547 - cracker - Sun Nov 19, 2006 6:36 am
Good going nolberto83! You don't know (or maybe you do) how much of a pain in the ass trying to find a working mastercode for NSMB was! I haven't tested it out but I hope it doesn't freeze up the game like the Japanese version does when you enter a 'boss' door. :/ I can foresee much NSMB playing tomorrow...
#109552 - nolberto83 - Sun Nov 19, 2006 8:10 am
Quote: |
Good going nolberto83! You don't know (or maybe you do) how much of a pain in the ass trying to find a working mastercode for NSMB was! I haven't tested it out but I hope it doesn't freeze up the game like the Japanese version does when you enter a 'boss' door. :/ I can foresee much NSMB playing tomorrow... |
Well it is a pain in the ass when the arm9 in the nds file is compressed.
Which i have been trying to decompress. Now I don't think the master code will make it lockup since I have gone thru the game without any problems.
Quote: |
How about finding a better Master Code for Metroid Prime Hunter |
Metroid Prime Hunters
Mastercode
C0000000 02002000
F202A258 E12FFF1E
When using the health code have it button activated or it will freeze.
Even with ARDS you have to do this.
#109553 - gardevor - Sun Nov 19, 2006 8:21 am
@nolberto83
By any chance, you got a working mastercode for Pokemon Rangers (U)
Been fooling around with it for awhile already, but still couldn't found a working MasterCode for it.
#109554 - nolberto83 - Sun Nov 19, 2006 8:23 am
I'll try to find it.
#109556 - gardevor - Sun Nov 19, 2006 8:35 am
Thanks!
#109558 - WangJang - Sun Nov 19, 2006 8:45 am
Nice job on the matercodes :)
Final Fantasy 3 (JPN)
Using Magic Outside of Battle Max's It (Qty of Magic In Item Menu)
22112AB4 00000000
Final Fantasy 3 (USA)
"Sorting" Items Max's Them
22112018 00000000
2211209C 00000000
22112340 00000000
221124E4 00000000
221125EC 00000000
2211266C 00000000
221126F8 00000000
Using a Item Outside of Battle Max's It
22112FBC 00000000
Using Magic Outside of Battle Max's It (Qty of Magic In Item Menu)
22112E48 00000000
For the "Using a Item" Codes you must have at least 2 items for it to work, because the game has additional checks if the item quantity is 0 (having 1 and using 1 = 0) it skips over the rest of the function, best one to use is the "Sorting" code.
#109564 - laurens - Sun Nov 19, 2006 10:34 am
nolberto83 wrote: |
Quote: | The mastercode for NSMB (U) works but it only activates the codes between the transition of the map and the start of a level so unfortunately the 'always have', etc codes will just give you the item once and then it will act like normal until next time you start a level. Unfortunately, I couldn't find a mastercode that worked any better |
New Super Mario Bros (U)
Mastercode
C0000000 02002000
F20446A0 E12FFF1E
Give this one a try |
OMG that is SO totally AWESOME!
THANKS A LOT!
it works like a charm (L)
#109571 - nolberto83 - Sun Nov 19, 2006 11:26 am
So far no luck. It seems like the joypad read routine can't be found. I'll keep trying.
#109572 - laurens - Sun Nov 19, 2006 11:29 am
When i try to make a dump using the method that nolberto83 said of the game Harvest moon DS, then i seem to get a dump with all kind of crap when i open it in wordpad.
anyone knows what the problem is?
Or can make someone make a Step by Step guide on how to use nolberto83's method, so that even i can understand how i find a mastercode?
here is how i did it (but didn't work):
Quote: |
1. Start IDEAS emulator and open the rom with ideas and leave it like that
2. Start HasteDS and click on Snap DeSmuMe&iDeaS&NeeDS
3. Click in HasteDS on [][][][][](DUMP) and save as harvest moon.bin
4. Click on Start > Run > CMD and i browse to the ndsdis folder.
5. Then i typ: ndsdis2.exe -NH9 [2000000] "Harvest Moon.bin"
6. Watch a shitload of numbers and stuff flying by.
7. Open the file harvest moon.bin in wordpad or another text editor |
So what am i doing wrong?
#109574 - nolberto83 - Sun Nov 19, 2006 12:01 pm
[quote]here is how i did it (but didn't work):[quote]
You should type it like this:
ndsdis2.exe -NH9 [2000000] Harvest.bin > Harvest.txt
This would give you text file with the disassemble code.
#109575 - laurens - Sun Nov 19, 2006 12:10 pm
Quote: |
You should type it like this:
ndsdis2.exe -NH9 [2000000] Harvest.bin > Harvest.txt
This would give you text file with the disassemble code. |
oh, that explains..hehe.
but thanks, it works :-) now im going to find a mastercode again...
Now i have the test.txt (it looks the same like as if i used ndsdis.exe on the rom)
but when i search for 04000130 i only have 3 results, but theres no bx r14 nearby at all.
So how do i find the mastercode then?
#109591 - cracker - Sun Nov 19, 2006 3:24 pm
When you get a hit for 04000130 then search down for E12FFF1E and try that. Sometimes it will appear to be far down but it's not actually that far away...
#109592 - laurens - Sun Nov 19, 2006 3:31 pm
cracker wrote: |
When you get a hit for 04000130 then search down for E12FFF1E and try that. Sometimes it will appear to be far down but it's not actually that far away... |
OK, so i did that, and this are the results:
Quote: |
:000C8630 04000130 streq r0,[r0],#-0x130
:000C8634 027FFFA8 rsbeqs r15,r15,#0x2A0
:000C8638 00002FFF unknown
:000C863C E59F0024 ldr r0,[r15, #+0x24] ;r15+0x24=*(000c8668)=#35425488(0x021c8cd0)
:000C8640 E3A01000 mov r1,#0x0 ;r1=0(0x0)
:000C8644 E1C010BC strh r1,[r0, #+0xc] ;r0+0xbc=*(021c8d8c)=#0(0x00000000)
:000C8648 E1C010B8 strh r1,[r0, #+0x8] ;r0+0xb8=*(021c8d88)=#0(0x00000000)
:000C864C E5C01000 strb r1,[r0, #+0x0] ;r0+0x0=*(021c8cd0)=#0(0x00000000)
:000C8650 E1C010B6 strh r1,[r0, #+0x6] ;r0+0xb6=*(021c8d86)=#0(0x00000000)
:000C8654 E1C010B4 strh r1,[r0, #+0x4] ;r0+0xb4=*(021c8d84)=#0(0x00000000)
:000C8658 E1C010BA strh r1,[r0, #+0xa] ;r0+0xba=*(021c8d8a)=#0(0x00000000)
:000C865C E1C010B2 strh r1,[r0, #+0x2] ;r0+0xb2=*(021c8d82)=#0(0x00000000)
:000C8660 E5C01001 strb r1,[r0, #+0x1] ;r0+0x1=*(021c8cd1)=#0(0x00000000)
:000C8664 E12FFF1E bx r14 (Jump to addr_000C82F0?) |
So that would mean that 000C8664 E12FFF1E is the mastercode, right?
#109593 - cracker - Sun Nov 19, 2006 3:35 pm
NSMB (U)
L&R to select powerup
C1000000 100001FF
30200001 0208B32C
E208B32C 00000001
0208B32C 00000005
C1000000 100002FF
30100001 0208B32C
E208B32C 00000006
0208B32C 00000002
#109594 - cracker - Sun Nov 19, 2006 3:40 pm
Actually what you are looking to find is the address used for storing the key presses (that's what makes looking for this ideal since keypress events are usually always inside the core of the game). So ignore the opcodes (what you found) and look for hits like:
;r15+0x24=*(02014ad8)=#67109168(0x04000130)
If you can't find it then it's back to the drawing board..
#109595 - laurens - Sun Nov 19, 2006 3:47 pm
cracker wrote: |
Actually what you are looking to find is the address used for storing the key presses (that's what makes looking for this ideal since keypress events are usually always inside the core of the game). So ignore the opcodes (what you found) and look for hits like:
;r15+0x24=*(02014ad8)=#67109168(0x04000130)
If you can't find it then it's back to the drawing board.. |
I found one like that:
Code: |
:000C8508 E59F3120 ldr r3,[r15, #+0x120] ;r15+0x120=*(000c8630)=#67109168(0x04000130) |
What to do next? When i search for E12FFF1E then the first following line i get is the one i posted above.
#109596 - cracker - Sun Nov 19, 2006 3:56 pm
Then test it out. :) Oh yeah another thing... You have to add 0x2000000 to the address when you use a dump disassembly.
So F20C8664 E12FFF1E would be your possible mastercode.
#109597 - laurens - Sun Nov 19, 2006 4:13 pm
I tried it out and the game boots fine, but the game turns black after you press 'Continue' that appears after the intro screen.
I heard if the game doesn't boot or theres a bug in the game, that you need to add a C0000000 xxxxxxx.
I tried the 2 default ones:
C0000000 0237f800
and
C0000000 023FF000
but none of those worked.
What to do now?
#109598 - cracker - Sun Nov 19, 2006 4:22 pm
Also try:
C0000000 02002000
C0000000 0234F000
C0000000 023DF000
#109599 - laurens - Sun Nov 19, 2006 4:27 pm
cracker wrote: |
Also try:
C0000000 02002000
C0000000 0234F000
C0000000 023DF000 |
I tried C0000000 0234F000 and that one seems to work with the rom, because it runs fine, but the cheats ain't working (i converted AR codes to dipstar)
edit:
its the same for C0000000 023DF000
And C0000000 02002000 has the same problem as before again.
#109603 - TeenTin - Sun Nov 19, 2006 5:03 pm
Quote: |
Metroid Prime Hunters
Mastercode
C0000000 02002000
F202A258 E12FFF1E
When using the health code have it button activated or it will freeze.
Even with ARDS you have to do this. |
Oh ! My GOD !! It DOES work !!!!
I must show my deep gratitude to you !! YOU ROCK nolberto83 !!
WOW !!
#109608 - shark2003 - Sun Nov 19, 2006 6:10 pm
Final Fantasy III
BTW,Converted AR codes are working and without any corrupt save issues on Dipstar 3.5.. Can someone come up with a No Monsters in Dungeons code...its hard to explore dungeons when you have to battle every 2 seconds. This is what I dound that makes things work with M3 Adapter using M3 game manager Version 3.0..
Select the following
Software Reset
4X DMA
Force R/W (Read/Write??...really dont know what this means..)
Trim Rom (FFIII wouldnt fit on my SD card Otherwise)
Enable Cheat (Chose Cheat txt file used to wright to Dipstar.sav...also see note)
Note: I have had my cheats dissapear for some reason using the latest Dipstar and had to manually put them in on my DS but version 3.5 seems to be the most stable,I would recommend using 3.5
#109612 - ketheriel - Sun Nov 19, 2006 6:49 pm
A code I'd like to see for Final Fantasy III is a quick level up for jobs, not just base character levels. Each job needs a certain number of actions performed in battle to level up, it'd be easier to just have it gain a level every battle or so.
#109626 - nolberto83 - Sun Nov 19, 2006 9:24 pm
Sonic Rush (U)
F20243EC E12FFF1E
F200533C E12FFF1E
Have all Chaos Emeralds
022C4588 000000FF
Any of these should work fine
Super Princess Peach (U)
Mastercode
F20018D8 E12FFF1E
#109630 - shark2003 - Sun Nov 19, 2006 9:46 pm
ketheriel wrote: |
A code I'd like to see for Final Fantasy III is a quick level up for jobs, not just base character levels. Each job needs a certain number of actions performed in battle to level up, it'd be easier to just have it gain a level every battle or so. |
I think the AR codes do that,seems like one of my characters go up a job level after every battle.
#109631 - shark2003 - Sun Nov 19, 2006 10:04 pm
shark2003 wrote: |
ketheriel wrote: | A code I'd like to see for Final Fantasy III is a quick level up for jobs, not just base character levels. Each job needs a certain number of actions performed in battle to level up, it'd be easier to just have it gain a level every battle or so. |
I think the AR codes do that,seems like one of my characters go up a job level after every battle. |
Yeah, maybe its the maximum attack code...each character that attacks hits like 5 times...LOL and goes up a job level...
#109634 - EvilRyu - Sun Nov 19, 2006 10:58 pm
Thanks guys for the FF3 mastercode.
However i have a question regarding the disable dipstar code.
Ok i did a first test with only the infinite gil code without disabling dipstar and it didn't corrupt my save.
But because i want to be sure my save doesn't corrupted for no reason (maybe because i will add more codes or because it was just a coincidence it doesnt corrupted) where exactly i must put him?
I put the codes that way all assigned to the button A without leaving any spaces filled with 0's between the codes.Is this the correct way?
Mastercode
C0000000 023DF000
F202F060 E12FFF1E
Disable Dipstar (L+R before save)
E4000130 100000FF
2202F060 E12FFF1E
And any codes i like (for example infinite gil)
2209ac90 05f5e0ff
Thanks for any help.
#109635 - gardevor - Sun Nov 19, 2006 11:14 pm
That should be correct.
looks like this in dipstar
C0000000 023DF000
F202F060 E12FFF1E
E4000130 100000FF
2202F060 E12FFF1E
2209ac90 05f5e0ff
#109639 - shark2003 - Sun Nov 19, 2006 11:36 pm
Final Fantasy III
Another note...for me anyway..I am stuck with the following code...or I get black screens after I select start....???
E4000130 100000FF
2202F060 E12FFF1E
These are the codes I am using with M3 Adapter and Game Manager 3.0 Dipstar Version 3.5
Master Code
C0000000 023DF000
F202F060 E12FFF1E
2209ac90 05f5e0ff
221d34a4 00000000
221d3644 00000000
221d37e4 00000000
94000130 fdff0000
121348fc 00000008
d2000000 00000000
220993f0 0000270f
220993f4 0000270f
220993e8 05f5e0ff
0209941b 00000000
220996dc 0000270f
220996e0 0000270f
220996d4 05f5e0ff
02099707 00000000
220999c8 0000270f
220999cc 0000270f
220999c0 05f5e0ff
22099cb4 0000270f
22099cb8 0000270f
22099cac 05f5e0ff
22099cdf 00000000
E4000130 100000FF
2202F060 E12FFF1E
This will give you plenty enough to get through this game...I am not going to label each one of these codes right now....have fun ...:) side note... if you hit L and R to Escape from a battle...LOL....it will turn off your dipstar codes...
#109658 - WangJang - Mon Nov 20, 2006 1:43 am
shark2003 wrote: |
Master Code
C0000000 023DF000
F202F060 E12FFF1E
2209ac90 05f5e0ff
221d34a4 00000000
221d3644 00000000
221d37e4 00000000
94000130 fdff0000
121348fc 00000008
d2000000 00000000
220993f0 0000270f
220993f4 0000270f
220993e8 05f5e0ff
0209941b 00000000
220996dc 0000270f
220996e0 0000270f
220996d4 05f5e0ff
02099707 00000000
220999c8 0000270f
220999cc 0000270f
220999c0 05f5e0ff
22099cb4 0000270f
22099cb8 0000270f
22099cac 05f5e0ff
22099cdf 00000000
E4000130 100000FF
2202F060 E12FFF1E
|
As you can see that certainly wont work, as they are action replay type codes.
#109659 - shark2003 - Mon Nov 20, 2006 1:57 am
WangJang wrote: |
shark2003 wrote: |
Master Code
C0000000 023DF000
F202F060 E12FFF1E
2209ac90 05f5e0ff
221d34a4 00000000
221d3644 00000000
221d37e4 00000000
94000130 fdff0000
121348fc 00000008
d2000000 00000000
220993f0 0000270f
220993f4 0000270f
220993e8 05f5e0ff
0209941b 00000000
220996dc 0000270f
220996e0 0000270f
220996d4 05f5e0ff
02099707 00000000
220999c8 0000270f
220999cc 0000270f
220999c0 05f5e0ff
22099cb4 0000270f
22099cb8 0000270f
22099cac 05f5e0ff
22099cdf 00000000
E4000130 100000FF
2202F060 E12FFF1E
|
As you can see that certainly wont work, as they are action replay type codes. |
You are right,those do not work...that is a "Save Anywhere" AR code that would need a button press command code.
#109660 - cracker - Mon Nov 20, 2006 2:13 am
Replace 94000130 fdff0000 with C1000000 10000XXX where XXX is the keycode that can be figured out with the previous thread describing how to do that. Change all the codes that start with 2 to start with 0 and vice versa and remove d2000000 00000000.
#109670 - TeenTin - Mon Nov 20, 2006 3:39 am
Would anyone please tell me what is the difference between the keycodes :
E4000130 10000XXX
and
C1000000 10000XXX ?
Many Many Thanks !!
#109672 - WangJang - Mon Nov 20, 2006 3:39 am
Yep, i already converted in in one of my other posts.
I think pretty much all is done what i can do in ff3 i will take a peep at job levels later today and thats about it.
#109673 - gardevor - Mon Nov 20, 2006 3:57 am
TeenTin wrote: |
Would anyone please tell me what is the difference between the keycodes :
E4000130 10000XXX
and
C1000000 10000XXX ?
Many Many Thanks !! |
Dipstar 3.xx uses E4000130 10000XXX
and 5.xx changed to C1000000 10000XXX
#109679 - TeenTin - Mon Nov 20, 2006 5:33 am
gardevor wrote: |
Dipstar 3.xx uses E4000130 10000XXX
and 5.xx changed to C1000000 10000XXX |
I see ! Thanks !
One more question :
Wifi games, like Mario Kart, are not supported by ANY version after Dipstar 3.50, right ?
#109681 - cracker - Mon Nov 20, 2006 6:02 am
There aren't many wifi games that aren't supported with any version. The ones that I have found are: Tetris, Bomberman, Mario Kart. Surprisingly MPH isn't blocked. I thought that Imaha had made it detect if wifi was being used and disable itself but he actually made it so it checks the ID of a game and disables itself based on that... so only games specifically blocked won't run.
#109688 - WangJang - Mon Nov 20, 2006 9:47 am
Heres the last of the codes i will make:
Final Fantasy 3 (USA)
*NOTE 1*
Entire Party: Max Job Experience Per Action
220198D0 00000000
*NOTE 2*
Entire Party: Max Job Level at Level Up
22019858 00000000
*NOTE 3*
Entire Party: Max Level after One Battle
02017658 00000002
*NOTE 4*
Entire Party: Max Stats
22017580 E3A00063
220175AC E3A00063
220175D4 E3A00063
220175FC E3A00063
22017624 E3A00063
*NOTE 5*
Entire Party: Max Magic
22017484 E3A00063
*NOTE 6*
Entire Party: Unlimited Magic In Battle
020174A8 00000001
Final Fantasy 3 (JAPAN)
*NOTE 1*
Entire Party: Max Job Experience Per Action
220197C8 00000000
*NOTE 2*
Entire Party: Max Job Level at Level Up
22019750 00000000
*NOTE 3*
Entire Party: Max Level after One Battle
02017564 00000002
*NOTE 4*
Entire Party: Max Stats
2201748C E3A00063
220174B8 E3A00063
220174E0 E3A00063
22017508 E3A00063
22017530 E3A00063
*NOTE 5 *
Entire Party: Max Magic
22017390 E3A00063
*NOTE 6*
Entire Party: Unlimited Magic In Battle
020173B4 00000001
NOTES
NOTE 1:
This gives you 99 Exp (Max) per action performed, guaranteeing you a job level per battle if you perform a action that gives
job experience, works for all characters in the party.
NOTE 2:
This gives you job level 99 the next time you job levels up, used with the code above you can do level 99 in one battle, works for the entire party also.
NOTE 3:
This makes your entire Party level 99 after just one battle.
NOTE 4:
This will make all your stats maxed out constantly (start a battle or view status to initiate)
NOTE 5:
If you are a job that uses magic, it will become 99, works for the entire party (start a battle or view status to initiate)
NOTE 6:
This will make you always have unlimited magic for your magic users, a added bonus is if you view "status" inside the menu outside of a battle, it will also restore your magic.
#109706 - SanDisk - Mon Nov 20, 2006 4:08 pm
Thx very much WangJang
This is the code what iv been waiting for!!
Two Thumbs for you !! tes it first
---------------------------------
I`m using Dipstar v5 XX
I tes Note 2 & 5
@Mastercode
C0000000 023DF100
F202F060 E12FFF1E
@(L +R) Disable Dipstar
E4000130 100000FF
2202F060 E12FFF1E
@Max Job
22019858 00000000
@Max Magic
22017484 E3A00063
-------------------
This code not working
@Max Job
22019858 00000000
#109710 - WangJang - Mon Nov 20, 2006 5:05 pm
You must get a job level up at least once for it to work.
To do it in a single battle just use:
@Mastercode
C0000000 023DF100
F202F060 E12FFF1E
@(L +R) Disable Dipstar
E4000130 100000FF
2202F060 E12FFF1E
@Max Job in 1 Battle
220198D0 00000000
22019858 00000000
@Max Magic
22017484 E3A00063
#109714 - SanDisk - Mon Nov 20, 2006 5:29 pm
ok tested again
With above list code that you post
It work..
And i think better Note this.
each Char must do something like use potion/Guard or whatever.
If in battle not make any move , it`s not gonna level up (job)
Example:
There`s 2 monster in battle
if all 4 Char make same move "Attack"
Only 2 Char kill 2 monster ( job level up)
Other 2 do nothing ( No job level up)
Thx Wangjang
Time to max all job ^^v
cracker wrote: |
Code: | Keep adding 4?
22099F98 XXXXYYYY(slot3)
22099F12 XXXXYYYY(slot4)
22099F16 XXXXYYYY(slot5)
22099F20 XXXXYYYY(slot6)
22099F24 XXXXYYYY(slot7)
22099F28 XXXXYYYY(slot8) |
You got the right idea but the wrong math.. It would go:
22099F98 XXXXYYYY(slot3)
22099F9C XXXXYYYY(slot4)
22099FA0 XXXXYYYY(slot5)
22099FA4 XXXXYYYY(slot6)
22099FA8 XXXXYYYY(slot7)
22099FAC XXXXYYYY(slot8) |
Thx for the Correction Cracker ^^
#109735 - cracker - Mon Nov 20, 2006 10:14 pm
Just in case someone was planning on hacking Yoshi's Island.. m3dip screws it up. :(
#109752 - gardevor - Tue Nov 21, 2006 12:10 am
Add StarFox (U) to the list.
#109763 - TeenTin - Tue Nov 21, 2006 1:19 am
gardevor wrote: |
Add StarFox (U) to the list. |
Yup !!!
#109765 - shark2003 - Tue Nov 21, 2006 1:34 am
WangJang wrote: |
You must get a job level up at least once for it to work.
To do it in a single battle just use:
@Max Job in 1 Battle
220198D0 00000000
22019858 00000000
|
I tried adding the "Max Job in 1 Battle" to my codes and got black screens...so I had to remove them.....WTF
#109766 - TeenTin - Tue Nov 21, 2006 2:09 am
Would you guys please help converting the following ARDS codes ?
Metroid Prime Hunter US :
Infinite Ammo
520D9CB8 00000000
A20DA7EE 00000000
120da864 e3a0001e
120da862 e3a0001e
120da860 e3a0001e
120da866 e3a0001e
D2000000 00000000
520D9CB8 00000001
A20DB71E 00000000
120da864 e3a0001e
120da862 e3a0001e
120da860 e3a0001e
120da866 e3a0001e
D2000000 00000000
520D9CB8 00000002
A20DC64E 00000000
120da864 e3a0001e
120da862 e3a0001e
120da860 e3a0001e
120da866 e3a0001e
D2000000 00000000
520D9CB8 00000003
A20DD57E 00000000
120da864 e3a0001e
120da862 e3a0001e
120da860 e3a0001e
120da866 e3a0001e
D2000000 00000000
Many Many Many Thanks !!!!
#109773 - cracker - Tue Nov 21, 2006 4:44 am
AFAIK noone knows what the 5,A,D codes do so it is hard to take those codes and convert them. Not to mention all of the 1 codes are messed up and should be 0 codes. Seems to be a lot of typos/code mismatches in the ARDS database...
#109774 - nolberto83 - Tue Nov 21, 2006 4:51 am
I got Yoshi Island DS to boot with the g6 lite and m3dip and even got a mastercode but its unstable. It gave me 99 lives but then it crashed.
#109775 - AmienZero - Tue Nov 21, 2006 5:16 am
hey nolberto83, i've tried your method on finding the mastercode for Megaman Battle Network 5 and i've found nothing. can you find it for me?
#109777 - nolberto83 - Tue Nov 21, 2006 5:30 am
Quote: |
hey nolberto83, i've tried your method on finding the mastercode for Megaman Battle Network 5 and i've found nothing. can you find it for me? |
Is it the US game? This method has only worked for NSMB and MP Hunters. I have tried it on Pokemon Ranger but that game seems to have not a mastercode. The method I tried for Sonic Rush and Super Princess Peach was to search for 4000208. Some games don't have 4000130 to search for so the mastercode doesn't have to be at of the keypad routine.
#109779 - cracker - Tue Nov 21, 2006 5:33 am
What is stored @ 0x04000208?
#109782 - nolberto83 - Tue Nov 21, 2006 5:44 am
Quote: |
What is stored @ 0x04000208? |
4000208h - IME - 16bit - Interrupt Master Enable (R/W)
This is what I found here http://nocash.emubase.de/gbatek.htm
where it says DS interrupts. Again this only has only worked with Sonic Rush and Super Princess Peach.
#109784 - cracker - Tue Nov 21, 2006 5:49 am
Ah, nice find. I will have to try that for problematic games. :D
#109787 - AmienZero - Tue Nov 21, 2006 6:02 am
nolberto83 wrote: |
Is it the US game? This method has only worked for NSMB and MP Hunters. I have tried it on Pokemon Ranger but that game seems to have not a mastercode. The method I tried for Sonic Rush and Super Princess Peach was to search for 4000208. Some games don't have 4000130 to search for so the mastercode doesn't have to be at of the keypad routine. |
yep. it's a US game. i'll try searching for 4000208 later.
and another thing, i'm trying to get Digimon World Ds codes to work but not successful yet. i don't know whether if it's the C command or the codes itself is wrong because i was able to load the game but the codes seem not to have any effects. here's the codes i've tested :
Digimon World DS (U):
@mastercode (ndsmas) (key hack)
C0000000 023DF000
F20E6228 E12FFF1E
@Max/Infinite Money
221db7e8 000f423f
codes taken from codejunkies.
#109792 - TeenTin - Tue Nov 21, 2006 7:54 am
cracker wrote: |
AFAIK noone knows what the 5,A,D codes do so it is hard to take those codes and convert them. Not to mention all of the 1 codes are messed up and should be 0 codes. Seems to be a lot of typos/code mismatches in the ARDS database... |
What a pity ! =.=!
#109794 - gardevor - Tue Nov 21, 2006 8:02 am
nolberto83 wrote: |
I got Yoshi Island DS to boot with the g6 lite and m3dip and even got a mastercode but its unstable. It gave me 99 lives but then it crashed. |
What G6 U-Disk Manager version did you used? I've tried it on 4.6c and got 2 white screens :(
#109797 - nolberto83 - Tue Nov 21, 2006 8:46 am
Quote: |
What G6 U-Disk Manager version did you used? I've tried it on 4.6c and got 2 white screens :( |
You need U-Disk Manager version 4.6A. Write the rom with DoFat, Force R/W.
Which you could get from http://www.dualscene.net/infusions/pro_download_panel/download.php?catid=1&did=133
You don't need to change the loader.
#109798 - gardevor - Tue Nov 21, 2006 8:50 am
AmienZero wrote: |
Digimon World DS (U):
@mastercode (ndsmas) (key hack)
C0000000 023DF000
F20E6228 E12FFF1E
@Max/Infinite Money
221db7e8 000f423f
codes taken from codejunkies. |
This one should work
F20E624C E12FFF1E (SYN & MCR HACK)
without the C command code
#109800 - czw - Tue Nov 21, 2006 9:19 am
nolberto83 wrote: |
Quote: | hey nolberto83, i've tried your method on finding the mastercode for Megaman Battle Network 5 and i've found nothing. can you find it for me? |
Is it the US game? This method has only worked for NSMB and MP Hunters. I have tried it on Pokemon Ranger but that game seems to have not a mastercode. The method I tried for Sonic Rush and Super Princess Peach was to search for 4000208. Some games don't have 4000130 to search for so the mastercode doesn't have to be at of the keypad routine. |
Is it possible to use 0x04000132 or 0x04000136?
like this http://www.bottledlight.com/ds/index.php/Misc/KeyInput
#109801 - AmienZero - Tue Nov 21, 2006 9:30 am
gardevor wrote: |
This one should work
F20E624C E12FFF1E (SYN & MCR HACK)
without the C command code |
woot! it works! thanks!
btw, how did you find the SYN & MCR hack? i used the ndsmas and i only got the key hack and mcr hack.
#109803 - gardevor - Tue Nov 21, 2006 9:38 am
AmienZero wrote: |
gardevor wrote: | This one should work
F20E624C E12FFF1E (SYN & MCR HACK)
without the C command code |
woot! it works! thanks!
btw, how did you find the SYN & MCR hack? i used the ndsmas and i only got the key hack and mcr hack. |
the SYN Hack and the MCR Hack, both were the same one detected by ndsmas...
Last edited by gardevor on Tue Nov 21, 2006 9:46 am; edited 1 time in total
#109804 - gardevor - Tue Nov 21, 2006 9:42 am
Thanks, it works when patched G6 U-Disk Manager 4.6A
use this C Command code C0000000 02370000, and it won't crash when going into the next Stage or Musemum..so far
Thanks again, nolberto83!
Hope, StarFox will work on the next G6 Update :)
#109805 - nolberto83 - Tue Nov 21, 2006 9:51 am
Quote: |
Is it possible to use 0x04000132 or 0x04000136? |
No I don't think so. I already tried 0x04000136 but those two are only found in ARM7. You need a bx r14 that updates the addresses constantly.
ARM9 is what we need.
#109812 - WangJang - Tue Nov 21, 2006 12:32 pm
I went through all the digits from ff3 and heres the complete list.
Final Fantasy 3 (USA)
Digits List *ALL VERIFIED*:
Items:
1389 -> Potion
138A -> Hi-Potion
138B -> Antidote
138C -> Eye Drops
138D -> Echo Herbs
138E -> Gold Needle
138F -> Maiden's Kiss
1390 -> Mallet
1391 -> Ottershroom
1392 -> Phoenix Down
1393 -> Elixir
1394 -> Gnomish Bread
1395 -> Magic Key
1396 -> Gysahl Greens
13ED -> Antarctic Wind
13EE -> Zeus's Wrath
13EF -> Bomb Fragment
13F0 -> Lamia Scale
13F1 -> Bacchus's Cider
13F2 -> Tranquilizer
13F3 -> Bomb Arm
13F4 -> Arctic Wind
13F5 -> Heavenly Wrath
13F6 -> Earthen Drums
13F7 -> Turtle Shell
13F8 -> Angel's Sigh
13F9 -> Black Hole
13FA -> Black Musk
13FB -> Lilith's Kiss
13FC -> Raven's Yawn
13FD -> Shell Breaker
13FE -> Silence Seal
13FF -> Sheep Pillow
1400 -> Shining Curtain
1401 -> Chocobo's Wrath
1402 -> White Musk
Key Items:
1451 -> Nepto Eye
1452 -> Horn of Ice
1453 -> Wheel of Time
1454 -> Noah's Lute
1455 -> Eureka Key
1456 -> Syrcus Key
1457 -> Fang of Water
1458 -> Fang of Wind
1459 -> Fang of Fire
145A -> Fang of Earth
145B -> Chain Key
145C -> Folding Canoe
145D -> Levigrass Shoes
145E -> Sara's Pendant
145F -> Sara's Pendant
1460 -> Unknown Metal
1461 -> Orichalcum
1462 -> Freelancer Card
1463 -> Onion Knight Card
1464 -> Warrior Card
1465 -> Monk Card
1466 -> White Mage Card
1467 -> Black Mage Card
1468 -> Red Mage Card
1469 -> Ranger Card
146A -> Knight Card
146B -> Thief Card
146C -> Scholar Card
146D -> Geomancer Card
146E -> Dragoon Card
146F -> Viking Card
1470 -> Dark Knight Card
1471 -> Evoker Card
1472 -> Bard Card
1473 -> Black Belt Card
1474 -> Devout Card
1475 -> Magus Card
1476 -> Summoner Card
1477 -> Sage Card
1478 -> Ninja Card
1479 -> Metal Card
White Magic:
0FA1 -> Cure
0FA2 -> Poisona
0FA3 -> Sight
0FA4 -> Aero
0FA5 -> Toad
0FA6 -> Mini
0FA7 -> Cura
0FA8 -> Teleport
0FA9 -> Blindna
0FAA -> Libra
0FAB -> Confuse
0FAC -> Silence
0FAD -> Curaga
0FAE -> Raise
0FAF -> Protect
0FB0 -> Aeroga
0FB1 -> Stona
0FB2 -> Haste
0FB3 -> Curaja
0FB4 -> Esuna
0FB5 -> Reflect
0FB6 -> Tornado
0FB7 -> Arise
0FB8 -> Holy
Black Magic:
1005 -> Fire
1006 -> Blizzard
1007 -> Sleep
1008 -> Thunder
1009 -> Poison
100A -> Blind
100B -> Fira
100C -> Blizzara
100D -> Thundara
100E -> Break
100F -> Blizzaga
1010 -> Shade
1011 -> Thundaga
1012 -> Raze
1013 -> Erase
1014 -> Firaga
1015 -> Bio
1016 -> Warp
1017 -> Quake
1018 -> Breakga
1019 -> Drain
101A -> Flare
101B -> Death
101C -> Meteor
Summons:
1069 -> Escape
106A -> Icen
106B -> Spark
106C -> Heatra
106D -> Hyper
106E -> Catastro
106F -> Leviath
1070 -> Bahamur
Songs:
1771 -> Minne
1772 -> Minuet
1773 -> Paeon
1774 -> Requiem
1775 -> Elegy
1776 -> Paeon
1777 -> Requiem
1778 -> Etude
Gemonacer Abilities:
1965 -> Wind Slash
1966 -> Ice Storm
1967 -> Magma
1968 -> Flame Burst
1969 -> Ice Pillar
196A -> Whirlpool
196B -> Earthquake
196C -> Cave-In
196D -> Black Hole
196E -> Shadowflare
196F -> Earthquake 2
1970 -> Quicksand
1971 -> Quicksand 2
1972 -> Quicksand 3
1973 -> Quicksand 4
1974 -> Evil Eye
1975 -> Evil Eye 2
1976 -> Evil Eye 3
Knifes:
03E9 -> Knife
03EB -> Dagger
03ED -> Mythril Knife
03EF -> Spark Dagger
03F1 -> Main Gauche
03F3 -> Poison Dagger
03F5 -> Behemoth Knife
03F7 -> Air Knife
03F9 -> Dark Knife
03FB -> Lust Dagger
03FD -> Gladius
Swords:
044D -> Golden Sword
044F -> Long Sword
0451 -> Wight Slayer
0453 -> Mythril Sword
0455 -> Tyrving
0457 -> Salamander Sword
0459 -> Freeze Blade
045B -> Serpent Sword
045D -> Royal Sword
045F -> Blood Sword
0461 -> Ancient's Sword
0463 -> Defender
0465 -> Break Blade
0467 -> Excalibur
0468 -> Ragnarok
0469 -> Onion Sword
046B -> Adaman Sword
046D -> Save The Queen
046F -> Onion Blade
0471 -> Ultimate Weapon
0473 -> Desch's Sword
Dark Swords:
047F -> Ashura
0481 -> Kotetsu
0483 -> Kiku-Ichimonji
0485 -> Masamune
0489 -> Murakumo
048B -> Muramasa
Staves:
04B1 -> Staff
04B3 -> Fire Staff
04B5 -> Ice Staff
04B7 -> Light Staff
04B9 -> Golem Staff
04BB -> Rune Staff
04BD -> Elder Staff
04BF -> Holy Wand
0481 -> Sage Staff
Rods:
0515 -> Mythril Rod
0517 -> Wizard Rod
0519 -> Fire Rod
051B -> Ice Rod
051D -> Light Rod
051F -> Omnirod
0521 -> Lilith Rod
0523 -> Millennium Rod
Bows:
0579 -> Bow
057B -> Great Bow
057D -> Killer Bow
057F -> Rune Bow
0581 -> Selene Bow
0583 -> Yoichi Bow
0585 -> Eurytos Bow
0587 -> Elven Bow
0589 -> Artemis Bow
Arrows:
05DD -> Wooden Arrow
05DF -> Holy Arrow
05E1 -> Iron Arrow
05E3 -> Fire Arrow
05E5 -> Ice Arrow
05E7 -> Light Arrow
05E9 -> Sleep Arrow
05EB -> Poison Arrow
05ED -> Medusa Arrow
05EF -> Magic Arrow
05F1 -> Yoichi Arrow
Books:
0641 -> Book of Fire
0643 -> Book of Ice
0645 -> Book of Light
0647 -> Tome of Fire
0649 -> Tome of Ice
064B -> Tome of Light
064D -> Cognitome
064F -> Omnitome
Claws:
06A5 -> Bronze Knuckles
06A7 -> Sonic Knuckles
06A9 -> Impact Claws
06AB -> Kaiser Knuckles
06AD -> Cat Claws
06AF -> Wyvern Claws
06B1 -> Tiger Claws
06B3 -> Faerie Claws
06B5 -> Metal Knuckles
06B7 -> Dark Claws
06B9 -> Hellish Claws
06BB -> Tigerfangs
Hammers:
0709 -> Hammer
070B -> Dragon Hammer
070D -> Triton Hammer
070F -> Platinum Hammer
0711 -> Blessed Hammer
0713 -> Mighty Hammer
Axes:
076D -> Viking Axe
076E -> Battleaxe
076F -> Dual Tomahawk
0771 -> Rune Axe
0773 -> Demon Axe
0775 -> Dual Haken
0777 -> Gigantic Axe
Spears:
07D1 -> Thunder Spear
07D3 -> Wind Spear
07D5 -> Heavy Lance
07D7 -> Blood Lance
07D9 -> Trident
07DB -> Dragon Lance
07DD -> Holy Lance
07DF -> Gungnir
07E1 -> Magic Lance
Throw Weapons:
0835 -> Boomerang
0837 -> Chakram
0839 -> Rising Sun
083B -> Moonring Blade
083D -> Shuriken
Bells:
0899 -> Diamond Bell
089B -> Earthen Bell
089D -> Rune Bell
089F -> Blessed Bell
Harps:
08FD -> Madhura Harp
08FF -> Loki Harp
0901 -> Lamia Harp
0903 -> Dream Harp
0905 -> Apollo Harp
Shields:
0BB9 -> Leather Shield
0BBB -> Mythril Shield
0BBD -> Ice Shield
0BBF -> Heroic Shield
0BC1 -> Demon Shield
0BC3 -> Diamond Shield
0BC5 -> Aegis Shield
0BC7 -> Genji Shield
0BC9 -> Crystal Shield
0BCB -> Onion Shield
Headgear:
0C1D -> Leather Cap
0C1F -> Mythril Helm
0C21 -> Shell Helm
0C23 -> Headband
0C25 -> Ice Helm
0C27 -> Feathered Hat
0C29 -> Scholar Hat
0C2B -> Black Cowl
0C2D -> Chakra Band
0C2F -> Dragon Helm
0C31 -> Viking Helm
0C33 -> Diamond Helm
0C34 -> Ribbon
0C35 -> Genji Helm
0C37 -> Crystal Helm
0C3B -> Onion Helm
0C3D -> Royal Crown
0C3F -> Ballad Crown
Armor:
0C81 -> Vest
0C83 -> Rusty Mail
0C85 -> Leather Armor
0C87 -> Mythril Armor
0C89 -> Mage Robe
0C8B -> Shell Armor
0C8D -> Ice Armor
0C8F -> Kenpo Gi
0C91 -> Scholar Robe
0C93 -> Flame Mail
0C95 -> Knight Armor
0C97 -> Black Garb
0C99 -> Reflect Mail
0C9B -> White Robe
0C9D -> Black Robe
0C9F -> Bard Vest
0CA1 -> Black Belt Gi
0CA3 -> Dragon Mail
0CA5 -> Gaia Vest
0CA7 -> Viking Mail
0CA9 -> Demon Mail
0CAB -> Diamond Mail
0CAD -> Genji Armor
0CAE -> Fuma Garb
0CAF -> Crystal Mail
0CB1 -> Onion Armor
0CB3 -> Angel Robe
0CB5 -> Crimson Vest
0CB9 -> Master Dogi
Accessories:
0CE5 -> Bronze Bracers
0CE7 -> Mythril Bracers
0CE9 -> Mythril Gloves
0CEB -> Gauntlets
0CED -> Thief Gloves
0CEF -> Rune Bracers
0CF1 -> Power Bracers
0CF3 -> Diamond Bracers
0CF5 -> Diamond Gloves
0CF7 -> Protect Ring
0CF9 -> Genji Gloves
0CFB -> Onion Gauntlets
0CFD -> Crystal Gloves
0CFF -> Celestial Gloves
0D01 -> Shura Gloves
0D03 -> Astral Bracers
Last edited by WangJang on Wed Nov 22, 2006 11:18 am; edited 1 time in total
#109842 - shark2003 - Tue Nov 21, 2006 5:54 pm
WangJang wrote: |
I went through all the digits from ff3 and heres the complete list.
Final Fantasy 3 (USA)
Digits List *ALL VERIFIED*:
Items:
1389 -> Potion
138A -> Hi-Potion
138B -> Antidote
138C -> Eye Drops
138D -> Echo Herbs
138E -> Gold Needle
138F -> Maiden's Kiss
1390 -> Mallet
1391 -> Ottershroom
1392 -> Phoenix Down
1393 -> Elixir
1394 -> Gnomish Bread
1395 -> Magic Key
1396 -> Gysahl Greens
13ED -> Antarctic Wind
13EE -> Zeus's Wrath
13EF -> Bomb Fragment
13F0 -> Lamia Scale
13F1 -> Bacchus's Cider
13F2 -> Tranquilizer
13F3 -> Bomb Arm
13F4 -> Arctic Wind
13F5 -> Heavenly Wrath
13F6 -> Earthen Drums
13F7 -> Turtle Shell
13F8 -> Angel's Sigh
13F9 -> Black Hole
13FA -> Black Musk
13FB -> Lilith's Kiss
13FC -> Raven's Yawn
13FD -> Shell Breaker
13FE -> Silence Seal
13FF -> Sheep Pillow
1400 -> Shining Curtain
1401 -> Chocobo's Wrath
1402 -> White Musk
Key Items:
1451 -> Nepto Eye
1452 -> Horn of Ice
1453 -> Wheel of Time
1454 -> Noah's Lute
1455 -> Eureka Key
1456 -> Syrcus Key
1457 -> Fang of Water
1458 -> Fang of Wind
1459 -> Fang of Fire
145A -> Fang of Earth
145B -> Chain Key
145C -> Folding Canoe
145D -> Levigrass Shoes
145E -> Sara's Pendant
145F -> Sara's Pendant
1460 -> Unknown Metal
1461 -> Orichalcum
1462 -> Freelancer Card
1463 -> Onion Knight Card
1464 -> Warrior Card
1465 -> Monk Card
1466 -> White Mage Card
1467 -> Black Mage Card
1468 -> Red Mage Card
1469 -> Ranger Card
146A -> Knight Card
146B -> Thief Card
146C -> Scholar Card
146D -> Geomancer Card
146E -> Dragoon Card
146F -> Viking Card
1470 -> Dark Knight Card
1471 -> Evoker Card
1472 -> Bard Card
1473 -> Black Belt Card
1474 -> Devout Card
1475 -> Magus Card
1476 -> Summoner Card
1477 -> Sage Card
1478 -> Ninja Card
1479 -> Metal Card
White Magic:
0FA1 -> Cure
0FA2 -> Poisona
0FA3 -> Sight
0FA4 -> Aero
0FA5 -> Toad
0FA6 -> Mini
0FA7 -> Cura
0FA8 -> Teleport
0FA9 -> Blindna
0FAA -> Libra
0FAB -> Confuse
0FAC -> Silence
0FAD -> Curaga
0FAE -> Raise
0FAF -> Protect
0FB0 -> Aeroga
0FB1 -> Stona
0FB2 -> Haste
0FB3 -> Curaja
0FB4 -> Esuna
0FB5 -> Reflect
0FB6 -> Tornado
0FB7 -> Arise
0FB8 -> Holy
Black Magic:
1005 -> Fire
1006 -> Blizzard
1007 -> Sleep
1008 -> Thunder
1009 -> Poison
100A -> Blind
100B -> Fira
100C -> Blizzara
100D -> Thundara
100E -> Break
100F -> Blizzaga
1010 -> Shade
1011 -> Thundaga
1012 -> Raze
1013 -> Erase
1014 -> Firaga
1015 -> Bio
1016 -> Warp
1017 -> Quake
1018 -> Breakga
1019 -> Drain
101A -> Flare
101B -> Death
101C -> Meteor
Summons:
1069 -> Escape
106A -> Icen
106B -> Spark
106C -> Heatra
106D -> Hyper
106E -> Catastro
106F -> Leviath
1070 -> Bahamur
Songs:
1771 -> Minne
1772 -> Minuet
1773 -> Paeon
1774 -> Requiem
1775 -> Elegy
1776 -> Paeon
1777 -> Requiem
1778 -> Etude
Gemonacer Abilities:
1965 -> Wind Slash
1966 -> Ice Storm
1967 -> Magma
1968 -> Flame Burst
1969 -> Ice Pillar
196A -> Whirlpool
196B -> Earthquake
196C -> Cave-In
196D -> Black Hole
196E -> Shadowflare
196F -> Earthquake 2
1970 -> Quicksand
1971 -> Quicksand 2
1972 -> Quicksand 3
1973 -> Quicksand 4
1974 -> Evil Eye
1975 -> Evil Eye 2
1976 -> Evil Eye 3
Knifes:
03E9 -> Knife
03EB -> Dagger
03ED -> Mythril Knife
03EF -> Spark Dagger
03F1 -> Main Gauche
03F3 -> Poison Dagger
03F5 -> Behemoth Knife
03F7 -> Air Knife
03F9 -> Dark Knife
03FB -> Lust Dagger
03FD -> Gladius
Swords:
044D -> Golden Sword
044F -> Long Sword
0451 -> Wight Slayer
0453 -> Mythril Sword
0455 -> Tyrving
0457 -> Salamander Sword
0459 -> Freeze Blade
045B -> Serpent Sword
045D -> Royal Sword
045F -> Blood Sword
0461 -> Ancient's Sword
0463 -> Defender
0465 -> Break Blade
0467 -> Excalibur
0468 -> Ragnarok
0469 -> Onion Sword
046B -> Adaman Sword
046D -> Save The Queen
046F -> Onion Blade
0471 -> Ultimate Weapon
0473 -> Desch's Sword
Dark Swords:
047F -> Ashura
0481 -> Kotetsu
0483 -> Kiku-Ichimonji
0485 -> Masamune
0489 -> Murakumo
048B -> Muramasa
Staves:
04B1 -> Staff
04B3 -> Fire Staff
04B5 -> Ice Staff
04B7 -> Light Staff
04B9 -> Golem Staff
04BB -> Rune Staff
04BD -> Elder Staff
04BF -> Holy Wand
0481 -> Sage Staff
Rods:
0515 -> Mythril Rod
0517 -> Wizard Rod
0519 -> Fire Rod
051B -> Ice Rod
051D -> Light Rod
051F -> Omnirod
0521 -> Lilith Rod
0523 -> Millennium Rod
Bows:
0579 -> Bow
057B -> Great Bow
057D -> Killer Bow
057F -> Rune Bow
0581 -> Selene Bow
0583 -> Yoichi Bow
0585 -> Eurytos Bow
0587 -> Elven Bow
0589 -> Artemis Bow
Arrows:
05DD -> Wooden Arrow
05DF -> Holy Arrow
05E1 -> Iron Arrow
05E3 -> Fire Arrow
05E5 -> Ice Arrow
05E7 -> Light Arrow
05E9 -> Sleep Arrow
05EB -> Poison Arrow
05ED -> Medusa Arrow
05EF -> Magic Arrow
05F1 -> Yoichi Arrow
Books:
0641 -> Book of Fire
0643 -> Book of Ice
0645 -> Book of Light
0647 -> Tome of Fire
0649 -> Tome of Ice
064B -> Tome of Light
064D -> Cognitome
064F -> Omnitome
Claws:
06A5 -> Bronze Knuckles
06A7 -> Sonic Knuckles
06A9 -> Impact Claws
06AB -> Kaiser Knuckles
06AD -> Cat Claws
06AF -> Wyvern Claws
06B1 -> Tiger Claws
06B3 -> Faerie Claws
06B5 -> Metal Knuckles
06B7 -> Dark Claws
06B9 -> Hellish Claws
06BB -> Tigerfangs
Hammers:
0709 -> Hammer
070B -> Dragon Hammer
070D -> Triton Hammer
070F -> Platinum Hammer
0711 -> Blessed Hammer
0713 -> Mighty Hammer
Axes:
076D -> Viking Axe
076E -> Battleaxe
076F -> Dual Tomahawk
0771 -> Rune Axe
0773 -> Demon Axe
0775 -> Dual Haken
0777 -> Gigantic Axe
Spears:
07D1 -> Thunder Spear
07D3 -> Wind Spear
07D5 -> Heavy Lance
07D7 -> Blood Lance
07D9 -> Trident
07DB -> Dragon Lance
07DD -> Holy Lance
07DF -> Gungnir
07E1 -> Magic Lance
Throw Weapons:
0835 -> Boomerang
0837 -> Chakram
0839 -> Rising Sun
083B -> Moonring Blade
083D -> Shuriken
Bells:
0899 -> Diamond Bell
089B -> Earthen Bell
089D -> Rune Bell
089F -> Blessed Bell
Harps:
08FD -> Madhura Harp
08FF -> Loki Harp
0901 -> Lamia Harp
0903 -> Dream Harp
0905 -> Apollo Harp
Shields:
0BB9 -> Leather Shield
0BBB -> Mythril Shield
0BBD -> Ice Shield
0BBF -> Heroic Shield
0BC1 -> Demon Shield
0BC3 -> Diamond Shield
0BC5 -> Aegis Shield
0BC7 -> Genji Shield
0BC9 -> Crystal Shield
0BCB -> Onion Shield
Headgear:
0C1D -> Leather Cap
0C1F -> Mythril Helm
0C21 -> Shell Helm
0C23 -> Headband
0C25 -> Ice Helm
0C27 -> Feathered Hat
0C29 -> Scholar Hat
0C2B -> Black Cowl
0C2D -> Chakra Band
0C2F -> Dragon Helm
0C31 -> Viking Helm
0C33 -> Diamond Helm
0C35 -> Ribbon
0C37 -> Genji Helm
0C39 -> Crystal Helm
0C3B -> Onion Helm
0C3D -> Royal Crown
0C3F -> Ballad Crown
Armor:
0C81 -> Vest
0C83 -> Rusty Mail
0C85 -> Leather Armor
0C87 -> Mythril Armor
0C89 -> Mage Robe
0C8B -> Shell Armor
0C8D -> Ice Armor
0C8F -> Kenpo Gi
0C91 -> Scholar Robe
0C93 -> Flame Mail
0C95 -> Knight Armor
0C97 -> Black Garb
0C99 -> Reflect Mail
0C9B -> White Robe
0C9D -> Black Robe
0C9F -> Bard Vest
0CA1 -> Black Belt Gi
0CA3 -> Dragon Mail
0CA5 -> Gaia Vest
0CA7 -> Viking Mail
0CA9 -> Demon Mail
0CAB -> Diamond Mail
0CAD -> Genji Armor
0CAE -> Fuma Garb
0CAF -> Crystal Mail
0CB1 -> Onion Armor
0CB3 -> Angel Robe
0CB5 -> Crimson Vest
0CB9 -> Master Dogi
Accessories:
0CE5 -> Bronze Bracers
0CE7 -> Mythril Bracers
0CE9 -> Mythril Gloves
0CEB -> Gauntlets
0CED -> Thief Gloves
0CEF -> Rune Bracers
0CF1 -> Power Bracers
0CF3 -> Diamond Bracers
0CF5 -> Diamond Gloves
0CF7 -> Protect Ring
0CF9 -> Genji Gloves
0CFB -> Onion Gauntlets
0CFD -> Crystal Gloves
0CFF -> Celestial Gloves
0D01 -> Shura Gloves
0D03 -> Astral Bracers |
Whats the first 4 for all of these??? (eg.0200 2200 0201 2201 ?) It would be nice if someone had the time and patients to consolidate all of the working dipstar codes that have been posted in this thread so far and post them on a website somewhere..I may try getting my own list together over the Holiday for my own reference.
#109849 - laurens - Tue Nov 21, 2006 6:37 pm
shark2003 wrote: |
It would be nice if someone had the time and patients to consolidate all of the working dipstar codes that have been posted in this thread so far and post them on a website somewhere..I may try getting my own list together over the Holiday for my own reference. |
I'd love to do that, but unfortunatly i can't find any database script i could use to keep in track with the dipstar codes.
Maybe if someone could find any?
#109850 - WangJang - Tue Nov 21, 2006 7:01 pm
Could somebody do me a favor and either:
a.) Upload a Akumajou Dracula: Gallery of Labyrinth save file.
or
b.) Copy 10 Bytes and paste here (in hex) from a save file (raw save only, so it gets the real save header, not some flash carts header)
Thanks.
shark2003: you use the code as such.
22099F90 XXXXYYYY
XXXX = Quantity
YYYY = Digit
Say you wanted 99 Potions in item slot 1, it would be.
22099F90 00631389
#109861 - gardevor - Tue Nov 21, 2006 9:18 pm
Akumajou Dracula: Gallery of Labyrinth
MAX GP
22112204 0098967F
MAX EXP
22112200 0098967F
Current HP
121121AC 0000XXXX
Current MAX HP
121121AE 0000XXXX
Current MP
121121B0 0000XXXX
Current MAX MP
121121B2 0000XXXX
XXXX = 03E7 (999)
XXXX = 270F (9999)
#109874 - AmienZero - Wed Nov 22, 2006 3:20 am
Digimon World DS (U)
@mastercode (ndsmas)
F20E624C E12FFF1E
@Max/Infinite Money
221db7e8 000f423f
@Max Attack All Digimon in Party
121db874 000003e7
121db9f4 000003e7
121dbb74 000003e7
121dbcf4 000003e7
121dbe74 000003e7
121dbff4 000003e7
@Max/Infinite Food
021db7ec 0001869f
tried and tested, confirmed working codes. more codes at codejunkies.
one thing i don't quite understand though, why is it this mastercode doesn't need a c command?
#109883 - gardevor - Wed Nov 22, 2006 8:30 am
well..not all games need a c command.....
#109884 - AmienZero - Wed Nov 22, 2006 8:44 am
well you're the one who suggested that the mastercode for Digimon World DS works well without the c command. how did you figure that out?
#109885 - WangJang - Wed Nov 22, 2006 8:52 am
there really is not anything to figure out, what you only need to understand is
the "C" code will move the address at which dipstar loads its self.
For example, in most games the default location dipstar writes its self, its not a problem the game does not have any data in that area, however for a few titles, it needs to be shifted as the game uses that area, to a place where the game has no data, thats all.
#109891 - nolberto83 - Wed Nov 22, 2006 10:33 am
Quote: |
hey nolberto83, i've tried your method on finding the mastercode for Megaman Battle Network 5 and i've found nothing. can you find it for me? |
Megaman Battle Network 5
Mastercode
C0000000 023DF000
F20199F8 E12FFF1E
#109894 - dangkict - Wed Nov 22, 2006 10:56 am
Advance Wars DS - Dual Strike (US)
This code will help the First CO of the first Slot always has max CO gauge meter. (Found and Verified by me yesterday)
Code: |
@MasterCode
C0000000 023FF000
F200A570 E12FFF1E
@Code
0218936F 000000FF |
Actually, there are a bunch of codes but I think this is the most interesting.
#109898 - laurens - Wed Nov 22, 2006 12:53 pm
*Me requests a Harvest Moon DS Mastercode*
#109899 - shark2003 - Wed Nov 22, 2006 1:08 pm
laurens wrote: |
shark2003 wrote: |
It would be nice if someone had the time and patients to consolidate all of the working dipstar codes that have been posted in this thread so far and post them on a website somewhere..I may try getting my own list together over the Holiday for my own reference. |
I'd love to do that, but unfortunatly i can't find any database script i could use to keep in track with the dipstar codes.
Maybe if someone could find any? |
How about an excel spreadsheet...??? It can be easily exported into a database
#109900 - laurens - Wed Nov 22, 2006 3:11 pm
shark2003 wrote: |
laurens wrote: | shark2003 wrote: |
It would be nice if someone had the time and patients to consolidate all of the working dipstar codes that have been posted in this thread so far and post them on a website somewhere..I may try getting my own list together over the Holiday for my own reference. |
I'd love to do that, but unfortunatly i can't find any database script i could use to keep in track with the dipstar codes.
Maybe if someone could find any? |
How about an excel spreadsheet...??? It can be easily exported into a database |
Well...
I did put a little effort in trying to make a database, and i found myself with a simple forum for this.
Im not going to update this forum with all kind of scripts, i guess you guys just have to post the codes in there.
I know, its very basic, and i don't know how to edit posts, other then being an admin.
So when you make a mistake, just ask to delete the errorious message and i'll delete it for you.
I hope it gets used.
http://www.funtopia.nl/library/
#109929 - AmienZero - Thu Nov 23, 2006 6:05 am
laurens wrote: |
*Me requests a Harvest Moon DS Mastercode* |
tried using ndsmas and found this :
Harvest Moon DS (U)
Master Code
F2141288 E12FFF1E (MCR HACK)
#109937 - dreamers - Thu Nov 23, 2006 8:11 am
th harvest moon us master code that ndsmas produces doesn't work apparently. here the one i found suing the dis method
F20C8664 E12FFF1E
#109938 - AmienZero - Thu Nov 23, 2006 8:34 am
nolberto83 wrote: |
Megaman Battle Network 5
Mastercode
C0000000 023DF000
F20199F8 E12FFF1E |
yep. the same mastercode i found using ndsmas. doesn't work though, all i got was 2 white screen. nothing more, nothing less.
#109940 - nolberto83 - Thu Nov 23, 2006 9:11 am
Quote: |
yep. the same mastercode i found using ndsmas. doesn't work though, all i got was 2 white screen. nothing more, nothing less. |
The mastercode works. What flashcart you have and what codes are you using?
#109943 - AmienZero - Thu Nov 23, 2006 10:25 am
i'm using M3 with dipstar 3.33. here's the code.
Megaman Battle Network 5 DS (U)
@Master Code
C0000000 023DF000
F20199F8 E12FFF1E
@Infinite Health in Battle
122d64bc 0000270f
@Custom Gauge Always Full
121b8650 00004000
@Chips Do 9999 Damage
121b86da 0000270f
221b86dc 270f270f
221b86e0 270f270f
codes taken from codejunkies.
#109946 - nolberto83 - Thu Nov 23, 2006 11:15 am
Quote: |
i'm using M3 with dipstar 3.33. here's the code |
I'm using dipstar 5.12ff. The mastercode only works on 5.12ff not 3.33.
i just tested it right now.
I suggest you backup your save.
Have this code like this
@Infinite Health in Battle
C0000000 10000xxx put your button combo that you want
122d64bc 0000270f
This code if left on will erase your save.
@Chips Do 9999 Damage
121b86da 0000270f
221b86dc 270f270f
221b86e0 270f270f
All codes will have to be button activated or it'll erase your save. And won't be able to save.
#109966 - gardevor - Thu Nov 23, 2006 7:24 pm
A different C code might be able to fix the SAVE Corrupt problem....just a suggestion
#109973 - nolberto83 - Thu Nov 23, 2006 8:32 pm
@Master Code
C0000000 023DF500 --> changing the 6th digit to the number of lines you have seems to fix the problem. If you have 2 then put 2,etc,etc.
F20199F8 E12FFF1E
@Infinite Health in Battle
122d64bc 0000270f
@Custom Gauge Always Full
121b8650 00004000
@Chips Do 9999 Damage
121b86da 0000270f
221b86dc 270f270f
221b86e0 270f270
#109986 - lifeinanalog - Fri Nov 24, 2006 12:33 am
Hello,
I'm curious, has anyone found / made a dipstar Master code for Animal Crossing?
I found some codes on Codejunkie's website, however I can't get them to work due to the lack of a master code.
I really apreciate it!!
#109992 - gardevor - Fri Nov 24, 2006 1:26 am
dreamers wrote: |
th harvest moon us master code that ndsmas produces doesn't work apparently. here the one i found suing the dis method
F20C8664 E12FFF1E |
Thanks! But, wish people could test and verify the codes before they post it :)
#110008 - duelistXmist - Fri Nov 24, 2006 5:53 am
I dont get how to use this :S
Can someone help me Via Msn Aim or Yahoo?
Please and thank you
#110011 - dreamers - Fri Nov 24, 2006 7:16 am
gardevor wrote: |
dreamers wrote: | th harvest moon us master code that ndsmas produces doesn't work apparently. here the one i found suing the dis method
F20C8664 E12FFF1E |
Thanks! But, wish people could test and verify the codes before they post it :) |
i play the japanese version of the game and this is the method i used to get the code up and running. so i assumed this one would work. but i've checked it and well the game boots up, but after selecting newgame or continue it crashes. apparently none of the master codes work for the us version of the game. which sucks.
#110016 - gardevor - Fri Nov 24, 2006 8:53 am
Yeah, not all games will give you the correct MasterCode when using the 0x04000130 search method :(
Another Example: Elite Beat Agent
Last edited by gardevor on Fri Nov 24, 2006 9:24 am; edited 1 time in total
#110017 - gardevor - Fri Nov 24, 2006 9:02 am
Use Dipstar 3.xx
Mastercode
C0000000 020C9420
F20E7EB8 E12FFF1E
Tested only this code and worked:
Max/Infinite Bells
221D891C 0098967F
There are 2 versions of Animal Crossing at Codejunkies, I tested it with this one
http://us.codejunkies.com/codes_show.asp?rf=0&c=US&cr=USD&cs=$&r=0&l=1&g=17825822&p=18
#110024 - dangkict - Fri Nov 24, 2006 10:15 am
Can anyone tell the different between v3.33 and v3.50 cause I having v3.50 and many people here using v3.33. Could anybody upload v3.33, plz!!!
Thanks
#110029 - WangJang - Fri Nov 24, 2006 1:26 pm
Heres two codes i got a few requests for.
Final Fantasy 3 (USA)
Load Corrupted/Hacked Saves
0202DB40 00000004
99 Wifi Mails Sent
020C6410 00000063
#110030 - laurens - Fri Nov 24, 2006 1:45 pm
WangJang wrote: |
Heres two codes i got a few requests for.
Final Fantasy 3 (USA)
Load Corrupted/Hacked Saves
0202DB40 00000004
99 Wifi Mails Sent
020C6410 00000063 |
Didn't corrupted saves get deleted?
So how can you load them then?
or am i wrong?
(btw, don't forget to add it to the library!)
#110031 - WangJang - Fri Nov 24, 2006 1:54 pm
Corrupted saves are only erased if you save over them again, also this can be used to hack your saves, like editing stuff inside it, then this will bypass the checksum verification.
*EDIT*
Last one to round it out:
Low Play Time
220B9C9C 00000000
Awesome its about time we had a good page :)
Thanks.
#110039 - dreamers - Fri Nov 24, 2006 4:25 pm
WangJang wrote: |
Corrupted saves are only erased if you save over them again, also this can be used to hack your saves, like editing stuff inside it, then this will bypass the checksum verification.
Thanks. |
how did you mange to find that checksum bypass?
#110042 - WangJang - Fri Nov 24, 2006 5:19 pm
I found it by reversing the save file and then from disassembly and guess work, the algorithm used to create the checksum is just adding together all the parts of the save, so from there i found where its compared and fixed it.
Now i know the algorithm i started work on my save editor, but it seems i spend too much time on ff3 hehe :)
#110043 - laurens - Fri Nov 24, 2006 5:56 pm
WangJang wrote: |
I found it by reversing the save file and then from disassembly and guess work, the algorithm used to create the checksum is just adding together all the parts of the save, so from there i found where its compared and fixed it.
Now i know the algorithm i started work on my save editor, but it seems i spend too much time on ff3 hehe :) |
Awesome, i like save editors :-)
I hope we'll be the first to test it here.
#110051 - dreamers - Fri Nov 24, 2006 11:23 pm
you should make a step by step guide for it. there are some games that i sould love to save game edit. but am worried about checksum.
#110089 - laurens - Sat Nov 25, 2006 12:17 pm
Freedom wings (USA)
Mastercode
F2027FCC E12FFF1E
Max Gold *note 1*
2208ac20 3b9ac9ff
2208aa28 3b9ac9ff
Note 1: For this to work, you need to exit the base, and enter it again.
For some reason, i can't seem to get the infinite fuel and infinite health to work.
You guys should try to fix these codes to work:
Infinite Fuel
220fa0ec 000fffff
Infinite Health
120fa0cc 00002102
infinite Gun Ammo
120fa0f8 0000270f
#110095 - WangJang - Sat Nov 25, 2006 2:12 pm
try these:
Unlimited Fuel
22038DC8 00000000
Unlimited Health
22035FE8 00000000
Unlimited Gun Ammo
22039DB0 00000000
Shop Doesn't Take Money
2203F8FC 00000000
#110102 - biohazard_star - Sat Nov 25, 2006 3:21 pm
Anything for RE:DS? I was wondering if someone had found a code yet to unlock the "bloody screen" feature. You know, the feature they removed that splatters blood on the screen when you attack an enemy.
#110144 - gardevor - Sat Nov 25, 2006 11:43 pm
or try this
Freedom Wings (USA)
Infinite Fuel
120FA0EC 000FFFFF
The Mastercode (Key Hack) detected by ndsmas should work with the codes converted from Codejunkies..
#110223 - gardevor - Sun Nov 26, 2006 11:13 pm
Could anyone translate this to english?
遅くなってしまいましたが遂にDS PARの改造コードがお披露目になります
これでどんなゲームも楽勝?
個人的には一度クリアしてから使用するのをオススメ致しますが・・・
気になるコードは以下になりま~す
プロアクションリプレイ(DSLite用/DS用)
最新 攻略コード速報
《ジャンプ アルティメット スターズ》
● ゲームコード
AJUJ
● ゲームID
65e1d889
● 【Jパワーすべて最大】 コード
020b7718 0001869F
020b771c 0001869F
020b7720 0001869F
020b7724 0001869F
020b7728 0001869F
020b772c 0001869F
#110227 - shark2003 - Sun Nov 26, 2006 11:45 pm
FFIII
Has anyone come up with a "No Random Battles" code yet??? I am sure this is a tough one to find....
#110228 - cracker - Mon Nov 27, 2006 12:11 am
Asphalt: Urban GT 2
Mastercode
F2046934 E12FFF1E
Infinite Money
22151F00 0098967F
Infinite Nitro
1210B62C 00000900
#110235 - dreamers - Mon Nov 27, 2006 4:29 am
gardevor wrote: |
Could anyone translate this to english?
プロアクションリプレイ(DSLite用/DS用)
最新 攻略コード速報
《ジャンプ アルティメット スターズ》
● ゲームコード
AJUJ
● ゲームID
65e1d889
● 【Jパワーすべて最大】 コード
020b7718 0001869F
020b771c 0001869F
020b7720 0001869F
020b7724 0001869F
020b7728 0001869F
020b772c 0001869F |
Proaction replay [DS/DS lite]
Update: - Codes Fourm
((Jump Ultimate Stars))
● Game Code
AJUJ
● Game ID
65e1d889
● 【J Power Maximum】 Codes
020b7718 0001869F
020b771c 0001869F
020b7720 0001869F
020b7724 0001869F
020b7728 0001869F
020b772c 0001869F
#110241 - gardevor - Mon Nov 27, 2006 5:55 am
Jump Ultimeate Stars (J)
【Jパワーすべて最大】 コード
220b7718 0001869F
220b771c 0001869F
220b7720 0001869F
220b7724 0001869F
220b7728 0001869F
220b772c 0001869F
Ok, that's the Dipstar code to 99999 "something" in each category for Upgrades
2nd option from the left on the bottom row...confirmed
Uploaded a Save file
http://www.dualscene.net/viewpage.php?page_id=30
under Game #85
Last edited by gardevor on Mon Nov 27, 2006 7:05 am; edited 1 time in total
#110248 - gardevor - Mon Nov 27, 2006 7:04 am
Currently, requesting a C Command Code for Pokemon Rangers (U)
#110250 - nolberto83 - Mon Nov 27, 2006 7:40 am
Quote: |
Currently, requesting a C Command Code for Pokemon Rangers (U) |
Whats the mastercode?
#110254 - gardevor - Mon Nov 27, 2006 8:24 am
Well, based on finding Mastercode experience, I suspect I've already found the Mastercode for it. But, white screens is what I get when I load the game.
So, probably a C code needed. It would be nice if there's a tutorial on finding the C code.
#110255 - cracker - Mon Nov 27, 2006 8:59 am
There is... Run the game in DeSmume and use HasteDS to look at the memory dump to see where there is a bunch of blank memory.
C0000000 023FF000 should work it looks like...
#110257 - nolberto83 - Mon Nov 27, 2006 9:01 am
I found like 3 mastercodes for yoshi island ds but they always crash when entering stage 1-1 and entering pipes or doors on other stages.
#110258 - gardevor - Mon Nov 27, 2006 9:09 am
nolberto83 wrote: |
I found like 3 mastercodes for yoshi island ds but they always crash when entering stage 1-1 and entering pipes or doors on other stages. |
Really? I thought the C Code I posted solved that problem...
http://forum.gbadev.org/viewtopic.php?p=109804#109804
It seems fine when I finished Stage 1-1 and go into other Stage
with the 99 Lives code
#110259 - nolberto83 - Mon Nov 27, 2006 9:13 am
Yeah. Thats the C code I tried with a mastercode i found. But it still crashes.
#110260 - nolberto83 - Mon Nov 27, 2006 9:27 am
Yoshi Island DS
Mastercode
C0000000 023B0000
F2002FDC E12FFF1E
Have 20 Red Coins
0231e299 00000014
Have 5 Flowers
0231e298 00000005
Infinite Lives
120eca80 000003e7
So far it hasn't crashed with the new c code.
#110261 - nolberto83 - Mon Nov 27, 2006 9:36 am
Has anyone found a infinite mario time for yoshi island ds? And how to use dipstars cheat searcher with a g6 lite?
#110262 - gardevor - Mon Nov 27, 2006 9:43 am
I didn't have the game right now
try enter the Musemum, see if it blacks out...
#110264 - nolberto83 - Mon Nov 27, 2006 9:46 am
I have been running around the museum and no crashes yet.
#110266 - gardevor - Mon Nov 27, 2006 9:49 am
COOL!!!! Then, it should be working fine now :)
#110290 - shark2003 - Mon Nov 27, 2006 5:39 pm
Does anyone know how to decrypt codebreaker codes? Looks like they have codes for the DS now----> http://www.cmgsccc.com
#110292 - zzo38computer - Mon Nov 27, 2006 6:19 pm
Can you tell me how this software works?
_________________
Important: Please send messages about FWNITRO to the public forum, not privately to me.
#110298 - cracker - Mon Nov 27, 2006 6:42 pm
nolberto83: The code for the Mario time in AR is one of those messed up ones that I'm beginning to hate. :P I wish someone knew what the b,1,d codes were.. You can try 020ECF40 0000001E but I doubt that is it...
shark2003: AFAIK noone has determined a way to unencrypt the CBDS codes. :( And considering Parasyte was the one who broke the encryption in the GBA AR, GS, CB and he was the one creating the engine for the CBDS then it is unlikely he would release the info on how to decrypt the codes...
zzo38computer: Read through the previous posts on this thread. There is a ton of information on how it works.
#110302 - GNU_Raziel - Mon Nov 27, 2006 7:10 pm
I found codes for Children of mana (US) on another website, the owner claim it's work but all i have is black sreens, with a newgame or a previous save :
Quote: |
@Mastercode
C0000000 02370000
F2001C6C E12FFF1E
@Max/Infinite Money
2212723c 000f423f
@Have Infinite/All Recovery Items
02127423 00000008
22127424 08080808
02127428 00000008
@Have All Weapons (not complete, check codejunkies code for the complete list)
1212742a 00000a0a
1212742c 00000a0a
1212742e 00000a0a
1212746a 00000a0a
1212746c 00000a0a
1212746e 00000a0a
12127470 00000a0a
12127472 00000a0a
12127474 00000a0a
12127476 00000a0a
12127478 00000a0a
1212747a 00000a0a
1212747c 00000a0a
1212747e 00000a0a
12127480 00000a0a
12127482 00000a0a
12127484 00000a0a
|
And here i have some code for Spyro-The new Begining (EU) but the mastercode is probably wrong, black sreens again and the code corrupt savegames :
Quote: |
@Mastercode
F20D1128 E12FFF1E
@Invincible
021243d8 00000001
@Infinite MP
021243cc 00000001
|
The mastercode probably need a C code but i don't know how to find it, if someone can explain this would be greatly appr?ciated :)
For info, I use G6 with 4.6C manager and 4.6A firmware...
Another question, FF3 (US) work on G6 but i cannot save, if i do it it work but when i reload game the save is gone, with or without Dispar, someone know why ? (i used software reset+DoFAT+Force R/W)
_________________
Software Is Like Sex, It's Better When It's Free
#110319 - shark2003 - Mon Nov 27, 2006 9:34 pm
I guess no one has ever found a "No Random Battles" Code for FFIII. I guess if it could be found easy enough,Codejunkies would have it posted on their website...
#110330 - gardevor - Mon Nov 27, 2006 10:45 pm
Couple Codes I made for Yoshi Island DS (U)
Character Modification
020ECA2A 000000XX
020ECA38 00000001
Always Play With:
XX = 10 = Baby Princess
XX = 20 = Baby Donkey Kong?
XX = 30 = Baby Wario
Enter a Stage then, psuh START and choose Return to Map to Unlock Worlds
020ECA84 00000001 (World 1-1, 1-2)
020ECA86 00000001 (World 1-3, 1-4)
..............................
+2 to each Address to unlock 2 Stages
(List is not complete)
#110332 - WangJang - Mon Nov 27, 2006 10:52 pm
The code is just a pointer type thats all.
b20ecf40 00000000
10000008 0000001e
d2000000 00000000
its the same as
blah = [0x20ecf40] (the address inside 20ecf40)
write 0x1E at blah+8
the d2 line just clears the previous information so disregard it.
Because dipstar does not support pointer's you would need to find a alternative way to use it.
#110343 - cracker - Mon Nov 27, 2006 11:40 pm
That's what I thought it was. Thanks for verifying that. Unfortunately, if they have to use pointers in the AR then the address is probably dynamically assigned. :(
#110347 - nolberto83 - Tue Nov 28, 2006 12:23 am
Quote: |
Couple Codes I made for Yoshi Island DS (U)
Character Modification
020ECA2A 000000XX
020ECA38 00000001
Always Play With:
XX = 10 = Baby Princess
XX = 20 = Baby Donkey Kong?
XX = 30 = Baby Wario
Enter a Stage then, psuh START and choose Return to Map to Unlock Worlds
020ECA84 00000001 (World 1-1, 1-2)
020ECA86 00000001 (World 1-3, 1-4)
|
How did you make these codes?
#110348 - cracker - Tue Nov 28, 2006 12:31 am
Finally got around to making a 'C code' for Burnout Legends so that it doesn't lock up on certain stages. :D I'll repost the entire codeset for completeness..
Burnout Legends
Mastercode
C0000000 02090A00
F2014AD4 E12FFF1E
Infinite Boost
2212AEb8 00002000
All Cars Unlocked
42114DAC 00000001
00000066 00000001
#110359 - cracker - Tue Nov 28, 2006 1:33 am
Dig Dug
Mastercode
F201621C E12FFF1E
Infinite Lives
022BDE5A 0000000A
#110394 - gardevor - Tue Nov 28, 2006 7:30 am
nolberto83 wrote: |
How did you make these codes? |
Sometimes the codes are near each other in the address.
Enter some address in Dipstar that's near the code you already got... and hope something new will pop up...
I found them just by trial and errors :)
pretty Neat Tho!!!
#110401 - cracker - Tue Nov 28, 2006 8:55 am
Ah! No delete! :/
Last edited by cracker on Tue Nov 28, 2006 9:12 am; edited 1 time in total
#110403 - cracker - Tue Nov 28, 2006 9:04 am
I started a DipStar wiki so that all the codes could be more easily maintained. Please add to the codes but make sure when updating the codes of others that you aren't overwriting good codes (esp Mastercodes).
Edit: Seems they don't like my submission and deleted it.. Am trying to figure out why. Might have to resort to creating a page and having it hosted on my webspace if they won't allow it on the wiki.. :P
#110421 - laurens - Tue Nov 28, 2006 2:14 pm
I think that the simple code library works well enough for now.
#110422 - GNU_Raziel - Tue Nov 28, 2006 2:20 pm
Thx to dipstar i lost my 7 hours savegame of FF3 (US)...
EVEN with the "load corrupt save" code, after ONE save with codes activated, the save file is totally ruin on G6, i don't know why but the savefile is completly overwritten by a new empty file :/
Hopefully it was a dump of my FF3 DS card savefile but if i overwrite the "ruined" save, activate codes again and save, it ruin the savefile on more time :/
Here the codes i used :
Quote: |
@Mastercode
C0000000 023DF000
F202F060 E12FFF1E
@Max/Infinite Gil
2209ac90 05f5e0ff
@Max/Infinite Health
220993f0 0000270f
220993f4 0000270f
220996dc 0000270f
220996e0 0000270f
220999c8 0000270f
220999cc 0000270f
22099cb4 0000270f
22099cb8 0000270f
@Status Always Normal
0209941b 00000000
02099707 00000000
020999f3 00000000
02099cdf 00000000
@Load Corrupted/Hacked Saves
0202DB40 00000004
@99 Wifi Mails Sent
020C6410 00000063
|
In fact this is the main problem with Dipstar, it ruin almost all savefiles when you use it and if it's not that, there is freeze or crash...A friend passed me his AR for tests and not even a single crash, freeze, corrupt save or anything with it...
I know there is a big difference between commercial device and homebrew but you certainly agree that constantly lost your save, especially in a RPG-game, is seriously frustrating !!
Considering Dipstar also need we found mastercodes (whitch are, most of time, difficult (near impossible ?) to find by "common mortals"...especially when it need C code too) and for the SAME code dipstar make the game crash and AR not, AR is still the best (even if it's not free) way to have STABLES cheats.
I don't know if dipstar's problems can be solved, but actually this must be a least difficult or it were already done by Imaha486...But I hope he will find a way :)
All that to say i have fun testing dipstar but actually (only my opinion) Dipstar is far too unstable on many case and maybe a warning in the readme could help a lot !!
Last thing is...Good luck on Imaha486, I hope he will continu to improve his program and perhaps make it better than tha AR :)
_________________
Software Is Like Sex, It's Better When It's Free
#110436 - cracker - Tue Nov 28, 2006 5:11 pm
I understand your frustration with losing a save in an RPG. But DipStar is very stable when the Mastercode is correct. I'm not sure if this is the situation for FF3 but RPGs are notorious for having saves get messed up when cheat codes are on. And since the codes work fine and the game doesn't crash it is doubtful that the Mastercode is wrong. Did you heed the warning to turn off DipStar before you saved? Doesn't look like you even used the code from what you listed. ;) I suggest that if you are going to use DipStar again on FF3 that you should either disable it before saving and/or only use it until the first save so you have a game save with max money, etc which should carry you through the game fine enough.
#110438 - GNU_Raziel - Tue Nov 28, 2006 5:41 pm
As I said, i've tested the same codes on a real AR and no problem with the save...
Of course I used codes on a non begining game, if you try on FF3 the game crash after the crystal talk to you on G6 device.
The fact is the gamesave is just empty after I save if Dipstar is loaded, even if a force "no code" by pressing the R trigger or simply load an "empty" dipstar file...
I saw same problem on many gmes with dipstar :
-Children of mana (US)
-Spyro-The new begining (EU)
-Viewtiful Joe-Double Trouble (EU)
-Lunar Genesis (EU)
ect...
Always the SAME problem, with or without code (but with dipstar loaded), the savegame is "flushed"...Perhaps a G6 problem with Dipstar...
I still think Dipstar is a great homebrew but I personnally experienced too much problem with it to consider it as "stable", it's just my opinion of course.
I will wait for the next release and hope the problem i saw is solved :)
BTW I work on some mastercodes now (with ndsdis2 since ndsmas nealy always give me non working ones, not whites screens but just non working) and i hope being able to comeup with some new codes quickly :)
_________________
Software Is Like Sex, It's Better When It's Free
#110439 - shark2003 - Tue Nov 28, 2006 5:45 pm
Yeah,I've been using Dipstar 3.5 on M3 Adapter with the most current software and update and havent had a save problem yet and that was without having to disable and I think I have close to 60 Hours of game time in. Anyway,I have discovered in the final battle I guess the codes need to be turned off because I spent a half hour inflicting serious damage and the Darkness monster just wouldnt die. I am going to have to go in with like 3 Dark Knights and 1 White mage or something and hope for the best because the Plasma Beam inflicts 9999 HP per character which will wipe out the whole party.
#110448 - cracker - Tue Nov 28, 2006 6:10 pm
The Mastercodes for the DipStar aren't the best ones possible while the AR can probably use many different types of Mastercodes so it has an advantage. If better Mastercodes were found for those games then more than likely the problems would disappear. Mastercodes can appear to be working fine but DipStar might get corrupted only in specific spots in the game. It's trial and error and it can be a pain in the ass since we aren't pros. :)
#110475 - GNU_Raziel - Tue Nov 28, 2006 8:44 pm
This is very frustrating, i cannot find a working Mastercode for Viewtiful Joe-Double Trouble (EU)...Here those i found :
ndsmas :
F209EF2C E12FFF1E (White screens)
F2009038 E12FFF1E(Game load but codes don't work)
ndsdis2 :
F2009EF34 E12FFF1E (White screens)
F2009EC78 E12FFF1E (White screens)
If someone can find a working one plz post it :)
_________________
Software Is Like Sex, It's Better When It's Free
#110511 - cracker - Tue Nov 28, 2006 11:28 pm
Try using a C code with the KEY hack found with ndsmas.
#110516 - GNU_Raziel - Tue Nov 28, 2006 11:55 pm
I found !! Yes !!
Thx for the tips cracker :)
Finally some results ^^
here we go :
Viewtiful Joe-Double Trouble (EU)
Code: |
@MasterCode
C0000000 02105470
F209EF2C E12FFF1E
@Max/Infinite Health
0211f060 0000000c
022e7168 00000078
@Infinite Lives
2211f048 00000064
@Infinite V-Points
2211f06c 0001869f
@Infinite VFX Power
0211f092 00000008
|
It's "Spyro-The new begining" turn now :)
_________________
Software Is Like Sex, It's Better When It's Free
#110527 - GNU_Raziel - Wed Nov 29, 2006 12:56 am
Easyer now i know how to do it :)
The Legend of Spyro-The New Begining (EU)
Code: |
MasterCode
C0000000 0210F4E0
F20D0C40 E12FFF1E
F20D0CF4 E12FFF1E
Invincible
021243d8 00000001
Infinite MP
021243cc 00000001
Max Powers
021243c8 00000001
Zoom Mode
021243d4 00000001
Disco Mode
021243d0 00000001
Tiny Spyro
021243c0 00000001
Cynder
021243c4 00000001
Hyper Mode
22000d44 e3500000
|
_________________
Software Is Like Sex, It's Better When It's Free
#110552 - SanDisk - Wed Nov 29, 2006 4:48 am
Can i Request
Magical StarSign Master Code ??
Thx
#110564 - gardevor - Wed Nov 29, 2006 7:43 am
Since, there aint that many codes for Pokemon Ranger (U) and no one seems to be able to find the Mastercode yet
I uploaded a couple save files at
http://www.dualscene.net/viewpage.php?page_id=30
under Game #361, 1 for the BOY and 1 for the GIRL
Begin the game with 65535 EXP, enough to level up to Level 19 after 1 Capture..
Should be good enough to get you thru to the end of the game...
Last edited by gardevor on Wed Nov 29, 2006 8:28 pm; edited 1 time in total
#110575 - czw - Wed Nov 29, 2006 12:51 pm
gardevor wrote: |
Since, there aint that many codes for Pokemon Ranger (U) and no one seems to be able to find the Mastercode yet
I uploaded a couple save files at
http://www.dualscene.net/viewpage.php?page_id=30
under Game #361, 1 for the BOY and 1 for the GIRL
Should be good enough to get you thru to the end of the game... |
since this game have be compressed by LZO.
So you have to write a little program,like New Mario.
http://hp.vector.co.jp/authors/VA018359/nds/newmario.png
http://hp.vector.co.jp/authors/VA018359/nds/mariohack.txt
this is for pokemon (JAP)
http://www18.atwiki.jp/pokeanalyze/pages/61.html
#110593 - GNU_Raziel - Wed Nov 29, 2006 6:31 pm
Here codes for Mario&Luigi-Partner In Time (EU)
Code: |
MasterCode
C0000000 023DF000
F202CACC E12FFF1E
999999 Coins
2233c4a4 000f423f
Play Time Is One Minute
2233c534 00001000
Debug:Test Map Menu (Press Select+A while loading a save)
C0000000 100003F6
1205f2d0 0000000c
1205eae8 0000000c
Babies Items
Infinite Mushrooms
0233c4aa 00000063
Infinite Super Mushrooms
0233c4ab 00000063
Infinite Ultra Mushrooms
0233c4ac 00000063
Infinite Max Mushrooms
0233c4ad 00000063
Infinite Mushroom Drops
0233c4ae 00000063
Infinite Super Drops
0233c4af 00000063
Infinite Ultra Drops
0233c4b0 00000063
Infinite 1-Up Mushrooms
0233c4b1 00000063
Infinite 1-Up Supers
0233c4b2 00000063
Infinite Refreshing Herbs
0233c4b3 00000063
Infinite Red Peppers
0233c4b4 00000063
Infinite Green Peppers
0233c4b5 00000063
Infinite Blue Peppers
0233c4b6 00000063
Infinite Beans
0233c4b7 00000063
Bros. Items
Infinite Green Shells
0233c4ba 00000063
Infinite Red Shells
0233c4bb 00000063
Infinite Bro Flowers
0233c4bc 00000063
Infinite Ice Flowers
0233c4bd 00000063
Infinite Smash Eggs
0233c4bf 00000063
Infinite Cannonballers
0233c4c0 00000063
Infinite Trampolines
0233c4c1 00000063
Infinite Copy Flowers
0233c4c2 00000063
Infinite Mix Flowers
0233c4c3 00000063
Clothing
Infinite Wafer Slacks
0233c4cb 00000009
Infinite Patched Slacks
0233c4cc 00000009
Infinite Wild Trousers
0233c4cd 00000009
Infinite Branded Slacks
0233c4ce 00000009
Infinite Puffy Trousers
0233c4cf 00000009
Infinite Shell Slacks
0233c4d0 00000009
Infinite Adult Trousers
0233c4d1 00000009
Infinite Muscle Slacks
0233c4d2 00000009
Infinite Svelte Slacks
?233c4d3 00000009
Infinite Block Trousers
?233c4d4 00000009
Infinite Shroom Slacks
0233c4d5 00000009
Infinite Star Trousers
0233c4d6 00000009
Infinite Para Slacks
0233c4d7 00000009
Infinite Royal Trousers
0233c4d8 00000009
Infinite Space Trousers
0233c4d9 00000009
Infinite Supreme Slacks
0233c4da 00000009
Infinite Silky Pants
0233c4db 00000009
Infinite Silky Pants
0233c4db 00000009
Infinite Starchy Jeans
0233c4dc 00000009
Infinite Unamred Jeans
0233c4dd 00000009
Infinite Preferred Pants
0233c4de 00000009
Infinite Heart Pants
0233c4df 00000009
Infinite Egg Pants
0233c4e0 00000009
Infinite Secret Jeans
0233c4e1 00000009
Infinite Thrilling Pants
0233c4e2 00000009
Infinite Tissue Pants
0233c4e3 00000009
Infinite Golden Pants
0233c4e4 00000009
Infinite Mushroom Jeans
0233c4e5 00000009
Infinite Stardust Jeans
0233c4e6 00000009
Infinite Stache Jeans
0233c4e7 00000009
Infinite Royal Pants
?233c4e8 00000009
Infinite Rocket Jeans
?233c4e9 00000009
Infinite 100-Point Pants
0233c4ea 00000009
Badges
Infinite Training Badges
0233c4fd 00000009
Infinite Easy Badges
0233c4fe 00000009
Infinite Pep Badges
0233c4ff 00000009
Infinite Salvage Badges
0233c500 00000009
Infinite Wallet Badges
0233c501 00000009
Infinite Coin Badges
0233c502 00000009
Infinite Exp Badges
0233c503 00000009
Infinite Shroom Badges
0233c504 00000009
Infinite Big-DEF Badges
0233c505 00000009
Infinite Big-POW Badges
0233c506 00000009
Infinite Cure Badges
0233c507 00000009
Infinite Drain Badges
0233c508 00000009
Infinite Counter Badges
0233c509 00000009
Infinite Lucky Badges
0233c50a 00000009
Infinite Cash-Back Badges
0233c50b 00000009
Infinite Shroom Badges A
0233c50c 00000009
Infinite Cure Badges A
0233c50d 00000009
Infinite Drain Badges A
0233c50e 00000009
Infinite Dire-Free Badges
0233c50f 00000009
Infinite Dire-POW Badges
0233c510 00000009
Infinite DEF-Peak Badges
0233c511 00000009
Infinite POW-Peak Badges
0233c512 00000009
Infinite Coin Badges A
0233c513 00000009
Infinite EXP Badges A
0233c514 00000009
Infinite Salvage Badges A
0233c515 00000009
Infinite 1-Chance Badges
0233c516 00000009
Infinite Stomp Badges
0233c517 00000009
Infinite Pummel Badges
0233c518 00000009
Infinite Risk Badges
0233c519 00000009
Infinite Treasure Badges
0233c51a 00000009
Infinite Saftey Badges
0233c51b 00000009
Infinite Rough Badges
0233c51c 00000009
Infinite Ulti-Free Badges
0233c51d 00000009
Infinite Dynamic Badges
0233c51e 00000009
Infinite Item-Fan Badges
0233c51f 00000009
Infinite Hit-POW Badges
0233c520 00000009
Infinite Hit-Free Badges
0233c521 00000009
Infinite Dynamic Badges A
0233c522 00000009
Infinite Simple Badges
0233c523 00000009
Infinite Lucky Badges A
0233c524 00000009
Mario Codes
Do not use these codes before you have finished the first few training levels.
999 Max Health Mario
1233c420 000003e7
999 Current Health Mario
1233c422 000003e7
999 POW - Mario
1233c424 000003e7
999 DEF - Mario
1233c426 000003e7
999 SPEED - Mario
1233c428 000003e7
999 STACHE - Mario
1233c42a 000003e7
Quick Level Up Mario
1233c430 00000000
Luigi Codes
Do not use these codes before you have finished the first few training levels.
999 Max Health Luigi
1233c444 000003e7
999 Current Health Luigi
1233c446 000003e7
999 POW - Luigi
1233c448 000003e7
999 DEF - Luigi
1233c44a 000003e7
999 SPEED - Luigi
1233c44c 000003e7
999 STACHE - Luigi
1233c44e 000003e7
Quick Level Up Luigi
1233c454 00000000
Baby Mario Codes
Do not use these codes before you have finished the first few training levels.
999 Max Health Baby Mario
1233c468 000003e7
999 Current Health Baby Mario
1233c46a 000003e7
999 POW - Baby Mario
1233c46c 000003e7
999 DEF - Baby Mario
1233c46e 000003e7
999 SPEED - Baby Mario
1233c470 000003e7
999 STACHE - Baby Mario
1233c472 000003e7
Quick Level Up Baby Mario
1233c478 00000000
Baby Luigi Codes
Do not use these codes before you have finished the first few training levels.
999 Max Health Baby Luigi
1233c48c 000003e7
999 Current Health Baby Luigi
1233c48e 000003e7
999 POW - Baby Luigi
1233c490 000003e7
999 DEF - Baby Luigi
1233c492 000003e7
999 SPEED - Baby Luigi
1233c494 000003e7
999 STACHE - Baby Luigi
1233c496 000003e7
Quick Level Up Baby Luigi
1233c49c 00000000
|
_________________
Software Is Like Sex, It's Better When It's Free
#110598 - gardevor - Wed Nov 29, 2006 8:16 pm
Thanks. But, I don't understand a single word on what mariohack.txt says :)
#110602 - laurens - Wed Nov 29, 2006 9:01 pm
Does anybody wants to make a Trauma Center: Under the knife mastercode for me?
Because i often have troubles completing a stage because its to damn hard!
#110603 - gardevor - Wed Nov 29, 2006 9:10 pm
The codes were posted long time ago by czw
Quote: |
My Dipstar CODE
===============================
@ 0122 - Trauma Center: Under the Knife
@master code
F202788C E12FFF1E
@Infinite Patient Health
121e6f98 000003e6
@Infinite Misses
121e6150 00000000
@Infinite Time
121e615a 0000000a
221e615c 00010000
@Max Score
221e614c 000f423f |
#110611 - GNU_Raziel - Wed Nov 29, 2006 10:12 pm
Magical Starsign (U)
Code: |
MasterCode
F2018BA8 E12FFF1E
Max/Infinite Money
221f4e70 000f423f
|
Someone want a mastercode for this game, here one that work, i tested only for few minutes and with the "infinite money" code, it work fine :)
But other codejunkie's codes like "MAX health" don't work so i will try to find others with HasteDS if i can :)
_________________
Software Is Like Sex, It's Better When It's Free
#110614 - gardevor - Wed Nov 29, 2006 11:01 pm
I think someone asked for Harvest Moon DS (U) codes before, but since all Mastercodes detected by ndsmas don't work.
I uploaded a save file at
http://www.dualscene.net/viewpage.php?page_id=30
Game #561
Begin the Game with 99,999,999 GP
#110623 - shark2003 - Thu Nov 30, 2006 12:00 am
gardevor wrote: |
Here are some Dipstar Codes I made for 0676 - Akumajou Dracula: Gallery of Labyrinth - JAPAN
Cheat at your own satisfaction!!!
MasterCode
C0000000 02C9420
F20128D0 E12FFF1E
|
Actually the master code should be
MasterCode
C0000000 020C9420
F20128D0 E12FFF1E
#110641 - GNU_Raziel - Thu Nov 30, 2006 1:07 am
I cannot manage to found the mastercode for Super Mario 64 DS (EU) :/
Here those i found using ndsdis2 (searching 04000208 since there is no 04000130 address) :
F238075C E12FFF1E
F23808B4 E12FFF1E
F23808EC E12FFF1E
F2380920 E12FFF1E
F2389D24 E12FFF1E
F238C3A8 E12FFF1E
F238DD4C E12FFF1E
F2380868 E12FFF1E
F2380968 E12FFF1E
F2389D58 E12FFF1E
F238C410 E12FFF1E
F238DE98 E12FFF1E
With the C code C0000000 0237F800 they all boot but no code activated :/
Someone know how to find the mastercode ? is this game lzo compressed like NSMB ?
_________________
Software Is Like Sex, It's Better When It's Free
#110643 - cracker - Thu Nov 30, 2006 1:20 am
I believe all of the games made by Nintendo have compression.
I tried for a long time to find a Mastercode in the US version (that would work with Infinite Health, etc) but had no luck. :/
#110646 - GNU_Raziel - Thu Nov 30, 2006 1:25 am
sad :/
I'm far too bad at programing/hacking (especialy in ASM) to try anything then...
_________________
Software Is Like Sex, It's Better When It's Free
#110691 - laurens - Thu Nov 30, 2006 3:42 pm
gardevor wrote: |
The codes were posted long time ago by czw
Quote: | My Dipstar CODE
===============================
@ 0122 - Trauma Center: Under the Knife
@master code
F202788C E12FFF1E
@Infinite Patient Health
121e6f98 000003e6
@Infinite Misses
121e6150 00000000
@Infinite Time
121e615a 0000000a
221e615c 00010000
@Max Score
221e614c 000f423f |
|
Thanks, that's helpfull.
Im sorry i didn't search for it, but i didn't expect someone made it once already.
#110709 - gardevor - Thu Nov 30, 2006 9:51 pm
Jump Ultimeate Stars (J)
220b7718 0001869F
220b771c 0001869F
220b7720 0001869F
220b7724 0001869F
220b7728 0001869F
220b772c 0001869F
99999 Points in each category for Upgrades
2nd option from the left on the bottom row...
@mastercode
F203A790 E12FFF1E
but a C Code is needed in front of the mastercode
Note: You need to win 1 battle for the codes to activate....
#110783 - GNU_Raziel - Fri Dec 01, 2006 2:52 pm
I still have "flushed save" problem...but i don't know if it's a G6 (with Dipstar's use) or Dipstar problem :/
I had "desactivation code" for each game I tried but i got 2 situations :
-It save with no problem, i can turn off/turn on my nds ONE time and still have my save but if I save again turn off/turn on my nds, the save is directly flushed or it say "corrupt save" and flush it (remember i used the "desactivation code" BEFORE EVERY save)
-It save with ni problem but if i turn off/turn on my nds the save is flushed (remember i used the "desactivation code" BEFORE EVERY save)
VERY frustrating...Is there anyone with the same problem here ?
I hope Imaha486 is still reading this topic and will find a bugfix is Dipstar is involve...
_________________
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#110859 - gardevor - Sat Dec 02, 2006 8:03 am
two things you can try are: use a different C code...or Mastercode
but, a C code can work the same way as a Mastercode...I mean, one might work better than the other....
#110883 - laurens - Sat Dec 02, 2006 4:49 pm
Did anyone already found out how to use Dipstar with a real Retail Gamecard?
I think it is possible, because with the M3, you can transfer the clean rom of the retail game that you have to the card and play it with the save data from the retail game that is inserted.
So if it is possible to use dipstar with clean roms like that, then it would be possible to use dipstar with the Rom and Retail game together.
#110904 - GNU_Raziel - Sat Dec 02, 2006 7:17 pm
Maybe if Imaha486 make a special version of Dpistar which load the DS card game instead of a rom...I don't know if it's possible but i think yes...
_________________
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#110908 - gardevor - Sat Dec 02, 2006 7:40 pm
In other words, it's like saying using original AR with dumped games or using dumped AR with dumped games...
But, it would be nice if it works.
#110921 - nolberto83 - Sat Dec 02, 2006 9:28 pm
Code: |
Super Mario 64 DS (ASMEN1J12 / 1J22)
Mastercode
C0000000 023DF000
F203CDF0 E12FFF1E
Infinite Lives
02098930 00000063
Infinite Health
12090a00 00000880
121082a4 00000008 |
I don't know if anyone posted a mastercode for this game
http://us.codejunkies.com/codes_show.asp?rf=0&c=US&cr=USD&cs=$&r=0&l=1&g=17825806&p=18
So far no crashes.
#110927 - gardevor - Sat Dec 02, 2006 11:06 pm
Thanks!
These codes also work
Infinite Lives
22098930 00000063
Infinite Health
12090a00 00000880
#110930 - GNU_Raziel - Sun Dec 03, 2006 12:03 am
nolberto83 :
Great :)
Can you give the code for EU version plz ? :)
_________________
Software Is Like Sex, It's Better When It's Free
#110933 - Rev2k7 - Sun Dec 03, 2006 1:00 am
Hey guys can someone help me i cant get dipstar to stop deleting my sav so could someone give me a .sav for ff3 with lvl 99 and infinte money and keep defualt name :D
#110934 - GNU_Raziel - Sun Dec 03, 2006 1:11 am
You must use the "d?sactivation code" BEFORE saving in FF3 or the game consider your save corrupted due to Dipstar's use :
Code: |
Disable Dipstar (L+R before save)
E4000130 100000FF
2202F060 E12FFF1E
|
This code turn off Dipstar until you reboot the NDS, so save ONLy if you intend to stop a moment, or tou will be forced to reload the game after avery save :)
BTW, if you use G6 i got problem i explain before (check page 56) with dipstar's use on many games, even this a proper desactivation code...Perhaps you got the same problem...
_________________
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#110936 - cracker - Sun Dec 03, 2006 1:29 am
@nolberto83: Nice find on the SM64DS Mastercode... I tried for I don't know how long to find it!
#110944 - nolberto83 - Sun Dec 03, 2006 2:48 am
Quote: |
nolberto83 :
Great :)
Can you give the code for EU version plz ? :) |
Code: |
Super Mario 64 DS EURO
Mastercode
C0000000 02002000
F203E080 E12FFF1E
Infinite Lives
0209f2f4 00000063
Infinite health
1211117c 00000008
12092144 00000880 |
The rest of the codes here
http://us.codejunkies.com/codes_show.asp?rf=1&c=GB&cr=GBP&cs=%A3&r=1&l=1&g=17825919&p=18
#110945 - cracker - Sun Dec 03, 2006 3:14 am
I forgot who asked for a code for Yoshi's Island to have infinite 'Mario Time' but this should work in order to find the address... (I would do it myself but m3dip breaks the game.)
C1000000 100000FF
520ECF40 00043000
Press L+R and it should save the address to the SRAM. Then take the save file and open it in a hex editor and go to 0x3000 and the address will be stored backwards (DD CC BB AA). Then add 8 to the address and that should be where it is stored and try the code: 0aaaaaaa 0000001E. Have fun!
#110946 - nolberto83 - Sun Dec 03, 2006 3:39 am
Quote: |
C1000000 100000FF
520ECF40 00043000
Press L+R and it should save the address to the SRAM. Then take the save file and open it in a hex editor and go to 0x3000 and the address will be stored backwards (DD CC BB AA). Then add 8 to the address and that should be where it is stored and try the code: 0aaaaaaa 0000001E. Have fun! |
I tried it but all I see is a bunch of FF's.
#110948 - SanDisk - Sun Dec 03, 2006 3:59 am
GNU_Raziel wrote: |
Magical Starsign (U)
Code: |
MasterCode
F2018BA8 E12FFF1E
Max/Infinite Money
221f4e70 000f423f
|
Someone want a mastercode for this game, here one that work, i tested only for few minutes and with the "infinite money" code, it work fine :)
But other codejunkie's codes like "MAX health" don't work so i will try to find others with HasteDS if i can :) |
Thx it works :D
Can i Request Contact (U) Master Code?
I already search using NDSMAS not detected.
thx before
#110949 - fiz - Sun Dec 03, 2006 5:14 am
cracker wrote: |
I forgot who asked for a code for Yoshi's Island to have infinite 'Mario Time' but this should work in order to find the address... (I would do it myself but m3dip breaks the game.)
C1000000 100000FF
520ECF40 00043000
Press L+R and it should save the address to the SRAM. Then take the save file and open it in a hex editor and go to 0x3000 and the address will be stored backwards (DD CC BB AA). Then add 8 to the address and that should be where it is stored and try the code: 0aaaaaaa 0000001E. Have fun! |
I got (D0 0E 38 02) = 02380E0D + 8 = 02380E15
02380E15 0000001E gives me no effect :\
I tried putting in 220ECF40 D00E3802 before it and that just crashed the game at the goal line :<
#110952 - gardevor - Sun Dec 03, 2006 5:35 am
@fiz
what flashcard are you using? I got a bunch of FFFFFFs too on my G6
#110954 - fiz - Sun Dec 03, 2006 5:52 am
m3 and the latest version of dipstar
#110959 - gardevor - Sun Dec 03, 2006 7:26 am
oh M3 also uses dipstar.ds.sav but G6 doesn't..that's why it doesn't work on G6?
#110967 - cracker - Sun Dec 03, 2006 7:49 am
fiz wrote: |
I got (D0 0E 38 02) = 02380E0D + 8 = 02380E15
02380E15 0000001E gives me no effect :\
I tried putting in 220ECF40 D00E3802 before it and that just crashed the game at the goal line :< |
Dang... I figured it would probably be dynamic and changed each time the game was run but I figured it was worth a shot. :/ Thanks for trying it out.
#110968 - gardevor - Sun Dec 03, 2006 7:52 am
The Bomberman cheats only works at the start of a new game..at least when using with the mastercode from ndsmas.
Last edited by gardevor on Sun Dec 03, 2006 8:22 am; edited 1 time in total
#110969 - gardevor - Sun Dec 03, 2006 8:19 am
fiz wrote: |
I got (D0 0E 38 02) = 02380E0D + 8 = 02380E15
02380E15 0000001E gives me no effect :\
I tried putting in 220ECF40 D00E3802 before it and that just crashed the game at the goal line :< |
try do it before the beginning of the stage where you choose the powerups
#110976 - SanDisk - Sun Dec 03, 2006 9:29 am
Can i Request Contact (U) Master Code?
I already search using NDSMAS not detected.
thx before
#110980 - GNU_Raziel - Sun Dec 03, 2006 11:13 am
Thx a lot :)
I would like to know how to find it myself but I simply don't understand ASM and explanations given by czw, too hard for me it seem, or perhaps I'm just too stupid ^^
_________________
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#110985 - nolberto83 - Sun Dec 03, 2006 11:56 am
Quote: |
Thx a lot :)
I would like to know how to find it myself but I simply don't understand ASM and explanations given by czw, too hard for me it seem, or pehhaps I'm just too stupid ^^ |
First you drop the rom in desmune or ideas and open haste ds. Go where it says snap desmune or ideas then go to where it says DUMP. Save the file as .bin extension. After this put this on the command prompt
ndsdis2 -NH9 [2000000] anyname.bin > anyname.txt
It should give you a 43mb unencrypted disassemble file. Now you just search for 04000130 until you find the bx r14. The reason you can't find the mastercode before is because all nintendo branded games use compression so you can't find the mastercode with ndsmas.
#110991 - GNU_Raziel - Sun Dec 03, 2006 12:52 pm
oh so the dump option in HasteDS uncompress too, cool :)
I tried directly with ndsdis2 but with the compression it doesn't work, now i know how to do it ^^
Thx for the tips :)
_________________
Software Is Like Sex, It's Better When It's Free
#111000 - shark2003 - Sun Dec 03, 2006 2:16 pm
gardevor wrote: |
In other words, it's like saying using original AR with dumped games or using dumped AR with dumped games...
But, it would be nice if it works. |
I dumped AR but the rom wouldnt load for some reason.....
#111015 - shark2003 - Sun Dec 03, 2006 6:04 pm
This is off topic...
Does anyone have a translation for Akumajou Dracula...I am stuck...LOL...cant jump high enough to get into the next part of the map....??? Been through the portrait and completed that....
#111042 - gardevor - Sun Dec 03, 2006 8:29 pm
@nolberto83
I used the method on Super Mario 64 DS, but it didn't produce the same result as yours:
ndsdis2 -NH9 [2000000] anyname.bin > anyname.txt
Quote: |
Super Mario 64 DS (ASMEN1J12 / 1J22)
Mastercode
C0000000 023DF000
F203CDF0 E12FFF1E |
It wasn't one of those E12FFF1Es at the address
:0003CDF0 E5820000 str r0,[r2, #+0x0]
Quote: |
Super Mario 64 DS EURO
Mastercode
C0000000 02002000
F203E080 E12FFF1E |
:0003E080 E3C0100F bic r1,r0,#0xF
something's wrong here?
#111044 - gardevor - Sun Dec 03, 2006 8:31 pm
shark2003 wrote: |
This is off topic...
Does anyone have a translation for Akumajou Dracula...I am stuck...LOL...cant jump high enough to get into the next part of the map....??? Been through the portrait and completed that.... |
The english version will be out this week :)))
or you should've gotten the skill to jump off your partner's neck after you beaten the boss in the portrait
#111073 - nolberto83 - Sun Dec 03, 2006 11:03 pm
Quote: |
0003E080 E3C0100F bic r1,r0,#0xF
something's wrong here? |
In the Euro game i searched for 4000130 I got three results. When I tested all 3 none of them gave me anything. There's a bx r14 at 3a080.
Then I added 4000 to that and it worked.
The US game has a bx r14 at 38df0. Then reason i added 4000 for each game was because the disassemble file doesn't have a header giving you the wrong address. If the game was umcompressed then ypu would see the disassemble file begin at 02004000. Then you get 3cdf0 and 3e080.
#111080 - shark2003 - Mon Dec 04, 2006 12:17 am
gardevor wrote: |
shark2003 wrote: | This is off topic...
Does anyone have a translation for Akumajou Dracula...I am stuck...LOL...cant jump high enough to get into the next part of the map....??? Been through the portrait and completed that.... |
The english version will be out this week :)))
or you should've gotten the skill to jump off your partner's neck after you beaten the boss in the portrait |
LOL...is that what I am supposed to do?? Yeah...I'll wait for the new US release....
#111112 - WangJang - Mon Dec 04, 2006 4:43 am
Hello again, i released the beta version of my ff3 save editor, you can view the details Here.
#111114 - gardevor - Mon Dec 04, 2006 5:33 am
nolberto83 wrote: |
Quote: | 0003E080 E3C0100F bic r1,r0,#0xF
something's wrong here? |
In the Euro game i searched for 4000130 I got three results. When I tested all 3 none of them gave me anything. There's a bx r14 at 3a080.
Then I added 4000 to that and it worked.
The US game has a bx r14 at 38df0. Then reason i added 4000 for each game was because the disassemble file doesn't have a header giving you the wrong address. If the game was umcompressed then ypu would see the disassemble file begin at 02004000. Then you get 3cdf0 and 3e080. |
Didn't know about the header thing had something to do with it. But, now we know :)
Thanks again!!
#111127 - cracker - Mon Dec 04, 2006 7:33 am
Quote: |
The US game has a bx r14 at 38df0. Then reason i added 4000 for each game was because the disassemble file doesn't have a header giving you the wrong address. If the game was umcompressed then ypu would see the disassemble file begin at 02004000. Then you get 3cdf0 and 3e080. |
Doh! Wish I had known that earlier because I wasted a lot of time checking wrong addresses. :/ But at least you discovered that. :) Good job!
#111149 - nolberto83 - Mon Dec 04, 2006 1:08 pm
Quote: |
Can i Request Contact (U) Master Code?
I already search using NDSMAS not detected. |
Code: |
Use dipstar 3.33
Contact USA
Mastercode
F200532C E12FFF1E
Max/Infinite Money
22261180 0098967f
Tech Meter Always Full
02261bc0 00000005
Have All Costumes
02261184 000000ff |
http://us.codejunkies.com/codes_show.asp?rf=0&c=US&cr=USD&cs=$&r=0&l=1&g=17826023&p=18
Tested and no crashes so far.
#111172 - GNU_Raziel - Mon Dec 04, 2006 5:39 pm
Someone can give a link to the 3.33 version plz ?
It's not aviable anymore on Imaha486 website
_________________
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#111185 - cracker - Mon Dec 04, 2006 6:51 pm
Luckily, I kept all the old DipStars. :) Get it here.
#111187 - laurens - Mon Dec 04, 2006 7:08 pm
cracker wrote: |
Luckily, I kept all the old DipStars. :) Get it here. |
Can you upload all of the dipstar versions?
I'll upload them to the dipstar library
#111199 - cracker - Mon Dec 04, 2006 8:47 pm
#111224 - shark2003 - Mon Dec 04, 2006 11:53 pm
gardevor wrote: |
shark2003 wrote: | This is off topic...
Does anyone have a translation for Akumajou Dracula...I am stuck...LOL...cant jump high enough to get into the next part of the map....??? Been through the portrait and completed that.... |
The english version will be out this week :)))
or you should've gotten the skill to jump off your partner's neck after you beaten the boss in the portrait |
Thanks gardevor....didnt know I could do that because I cant read Japenese...LOL
#111250 - AmienZero - Tue Dec 05, 2006 6:00 am
so anyone figured out how d and c type codes work yet? all i know they're slider codes. like:
Digimon World DS
Press Select: All Digimon 999% Scan
94000130 000003fb
d5000000 3e700000 <- the value
c0000000 0000013c <- how many lines
d6000000 021e0498 <- the memory address
d2000000 00000000 <- i don't know what this is
i've tried 121E0498 000003E7 but nothing happened. maybe i need to add the press select thing.
#111276 - czw - Tue Dec 05, 2006 11:45 am
#111285 - cracker - Tue Dec 05, 2006 12:53 pm
Sweet!!!! Too bad there isn't any info on how to decrypt the CB codes. :(
#111383 - AmienZero - Wed Dec 06, 2006 2:54 am
ahh......i see. thanks czw for those links.
#111521 - SanDisk - Thu Dec 07, 2006 6:13 am
#111555 - shark2003 - Thu Dec 07, 2006 5:47 pm
Castlevania: Portrait of Ruin
Looks like Codejunkies has codes out now for Portrait of Ruin. Here's the link if anyone wants to decrypt them and try them out on Dipstar. Looks like the Inf Health Code has those funky AR "if" codes.
http://us.codejunkies.com/codes_show.asp?rf=0&c=US&cr=USD&cs=$&r=0&l=1&g=17826049&p=18
#111557 - cracker - Thu Dec 07, 2006 6:11 pm
What that code is doing is make sure the current health is always the same as the max health. Maybe the game gets messed up if the current health > max health? An easy way to solve this is just to put on the code for max health along with infinite health.
#111572 - gardevor - Thu Dec 07, 2006 8:55 pm
9999/9999
Max Health
1211216C 0000270f
1211216e 0000270f
Max MP
12112170 0000270f
12112172 0000270f
#111575 - GNU_Raziel - Thu Dec 07, 2006 10:28 pm
Someone have successfully load Portrait of Ruin (US) with Dipstar ?
If yes, someone have a working mastercode for it ?
I tried different version of Dipstar but EVEN when I desactivate all code by pressing R on loading, all I obtain is white screens on G6 :/
_________________
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#111602 - dreamers - Fri Dec 08, 2006 6:21 am
ok i've been trying to get a master code for harvest moon DS (u) using the meathod that was most reasenly described by nolberto83. and it comes out with one address with the brx 14 and that is
000C8664 E12FFF1E
what do i do then. do i add 4000 to it or do i just add and F in front? i have no idea what to do next.
it's the same with EBA i get
000283B0 E12FFF1E
and
0002904C E12FFF1E
#111619 - nolberto83 - Fri Dec 08, 2006 1:54 pm
Code: |
Castlevania: Portrait of Ruin
Use Dipstar 3.33
MASTERCODE
C0000000 23DF0000
F200453C E12FFF1E
Max Health
1211216e 0000270f
Max MP
12112172 0000270f
Super Fast Level Up
221121c0 0098967f
Max/Infinite Gold
221121c4 0098967f
|
http://us.codejunkies.com/codes_show.asp?rf=0&c=US&cr=USD&cs=$&r=0&l=1&g=17826049&p=18
Last edited by nolberto83 on Fri Dec 08, 2006 3:01 pm; edited 1 time in total
#111621 - nolberto83 - Fri Dec 08, 2006 2:05 pm
Quote: |
ok i've been trying to get a master code for harvest moon DS (u) using the meathod that was most reasenly described by nolberto83. and it comes out with one address with the brx 14 and that is
000C8664 E12FFF1E
what do i do then. do i add 4000 to it or do i just add and F in front? i have no idea what to do next.
it's the same with EBA i get
000283B0 E12FFF1E
and
0002904C E12FFF1E |
That method has only worked with Super Mario DS. I don't think it'll work with Harvest Moon DS. I haven't tried on EBA.
#111626 - GNU_Raziel - Fri Dec 08, 2006 3:42 pm
This mastercode doesn't work for me, the game load but no codes activated...
I used a G6 and Dipstar 3.33 (rom direct mode)...
_________________
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#111629 - nolberto83 - Fri Dec 08, 2006 4:29 pm
Did you press start in the game? It seems that when you go into the menu
the values get updated. So far is the only mastercode i have found. Make sure you are using 3.33.
#111649 - GNU_Raziel - Fri Dec 08, 2006 6:16 pm
nolberto83 wrote: |
Did you press start in the game? It seems that when you go into the menu
the values get updated. So far is the only mastercode i have found. Make sure you are using 3.33. |
I certain I use 3.33 version and yes, i've pressed Start during the game, many times...
BTW, Dipstar seems to have many problems with G6, it corrupt saves EACH time I used it, even "flush" it sometimes, no matter the version...
With Portrait of ruin (US) it append, when i load the game with dipstar it corrupt the save at loading (the game erase the save at the begining)...
G6 seems to be less "polished" version of M3-perfect...It's the same people but they prefer M3 (more "popular")...Just check the G6 manager and the M3 manager...Same in appearance but different when you check options aviable and possibilities.
If someone else with a G6flash Version 3 can test codes and report it, we will be fixed :)
I forgot to mention mine is a beta version, I own one when I was tester of a NDS fansite (thx to Danny of the G6Team)
_________________
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#111651 - cracker - Fri Dec 08, 2006 6:34 pm
Why are you using 3.33?
#111663 - gardevor - Fri Dec 08, 2006 9:32 pm
GNU_Raziel wrote: |
I forgot to mention mine is a beta version, I own one when I was tester of a NDS fansite (thx to Danny of the G6Team) |
So, maybe that's why you got so many problems with your G6 and dipstar.
I defintely don't have any problems on my G6 with Dipstar :)
#111664 - gardevor - Fri Dec 08, 2006 9:52 pm
GNU_Raziel wrote: |
This mastercode doesn't work for me, the game load but no codes activated...
I used a G6 and Dipstar 3.33 (rom direct mode)... |
After testing....Not all codes work with the C code C0000000 023DF000. Ex. the game blacks out when try to start with the Max Status codes.
Use this C code C0000000 020C9420 solves the problem....but, there are minor graphic effects from certain enemies or when casting magic spells, nothing major.
Someone try to find a better C code..
C0000000 020C9420
F2001AE8 E12FFF1E
#111673 - nolberto83 - Fri Dec 08, 2006 10:45 pm
Quote: |
Why are you using 3.33? |
I only tested it with 3.33 and 5.12ff. And it works with 3.33.
Quote: |
I certain I use 3.33 version and yes, i've pressed Start during the game, many times...
BTW, Dipstar seems to have many problems with G6, it corrupt saves EACH time I used it, even "flush" it sometimes, no matter the version...
With Portrait of ruin (US) it append, when i load the game with dipstar it corrupt the save at loading (the game erase the save at the begining)...
G6 seems to be less "polished" version of M3-perfect...It's the same people but they prefer M3 (more "popular")...Just check the G6 manager and the M3 manager...Same in appearance but different when you check options aviable and possibilities.
If someone else with a G6flash Version 3 can test codes and report it, we will be fixed :)
I forgot to mention mine is a beta version, I own one when I was tester of a NDS fansite (thx to Danny of the G6Team) |
I have a g6 lite with Udisk manager 4.6a. What manager version are you using?
#111678 - gardevor - Fri Dec 08, 2006 11:16 pm
C0000000 023B0000 seems to work with no glitches so far, but I'm not sure if the game will freeze or not when you fight Richter to unlock the power of the Vampire Killer later in the game...if it freeze then just change the C code to 020C9420 when you fight him...
If using Mastercode F200453C, enter and exit the Menu to activate the codes (press START twice in game)...
#111692 - nolberto83 - Sat Dec 09, 2006 12:37 am
Quote: |
C0000000 023B0000 seems to work with no glitches so far, but I'm not sure if the game will freeze or not when you fight Richter to unlock the power of the Vampire Killer later in the game...if it freeze then just change the C code to 020C9420 when you fight him...
If using Mastercode F200453C, enter and exit the Menu to activate the codes (press START twice in game)... |
C0000000 0234F000
F2001AE8 E12FFF1E
This works also.
#111694 - GNU_Raziel - Sat Dec 09, 2006 1:06 am
nolberto83 wrote:
I have a g6 lite with Udisk manager 4.6a. What manager version are you using?
I use 4.6C version of the manager and Firmware.
I suspect the manager (and/or the firmware) to have some bugs because it seems some games have the "flush save" problem, even without any use of dipstar...Like FF3...let me explain :
-As long as I do not power off the NDS more than 5min, the save is fine...
-If I unplug the G6 to connec it on my PC, saves are flushed (with "problematic" games only, a game like Super Princess Peach do not suffer this problem for exemple)
-If I load a game with Dipstar, saves are corrupted and flushed next time I load it no matter what I try (even with a proper "desactivation code" used before save)
All that is pretty annoying but I do not have other compatible devices to try (Only a SuperCard CF - If I use a working save of the SC/any on the G6, it reject the save and flush it before any possible load exept for combat games like JUS or DBZ)
Many problem so far but that's the life as long as my DS cards still work I'm fine, but I sure will be pleased if all those problems could be solves :)
#111709 - gardevor - Sat Dec 09, 2006 9:32 am
nolberto83 wrote:
C0000000 0234F000
F2001AE8 E12FFF1E
This works also.
0234F000 makes the game crash when you called your partner to cast magic, (press R), just like in the japanese version
#111718 - GNU_Raziel - Sat Dec 09, 2006 11:32 am
Of all mastercodes and C codes given for Portrait of ruin (US), none work for me :/
I've installed the 4.6A manager to see if there is any difference and the answer is no, not a single change for me :/
It seems I have no choice but to use my DS card and AR in this case (don't like it because of the "swap" trick caused by the AR device), too bad for me...
#111747 - shark2003 - Sat Dec 09, 2006 8:02 pm
gardevor wrote:nolberto83 wrote:
C0000000 0234F000
F2001AE8 E12FFF1E
This works also.
0234F000 makes the game crash when you called your partner to cast magic, (press R), just like in the japanese version
This one seems to be working for me.
C0000000 020C9420
F209DBF4 E12FFF1E
#111760 - tepples - Sat Dec 09, 2006 9:57 pm
I know how Nintendo can defeat DipStar and ARDS in future DS games.
Address space layout randomization is possible with platforms such as the DS that use block devices for storage, but not with platforms such as the GBA that use word-addressed storage.
#111766 - shark2003 - Sat Dec 09, 2006 11:21 pm
shark2003 wrote:gardevor wrote:nolberto83 wrote:
C0000000 0234F000
F2001AE8 E12FFF1E
This works also.
0234F000 makes the game crash when you called your partner to cast magic, (press R), just like in the japanese version
This one seems to be working for me.
C0000000 020C9420
F209DBF4 E12FFF1E
Max Inf Health
1211216c 0000270f
#111786 - gardevor - Sun Dec 10, 2006 1:49 am
Castlevania:POR (U)
9999 Enemies Killed
12111d76 0000270f (no. 1)
12111d78 0000270f (no. 2)
12111d7A 0000270f (no. 3)
add 2 for the next enemy
#111788 - shark2003 - Sun Dec 10, 2006 2:11 am
shark2003 wrote:shark2003 wrote:gardevor wrote:nolberto83 wrote:
C0000000 0234F000
F2001AE8 E12FFF1E
This works also.
0234F000 makes the game crash when you called your partner to cast magic, (press R), just like in the japanese version
This one seems to be working for me.
C0000000 020C9420
F209DBF4 E12FFF1E
Max Inf Health
1211216c 0000270f
Max Inf MP
12112170 0000270F
Anyone have any luck with the "Moon Jump" code. I tried it out after a little bit of decryption but your character just kind of sticks and doesnt come back down. If someone messed around with this code for awhile they could probably get it working. Here is the AR Code:
Moon Jump
a4000130 ff7f0000
94000130 fffd0000
020fcac0 ffffb930
d2000000 00000000
I tried turning this 020fcac0 ffffb930 into 220fcac0 ffffb930 and left out the rest of the codes.
#111791 - shark2003 - Sun Dec 10, 2006 3:16 am
shark2003 wrote:shark2003 wrote:shark2003 wrote:gardevor wrote:nolberto83 wrote:
C0000000 0234F000
F2001AE8 E12FFF1E
This works also.
0234F000 makes the game crash when you called your partner to cast magic, (press R), just like in the japanese version
This one seems to be working for me.
C0000000 020C9420
F209DBF4 E12FFF1E
Max Inf Health
1211216c 0000270f
Max Inf MP
12112170 0000270F
Anyone have any luck with the "Moon Jump" code. I tried it out after a little bit of decryption but your character just kind of sticks and doesnt come back down. If someone messed around with this code for awhile they could probably get it working. Here is the AR Code:
Moon Jump
a4000130 ff7f0000
94000130 fffd0000
020fcac0 ffffb930
d2000000 00000000
I tried turning this 020fcac0 ffffb930 into 220fcac0 ffffb930 and left out the rest of the codes.
JONATHAN STAT CODES:
Max Attack
12111fc0 000003e7
Max Defense
12111fc2 000003e7
Max Strength
12111fc4 000003e7
Max Constitution
12111fc6 000003e7
Max Intelligence
12111fc8 000003e7
Max Mind
12111fca 000003e7
Max Luck
12111fcc 000003e7
CHARLOTTE STAT CODES:
Max Attack
12112010 000003e7
Max Defense
12112012 000003e7
Max Strength
12112014 000003e7
Max Constitution
12112016 000003e7
Max Intelligence
12112018 000003e7
Max Mind
1211201a 000003e7
Max Luck
1211201c 000003e7
#111792 - gardevor - Sun Dec 10, 2006 3:22 am
Castlevania : POR (U)
stand still and Press B for Moon Jump
E4000130 100003FD
220FCAC0 FFFFB930
#111796 - gardevor - Sun Dec 10, 2006 8:20 am
Castlevania :POR (U)
Just as suspected,
C0000000 023B0000
F2001AE8 E12FFF1E
won't work when you fight Richter
and
C0000000 23DF0000
F200453C E12FFF1E
gives blank screens when SAVED and continue on certain point of the Game....? even with only using those 2 lines
both problem lies in the C code
although, C0000000 020C9420 works throughout the whole game, but it's kinda annoying cuz of the minor graphic glitches.. which makes it un-perfect.
someone find a better C code!
btw, the Moon Jump is kinda kool...but, don't abuse it.
ex. When fighting Death the 1st time, you're suppose to enter the door from the right, but, if you use Moon Jump to fly up the Elevator and enter the door from the Left and defeated Death, you'll get stuck in the room when you enter from the right, the next time.
#111816 - GNU_Raziel - Sun Dec 10, 2006 5:25 pm
God this is the most weird thing i've ever seen, NONE of ALL mastercodes and C codes given work on my G6 with Dipstar 3.33...
I tried the same game with the exact same codes on Dipstar 3.33 and Dipstar 5.12FF and it work for the 5.12FF version only !! Oo
I've tried 5 different firmware and Manager version, same result for each...
I don't know why the 3.33 version don't work but that piss me off !!
I currently have Firmware 4.6D (chinese) and 4.6C manager...If someone have any clues it's welcome...
#111834 - gardevor - Sun Dec 10, 2006 9:07 pm
GNU_Raziel wrote:
I tried the same game with the exact same codes on Dipstar 3.33 and Dipstar 5.12FF and it work for the 5.12FF version only !! Oo
All wifi games are not suppose to work with 5.12FF except ff3....?
Did you mixed those version up or what..anyways at least One version works for you then there should be no problem with the cheats..
Remember 3.33 takes alot longer time to load, you have to keep holding down the button until the game boots.
#111848 - GNU_Raziel - Sun Dec 10, 2006 11:35 pm
I tried with non wifi games of course : Magical Starsign, Mario Hoop 3on3 and Sonic Rush.
With Dipstar 5.12FF codes work, with Dipstar 3.33 nothing...
I know that the 3.33 version take longer to boot, all the game i tried have boot and i was holding the button until i saw the first screens of each game but no result.
I don't know why the 3.33 version don't work and the 5.12FF yes...It's a complete non-sense...
#111868 - ChArG3D - Mon Dec 11, 2006 4:12 am
I was wondering if somebody could convert these EU codes to US for me...These are for Lost Magic and AR DS. Please lol I have tried myself messing around with the hex adresses but I havent accomplished anything. I have looked at kodewerx, maxconsol GSCentral and I googled my butt off as well to try and convert them myself. I was also wondering if somebody has or could make a code for US that maxes out Isaac's element stats.
Lost magic:
Infinite Health
9210346c 00000001
b22f12f8 00000000
1000008c 0000270f
d2000000 00000000
Infinite MP
9210346c 00000001
b232700c 00000000
10000000 0000270f
10000002 0000270f
d2000000 00000000
Max Magic Attack
9210346c 00000001
b22f12f8 00000000
1000007c 000003e8
d2000000 00000000
Max Defense
9210346c 00000001
b22f12f8 00000000
10000080 000003e8
d2000000 00000000
Max Magic Defense
9210346c 00000001
b22f12f8 00000000
10000082 000003e8
d2000000 00000000
Max Attack
9210346c 00000001
b22f12f8 00000000
10000084 000003e8
d2000000 00000000
Max Movement (Speed)
9210346c 00000001
b22f12f8 00000000
10000086 00000200
d2000000 00000000
#111921 - melroy - Mon Dec 11, 2006 7:01 pm
that is the same thing that action replay it works with the same codes? it works on ds-x?
#111929 - cracker - Mon Dec 11, 2006 8:29 pm
It works in a similar way to the AR but doesn't use the same codes (though most are easily translated). It won't work on the DS-X.
#111981 - ShadowStitch - Tue Dec 12, 2006 7:01 am
I'm having the same problem a few users reported a few pages back with POR save games being erased. I played it for a while, then decided to try Dipstar. I backed up my saves, and tested it all out -- the game starts fine, my codes work fine, but no matter what I do I can't get my old savegame to show up. What am I doing wrong?
G6 lite using 4.6C Loader + 4.6C Software, Dipstar 3.33.
Codes I'm using are:
Master Code
C0000000 020C9420
F209DBF4 E12FFF1E
Max/Infinite Gold
221121c4 0098967f
EDIT: I just tried rewriting the rom, repatching it, and doing all the same stuff over again, with absolutely no change to procedure or code, and it simply worked. I don't know why, I didn't do anything differently. A mystery for the ages.
#112030 - shark2003 - Tue Dec 12, 2006 5:45 pm
NSMB Japan Version
Has anyone ever come up with a decent mastercode for this? I am using the real long one that was posted quite some time ago but cant be used in certain levels,primarily the Castle ones..which are the hardest usually.. also are there any codes for XX number of or Inf "Big Star Coins" so you can save your game before entering a castle without having to hunt down "Big Star Coins" if you dont have enough.
#112032 - shark2003 - Tue Dec 12, 2006 5:54 pm
ChArG3D wrote: |
I was wondering if somebody could convert these EU codes to US for me...These are for Lost Magic and AR DS. Please lol I have tried myself messing around with the hex adresses but I havent accomplished anything. I have looked at kodewerx, maxconsol GSCentral and I googled my butt off as well to try and convert them myself. I was also wondering if somebody has or could make a code for US that maxes out Isaac's element stats.
Lost magic:
Infinite Health
9210346c 00000001
b22f12f8 00000000
1000008c 0000270f
d2000000 00000000
Infinite MP
9210346c 00000001
b232700c 00000000
10000000 0000270f
10000002 0000270f
d2000000 00000000
Max Magic Attack
9210346c 00000001
b22f12f8 00000000
1000007c 000003e8
d2000000 00000000
Max Defense
9210346c 00000001
b22f12f8 00000000
10000080 000003e8
d2000000 00000000
Max Magic Defense
9210346c 00000001
b22f12f8 00000000
10000082 000003e8
d2000000 00000000
Max Attack
9210346c 00000001
b22f12f8 00000000
10000084 000003e8
d2000000 00000000
Max Movement (Speed)
9210346c 00000001
b22f12f8 00000000
10000086 00000200
d2000000 00000000 |
I think if you surf though this thread you can find some US codes for Lost Magic..but your best bet would be to use the EU version which really is no different and there seems to be a whole lot more codes already around for it than the US version.
#112035 - cracker - Tue Dec 12, 2006 6:19 pm
There's a good Mastercode for the US version of NSMB if that helps you any... I've been pretty busy but can see if I can find a good Mastercode for the Japanese version.
#112052 - nolberto83 - Tue Dec 12, 2006 9:24 pm
Quote: |
NSMB Japan Version
Has anyone ever come up with a decent mastercode for this? I am using the real long one that was posted quite some time ago but cant be used in certain levels,primarily the Castle ones..which are the hardest usually.. also are there any codes for XX number of or Inf "Big Star Coins" so you can save your game before entering a castle without having to hunt down "Big Star Coins" if you dont have enough. |
Code: |
NSMB Japan
Mastercode
C0000000 02002000
F2043D38 E12FFF1E
InF Lives
0208A97C 00000063
Invincible
1208A968 00008000
Have Big Mushroom
0208A944 00000005
Have Mini Mushroom
0208A944 00000004
Have Blue Shell
0208A944 00000003
Have Fire Flower
0208A944 00000002
Have Mushroom
0208A944 00000001 |
#112132 - dualscreenman - Wed Dec 13, 2006 3:41 pm
Retro Atari Classics (E)
Sub games italicized
Asteroids
Code: |
Infinite Lives
020760F8 00000003 |
Breakout
Code: |
Infinite Lives
022989EC 00000063
Score
022989DC 00000063 << first two digits |
Centipede
Code: |
Infinite Lives
02298980 00000006 |
Missile Command
Code: |
Infinite Missiles
02077044 00000010
0207702C 00000010
0207705C 00000010
Maximum score multiplier
02077410 00000099
Ghost cities
020770DC 00000006 |
Pong
Code: |
CPU score modifier
02298A5E 000000xx |
Code: |
P1 score modifier
02298A06 00000063 |
Sprint
Code: |
Score modifier (First 2 digits)
022989C0 000000??
Infinite Time
022989C0 00000063 |
Tempest
Code: |
lives
02298A14 00000009 |
Atarimix - Happy Ten Games (J)
Asteroids
Infinite Lives
02076238 00000006
Breakout
Code: |
Infinite Lives
022989EC 00000063 |
Centipede
Code: |
Max lives
02298980 00000006 |
Missile Command
Code: |
Infinite Missiles
0207716C 0000000a
02077184 0000000a
0207719C 0000000a
Ghost cities
0207721C 00000006
Maximum score multiplier
02077550 00000099 |
Pong
Code: |
P1 score modifier
02298A06 00000063
CPU score modifier
02298A5E 000000xx |
Tempest
Code: |
Infinite lives
02298A14 00000009 |
Since I mainly hack AR stuff over at Kodewerx, I don't hack mastercodes. I'll post the mastercodes soon, mkay? ;)
But anyway, enjoy.
_________________
dualscreenman wrote: |
What about Gaim DS? Gaim pretty much has support for all IM programs. |
tepples wrote: |
"Goshdammit, the DS is not a Gaim-boy! It's a third pillar!" |
#112194 - gardevor - Thu Dec 14, 2006 7:16 am
Castlevania: POR (U)
Play as the Secret Characters in Story Mode
12111F52 00000001 (2 Sisters)
12111F52 00000002 (Richter and Little Girl)
12111F52 00000003 (Old Axe Armor and Little Girl)
or change it back to Jonathan and Charlotte at any time
12111F52 00000000 (Jonathan and Charlotte = Normal Game)
#112251 - gardevor - Thu Dec 14, 2006 10:08 pm
Castlevania: POR (U)
Always have GOOD condition
Charlotte
12112234 00000000
Jonathan
121121C8 00000000
Equipment Modifier
Charlotte
121121E8 000000XX Weapon
121121EA 000000XX Sub Weapon
121121EC 000000XX Body
121121EE 000000XX Head
121121F0 000000XX Legs
121121F2 000000XX Accessory1
121121F4 000000XX Accessory2
121121F6 000000XX Dual Crush
Jonathan
1211217C 000000XX Weapon
1211217E 000000XX Sub Weapon
12112180 000000XX Body
12112182 000000XX Head
12112184 000000XX Legs
12112186 000000XX Accessory1
12112188 000000XX Accessory2
1211218A 000000XX Dual Crush
Try these cool sub weapons for Jonathan, and it doesn't use any MPs
01 - Puppet Master
06 - Seiryuu
07 - Suzaku
08 - Byakko
#112285 - shark2003 - Fri Dec 15, 2006 12:17 am
cracker wrote: |
There's a good Mastercode for the US version of NSMB if that helps you any... I've been pretty busy but can see if I can find a good Mastercode for the Japanese version. |
Please post it if you find it. I think I tried all of the US Mastercodes for US NSMB and had no success.
#112287 - shark2003 - Fri Dec 15, 2006 12:20 am
nolberto83 wrote: |
Quote: | NSMB Japan Version
Has anyone ever come up with a decent mastercode for this? I am using the real long one that was posted quite some time ago but cant be used in certain levels,primarily the Castle ones..which are the hardest usually.. also are there any codes for XX number of or Inf "Big Star Coins" so you can save your game before entering a castle without having to hunt down "Big Star Coins" if you dont have enough. |
Code: | NSMB Japan
Mastercode
C0000000 02002000
F2043D38 E12FFF1E
InF Lives
0208A97C 00000063
Invincible
1208A968 00008000
Have Big Mushroom
0208A944 00000005
Have Mini Mushroom
0208A944 00000004
Have Blue Shell
0208A944 00000003
Have Fire Flower
0208A944 00000002
Have Mushroom
0208A944 00000001 |
|
Thanks for the codes,I'll try out the mastercode.
#112416 - cracker - Sat Dec 16, 2006 2:02 am
Does anyone happen to have Mastercodes for Tomb Raider, Kirby Squeak Squad, EBA, or DBZ?
#112418 - kinell - Sat Dec 16, 2006 3:47 am
hey,
exist some way to conver the next code (action replay code) to the dipstar format????
"Press X for Spiny Shell"
923d629a 00000400
6217bc2c 00000000
b217bc2c 00000000
2000004c 00000007
20000054 00000001
d2000000 00000000
is for Mario Kart DS (US)
plase help me???
#112419 - nolberto83 - Sat Dec 16, 2006 4:23 am
Quote: |
Does anyone happen to have Mastercodes for Tomb Raider, Kirby Squeak Squad, EBA, or DBZ? |
Code: |
Tomb Raider
Mastercode
C0000000 023DF000
F2005194 E12FFF1E
Infinite First Aid Kits
020d56e8 00000002
Infinite Handgun Ammo
020d56f8 00000063
Infinite Shotgun Ammo
020d5700 00000005
Infinite Machine Gun Ammo
020d56fc 00000063
Infinite Grenades
020d5704 00000063
Infinite Shotgun Clips
020d5718 00000063
Infinite Machine Gun Clips
020d5714 00000063 |
#112423 - cracker - Sat Dec 16, 2006 6:10 am
@nolberto83: Thanks much! :) I would have done the searching myself but have been kind of busy ummm making programming addons to games. This is why I was looking for a Mastercode for those games. :)
I see that you also found out a new method of finding Mastercodes -- with 0x04000214. :)
#112429 - khuong - Sat Dec 16, 2006 8:26 am
Hey, this goes to all the people who are the ones that know how to look for the mastercodes, or how to convert codes over from AR to dipstar. I plan on hosting a new site, that stores dipstar codes, sort of like the dipstar wiki but in english.
If anyone is interested or willing to help, (people who know what they are doing) I'd love your input, and suggestions before I open it up.
You can contact me at khuong@digitalsin.ca or on EFNet #EvoxT
#112546 - gardevor - Sun Dec 17, 2006 9:32 pm
NEW Dipstar verison is out
http://blog.goo.ne.jp/imaha486/
Anybody know what's new??
#112556 - cracker - Sun Dec 17, 2006 10:05 pm
It appears to be an update to decrease the program in size:
Please use the [url=] syntax for long URLs. -- MOD
#112719 - gardevor - Tue Dec 19, 2006 8:37 pm
Finally, have time to play around with Lost Magic (USA) abit.
Here are some codes for it:
Freeze Timer
12326DDC 00000000
Monster Modifier
Set 1
02102D2A 000000XX
Set2
02102D2E 000000XX
Set3
02102D32 000000XX
Have Item in Slot 1
02102EC4 0000000X
Level50
02102EC5 00000032
Have Item in Slot 2
02102EC7 0000000X
Level50
02102EC8 00000032
Have Item in Slot 3
02102ECA 0000000X
Level50
02102ECB 00000032
Item List
01 - Life Bracelet
02 - Gale Shoes
03 - Demon Horn
04 - Wind Shield
05 - Hunter Eye
06 -Angel Coat
07 - Iron Shield
08 - Dragon Scale
#112895 - gardevor - Thu Dec 21, 2006 7:26 am
http://blog.goo.ne.jp/imaha486/
Added some ARDS functions
DipStar Ver.061221
とりあえずARDSモード実装。
コード先頭行に FFFFFFFF 00000001 で通常のDipStarコード表記がARDS準拠に切り替わります。
ただし、マスターコードが必要である仕様はそのままなので注意。
(しかも実装できているのは0,1,2,9,D0,D2のみ)
直感ヒトフデの場合
@ARDS ON + マスターコード
FFFFFFFF 00000001
F200153C E12FFF1E
@上ボタンを押すとスコア99999999
94000130 FF0000BF
020B627C 05F5E0FF
D0000000 00000000
#112899 - WangJang - Thu Dec 21, 2006 10:06 am
Action Replay DS Mode Added
Enable ARDS Mode FFFFFFFF 00000001
(Supported Code Types 0,1,2,9,D0,D2)
Example
@ARDS ON + MasterCode
FFFFFFFF 00000001
F200153C E12FFF1E
@Press up for 99999999
94000130 FF0000BF
020B627C 05F5E0FF
D0000000 00000000
#112905 - dreamers - Thu Dec 21, 2006 12:58 pm
i like the sound of that.
#112906 - Devil_Spawn - Thu Dec 21, 2006 1:09 pm
wats ar ds mode???
#112930 - cracker - Thu Dec 21, 2006 6:22 pm
WHOA! I was really tired when I read that last night and totally glazed over the ARDS part. If Imaha can get type B codes working for it then it will allow us to get tons of games working with it. Hopefully he is already planning or working on it. :D
#112968 - GamenLegend - Fri Dec 22, 2006 1:07 am
For the master code, do we use the game's mastercode, or the master code from code junkies website?
#112969 - TeenTin - Fri Dec 22, 2006 1:11 am
I hope the new version works with Mario Kart. Please.
#112972 - kinell - Fri Dec 22, 2006 1:35 am
nop, this version dont work with mario kart, and I think that is does not work with wifi games...
#112973 - TeenTin - Fri Dec 22, 2006 1:42 am
kinell wrote: |
nop, this version dont work with mario kart, and I think that is does not work with wifi games... |
How about Single Player ? Please.
#112981 - dualscreenman - Fri Dec 22, 2006 3:07 am
GamenLegend wrote: |
For the master code, do we use the game's mastercode, or the master code from code junkies website? |
Most games don't need master codes using AR DS.
_________________
dualscreenman wrote: |
What about Gaim DS? Gaim pretty much has support for all IM programs. |
tepples wrote: |
"Goshdammit, the DS is not a Gaim-boy! It's a third pillar!" |
#112992 - cracker - Fri Dec 22, 2006 6:45 am
You still need to use the same Mastercodes that you would normally use for DipStar. The difference is that now some of the AR codetypes can be used without converting them into the DipStar format.
#112999 - dreamers - Fri Dec 22, 2006 7:33 am
ok here are master codes for SNK vs CAPCOM Card Clash i haven't had time to check these out cause i'm making them at school.
NDS MAS generated
F2069044 E12FEF1E
other way
F20021A4 E12FEF1E
#113005 - gardevor - Fri Dec 22, 2006 9:11 am
and here are some codes goes with that
@マスターコード
F2069044 E12FFF1E
@CP999900
12096782 0000270F
自フォース99
1226F962 00006363
1226F964 00006363
2226F966 00000063
敵フォース0
1226FAB8 00000000
1226FABA 00000000
2226FABC 00000000
Enemy HP0
1226F986 00000000
#113010 - dreamers - Fri Dec 22, 2006 10:16 am
gardev where did you get those? i've tried to find asite with them on but come up with nothing. and my computer can't get far enough to create a good dump of the memory.
#113192 - gardevor - Sun Dec 24, 2006 9:00 am
Anybody, got some good Dipstar Mastercodes for X-mas??? LOL
#113221 - Lucatarik - Sun Dec 24, 2006 4:58 pm
new version is out! (06/12/24)
can anyone translate these tutorials http://hp.vector.co.jp/authors/VA018359/nds/dip_top.htm
or post the link of some english dipstar tutorials?
_________________
Gunno Bonno
#113226 - gardevor - Sun Dec 24, 2006 6:11 pm
DipStar Ver.061224 opening to the public
Update and substance DipStar after an interval of two months become updates after an interval of three and a half months.
The content of the update is as follows.
It adds and it ..the following function.. corrects it the change of the version mark to the date type.
・Because 5XXXXXXX and the BXXXXXXX code become unnecessary because of the appearance of the DATEL search kit, it removes it.
・Addition of action replay DS code interchangeable mode. Only 0, 1, 2, 5, 9, D0, and the D2 code are mounted.
(When FFFFFFFF 00000001 is described in the first line, switch. )
・The consumption memory is reduced even to the half (improvement of soft operation).
・To specify the file passing after m3dip.exe is started, UI is corrected.
・Hasteds.exe is corrected to correspond to DeSmuME v0.5.0.
Though it doesn't describe in detail because action replay DS interchangeable mode is still an experimentation phase
The code translation is switched by putting FFFFFFFF 00000001 on the first line.
The remodeling code of action replay DS can be used.
However, the mastering code : because it needs the one of DipStar.
Please note that analytical work is needed when an existing code is used.
#113242 - gardevor - Mon Dec 25, 2006 5:59 am
Kirby: Squeak Squad! (USA)
@Infinite Lives
02261898 00000063
@Current Health
022CB148 00000064
@Current MAX Health
022CB14C 00000064
@Invincible
122CB1CC 0000FF00
Last edited by gardevor on Mon Dec 25, 2006 11:25 pm; edited 1 time in total
#113281 - gardevor - Mon Dec 25, 2006 10:52 pm
Dragonball Z Supersonic Warriors 2 (USA)
@Infinite Time
1211BCEE 0000270F
@255% Power
12107e98 0000FF00
@Instant Win
221080F8 00000000
221083D0 00000000
221086A8 00000000
#113282 - gardevor - Mon Dec 25, 2006 11:28 pm
Dragon Quest Monsters: Joker (Japan)
@Mastercode
C0000000 023DF000
F20081CC E12FFF1E
@Sell HERB for 9,999,999GP
2226C066 0098967F
a better Mastercode
@Mastercode
C0000000 023DF000
F2009154 E12FFF1E
Last edited by gardevor on Wed Dec 27, 2006 7:14 am; edited 2 times in total
#113312 - cracker - Tue Dec 26, 2006 1:07 pm
No Mastercodes for Kirby and DBZ? *gasp*
#113387 - gardevor - Wed Dec 27, 2006 7:12 am
cracker wrote: |
No Mastercodes for Kirby and DBZ? *gasp* |
The Mastercode for DBZ is the one detected by ndsmas, you just need a C code, otherwise 2 blank screens......
Last edited by gardevor on Wed Dec 27, 2006 9:08 pm; edited 1 time in total
#113390 - gardevor - Wed Dec 27, 2006 7:45 am
Confirmed Working Mastercodes:
@Mastercode for Elite Beat Agents (USA)
F2009654 E12FFF1E
@Mastercode for Pokemon Rangers (USA)
F20CC6C8 E12FFF1E
both need a C code to work....
#113423 - gardevor - Wed Dec 27, 2006 7:33 pm
Pokemon Ranger (USA)
converted from Codejunkies
Super Max Styler Power
02135510 00000063
02135518 00000063
LEVEL UP CODES:
Quick Level Up
02135500 000000FF
Instant Max Level
12135500 0000FFFF
CAPTURE CHALLENGE CODES:
Max Capture Challenge Score
2226EA74 0001869F
Max Pokemon Captured
0226EA78 00000063
Codes that I made:
Maximum Line Length
12135514 0000270F
Maximum Pokemon Assistant Bar
12135508 0000270F
1213550C 0000270F
Max # of Friends
1213551A 00000007
and a couple useless codes that only show the #, no effect
Styler Level 9999
12135506 0000270F
Line Length 999
12135512 000003E7
#113627 - gardevor - Fri Dec 29, 2006 9:34 am
nolberto83 wrote: |
Has anyone found a infinite mario time for yoshi island ds? And how to use dipstars cheat searcher with a g6 lite? |
Yoshi's Island DS (USA)
Infinite Mario Time (and +30 seconds)
12380ED8 0000001E
#113680 - shark2003 - Fri Dec 29, 2006 6:36 pm
This is off topic but please point me maybe to a forum that I could get some info about my broken DS. This is what I have emailed to a couple places on the net. If anyone has any input,please let me know something for I dont have a functioning DS right now. I cracked my bottom LCD last week after a little bit of rage playing Lost Magic....LOL...I felt pretty dumb...:(
"I replaced my bottom LCD and put everything back together and then I didnt have any power. Is this possibly the small ribbon cables arent seated properly. I also managed to break a couple of the little tiny ribbon locking mechanisms when I took it apart again,but seated the ribbons back in as tight as I can,I think the big ribbon is alright though,would a piece of electrical tape take care of that? Why isnt the power coming on?
[img][/img]
Never mind,I didnt have the foam on the back of LCD and it was shorting on the board,still now no power though. I wonder if its permanent???
Sort of have power now. If I plug in the AC adapter, the orange light comes on for a couple of seconds and then I hit power and get a little crackle out of the speakers...but thats about it....
I'm screwed,,,dont try this at home folks,send your DS to a professional reapair technician...I have to buy a new board now which will mean I have spent about $90.00,I could have bought a new one....unfortunatley you cant buy the original DS in stores anymore...
Last edited by shark2003 on Sun Dec 31, 2006 1:25 pm; edited 2 times in total
#113841 - Jokersrwild - Sun Dec 31, 2006 5:34 am
Deleted
Last edited by Jokersrwild on Sun Dec 31, 2006 8:52 pm; edited 1 time in total
#113872 - tepples - Sun Dec 31, 2006 5:50 pm
Jokersrwild wrote: |
ds roms |
Hmmm....
Quote: |
I tried to use dipstar on Digimon World DS |
Do you have the original Game Card in the slot?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#113875 - Jokersrwild - Sun Dec 31, 2006 6:20 pm
Deleted
Last edited by Jokersrwild on Sun Dec 31, 2006 8:53 pm; edited 1 time in total
#113877 - tepples - Sun Dec 31, 2006 6:22 pm
Jokersrwild wrote: |
I own the original but in order to carry multiple games |
...you should be carrying a memory card wallet. Find it in the photo section of your favorite retailer.
Quote: |
I ripped the ds cartridge using a flash cart |
That's offtopic on gbadev.org.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#113879 - Jokersrwild - Sun Dec 31, 2006 6:31 pm
Deleted
Last edited by Jokersrwild on Sun Dec 31, 2006 8:52 pm; edited 2 times in total
#113880 - tepples - Sun Dec 31, 2006 6:37 pm
I'll let an admin handle this question.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#113885 - cracker - Sun Dec 31, 2006 7:33 pm
First off, don't say anything about 'ROMS'. We don't want this thread to get shut down.
To use dipstar on an m3:
1. Write dipstar.ds.gba using Write GBA in m3 manager
2. Drop your game onto m3dip.exe and hit enter
3. Write it to the m3 as usual
To enter codes:
1. Highlight dipstar.ds.gba and hit A
2. Hightlight the game and hit A
3. After you verify the save files hold L (continuing to hold it through the GBA splash screen until DipStar shows)
4. Choose a slot to use for your codes and enter them in
5. Hit Start to save the codes and reboot the DS
To play the game with codes:
1. Highlight dipstar.ds.gba and hit A
2. Hightlight the game and hit A
3. After you verify the save files hold the button corresponding to the slot you used to store the codes in (continuing to hold it until the game has begun)
#113896 - Jokersrwild - Sun Dec 31, 2006 8:51 pm
Yeah sorry about that ill make sure not to use the hot words again. As for my question no need anymore. Turns out that Digimon Ds just doesnt work with the version of Dipstar i was using I went back to using 3.33 and the codes are working just fine now. But thanks for the help anyway.
#113925 - gardevor - Mon Jan 01, 2007 6:00 am
Magical Starsign (USA)
Mastercode
F2002460 E12FFF1E
Max/Infinite Money
221f4e70 000f423f
MAIN CHARACTER CODES:
Max Health
121F4D78 0000270F
Max MP
121F4D7C 000003E7
Male Codes:
Quick Level Up
22097660 0000270F
MAX POW
22097674 0000270F
MAX DEF
22097678 0000270F
MAX IQ
2209767C 0000270F
MAX SPR
22097680 0000270F
MAX AGI
22097684 0000270F
Female Codes:
Quick Level Up
220976A4 0000270F
MAX POW
220976B8 0000270F
MAX DEF
220976BC 0000270F
MAX IQ
220976C0 0000270F
MAX SPR
220976C4 0000270F
MAX AGI
220976C8 0000270F
LASSI CODES:
Max Health
121f4da4 0000270f
Max MP
121f4da8 000003e7
Quick Level Up
2209772c 0000270f
MAX POW
22097740 0000270F
MAX DEF
22097744 0000270F
MAX IQ
22097748 0000270F
MAX SPR
2209774C 0000270F
MAX AGI
22097750 0000270F
MOKKA CODES:
Max Health
121f4dd0 0000270f
Max MP
121f4dd4 000003e7
Quick Level Up
220976e8 0000270f
Max POW
220976FC 0000270F
Max DEF
22097700 0000270F
Max IQ
22097704 0000270F
Max SPR
22097708 0000270F
Max AGI
2209770C 0000270F
CHAI CODES:
Max Health
121f4dfc 0000270f
Max MP
121f4e00 000003e7
Quick Level Up
220977b4 0000270f
Max POW
220977C8 0000270F
Max DEF
220977CC 0000270F
Max IQ
220977D0 0000270F
Max SPR
220977D4 0000270F
Max AGI
220977D8 0000270F
http://us.codejunkies.com/codes_show.asp?rf=0&c=US&cr=USD&cs=$&r=0&l=1&g=17826018&p=18
#114125 - gardevor - Thu Jan 04, 2007 9:33 am
Full Metal Alchemist: Dual Sympathy (U)
MasterCode
F2000EA8 E12FFF1E
or
F2013694 E12FFF1E
EDWARD CODES:
Infinite Health
1223bab4 0000270f
Max Health
1223bab6 0000270f
ALPHONSE CODES:
Infinite Health
1223bb84 0000270f
Max Health
1223bb86 0000270f
#114156 - laurens - Thu Jan 04, 2007 6:27 pm
gardevor don't forget to add the codes to the library
BTW could someone find a Clubhouse games mastercode for me?
#114170 - gardevor - Thu Jan 04, 2007 9:30 pm
Yu-Gi-Oh! GX Spirit Caller (U)
Mastercode
C0000000 023B0000
F2097BF0 E12FFF1E
DP 9999999
221058CC 0098967F
ALL CARDS x9 + 0% Collected
42105AE0 99999999
200000B7 00000004
or
ALL CARDS x9 + 100% Collected
42105AE0 99999999
2000022B 00000004
26 Decks (all decks?)
221066D2 FFFFFFFF
Last edited by gardevor on Mon Jan 15, 2007 1:37 am; edited 4 times in total
#114204 - Mariodood - Fri Jan 05, 2007 8:00 am
Hey gardevor, thanks for making codes for the new Yugioh game. I'm personally trying to get them to work, but for some reason whenever I start the game up with dipstar, I get a white screen. I've never used dipstar on anything before, but I'm pretty sure I'm doing it right. I start it up in GBA mode, enter the codes, one code per slot. Any ideas what I'm doing wrong?
#114206 - gardevor - Fri Jan 05, 2007 8:47 am
#114247 - Mariodood - Fri Jan 05, 2007 8:51 pm
Ok, thanks. I still haven't gotten it to work, but i'm working on it. I have a question: In that tutorial, it says you need to patch the game by using M3DIS or whatever. I drag the game into there, but I have no idea what to do from there. Pushing enter just closes it.
Also, when you say I need that version of Dipstar, are you sure? I'm pretty sure I downloaded the latest version (it was in this place with a bunch of dipstar codes). Also, the link you provided doesn't work.
Thanks
#114256 - gardevor - Fri Jan 05, 2007 9:55 pm
Mariodood wrote: |
In that tutorial, it says you need to patch the game by using M3DIS or whatever. I drag the game into there, but I have no idea what to do from there. Pushing enter just closes it. |
That's correct. When you drag the file to m3dip, you should see something like 230000>80000, then it closes itself after you push Enter.
Didn't know about the site being down...you can grab all the old versions from the Dipstar Code Library http://www.funtopia.nl/library/dipstar.html
All wifi-capable games need version 3 to run, otherwise you can use the newest version.
#114272 - fiz - Sat Jan 06, 2007 1:57 am
gardevor wrote: |
nolberto83 wrote: | Has anyone found a infinite mario time for yoshi island ds? And how to use dipstars cheat searcher with a g6 lite? |
Yoshi's Island DS (USA)
Infinite Mario Time (and +30 seconds)
12380ED8 0000001E |
Only works for the first level unfortunately
Looks like the address for the timer changes inconsistently, so you really do need that pointer code :/
#114276 - Mariodood - Sat Jan 06, 2007 4:37 am
Ok, so now I downloaded Dipstar version 3. This thing has no M3dip, though, so how am I supposed to patch the ROMs?
#114279 - Mariodood - Sat Jan 06, 2007 4:58 am
Wait..looking through the version 3.00 manual, it says it isn't compatible with the M3 perfect. Am I now screwed? (I use M3 Lite)
#114332 - cracker - Sat Jan 06, 2007 7:25 pm
I think you mean 'game'... Use m3dip.exe from a newer version of DipStar. Any version should work with the m3 (at least 3.33 and up).
I know this is OT for this thread but if anyone is interested in 'cheat modifications to games' check out some of my work. There's a modification to Yoshi's Island (amongst many others) that includes Infinite Mario Time and will work on every level...
#114344 - Mariodood - Sat Jan 06, 2007 10:58 pm
bah, still isn't working, I still get a white screen when I try to load up the ROM. I think I'm just gonna give up and try getting a save, thanks though guys.
Could someone from here who's gotten dipstar to work do me a big favor and upload a working Yugioh: Spirit Caller save with all the cards unlocked? Thanks in advance.
#114383 - shark2003 - Sun Jan 07, 2007 12:27 pm
shark2003 wrote: |
This is off topic but please point me maybe to a forum that I could get some info about my broken DS. This is what I have emailed to a couple places on the net. If anyone has any input,please let me know something for I dont have a functioning DS right now. I cracked my bottom LCD last week after a little bit of rage playing Lost Magic....LOL...I felt pretty dumb...:(
"I replaced my bottom LCD and put everything back together and then I didnt have any power. Is this possibly the small ribbon cables arent seated properly. I also managed to break a couple of the little tiny ribbon locking mechanisms when I took it apart again,but seated the ribbons back in as tight as I can,I think the big ribbon is alright though,would a piece of electrical tape take care of that? Why isnt the power coming on?
[img][/img]
Never mind,I didnt have the foam on the back of LCD and it was shorting on the board,still now no power though. I wonder if its permanent???
Sort of have power now. If I plug in the AC adapter, the orange light comes on for a couple of seconds and then I hit power and get a little crackle out of the speakers...but thats about it....
I'm screwed,,,dont try this at home folks,send your DS to a professional reapair technician...I have to buy a new board now which will mean I have spent about $90.00,I could have bought a new one....unfortunatley you cant buy the original DS in stores anymore... |
Got another DS now,looks like I am back in business....Hopefully I'll refrain from smashing this one,maybe I need some anger management...LOL
#114451 - shark2003 - Mon Jan 08, 2007 1:14 am
Lost Magic
Accidently found this one trying to find an infinite magic code,its probably not to far off from this one though. This is kind of weird but the effect seems to be it prevents the enemy sages from casting spells...LOL.
Stop Enemy Sage/Wizard from Casting Spells
0210362C 00000000
#114574 - mirra - Tue Jan 09, 2007 3:18 am
gardevor wrote: |
I think someone asked for Harvest Moon DS (U) codes before, but since all Mastercodes detected by ndsmas don't work.
I uploaded a save file at
http://www.dualscene.net/viewpage.php?page_id=30
Game #561
Begin the Game with 99,999,999 GP |
thank ?????
how did you do this? i tryed it by myselfe but i always broke the checksum
(i just invented a dual use smiley)
#114588 - gardevor - Tue Jan 09, 2007 7:52 am
Oh, I used dipstar codes for that :)
#114591 - gardevor - Tue Jan 09, 2007 7:53 am
shark2003 wrote: |
Lost Magic
Accidently found this one trying to find an infinite magic code,its probably not to far off from this one though. This is kind of weird but the effect seems to be it prevents the enemy sages from casting spells...LOL.
Stop Enemy Sage/Wizard from Casting Spells
0210362C 00000000 |
Nice found!!!
Btw, is that for the (U) or (E) version of Lost Magic?
#114609 - mirra - Tue Jan 09, 2007 2:16 pm
gardevor wrote: |
Oh, I used dipstar codes for that :) |
which one?
#114623 - laurens - Tue Jan 09, 2007 4:27 pm
gardevor wrote: |
Oh, I used dipstar codes for that :) |
How could you use dipstar codes for it, when there is no mastercode to use with the game? Or if there is one, could you tell us?
#114632 - shark2003 - Tue Jan 09, 2007 5:48 pm
gardevor wrote: |
shark2003 wrote: | Lost Magic
Accidently found this one trying to find an infinite magic code,its probably not to far off from this one though. This is kind of weird but the effect seems to be it prevents the enemy sages from casting spells...LOL.
Stop Enemy Sage/Wizard from Casting Spells
0210362C 00000000 |
Nice found!!!
Btw, is that for the (U) or (E) version of Lost Magic? |
Its for the (U) version. I guess that was pure luck,but how I stumbled on it was I was trying to do a comparison with the (E) version disassembly with the (U) disassembly,since there are MP inf codes for the (E) version I looked around the same area (or what I thought may be the same area) in the (U) and found that and a couple other numbers and tried them out. Hopefully the MP and HP address' arent too far off from there and maybe someone can locate them :) I have been through about at least 3 or 4 battles with other Sages and this definitley works because they just pace back and forth and even when you get right up next to them they wont do anything except maybe strike back.....they cant heal any of their monsters or anything...LOL...life is good :)
#114659 - gardevor - Tue Jan 09, 2007 10:18 pm
laurens wrote: |
How could you use dipstar codes for it, when there is no mastercode to use with the game? Or if there is one, could you tell us? |
Mastercode
C0000000 0234F000
F21395A8 E12FFF1E
codes tested in the beginning of the game and worked
Harvest Moon DS (U)
Max/Infinite Money
223D6B08 05F5E0FF
Infinite Stamina
023D6B05 0000FFFF
023D6B06 0000FFFF
023D6B07 00000000
Max Pedometer Steps
223DDF20 3B9AC9FF
Hold Select and Up: Advance Time
C1000000 100003BB
30300020 023D6AFC
Hold Select and Down: Rewind Time
C1000000 1000037B
30400020 023d6AFC
Someone test the Casino code if you're far in the game
Max/Infinite Casino Medals
223D6B0C 05F5E100
All the codes that's on Codejunkies had been converted.
Last edited by gardevor on Thu Jan 11, 2007 10:18 pm; edited 3 times in total
#114710 - gardevor - Wed Jan 10, 2007 9:02 am
shark2003 wrote: |
Its for the (U) version. I guess that was pure luck,but how I stumbled on it was I was trying to do a comparison with the (E) version disassembly with the (U) disassembly,since there are MP inf codes for the (E) version I looked around the same area (or what I thought may be the same area) in the (U) and found that and a couple other numbers and tried them out. |
It would be very easy to find the Code for the (U) version if you've already got the codes for the (E) version. Just use a hex editor and look for the same hex values on both versions, then you should get the correct address for it.
#114757 - mirra - Wed Jan 10, 2007 5:30 pm
is there a update for the text2dip too?
or can i use the v511 txt2dip? with the latest dipstar.ds.gba
because i used it and when i run dipstar the codes are not shown in the slot
Last edited by mirra on Wed Jan 10, 2007 5:53 pm; edited 2 times in total
#114759 - shark2003 - Wed Jan 10, 2007 5:40 pm
gardevor wrote: |
shark2003 wrote: |
Its for the (U) version. I guess that was pure luck,but how I stumbled on it was I was trying to do a comparison with the (E) version disassembly with the (U) disassembly,since there are MP inf codes for the (E) version I looked around the same area (or what I thought may be the same area) in the (U) and found that and a couple other numbers and tried them out. |
It would be very easy to find the Code for the (U) version if you've already got the codes for the (E) version. Just use a hex editor and look for the same hex values on both versions, then you should get the correct address for it. |
Actually I was going off of the Codejunkies website but I guess their codes arent really encrypted except for changing the 0 to 2 and vice versa. I'll give it a try tonight. Their code for Inf MP on the (E) version is
9210346c 00000001
b232700c 00000000
10000000 0000270f
10000002 0000270f
d2000000 00000000
What would I be looking for,should I just drop the B from the second line and search for that and replace "9210346C" with the address found where the value is being stored?
#114781 - gardevor - Wed Jan 10, 2007 8:19 pm
9210346c 00000001
b232700c 00000000
10000000 0000270f
10000002 0000270f
d2000000 00000000
I thought those are pointer codes, so it wont work the normal way just by changing the 9 to 0, 1, or2.
Found a kinda useless code
Push R button in Battle for MAX Defeated (99)
E4000130 100002FF
1219B270 00000063
Last edited by gardevor on Wed Jan 10, 2007 11:06 pm; edited 1 time in total
#114814 - dualscreenman - Wed Jan 10, 2007 10:05 pm
If any of you are interested, I will be porting the Datel EU AR codes for Lost Magic to US AR. This is the first time I have seen the EU game have more codes than the US game. XD I'll keep you guys posted ;-)
_________________
dualscreenman wrote: |
What about Gaim DS? Gaim pretty much has support for all IM programs. |
tepples wrote: |
"Goshdammit, the DS is not a Gaim-boy! It's a third pillar!" |
#114820 - mirra - Wed Jan 10, 2007 10:45 pm
i think txt2dip works now (at least sometimes)
the Harvest moon codes workes fine but sometimes youll have to wait some days untill they are activated
how do i get these codejunkies codes?
http://us.codejunkies.com i tryed but when i browse the site i only find this:
http://us.codejunkies.com/news_reviews.asp?c=US&cr=USD&cs=$&r=0&l=1&p=17&i=9030&s=8
#114824 - gardevor - Wed Jan 10, 2007 11:08 pm
dualscreenman wrote: |
If any of you are interested, I will be porting the Datel EU AR codes for Lost Magic to US AR. This is the first time I have seen the EU game have more codes than the US game. XD I'll keep you guys posted ;-) |
Thanks, but AR codes are kinda useless if it uses a pointer. If you can convert the codes that doesn't requires a pointer then it would be awesome!!!
#114825 - gardevor - Wed Jan 10, 2007 11:12 pm
it should be =18 at the nd os the url not =8
and see the Note: on Harvest Moon DS on how the codes can be activate
#114835 - shark2003 - Thu Jan 11, 2007 12:23 am
gardevor wrote: |
9210346c 00000001
b232700c 00000000
10000000 0000270f
10000002 0000270f
d2000000 00000000
I thought those are pointer codes, so it wont work the normal way just by changing the 9 to 0, 1, or2.
Found a kinda useless code
Push R button in Battle for MAX Defeated (99)
E4000130 100002FF
1219B270 00000063 |
Yeah,they are and for some reason of random dumb luck I found that one code...LOL..damn...I know there are (E) version dipstar codes posted in this forum from awhile back,but I dont think any of those had Health and MP codes, I guess no one has really tried to find them. I have been kicking some ass now with that one code I found.....but I would still like to get the inf MP code so I can just annihilate the enemy monsters..LOL...
#114840 - dualscreenman - Thu Jan 11, 2007 1:04 am
The only ones form Datel without pointers were infinite time and item modifiers 4-10. :(
Enjoy anyway:
AR (US)
Infinite Time
12326DDC 00000000
Item Modifiers
Have Item in Slot 4:
22102ecd 000000XX
Level 50
22102ece 00000032
Have Item in Slot 5:
22102ed0 000000XX
Level 50
22102ed1 00000032
Have Item in Slot 6:
22102ed3 0000000X
Level 50
22102ed4 00000002
Have Item in Slot 7:
22102ed6 0000000X
Level 50
22102ed7 00000032
Have Item in Slot 8:
22102ed9 0000000X
Level 50
22102eda 00000032
Have Item in Slot 9:
22102edc 0000000X
Level 50
22102edd 00000032
Have Item in Slot 10:
22102edf 0000000X
Level 50
22102ee0 00000032
Item List
01 - Life Bracelet
02 - Gale Shoes
03 - Demon Horn
04 - Wind Shield
05 - Hunter Eye
06 -Angel Coat
07 - Iron Shield
08 - Dragon Scale
_________________
dualscreenman wrote: |
What about Gaim DS? Gaim pretty much has support for all IM programs. |
tepples wrote: |
"Goshdammit, the DS is not a Gaim-boy! It's a third pillar!" |
#114960 - gardevor - Thu Jan 11, 2007 10:16 pm
#115003 - shark2003 - Fri Jan 12, 2007 3:43 am
shark2003 wrote: |
Lost Magic
Accidently found this one trying to find an infinite magic code,its probably not to far off from this one though. This is kind of weird but the effect seems to be it prevents the enemy sages from casting spells...LOL.
Stop Enemy Sage/Wizard from Casting Spells
0210362C 00000000 |
I remember how I found this..I did a search in (E) disassembly going off the first pasrt of the AR code for inf MP http://us.codejunkies.com/codes_show.asp?rf=1&c=GB&cr=GBP&cs=?&r=1&l=1&g=17825908&p=18 and dropping the 9
and I found 020BE020,then did a search in the (U) for that and thats when I found 0210362C..???
#115014 - gardevor - Fri Jan 12, 2007 6:03 am
Infinite Health or MP
9210346c
I think u drop the 9 then get the HEX values at the address (E), then search for the same hex values on the (U) version.
in other words....basically (E) codes + 1C0 = (U) codes
0210346c + 1c0 = 0210362c
#115055 - laurens - Fri Jan 12, 2007 4:04 pm
gardevor wrote: |
laurens wrote: | How could you use dipstar codes for it, when there is no mastercode to use with the game? Or if there is one, could you tell us? |
Mastercode
C0000000 0234F000
F21395A8 E12FFF1E
codes tested in the beginning of the game and worked
Harvest Moon DS (U)
Max/Infinite Money
223D6B08 05F5E0FF
Infinite Stamina
023D6B05 0000FFFF
023D6B06 0000FFFF
023D6B07 00000000
Max Pedometer Steps
223DDF20 3B9AC9FF
Hold Select and Up: Advance Time
C1000000 100003BB
30300020 023D6AFC
Hold Select and Down: Rewind Time
C1000000 1000037B
30400020 023d6AFC
Someone test the Casino code if you're far in the game
Max/Infinite Casino Medals
223D6B0C 05F5E100
All the codes that's on Codejunkies had been converted. |
Thanks a lot! I wanted those for a very loonnggg time!
Anyway, i see you made a Advance Time and a Rewind time.
So i was hoping of you could make a Increase and Decrease money code for it.
Like pressing R+up increases your money with 1000 and pressing R+down decreases it with 1000.
Or maybe holding it will slowly increase or decrease your money.
#115088 - gardevor - Fri Jan 12, 2007 10:49 pm
laurens wrote: |
Thanks a lot! I wanted those for a very loonnggg time!
Anyway, i see you made a Advance Time and a Rewind time.
So i was hoping of you could make a Increase and Decrease money code for it.
Like pressing R+up increases your money with 1000 and pressing R+down decreases it with 1000.
Or maybe holding it will slowly increase or decrease your money. |
Just replace the Time code address with the GP address
023D6B08. You should be able to do it yourself :)
(R +DOWN ) C1000000 1000027F
(R +UP ) C1000000 100002BF
Note: You won't see the Money value changing when you're displaying the GP screen, click on the other menu then back to see the result.
#115224 - gardevor - Sat Jan 13, 2007 10:18 pm
Yu-Gi-Oh! GX Spirit Caller (U)
Mastercode
C0000000 023B0000
F2097BF0 E12FFF1E
Infinite HP
122cf08c 00001f40
122d1a3c 00001f40
Quick School Level Up
221058c0 0000ffff
Instantly Win Duel
122cf8f4 00000000
122d1a40 00000000
Last edited by gardevor on Mon Jan 15, 2007 1:36 am; edited 1 time in total
#115232 - gardevor - Sun Jan 14, 2007 12:09 am
Pokemon Ranger (USA)
Mastercode
C0000000 02101FF0
F20CC6C8 E12FFF1E
Super Max Styler Power
02135510 00000063
02135518 00000063
LEVEL UP CODES:
Quick Level Up
02135500 000000FF
Instant Max Level
12135500 0000FFFF
CAPTURE CHALLENGE CODES:
Max Capture Challenge Score
2226EA74 0001869F
Max Pokemon Captured
0226EA78 00000063
Codes that I made:
Maximum Line Length
12135514 0000270F
Maximum Pokemon Assistant Bar
12135508 0000270F
1213550C 0000270F
Max # of Friends
1213551A 00000007
and a couple useless codes that only show the #, no effect
Styler Level 9999
12135506 0000270F
Line Length 999
12135512 000003E7
#115236 - gardevor - Sun Jan 14, 2007 1:11 am
Dragon Quest Heroes: Rocket Slime (U)... Update
MasterCode
C0000000 02138A20
F2005BB4 E12FFF1E
Infinite Health
02143bd8 0000001E
Enemy Tank 0 HP
1213b574 00000000
Max/Infinite Money
2213b0c0 0001869f
Tank Health 9999
1213b180 0000270f
1213b3fc 0000270f
Have All Items x 100
42214180 00006401
1000003C 00000004
Have All Monsters
42214270 00000101
10000014 00000004
Have All Alchemy Recipes
422143AE 00000101
10000014 00000002
Last edited by gardevor on Sun Jan 21, 2007 1:04 am; edited 4 times in total
#115237 - ndsdev - Sun Jan 14, 2007 1:54 am
Will this program work on Supercard SD? And does it apply to cheats to the game card in the DS slot?
#115283 - shark2003 - Sun Jan 14, 2007 5:06 pm
shark2003 wrote: |
Lost Magic
Accidently found this one trying to find an infinite magic code,its probably not to far off from this one though. This is kind of weird but the effect seems to be it prevents the enemy sages from casting spells...LOL.
Stop Enemy Sage/Wizard from Casting Spells
0210362C 00000000 |
Turn Off when fighting Diva of Twilight,the game locks up when you defeat her....damn....I need an INF Magic code...
#115297 - gardevor - Sun Jan 14, 2007 9:17 pm
@shark2003, thanks for the Update!, Lost Magic can be easily beaten with the Monster Modifier using "07" :)
#115302 - gardevor - Sun Jan 14, 2007 10:13 pm
Elite Beat Agents (U)
Mastercode
C0000000 02000BB0
F202935C E12FFF1E
Max Score
220ddde0 0098967f
Always Max/Full Elite-O-Meter
120dddbe 0000003e
Always Best Results (S Rank)
120dddbe 0000003e
120dddca 000003e7
120ddddc 000003e7
120dddde 00000000
120dddce 000003e7
120dddd0 00000000
120dddd2 00000000
120dddd4 00000000
Max Combo
120dddca 000003e7
Max Elite Beats
120ddddc 000003e7
Max Beats
120dddde 000003e7
Max 300's
120dddce 000003e7
Max 100's
120dddd0 000003e7
Max 50's
120dddd2 000003e7
Max Misses
120dddd4 000003e7
0 Combo
120dddca 00000000
0 Elite Beats
120ddddc 00000000
0 Beats
120dddde 00000000
0 300's
120dddce 00000000
0 100's
120dddd0 00000000
0 50's
120dddd2 00000000
0 Misses
120dddd4 00000000
Note: Spin the wheel at the end of Stage 19 in Sweatin' Mode to increase the Elite-O-Meter.
#115303 - dualscreenman - Sun Jan 14, 2007 10:16 pm
Hey gardevor, just curious. Are you codehuntger over at GSC?
_________________
dualscreenman wrote: |
What about Gaim DS? Gaim pretty much has support for all IM programs. |
tepples wrote: |
"Goshdammit, the DS is not a Gaim-boy! It's a third pillar!" |
#115326 - gardevor - Mon Jan 15, 2007 1:36 am
Bingo!!!
#115333 - Rion - Mon Jan 15, 2007 3:08 am
Can you post these codes you all have made in the Dual-Scene's Cheat database?
http://www.dualscene.net/viewpage.php?page_id=44
Please = )
#115334 - dualscreenman - Mon Jan 15, 2007 3:18 am
Haha.
I'm... Dualscreenman (duh) over at Kodewerx (and sometimes GSC, I don't really like Rune that much for... personal reasons.)
_________________
dualscreenman wrote: |
What about Gaim DS? Gaim pretty much has support for all IM programs. |
tepples wrote: |
"Goshdammit, the DS is not a Gaim-boy! It's a third pillar!" |
#115355 - laurens - Mon Jan 15, 2007 2:47 pm
Check out this database: www.funtopia.nl/library
#115357 - dualscreenman - Mon Jan 15, 2007 3:32 pm
Haha, I guess if we're all shamelessly plugging the hacking communities we frequent, I might as well plug for mine. ;) (http://kodewerx.net/forum/index.php) Once I get my schoolwork done I'll be sure to post my Dipstar codes at you guys' places. ;)
_________________
dualscreenman wrote: |
What about Gaim DS? Gaim pretty much has support for all IM programs. |
tepples wrote: |
"Goshdammit, the DS is not a Gaim-boy! It's a third pillar!" |
#115423 - Rion - Tue Jan 16, 2007 12:37 am
Thanx laurens & dualscreenman.
All we need now is a Action Replay DS to Dipstar Code converter.
If it's possible?
#115425 - dualscreenman - Tue Jan 16, 2007 1:13 am
No problem. :)
The latest Dipstar has support for some Action Replay codes, I believe.
This WIP AR to/from CB converter might serve to be useful because the standard 8/16/32-bit writes for Codebreaker and Action Replay are the same.
The only hitch is that so far it converts from CB -> AR and porting between the cheat devices entail switching the first number of a code for a different number. (It's easy anyway.)[/url]
_________________
dualscreenman wrote: |
What about Gaim DS? Gaim pretty much has support for all IM programs. |
tepples wrote: |
"Goshdammit, the DS is not a Gaim-boy! It's a third pillar!" |
#115552 - shark2003 - Wed Jan 17, 2007 2:54 am
gardevor wrote: |
@shark2003, thanks for the Update!, Lost Magic can be easily beaten with the Monster Modifier using "07" :) |
You're right and I did....thanks :)
#115553 - shark2003 - Wed Jan 17, 2007 2:58 am
gardevor wrote: |
Yu-Gi-Oh! GX Spirit Caller (U)
Mastercode
C0000000 023B0000
F2097BF0 E12FFF1E
Infinite HP
122cf08c 00001f40
122d1a3c 00001f40
Quick School Level Up
221058c0 0000ffff
Instantly Win Duel
122cf8f4 00000000
122d1a40 00000000 |
I cant get this game to work. I think I tried everything with game manager...what version of game manager and what update for M3 are you using? All I am getting is 2 white screens with or without the M3 game manager cheat patch option...so its probably not the master code..
#115570 - gardevor - Wed Jan 17, 2007 8:06 am
Not sure about M3, but it works flawless on a G6 with the newest g6 loader and g6 manager, although it had freezing problems with the previous version of the loader or manager when using trim and soft reset.
Try patch it with NO Trim and No Soft Reset.
#115591 - dualscreenman - Wed Jan 17, 2007 5:02 pm
Break 'Em All DS
Code: |
Infinite Lives
021456BE 00000063
Speed Modifier
02145720 000000??
Block count modifier
021456CC 000000?? |
More codes and the Master Code on the way.
_________________
dualscreenman wrote: |
What about Gaim DS? Gaim pretty much has support for all IM programs. |
tepples wrote: |
"Goshdammit, the DS is not a Gaim-boy! It's a third pillar!" |
#115592 - shark2003 - Wed Jan 17, 2007 5:44 pm
gardevor wrote: |
Not sure about M3, but it works flawless on a G6 with the newest g6 loader and g6 manager, although it had freezing problems with the previous version of the loader or manager when using trim and soft reset.
Try patch it with NO Trim and No Soft Reset. |
Already tried that,but my SD Card is only 120 and the game is over 130. I'll probably need to get a bigger SD card to play this one if it requires "no trim"
#115623 - shark2003 - Thu Jan 18, 2007 12:22 am
Dipstar Code Library
I noticed alot of good codes arent being posted in the Dipstar Code Library--> http://www.funtopia.nl/library/ be nice if someone had some extra time and go through the last couple of months and post them...or maybe we should start a new Dipstar code thread so one doesnt have to sift through so many posts to find codes that have already pretty much been established and working..
#115660 - gardevor - Thu Jan 18, 2007 7:15 am
dualscreenman wrote: |
Break 'Em All DS
Code: | Infinite Lives
021456BE 00000063
Speed Modifier
02145720 000000??
Block count modifier
021456CC 000000?? |
More codes and the Master Code on the way. |
It would be nice if you could post the codes together with the Mastercode..afterall Dipstar codes are useless without the Mastercode. Thanks!
#115661 - gardevor - Thu Jan 18, 2007 7:16 am
Phoenix Wright 2: Justice For All (USA) Dipstar Codes
MasterCode
F2006B88 E12FFF1E
No penalty deduction
020AB5F2 00000050
020AB5F4 00000050
All 4Chapters Unlocked
020AB612 00000050
#115662 - tepples - Thu Jan 18, 2007 7:16 am
shark2003 wrote: |
gardevor wrote: | Not sure about M3, but it works flawless on a G6 with the newest g6 loader and g6 manager, although it had freezing problems with the previous version of the loader or manager when using trim and soft reset.
Try patch it with NO Trim and No Soft Reset. |
Already tried that,but my SD Card is only 120 and the game is over 130. I'll probably need to get a bigger SD card to play this one if it requires "no trim" |
Sounds like backup talk. I've received complaints about this DipStar topic, and I don't know what to do about it.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#115703 - dualscreenman - Thu Jan 18, 2007 2:12 pm
gardevor wrote: |
dualscreenman wrote: | Break 'Em All DS
Code: | Infinite Lives
021456BE 00000063
Speed Modifier
02145720 000000??
Block count modifier
021456CC 000000?? |
More codes and the Master Code on the way. |
It would be nice if you could post the codes together with the Mastercode..afterall Dipstar codes are useless without the Mastercode. Thanks! |
Heh, I would but I can't make sense out of the Engrish in the earlier posts. So... help please? :P
_________________
dualscreenman wrote: |
What about Gaim DS? Gaim pretty much has support for all IM programs. |
tepples wrote: |
"Goshdammit, the DS is not a Gaim-boy! It's a third pillar!" |
#116033 - gardevor - Sun Jan 21, 2007 7:33 am
Nanostray (U)
Mastercode
C0000000 02002000
F2003B860 E12FFF1E
999 Lives
1207BB64 000003E7
1209122C 000003E7
All Extras Unlocked (Gallery Mode?)
2207BD3E 00FFFFFF
Challenge Mode Stages Unlocked
2207BD72 00FFFFFF
Have All Medals In Challenge Mode
4207BD46 00010001
2000000B 00000004
2207BD72 00FFFFFF
#116392 - shark2003 - Thu Jan 25, 2007 4:11 am
Yet..Another Off Topic Question (FYI..I copied this topic over to the M3 Adapter forum where it belongs...)
GBA Zelda: Minish Cap Converted Codebreaker Codes for M3 in GBA mode
I can get the single line codes working...ON=83XX,XX..or 3xxx..
But Cannot Get codes like this working
For Example...
[Press L to Jump]
73000FF0 0200
3300116C 0004
GBA M3=
ON=0FF0 ,0200
ON=116C,0004
or
ON=0FF0 ,02,00
ON=116C,00,04
or
ON=0FF0 ,00
ON=116C,04
or
ON=40FF0 ,0200
ON=4116C,0004
or
ON=40FF0 ,00
ON=4116C,04
WTF
I am going crazy...it should be very simple...
I tried every combo and even tried the Wiki Instructions and it didnt work...
http://www.m3wiki.com/index.php/GBA_Cht
http://www.zeldadungeon.net/Zelda10Codes.php
#116767 - gardevor - Mon Jan 29, 2007 7:11 am
Megaman Battle Network 5: Double Team DS (U) Dipstar Codes
Mastercode
C0000000 023DF860
F2000EA8 E12FFF1E
Infinite Health in Battle
122D64BC 0000270F
Custom Gauge Always Full
121B8650 00004000
Chips Do 9999 Damage
121B86DA 0000270F
221B86DC 270F270F
221B86E0 270F270F
Infinite Cash
2216AC3C 00000000
221672DC 000F423F
2216CBB4 000F423F
Note: If you get "Save failed" when try to Save the game, repeat it again or Save it when standing on a different place and it should work.
or
Press L+R Button to Disable all Dipstar Codes before you SAVE the game
C1000000 100000FF
22000EA8 E12FFF1E
Last edited by gardevor on Wed Feb 07, 2007 10:09 am; edited 4 times in total
#116955 - czw - Wed Jan 31, 2007 8:42 am
0696-Jump Ultimate Stars
for Dipstar 3.5 without wifi limition version
http://czw.000000.googlepages.com/Dipstarv350_nowifi.rar
@master code
C0000000 020A05C0
F203A790 E12FFF1E
@ in battle stage, press (Select+UP), then get 100 skills
E4000130 100003BB
121DF730 00006464
@in battle stage, press (Select+DOWN). when battle finish, you get 999 point for uplevel.
E4000130 1000037B
120AFF3C 000003E7
E4000130 1000037B
120AFF3E 000003E7
E4000130 1000037B
120AFF40 000003E7
E4000130 1000037B
120AFF42 000003E7
E4000130 1000037B
120AFF44 000003E7
E4000130 1000037B
120AFF46 000003E7
@in battle stage, press (Start +UP), then P1 get 100 pts
E4000130 100003B7
021DEA7C 00000064
@in battle stage, press (Start +DOWN), then P2 get 0 pts
E4000130 10000377
021DEA80 00000000
@in battle stage, press (Start +Left), then P3 get 0 pts
E4000130 100003D7
021DEA84 00000000
@in battle stage, press (Start +Right), then P4 get 0 pts
E4000130 100003E7
021DEA88 00000000
@in battle stage, press (R +UP), then set Timer 5min (for special stage)
E4000130 100002BF
121DEA70 00004650
@in battle stage, press (R +DOWN), then set Timer 90sec (for general stage)
E4000130 1000027F
121DEA70 0000332F
@in battle stage, press (R +Left), then set Timer 10sec (for general stage)
E4000130 100002DF
121DEA70 000005FF
@in battle stage, press (R +Right), then set Timer 0sec (for general stage)
E4000130 100002EF
121DEA70 00000000
@in battle stage, press (L +UP), then set total cost time 5min and Timer 0sec (for special stage)
E4000130 100001BF
121DEA70 00000000
E4000130 100001BF
121DEB14 00004650
@in battle stage, press (L +Down), then set total cost time 0sec (for special stage)
E4000130 1000017F
121DEB14 00000000
@in battle stage, press (L +Left), then set total cost time 15sec (for special stage)
E4000130 100001DF
121DEB14 00000384
@in battle stage, press (L +Right), then set total cost time 10sec (for special stage)
E4000130 100001EF
121DEB14 00000258
#117198 - KINGOFNOOBS - Fri Feb 02, 2007 9:06 am
How do you use this? I really want to play Jump Superstars
#117201 - czw - Fri Feb 02, 2007 9:48 am
KINGOFNOOBS wrote: |
How do you use this? I really want to play Jump Superstars |
that is for Jump Ultimate Stars
this is for Ujmp super Stars
@master code
F201E7C4 E12FFF1E
@in battle stage,press (Start + UP),then get 100 skills
C1000000 100003B7
02174C11 00000064
@If that above do not work,press (Start + Left),then get 100 skills
C1000000 100003D7
02174C51 00000064
@If that above still do not work,press (L + UP),then get 100 skills
@ the skill address sometimes will change,maybe because the number of players and computers.So you need to try which one works.
C1000000 100001BF
02174C91 00000064
@in battle stage, press Start + Right ,then P1 get 100 scores
C1000000 100003E7
02137930 00000064
@in battle stage, press Start + Down ,then P2 get 0 scores
C1000000 10000377
02137934 00000000
@In the front menu, press L + DOWN , then set you have been played 600 times (in order to get some special cards)
C1000000 1000017F
2208FEB0 00000258
#117234 - KINGOFNOOBS - Fri Feb 02, 2007 5:54 pm
Yes, but how do I put it onto my game file? Can you give me a pre-made file?
#117248 - tepples - Fri Feb 02, 2007 8:53 pm
KINGOFNOOBS wrote: |
Yes, but how do I put it onto my game file? Can you give me a pre-made file? |
No piracy talk please.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#117249 - KINGOFNOOBS - Fri Feb 02, 2007 9:01 pm
Its piracy? I thought it was a sav file edit or something like that, if thats the case. Can someone make a IPS Patch for this. Or give me instructions on how to use it.
#117350 - PharaohsVizier - Sun Feb 04, 2007 1:39 am
Someone should make this work with the Supercard, or ask the Supercard team to support this.
#117362 - gardevor - Sun Feb 04, 2007 5:40 am
RIGHT! It already works on M3Simply, ezflashV, and DS-Xtreme.
Seems like Supercard is the only one that can't use Dipstar.
#117363 - TeenTin - Sun Feb 04, 2007 6:31 am
gardevor wrote: |
RIGHT! It already works on M3Simply, ezflashV, and DS-Xtreme.
Seems like Supercard is the only one that can't use Dipstar. |
Do you mean that the latest DipStar can now work on some Slot-1 cards WITHOUT the help of Slot-2 card ?
#117366 - gardevor - Sun Feb 04, 2007 10:07 am
NO, it does need help from S2. And Dipstar versions don't matter. If it supports it, then any version should work.
Read imaha486's blog. or checkout my post if your are a member in PIRACY-DOT-NET
?ttp://PIRACY-DOT-NET/index.php?showtopic=43827
[Name of forum containing explicit piracy instructions deleted by MOD. Please read the rules.]
#117429 - PharaohsVizier - Sun Feb 04, 2007 9:08 pm
Well I am getting an R4 and I have a DSLink. Any chance those can work in collaboration with my Supercard Mini SD to get Dipstar to work?
When you mean 1 slot 2 cart, do you mean something like the EZ Flash 1 or as in any slot 2 card?
#117447 - gardevor - Sun Feb 04, 2007 10:20 pm
The only Slot2 ones that I know that would work with Slot1 are Fa256Pro and Ez-flash 1: the ones that don't have 1oaders. As for SC, I doubt it.
#117502 - TeenTin - Mon Feb 05, 2007 5:09 am
It is a pity that the latest DipStar cannot be used with games with WiFi component.
Is it possible to make the latest DipStar works by editing the game roms ?
#117595 - HyperHacker - Mon Feb 05, 2007 10:38 pm
It does seem kind of silly to block wifi games when cheaters can simply use hacked ROMs or Action Replay.
Are there any plans for DipStar to work with actual DS cards? AR does it so it's certainly possible. As I don't have any backup devices, and can't find AR in stores anywhere, it'd be nice if I could use DipStar with my real cards.
_________________
I'm a PSP hacker now, but I still <3 DS.
#117602 - tepples - Mon Feb 05, 2007 11:05 pm
HyperHacker wrote: |
Are there any plans for DipStar to work with actual DS cards? AR does it so it's certainly possible. As I don't have any backup devices, and can't find AR in stores anywhere |
Tried Froogle? Or does Froogle not work in your country?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#117655 - HyperHacker - Tue Feb 06, 2007 11:03 am
Froogle doesn't eliminate the problems that A) they cost money and B) I'd need a credit card (online ordering via check/cheque/[insert your spelling here] is a major pain).
_________________
I'm a PSP hacker now, but I still <3 DS.
#117681 - tepples - Tue Feb 06, 2007 4:35 pm
HyperHacker wrote: |
Froogle doesn't eliminate the problems that A) they cost money |
So do DS Game Cards.
Quote: |
and B) I'd need a credit card (online ordering via check/cheque/[insert your spelling here] is a major pain). |
At least in the United States, most institutions that provide checking accounts provide debit cards that draw from the checking account.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#117714 - HyperHacker - Tue Feb 06, 2007 9:28 pm
Yes, but I already have the game cards. And I've never seen a website that accepted debit cards.
_________________
I'm a PSP hacker now, but I still <3 DS.
#117787 - dualscreenman - Wed Feb 07, 2007 2:17 pm
HyperHacker wrote: |
It does seem kind of silly to block wifi games when cheaters can simply use hacked ROMs or Action Replay.
Are there any plans for DipStar to work with actual DS cards? AR does it so it's certainly possible. As I don't have any backup devices, and can't find AR in stores anywhere, it'd be nice if I could use DipStar with my real cards. |
Another possibility to have free cheats would be to modify fwnitro to support cheating.
One more thing. I know a lot of you were waiting for this, so I'd just like to let you know that Dlong's code converter now supports full conversions between Codebreaker codes and Dipstar codes. It's almost as good as AR -> Dipstar. Grab it here.
_________________
dualscreenman wrote: |
What about Gaim DS? Gaim pretty much has support for all IM programs. |
tepples wrote: |
"Goshdammit, the DS is not a Gaim-boy! It's a third pillar!" |
#118522 - keiran - Wed Feb 14, 2007 1:55 am
Obviously a fairly old game but looked thru about 30 pages before thinking f**k it, just post :P
Have 3 MC codes from ndsmas
F202F6AC E12FFF1E
F2008624 E12FFF1E
F202EB54 E12FFF1E
Being the order they are displayed in ndsmas, its KEY, MCR *INSTABILITY* and SYN
Now, i have the codes from codejunkies, and *converted* from 22****** to 02****** for 8 bit. (from here)
When in the game (i know how to store the codes so no probs there) i hold down the select button (where i store them) but when i load a game or start a new one, the codes don't allow me infinite health food water and strength... but at the same time there seems to be no freezing or glitching for the need of any C codes. I am using the USA version if it really makes much difference...
This is my first post, im currently very tired at 12:55am (yeah morning in the UK) thx for any advise in advance
#118568 - gardevor - Wed Feb 14, 2007 9:26 am
Some more codes I made for Lost Magic:
USA Version:
Isaac Level 50
02102D27 00000032
All Magics Level 5
22102BC0 30303030
12102BC4 00003030
Have Duo Rune
02102BC6 00000002
Have Trio Rune
02102BC6 00000003
Have Monster in Slots 1 to 65
Slot 1
02102D3E 000000XX ( XX = 2 to 3F )
02102D3F 000000XX ((Monster Level: XX = 01 (level 1) to 32(level 50 MAX))
ADD 6hEX TO OFFSET FOR THE NEXT SLOT
Slot 2
02102D44 000000XX
02102D45 000000XX
..............................
..............................
Slot 65
02102EBE 000000XX
02102EBF 000000XX
Monsters List:
02 = Orkus
03 = Battle Orkus
04 = Scout Orkus
05 = Knight Orkus
06 = Wyvern
07 = Jetvern
08 = Purple Cap
09 = Red Cap
0A = Misty Mush
0B = Killer Mush
0C = Silfeed
0D = Runefeed
0E = Green Shog
0F = Harpia
10 = Gale Hound
11 = Gale Hound
12 = Acrobat
13 = Gale Dragon
14 = Undine
15 = Runedine
16 = Blue Shog
17 = Death Fish
18 = Death Fang
19 = Hydra
1A = Hydro Hound
1B = Hydro Dragon
1C = Gnome
1D = Rune Gnome
1E = Mush-Mushy
1F= Brown Shog
20 = Mud Golem
21 = Stone Golem
22 = Earth Hound
23 = Earth Dragon
24 = Salamander
25 = Runemander
26 = Red Shog
27 = Flare Hound
28 = Ruby Golem
29 = Phoenix
2A = Dagon
2B = Flare Dragon
2C = Bat
2D = Com-Bat
2E = Ghost
2F = Wraith
30 = Black Shog
31 = Dark Walker
32 = Shadow Hound
33 = Shadow Dragon
34 = Cherubim
35 = Seraphim
36 = Yellow Shog
37 = Talos
38 = Gigant
39 = Shine Hound
3A = Day Walker
3B = Shine Dragon
3C = Divider
3D = Multipul
3E = Boxdog
3F = Dogbox
Last edited by gardevor on Sat Feb 16, 2008 10:40 pm; edited 3 times in total
#118700 - Vrey - Thu Feb 15, 2007 8:23 pm
hi what happened with the Funtopia Library??
anyway.. can i have Resident Evil DS USA code?
thanx
#118838 - laurens - Sat Feb 17, 2007 8:58 am
Vrey wrote: |
hi what happened with the Funtopia Library??
anyway.. can i have Resident Evil DS USA code?
thanx |
Once in a while my website goes white, i don't know why's that. But just wait a day or so and it'll be fine again.
#119213 - jalaneme - Tue Feb 20, 2007 9:13 pm
can anyone help me? i can't for the love of god get dipstar to work whatsoever, i've tried the oldest version 2.51, 3.33, and the latest version 6 and they all don't work, the codes entered has no effect whatsoever on my DS games, i aint attempting to play any DS games online with cheats so it's not that, i have a slot 1 device "R4" when ever i patch the DS games with m3dip and boot the game i just get two white screens it just doesn't work/load so please don't try to tell me to patch my DS games because the games do not load when patched with m3dip!. so i can only load the game unpatched, the only game that has worked so far has been resident evil DS (unpatched) with inf health all other games after that have failed to work.
i am using a EZF Advance II for GBA mode, it's a clone of the original GBA flash cart, i have no idea why all games will not load with no effect on the game.
btw i used this website located here:http://www.funtopia.nl/cgi-bin/forumscript.pl for dipstar codes, i then tried burnout DS M3 and that's when the problems started, i tried converting codes from codejunkies website to dipstar after the codes on that other website failed to work, no effect, i then tried cheats on lunar knights, codes were already converted to dipstar, other people who used the codes said they worked but they didn't work for me, no effect on game whatsoever.
Last edited by jalaneme on Wed Feb 21, 2007 11:39 am; edited 1 time in total
#119268 - gardevor - Wed Feb 21, 2007 8:37 am
Well, if you were able to get 1 game to work with dipstar, there shouldn't be any problem with other games.
Btw, no dipstar codes will work with any game unless the game is already m3dipped!!!!!!!!! And, not all cards will work in conjunction with R4, maybe that's the case with your EZF II.
#119273 - jalaneme - Wed Feb 21, 2007 11:25 am
gardevor wrote: |
Well, if you were able to get 1 game to work with dipstar, there shouldn't be any problem with other games.
Btw, no dipstar codes will work with any game unless the game is already m3dipped!!!!!!!!! And, not all cards will work in conjunction with R4, maybe that's the case with your EZF II. |
erm, no if you read my post properly i tried other games and they all didn't work. and read my post again i cannot patch with m3dip it does not work and loads with two white screens!!
#119302 - laurens - Wed Feb 21, 2007 7:05 pm
I'd like to request a Diddy Kong Racing mastercode.
#119306 - gardevor - Wed Feb 21, 2007 7:37 pm
laurens wrote: |
I'd like to request a Diddy Kong Racing mastercode. |
Add this to the 1st mastercode found by ndsmas
C0000000 02002000
#119307 - gardevor - Wed Feb 21, 2007 7:40 pm
jalaneme wrote: |
erm, no if you read my post properly i tried other games and they all didn't work. and read my post again i cannot patch with m3dip it does not work and loads with two white screens!! |
I did read your post properly...the thing is, if after you m3dipped the games and you only get 2 whites screens when booting the game, it obvious that your EZF II won't work with R4 as a combination.
"All m3dip.exe patch necessary
M3Simply + EZ-FLASH
ezflashV + EZ-FLASH
DS-Xtreme + EZ-FLASH"
At least, I didn't see it mention about EZF II to work with Slot1.
#119312 - jalaneme - Wed Feb 21, 2007 8:05 pm
fair enough, it doesn't work, it's a shame. maybe programmer make dipstar more compatible with more slot 2 flash carts or to work on slot 1 flash carts instead of gba flash carts, highly doubtful but there is always small hope.
#119318 - gardevor - Wed Feb 21, 2007 9:27 pm
@jalaneme
I'm curious on how were you able to get the RE Cheats to work....were you using a fresh copy of dipstar.nds.gba or one that has already with the codes saved inside (ex. using txt2dip) .
and can you do this?
drag&drop the RE that's inside the R4 to m3dip.exe, and what do you see in the dos window for the ARM7 orginal address?
#119319 - jalaneme - Wed Feb 21, 2007 9:47 pm
gardevor wrote: |
@jalaneme
I'm curious on how were you able to get the RE Cheats to work....were you using a fresh copy of dipstar.nds.gba or one that has already with the codes saved inside (ex. using txt2dip) .
and can you do this?
drag&drop the RE that's inside the R4 to m3dip.exe, and what do you see in the dos window for the ARM7 original address? |
no codes preloaded on the dipstar i just downloaded the latest dipstar and entered the codes for inf health manually via my DS.
i have no idea what to look for but this is what comes up when i drag the file to m3dip.exe
[Images not permitted - Click here to view it]
#119351 - PharaohsVizier - Thu Feb 22, 2007 7:12 am
Is there a list of supported GBA flash cards that work in conjunction with R4DS?
I'm currently looking at an Xrom, will that work?
And also, is DSLink supported as a slot 1 card?
#119353 - gardevor - Thu Feb 22, 2007 7:41 am
jalaneme wrote: |
i have no idea what to look for but this is what comes up when i drag the file to m3dip.exe
|
On the "Original ARM7 boot address:" if it's 8000000 (m3dipped), then it'll boot with GBA mode where Dipstar lies.. but, according to the pic, yours is the original address 2300000, then it'll only boot in DS mode without link to gba mode. It's a miracle that you would able to get the RE cheats to work then............
#119403 - Vrey - Thu Feb 22, 2007 7:28 pm
@Jalaneme..
maybe u should try another version of Dipstar such as v5.12ff
anyway.. i have a prob with my Dipstar..
a few week ago.. i using the Dipstar for FF3 code..
the cheat work fine...
however in the next 2 day... the Dipstar has a prob..
such as.. the code will be changed after i used the code..
all the slot in Dipstar Cheat Editor, filled with 00000c0 00000c0 only.. fr0m slot number 00 to 7e
after a few try to delete it.. i'm finally able to solve the prob
(by WRITE the Dipstar using M3 Manager... load NDS... try DIpstar.. OFF and delete the DIpstar from the M3 Manager)
after that.. the new prob occur.. everytime i'm using the code on a game.. when i'm Rebooting the game the Dipstar will erased the code..
and if i'm not wrong.. dipstar will not delete it.. if we are not doing manually (correct me if i'm wrong)
is there anyway to solve the prob?
#119416 - gardevor - Thu Feb 22, 2007 8:56 pm
For M3, I believe you will also need the dipstar.ds.dat file.
copy it to the "GAMESAVE" directory?
#119490 - Vrey - Fri Feb 23, 2007 3:03 pm
gardevor wrote: |
For M3, I believe you will also need the dipstar.ds.dat file.
copy it to the "GAMESAVE" directory? |
i had tried it... and it still cant work..
if i'm remember.. in the old days.. this kind of problem is never occur..
i mean that... the code that i already put in will still be there although i dont have the Dat file for the Dipstar and rebooting the game..
#119496 - Rion - Fri Feb 23, 2007 6:03 pm
#119533 - PharaohsVizier - Sat Feb 24, 2007 1:07 am
Now that I think about it, why is it that the cartridge has to run Dipstar loaderless? Can't you use a loader, run the program then swap, what makes the loader a problem?
#119538 - PharaohsVizier - Sat Feb 24, 2007 2:44 am
BTW, I'm looking at a really cheap gba flash cart. Can anyone tell me if this card works.
[Please use the [url=] syntax for eBay URLs. -- MOD]
It looks like an EZ Flash clone to me, but I'm not too sure. I sent a message to the guy asking about it, maybe he'll reply soon.
#119553 - dexter0 - Sat Feb 24, 2007 7:21 am
gardevor wrote: |
laurens wrote: | I'd like to request a Diddy Kong Racing mastercode. |
Add this to the 1st mastercode found by ndsmas
C0000000 02002000 |
Have you been able to get dipstar to boot this game? Isn't it blocked due to wifi?
#119680 - gardevor - Sun Feb 25, 2007 7:15 am
0861 - Izuna: Legend of the Unemployed Ninja (USA)
Here are some codes that I just made:
Mastercode
F2063C54 E12FFF1E
9,999,999 GP
221708BC 0098967F
Current HP 9999
1216F528 0000270F
Current Max HP 9999
1216F52c 0000270F
Current MP 999
1216F530 000003E7
Current MAX MP 999
1216F534 000003E7
Level 99
2216F548 00000063
Push R button for 99,999,999 EXP (use only when in a dungeon, it's Level 99 the Turtle way)
C1000000 100002FF
2216F544 05F5E0FF
Always have good status
1216f558 00000000 (Immune from Poison)
1216f55a 00000000 (Immune from Shock?)
1216f55c 00000000 (Immune from Sweaty)
1216f55e 00000000 (Immune from Skull?)
1216f560 00000000 (Immune from Confuse)
1216f562 00000000 (Immune from Shoulder Ache)
1216f564 00000000 (Immune from Star?)
1216f566 00000000 (Immune from Dark)
That's all the codes from me.
#119776 - kittyprincess66 - Mon Feb 26, 2007 3:48 am
I have Izuna, just got it! I would like to use the dipstar program with it. I have that too. 0861??? is that even up yet if I can't dump it??...
Do I have to dump to a slot 2 file first?
From what I have read I am afraid I will have to...I have not been able to dump it. I get white screen of death and it crashes M3gamemanager.
Do I enter all the codes at once in the code entry screen?
Thank you.
Is there any guide recommended for dipstar
AGAIN. Thank you for making the Izuna cheats Now I just have to figure out how to use them!
^ ^
>:<
#119777 - tepples - Mon Feb 26, 2007 3:53 am
kittyprincess66 wrote: |
I have Izuna, just got it! I would like to use the dipstar program with it. I have that too. 0861??? |
What is this number supposed to mean?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#119780 - kittyprincess66 - Mon Feb 26, 2007 4:50 am
I don't know what that is either. The DS card I bought has no such number. The card just has NTR-AHSE-USA on the front and ASHENGJ34 on the back of it and I am confused. I wondered if it was a new version that was out on the code sites for for save files/dipstar files (I see of such a thing in the M3 GameManager?????). I still have no idea which works with the dipstar. I just got a NDS a few weeks ago and can not even get dipstar to run.
EDIT: Regarding running dipstar. I could probably do this if I could get my cards to dump...I am being a dumpidiot.
#119887 - AmienZero - Tue Feb 27, 2007 4:49 am
*cough*romtalk*cough*
the number 0861 is the rom dump number. meaning the game is the 861th game to be dumped as a rom.
*cough*romtalk*cough*
anyway, what's the newest dipstar version? i've haven't touched my DS ever since PSP released the 3.XX firmware.
#119892 - kittyprincess66 - Tue Feb 27, 2007 8:55 am
Mmm...K...that does not help then. I am still trying to figgure out the Game ID. I know the master code in dipstar but not the AR GameID code. Is there some way to tell from the dipstar master code. It would be helpful in translating cheats.
My dipstar is ver 3.33. I don't know what current is, but I have heard of 5.something...??
#119951 - gardevor - Tue Feb 27, 2007 9:52 pm
Super Robot Taisen W (J)
Here's a quick code to get you guys started:
Mastercode
F202E224 E12FFF1E
99,999,999 GP
221E7EB4 05F5E0FF
Get 9,999 Experience after each battle
1226A7FC 0000270F
1226A7FE 0000270F
1226A800 0000270F
1226A802 0000270F
1226A804 0000270F
Main Character
Robot Mode
65535 HP
1207BDF0 0000FFFF
999 EN
1207BDFC 000003E7
ARMOR 5000
1207BDFE 00001388
MOVE UP TO 24 BLOCKS
0207BE17 00000018
255 BP
021EC38E 000000FF
Plane Mode
65535 HP
1207BE48 0000FFFF
999 EN
1207BE54 000003E7
ARMOR 5000
1207BE56 00001388
MOVE UP TO 24 BLOCKS
0207BE6F 000000XX (18 = 24 Blocks)
All Items x80
421E7EEC 50505050
00000052 00000001
Last edited by gardevor on Sat Mar 03, 2007 9:08 pm; edited 3 times in total
#120061 - kittyprincess66 - Wed Feb 28, 2007 6:18 pm
K. Updated firmware and the card read by itself. The Game ID was easy to find then.
#120107 - dualscreenman - Thu Mar 01, 2007 2:03 am
Now you don't have to use HasteDS to do your searching! While I give props to Imaha for making the only searching tool to date, it is quite limited in search parameters and occasionally hooks games wrong and swaps bytes in searches.
The much more robust Renegade64 searching tool by Viper187 now has No$gba hooking.
Link to official Thread
Direct Download
Download
Enjoy!
_________________
dualscreenman wrote: |
What about Gaim DS? Gaim pretty much has support for all IM programs. |
tepples wrote: |
"Goshdammit, the DS is not a Gaim-boy! It's a third pillar!" |
#120145 - kittyprincess66 - Thu Mar 01, 2007 9:17 am
Is line 00 in dipstar used for the master code?
EDIT:
Still having issues this is what I have tried so far. Ver3.33 M3Lite
Install
1. Write "dipstar.ds.gba" to the memory card (Using M3game manager).
2. Transfer NDSROM to the memory card (Using M3game manager).
3. Boot M3-Lite.
4. Scroll todipstar from the game menu of M3 and press the A button.
5. Scroll to NDSROM and press the A button.
6. Press the any button with the load screen.
OK, did this it produces white screens of death when game loads but it did load dipstar's dat. file.
So I tried this:
1. Download the DipStar complete package from the M3 / 3rd Party download section
2. Copied dipstar.ds.gba to SD card
3. Copied dipstar.ds.dat from the cheats exchange to subdirectory "GAMESAVE"
4. Drag&drop ROM from the memory card onto m3dip.exe.
5. Put the card into the M3 and turn on the DS
6. Select "dipstar.ds.gba" and press A (nothing will happens just a short blink)
7. Choose the DS game and press A
8. Press A again and _quickly_ press and hold the button for the cheat. Hold the button until the game has loaded.
Any file that is dipped comes back with a stall at loading and black screen at the top.
ALSO: Can anyone point me to a tutorial for writing the cheat.txt file. I need syntax information. Thank you.
#121323 - mohaab789 - Sun Mar 11, 2007 4:13 pm
can someone please help to make these code work on my ds:
1)
920de4ee 00000100
120da7ee 000004b0
d0000000 00000000
920de4ee 00000100
120da7f0 000004b0
d0000000 00000000
2)923fffa8 00002400
020da74c 00000398
d0000000 00000000
Thank you only this one works- 02046410 e3a0001e Weird
#121327 - dualscreenman - Sun Mar 11, 2007 4:40 pm
Use Nitro Hax.
_________________
dualscreenman wrote: |
What about Gaim DS? Gaim pretty much has support for all IM programs. |
tepples wrote: |
"Goshdammit, the DS is not a Gaim-boy! It's a third pillar!" |
#121405 - TeenTin - Mon Mar 12, 2007 5:32 am
dualscreenman wrote: |
Use Nitro Hax. |
Nitro Hax does not support ROMs.
#121414 - chishm - Mon Mar 12, 2007 8:02 am
TeenTin wrote: |
dualscreenman wrote: | Use Nitro Hax. |
Nitro Hax does not support ROMs. |
And neither does this forum.
_________________
http://chishm.drunkencoders.com
http://dldi.drunkencoders.com
#121429 - TeenTin - Mon Mar 12, 2007 11:19 am
chishm wrote: |
And neither does this forum. |
DipStar supports ROMs !
N.B. Supporting ROMs does NOT mean supporting piracy, though someone may abuse the software.
#121436 - dualscreenman - Mon Mar 12, 2007 1:19 pm
Regardless, discussion of getting cheats to work with ROMs is not discussion material for this forum.
You might want to find an other forum(s) where such discussion is allowed.
_________________
dualscreenman wrote: |
What about Gaim DS? Gaim pretty much has support for all IM programs. |
tepples wrote: |
"Goshdammit, the DS is not a Gaim-boy! It's a third pillar!" |
#122203 - gardevor - Sat Mar 17, 2007 9:03 pm
Yu-Gi-Oh! Duel Monsters World Championship 2007 (J) Dipstar Codes
@Mastercode
C0000000 021B0000
F20A0004 E12FFF1E
@DP 99,999,999
221103E4 05F5E0FF
@All Cards x4
22110620 44444440
42110624 44444444
200000CE 00000004
2211095C 04444444
@Instant Win
222ED634 00000000
222F0FD8 00000000
@Have All Wardrobes and Duel Diskes
22110404 0FFFFFFF
Last edited by gardevor on Sat Mar 24, 2007 7:41 pm; edited 1 time in total
#122396 - TeenTin - Mon Mar 19, 2007 4:24 am
Would anyone please kindly help converting the following ARDS codes to DipStar codes ?
Mario Kart DS Code :
Press X for Moon Jump
927FFFA8 FBFF0000
B217ACF8 00000000
00000260 00002000
D2000000 00000000
Many many many many Thanks !!!!!
Last edited by TeenTin on Thu Mar 22, 2007 8:33 am; edited 1 time in total
#122800 - gardevor - Thu Mar 22, 2007 7:58 am
Custom Robo Arena (USA) Dipstar 3.33 or 3.50
Mastercode
C0000000 022CF0F0
F2071F68 E12FFF1E
Infinite HP
121C0648 000003E8
MAX GP
220CB500 05F5E0FF
Have All Equipments
420CB5CE 0F0F0F0F
200000FB 00000001
Instant Win (Enemy HP = 0)
121C4114 00000000
KING Class (*x9999)
120CB504 0000270F
Last edited by gardevor on Mon Apr 02, 2007 10:40 pm; edited 4 times in total
#123035 - gardevor - Sat Mar 24, 2007 7:40 pm
Yu-Gi-Oh! World Championship 2007 (U) Dipstar Codes
@Mastercode
C0000000 021B0000
F209FF80 E12FFF1E
@DP 99,999,999
22110360 05F5E0FF
@All Cards x4
2211059C 44444440
421105A0 44444444
200000CE 00000004
221108D8 04444444
@Card List 100%
221108E4 17171700
421108E8 17171717
2000019E 00000004
22110F60 00171717
@Instant Win
122ED574 00000000
122F0F18 00000000
@Have All Wardrobes and Duel Diskes
22110380 07FF03FF
#123189 - gardevor - Mon Mar 26, 2007 12:49 am
Front Mission 1st (J)
Mastercode
C0000000 02229420
F204F89C E12FFF1E
99,999,999 GP
22147350 05F5E0FF
Enemy BODY HP 0
020C1958 00000000
Enemy ARML HP 0
020C198C 00000000
Enemy ARMR HP 0
020C19C0 00000000
Enemy LEGS HP 0
020C19F4 00000000
All Pilots: Fight, Short, Long, Agility 9999
422814DC 270F270F
20000012 00000034
422814E0 270F270F
20000012 00000034
Last edited by gardevor on Mon Apr 09, 2007 1:24 am; edited 1 time in total
#123312 - weltall - Tue Mar 27, 2007 5:44 am
I wanted to ask for some help.
To begin with I am using G6 4G flashcard with G6 Passcard.
I am trying to use dipstar with Pokemon Ranger USA.
1. I am first loading the game in the cartrige through UDisk Manager with soft reset, trim and ofcourse support for loading dipstar.
2. I patch the rom in the cartrige with m3dip
3. I load Dipstar in the cartrige through UDisk manager
4. I load Dipstar in the memory and load pokemon while holding L and I add manually insert these codes
C0000000 02101FF0
F20CC6C8 E12FFF1E
02135500 000000FF
which are the master code and the quick level up in slots 00-02 and I press start reseting (I do it manually cause I am not lucky with txt2dip)
5. I load again Dipstar in the memory and then load Pokemon while holding X. It loads ok but nothing happens.
I have tried this with different dipstar versions but I do not seem able to make it work. Can anyone tell me what I am doing wrong?
#123313 - gardevor - Tue Mar 27, 2007 6:02 am
You don't hold the X button when loading the game. Hold the button where ever the codes are Saved in. If you save it in the Up slot, hold UP when loading the game, if you save in A slot, hold down the A button when loading the game..
#123315 - weltall - Tue Mar 27, 2007 6:21 am
Ahhhhh ><! Thanks and I am really sorry. I didn't saw that. Thanks a million times. I am goint to test it !!! Thanks again X3!!!
-Edit-
Tested and it works great. One last thing I was wondering. Is there a "best version" of dipstar for each game? I am asking because I see some posts saying it needs 3.33 or 3.50. Thanks.
#123356 - arctic_flame - Tue Mar 27, 2007 5:09 pm
On a non wifi game, use the latest dipstar.
All versions apart from 3.33/3.50 have a Wifi-detection feature to prevent online cheating, which is frustrating in games like Castlevania:POR
So, to clarify: No wifi: Latest Dipstar
Has wifi: 3.33/3.50
(There is an exception for FF3 as all you do is send letters)
#123429 - cracker - Wed Mar 28, 2007 2:35 am
For Custom Robo Arena (U) use this MasterCode instead:
C0000000 022E4028
F2071F68 E12FFF1E
The one gardevor posted overwrites some code that will probably cause a crash somewhere along the line, this one uses a blank area of memory.
Last edited by cracker on Sun Apr 01, 2007 3:05 am; edited 1 time in total
#123431 - weltall - Wed Mar 28, 2007 2:41 am
My save just got lost? Today I tried to play Custom Robo without loading the dipstar cheats and when the main screen opened and I pressed story it asked me to input my name!! I tried to load it with dipstar after but still there was no save. Is there such a problem wioth G6 and dipstar. Also I tried this with Pokemon ranger and I got the same error. Does it mean I need to always load dipstar first and then run the game or I will lose my save?
#123432 - cracker - Wed Mar 28, 2007 2:51 am
When you cheat you ALWAYS risk the chance of losing your save. If you are only needing the infinite money and all parts codes then I suggest you put those cheats on and save right away then use the save and not DipStar. This is the safest method but then you won't get the infinite hp in the game.
#123598 - GNU_Raziel - Thu Mar 29, 2007 2:30 pm
With G6 there is also a battery problem, I got it with mine, the battery is dead, so the device don't save anymore.
The save stay in SRAM until you turn off you NDS.
You can still save by doing a Software Reset before turning off your NDS (not supported by all games).
Hope this will help you.
_________________
Software Is Like Sex, It's Better When It's Free
#123728 - cracker - Fri Mar 30, 2007 6:02 pm
@Bubble Bobble Revolution (E)
@MasterCode
C0000000 020659BC
F2026ED0 E12FFF1E
@New Age Mode
@Infinite Hearts
02035E64 00000003
@Infinite Lives
02035E66 00000003
#123784 - cracker - Sat Mar 31, 2007 2:36 am
@Super Monkey Ball (U)
@Mastercode
C0000000 0237FA44
F20ABF78 E12FFF1E
@Infinite Lives
021FBF34 00000063
@Infinite Time
121FBA20 00000E10
121FBF74 00000000
Finally got the Mastercode for this excellent game. :)
#123798 - cracker - Sat Mar 31, 2007 5:52 am
@Kirby - Squeak Squad (U)
@Mastercode
C0000000 0237F110
F21457AC E12FFF1E
@Infinite Lives
02261898 00000063
@Current Health
022CB148 00000064
@Current MAX Health
022CB14C 00000064
@Invincible
122CB1CC 0000FF00
This was a pain in the ass to find! :)
#123804 - cracker - Sat Mar 31, 2007 7:43 am
I just wanted to let other DipStar hackers out there know about some methods I have found for finding alternative types of hooks (Mastercodes).
04000110 - timer register -- This will many times lead to a good place to hook. This is a good place to start if you have exhausted your search for 04000130 (key register) based hooks.
04000136 - key xy input -- This will sometimes get you a good place to hook if 4000130 cannot be found.
040001c0 & 040001c2 - R/W control registers -- They always go together and will sometimes yield good places to hook. They also are found along with 04000136 in a few spots in most games.
#123809 - weltall - Sat Mar 31, 2007 9:48 am
Can someone find a mastercode for spectrobes? I do not mind about any other code since Codejunkies seem to have some. Thanks in advance.
-Edit-
@ cracker
The Mastercode you posted for Custom Robo doesn;t work for me and yes your right about the other master code. It crashes at the very beginning either if you let it show a demo video or as you begin a new game. I just started a save and then used them.
#123880 - cracker - Sun Apr 01, 2007 3:07 am
I made a new Mastercode for CRA. It works now. :)
#123948 - keiran - Sun Apr 01, 2007 11:38 pm
one thing to mention, how do you gets codes for LiB or LiB2 or others than don't work in desmume?
#124129 - arctic_flame - Tue Apr 03, 2007 10:51 am
By Using no$gba or converting AR codes.
#124162 - cracker - Tue Apr 03, 2007 7:03 pm
@Theme Park (U)
@Mastercode
F2095764 E12FFF1E
@Start With $999,999,999
221368AC 3B9AC9FF
#124169 - covenantslayer117 - Tue Apr 03, 2007 8:04 pm
Hello, im having a problem using dipstar on my G6 lite, for some reason, m3dip.exe does not seem to be working, i drag and drop it into the dos window that pops up and press enter, but it just vanishes with seemingly no effect. I know its a problem with m3dip.exe because my game loads normally without dipstar loaded into the memory, normally it wouldnt load without dipstar right? well in any case, im trying to use dipstar on Yugioh WC 2007 (just so its known, im not gonna cheat online because i have no hotspots in my area). Im using the DoFat and Force R/W writing mode. Does how many nds roms i have on my card matter? Can i only have YGO? In any case, thanks for any answers you might give.
#124235 - gardevor - Wed Apr 04, 2007 8:26 am
Custom Robo Arena (USA)
Have all Dioramas x99
420CB511 0000000F
0000003A 00000001
420CB54F 00000063
0000003A 00000001
#124295 - cracker - Wed Apr 04, 2007 10:33 pm
Mario vs Donkey Kong 2 (U)
@Mastercode
C0000000 020799BC
F2043458 E12FFF1E
@Infinite Time
22072714 00000000
@All Levels Unlocked
2207289C FFFFFFFF
220728A0 FFFFFFFF
220728A4 FFFFFFFF
220728A8 FFFFFFFF
220728Ac FFFFFFFF
@All Mini-Mario Cards
12072992 000001FF
12072994 000001FF
12072996 000001FF
12072998 000001FF
1207299A 000001FF
1207299C 000001FF
1207299E 000001FF
120729A0 0000FFFF
#124310 - cracker - Thu Apr 05, 2007 1:25 am
Dead 'N' Furious (E)
@Mastercode
C0000000 02219648
F2089FF0 E12FFF1E
@Infinite Lives
020AF7E6 00000009
@Infinite Health
020AF7E4 00000005
@Infinite Bullets In Gun
020AF7F1 00000008
#124920 - kittyprincess66 - Tue Apr 10, 2007 1:37 am
Gardevor thanks for posting this master code.
ACWW (the one you tested was v1.1)
Use Dipstar 3.xx
Mastercode
C0000000 020C9420
F20E7EB8 E12FFF1E
It took almost all day to read the posts to find it. Thank you. I have begun translating AR codes.
Thanks again. Perhaps it could be added to the funtopia library??? That would save others the long hunt.
#125146 - sandalo - Wed Apr 11, 2007 7:24 pm
Hello, I'm searching Age of Empires (u) master code, I did it myself using the latest version of dipstar (dipstar061224) and ndsmas (1.10), but I get black/white screens with both master codes that it retrieves (key)
I entered:
C0000000 020799BC
F2001170 E12FFF1E (and the other one F204C2E4)
12380ee0 00000201
12380f34 00000201
12380f88 00000201
12380fdc 00000201
12381030 00000201
12381084 00000201
Since the (S)panish version crashes after finishing Saladine mision 5 I cannot complete the game and I dont want leave it either.. using the codes is a good way to skip all those misions that I have already done.
Hope you can help me, thanks
Edited; I tested the other master codes (mcr and syn), the game loads, but at entering to the saladine campaign it freezes
#125450 - weltall - Fri Apr 13, 2007 1:18 pm
cracker wrote: |
I made a new Mastercode for CRA. It works now. :) |
Thanks for the new code for CRA much appreciated. Works fine now and no crashes! I dun have to turn off the game and restart it with no codes each time I want to watch a video anymore!
-Edit-
I have a request I am not sure you will be able to fulfill. I would like a master code and a code for money for 0525 - Rune Factory - Shin Bokujou Monogatari (J) and 839 - Bokujou Monogatari - Kimito Sodatsu Shima (J). Its Harvest Moon Rune factory and Harvest Moon DS 2 as they are named for the US releases. I donno if it can be fulfilled but I hope someone will try to. Thanks in advance ^^
#125898 - kamo - Wed Apr 18, 2007 2:25 am
Hello!
Could someone please make a mastercode for Pokemon Ranger (E)? I've tried ndsmas but I cant get it to work...
#126291 - laurens - Sat Apr 21, 2007 9:26 pm
A mastercode for Pokemon diamond and pearl would be nice so i could get the non-obtainable pokemon.
#126387 - weltall - Sun Apr 22, 2007 7:36 pm
laurens wrote: |
A mastercode for Pokemon diamond and pearl would be nice so i could get the non-obtainable pokemon. |
The Mastercode for Pokemon Diamond/Pearl is something like a dream since at it seems it runs in DMA mode.. Dipstar doesn't have big luck in this..
#126976 - gardevor - Sat Apr 28, 2007 5:53 pm
Here's a working Mastercode for SNK Vs. Capcom : Card Fighters DS (U) for those people who still uses Dipstar.
Mastercode
F205FD4C E12FFF1E
#127002 - weltall - Sun Apr 29, 2007 2:31 am
gardevor wrote: |
Here's a working Mastercode for SNK Vs. Capcom : Card Fighters DS (U) for those people who still uses Dipstar.
Mastercode
F205FD4C E12FFF1E |
Much appreciated! I was about to post here and ask for codes! Thanks a lot!
#127013 - samsung - Sun Apr 29, 2007 7:18 am
what are the codes for the snk vs capcom fighter game?
#127100 - weltall - Mon Apr 30, 2007 12:18 am
samsung wrote: |
what are the codes for the snk vs capcom fighter game? |
999900 CP
12096202 0000270F
99 Force Points of all Types
1226F66B 00006363
1226F66D 00006363
1226F66F 00000063
Instant Win when Enemy tries to ATTACK
1226F696 00000000
#127918 - samsung - Sun May 06, 2007 5:00 pm
any codes for Final Fantasy Fables: Chocobo Tales
#128876 - weltall - Wed May 16, 2007 7:48 am
Sigh. I want codes for Lost in Blue and Lost in Blue 2. Actually only master codes. If you can't get them can you at least tell me how I can find a Mastercode?
Actually I found a Master code that I used with the Codejunkies codes and work.
F20A4DC8 E59640E0
I just have to push pause and all stats get full but it crushes when I do something like trying to use it when he is poisoned. I know the master code is supposed to have 2 parts but I do not know how people choose the other part.
#129114 - exoskelett - Fri May 18, 2007 11:27 pm
I'm looking for some MKDS Cheats, I come from Europe, but the US for the US Rom it would be OK too.
I found the mastercode on another page:
MasterCode
C0000000 02002000
F2003208 E12FFF1E
I don't know if it's right...
I'm looking for the "Always 100ccm code" and the "Live Replay code".
As you see, I'll only use it for training and videos ;D
I have the AR-Codes, maybe they can help you:
Live Replay:
023CDD57 00000001
Always 100ccm:
023CDCE8 00000001
I would thank you a lot if you can help me =D
exo
#129128 - laurens - Sat May 19, 2007 10:05 am
This should do it:
Live Replay:
223CDD57 00000001
Always 100ccm:
223CDCE8 00000001
#129135 - exoskelett - Sat May 19, 2007 2:08 pm
Thx, now I have another problem:
I did all things like described in the manual. I edited the codes and saved.
Then I pressed A on the Dipstar "rom" and then started the MKDS Rom while pressing the button for the cheat. But my screens kept black. I tried other cheats, nothing worked. What did I wrong?
#129165 - samsung - Sun May 20, 2007 12:33 am
are there any codes out for etrian odyssey?
#129312 - pampini - Mon May 21, 2007 8:36 pm
samsung wrote: |
are there any codes out for etrian odyssey? |
Confirmed with dipstar 061224 and m3
Master Code:
F2006C70 E12FFF1E
500.000 Money
221E8194 0007A120
80SP for All Characters in Guild
021E7BA0 00000050
021E7C04 00000050
021E7C68 00000050
021E7CCC 00000050
021E7D30 00000050
021E7D94 00000050
021E7DF8 00000050
021E7E5C 00000050
021E7EC0 00000050
021E7F24 00000050
021E7F88 00000050
021E7FEC 00000050
021E8050 00000050
021E80B4 00000050
021E8118 00000050
021E817C 00000050
#129889 - shark2003 - Mon May 28, 2007 7:02 pm
pampini wrote: |
samsung wrote: | are there any codes out for etrian odyssey? |
Confirmed with dipstar 061224 and m3
Master Code:
F2006C70 E12FFF1E
500.000 Money
221E8194 0007A120
80SP for All Characters in Guild
021E7BA0 00000050
021E7C04 00000050
021E7C68 00000050
021E7CCC 00000050
021E7D30 00000050
021E7D94 00000050
021E7DF8 00000050
021E7E5C 00000050
021E7EC0 00000050
021E7F24 00000050
021E7F88 00000050
021E7FEC 00000050
021E8050 00000050
021E80B4 00000050
021E8118 00000050
021E817C 00000050 |
Any Level,or Exerience codes discoverd yet? Or infinite item codes?
I will try and search for some...
#129893 - shark2003 - Mon May 28, 2007 8:59 pm
Is it possible for anyone to decrypt these?
Full HP/TP/Cure For Entire Guild (Press Select) (Outside of battle)
620F077C 00000000
B20F077C 00000000
DC000000 00000014
C0000000 0000000F
DA000000 00000022
D7000000 0000002C
DA000000 00000022
D7000000 0000002C
10000042 00000000
DC000000 00000060
D2000000 00000000
Boost option always enabled
620F0FBC 00000000
B20F0FBC 00000000
20000028 00000001
D2000000 00000000
#129972 - shark2003 - Tue May 29, 2007 5:08 pm
Here is a link to a forum http://kodewerx.net/forum/viewtopic.php?f=2&t=2078&st=0&sk=t&sd= where they made a whole bunch of codes for Etrian Oddysey but I dont think any of them are compatible with dipstar. Maybe someone can convert these over to dipstar format I tried messing around with the ones I previously posted but didnt have any luck...
#130039 - shark2003 - Wed May 30, 2007 1:23 pm
Has anyone tried Renegade64. I think it supports the AR type codes. Can you actually just patch your rom with the codes like with SNES roms and UCON64?
#130094 - dualscreenman - Wed May 30, 2007 10:25 pm
I have tried Renegade64.
If you're using HasteDS for hacking I'd recommend switching.
To patch a DS game with cheat codes you'd need to write a ROM hack in the form of a trainer. It is outside the scope of this website so I won't go into it further.
_________________
dualscreenman wrote: |
What about Gaim DS? Gaim pretty much has support for all IM programs. |
tepples wrote: |
"Goshdammit, the DS is not a Gaim-boy! It's a third pillar!" |
#130129 - shark2003 - Thu May 31, 2007 4:46 am
Never mind...Codejunkies just released a bunch of codes that can easily be converted to dipstar format http://us.codejunkies.com/codes_show.asp?rf=0&c=US&cr=USD&cs=$&r=0&l=1&g=17826155&p=17
Last edited by shark2003 on Thu May 31, 2007 4:49 am; edited 1 time in total
#130130 - shark2003 - Thu May 31, 2007 4:48 am
dualscreenman wrote: |
I have tried Renegade64.
If you're using HasteDS for hacking I'd recommend switching.
To patch a DS game with cheat codes you'd need to write a ROM hack in the form of a trainer. It is outside the scope of this website so I won't go into it further. |
I was experimenting a little with it and yes...I understand how to patch with it...very cool...
#130212 - shark2003 - Thu May 31, 2007 9:48 pm
#131955 - marco02 - Thu Jun 21, 2007 4:58 pm
..
Last edited by marco02 on Thu Jun 28, 2007 6:41 pm; edited 1 time in total
#132685 - marco02 - Thu Jun 28, 2007 6:35 pm
this project is dead
#132849 - gardevor - Sat Jun 30, 2007 7:10 am
Brothers in Arms DS (U) Dipstar Codes
MasterCode
C0000000 023B0000
F200A2FC E12FFF1E
Infinite Health
12185E64 0000FFFF
1218603C 0000FFFF
1218605C 0000FFFF
12186334 0000FFFF
Infinite Submachine Gun
02185950 00000063
Infinite Sniper Rifle
02185940 00000009
Infinite Rocket Launcher
02185948 00000009
0218594C 00000009
Infinite Grenades
02185960 00000009
Infinite MG Submachine Gun
02185958 00000063
Infinite Grenade Launcher
02185938 00000009
0218593C 00000009
After Mission Codes:
Max Infantry Kills
2211CFDC 0001869F
Max Tank Kills
2211CFE0 0001869F
Max Head Shots
2211CFE4 0001869F
Max Accuracy
2211CFE8 0001869F
2211CFEC 0001869F
No Deaths
2211CFF0 00000000
Max Sniper Kills
2211D020 0001869F
No Damage Taken
2211D034 00000000
Max Vehicle Kills
2211D03C 0001869F
Credit goes to Hiei-YYH for the Original AR Codes
#132855 - marco02 - Sat Jun 30, 2007 12:36 pm
one can post mario kart cheat (wifi?)
juste to fuck the online cheater user!!
#132861 - tepples - Sat Jun 30, 2007 5:54 pm
In Tetris DS, some inexperienced players use the "starman" cheat, which gives a player all I tetrominoes. Some of my friends on the tetrisconcept.com board routinely beat "starman" cheaters with better efficient at stacking. Likewise, in Mario Kart DS, you can often beat cheaters without using cheats yourself by snaking the crap out of them.
Brothers in Arms doesn't have a soundtrack by DS, does it?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#132966 - gardevor - Mon Jul 02, 2007 6:33 am
Mastercode
Puzzle Quest (E)
C0000000 0211B420
F20CC9F0 E12FFF1E
Instant Win
122CA498 00000000
Max Cash After a Battle
1209CBBC 00002300
Extra 1024 XP Per Battle
2209CBE8 02002004
2209CBEC 66691809
Max XP after Battle
2209CBE8 02002100
2209CBEC 66691809
Last edited by gardevor on Fri Jul 06, 2007 7:48 pm; edited 1 time in total
#132990 - dualscreenman - Mon Jul 02, 2007 1:59 pm
I should probably tell you that all addresses change after reboot.
You're going to need pointers. Or perhaps even pointers to pointers.
_________________
dualscreenman wrote: |
What about Gaim DS? Gaim pretty much has support for all IM programs. |
tepples wrote: |
"Goshdammit, the DS is not a Gaim-boy! It's a third pillar!" |
#133018 - gardevor - Mon Jul 02, 2007 6:26 pm
dualscreenman wrote: |
I should probably tell you that all addresses change after reboot.
You're going to need pointers. Or perhaps even pointers to pointers. |
attn: dualscreenman, are you talking about my posts?
All above codes I posted worked fine after reboot.
#133044 - Dood77 - Mon Jul 02, 2007 10:06 pm
tepples wrote: |
In Tetris DS, some inexperienced players use the "starman" cheat, which gives a player all I tetrominoes. Some of my friends on the tetrisconcept.com board routinely beat "starman" cheaters with better efficient at stacking. Likewise, in Mario Kart DS, you can often beat cheaters without using cheats yourself by snaking the crap out of them. |
I know someone who can do this, hes insane. I wonder if in future games (more realistically future consoles/handhelds) nintendo will be able to do some sort of punkbuster-like anti-cheat feature... maybe it will be able to catch pirates ;).
_________________
If I use a term wrong or something then feel free to correct, I?m not much of a programmer.
Original DS Phat obtained on day of release + flashme v7
Supercard: miniSD, Kingston 1GB, Kingston 2GB
Ralink chipset PCI NIC
#133170 - tepples - Tue Jul 03, 2007 10:29 pm
Dood77 wrote: |
tepples wrote: | In Tetris DS [...] Some of my friends on the tetrisconcept.com board routinely beat "starman" cheaters |
I know someone who can do this, hes insane. |
What's his screen name? I might recognize him from tetrisconcept.com.
Quote: |
I wonder if in future games (more realistically future consoles/handhelds) nintendo will be able to do some sort of punkbuster-like anti-cheat feature... maybe it will be able to catch pirates ;). |
Anti-cheat is easier on consoles that have thorough protection against homebrewers ("get thee to a PC with TV out").
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#133182 - Dood77 - Tue Jul 03, 2007 11:33 pm
tepples wrote: |
Dood77 wrote: | tepples wrote: | In Tetris DS [...] Some of my friends on the tetrisconcept.com board routinely beat "starman" cheaters |
I know someone who can do this, hes insane. |
What's his screen name? I might recognize him from tetrisconcept.com.
|
Actually I was referring to Mario Kart, not Tetris ;)
_________________
If I use a term wrong or something then feel free to correct, I?m not much of a programmer.
Original DS Phat obtained on day of release + flashme v7
Supercard: miniSD, Kingston 1GB, Kingston 2GB
Ralink chipset PCI NIC
#133616 - gardevor - Sat Jul 07, 2007 7:03 pm
Hoshigami - Ruinning Blue Earth Remix (U)
Mastercode
F2003E00 E12FFF1E
Max money
220eca6c 0098967F
Main Character [Fazz]
Every hit lvl up
220ed760 00000063
Every hit dev up
220ed764 00000063
Max Str, Dex, Agl, Spi, Con, Luck
420ed7a2 000003e7
10000006 00000002
2nd Character Slot
Every hit lvl up
220ED7F8 00000063
Every hit dev up
220ED7FC 00000063
Max Str, Dex, Agl, Spi, Con, Luck
420ed83a 000003e7
10000006 00000002
3rd Character Slot
Every hit lvl up
220ED890 00000063
Every hit dev up
220ED894 00000063
Max Str, Dex, Agl, Spi, Con, Luck
420ed8d2 000003e7
10000006 00000002
4th Character Slot
Every hit lvl up
220ED928 00000063
Every hit dev up
220ED92C 00000063
Max Str, Dex, Agl, Spi, Con, Luck
420ed96a 000003e7
10000006 00000002
5th Character Slot
Every hit lvl up
220ED9C0 00000063
Every hit dev up
220ED9C4 00000063
Max Str, Dex, Agl, Spi, Con, Luck
420eda02 000003e7
10000006 00000002
6th Character Slot
Every hit lvl up
220EDA58 00000063
Every hit dev up
220EDA5C 00000063
Max Str, Dex, Agl, Spi, Con, Luck
420eda9a 000003e7
10000006 00000002
7th Character Slot
Every hit lvl up
220EDAF0 00000063
Every hit dev up
220EDAF4 00000063
Max Str, Dex, Agl, Spi, Con, Luck
420edb32 000003e7
10000006 00000002
8th Character Slot
Every hit lvl up
220EDB88 00000063
Every hit dev up
220EDB8C 00000063
Max Str, Dex, Agl, Spi, Con, Luck
420edbca 000003e7
10000006 00000002
Note: ADD Hex +98 to address for the next character
#134645 - samsung - Sun Jul 15, 2007 5:55 am
any codes for Castlevania: Dawn of Sorrow?
#134748 - Link_of_Hyrule - Mon Jul 16, 2007 10:07 am
is there a code for Harvest Moon to make a girls love points higher? also does any one know where the G6 guide for Dipstar is?
#136299 - gardevor - Tue Jul 31, 2007 2:01 am
Dynasty Warriors: Fighters Battle (U)
Mastercode
F2006CA4 E12FFF1E
Infinite Health
120bbcc4 00000384
Max Health
120bbcc6 00000384
Infinite Musou
120bbccc 00000384
Max Musou
120bbcce 00000384
Infinite Coin Meter
020bbcbd 00000009
http://us.codejunkies.com/codes_show.asp?rf=0&c=US&cr=USD&cs=$&r=0&l=1&g=17826195&p=17
#136611 - gardevor - Fri Aug 03, 2007 7:09 am
Dragon Ball Z Harukanaru Densetsu (U) Dipstar Codes
Mastercode
C0000000 0210F420
F2009108 E12FFF1E
Goku
MAX EXP
22193134 000F423F
MAX HP
12193138 0000270F
1219313C 0000270F
MAX LEVEL AND MAX POWERUP
22193134C 08080863
221931350 08080808
021931354 00000008
Gohan
MAX EXP
22193AD0 000F423F
MAX HP
12193AD4 0000270F
12193AD8 0000270F
MAX LEVEL AND MAX POWERUP
22193AE8 08080863
22193AEC 08080808
02193AF0 00000008
Piccolo
MAX EXP
2219446C 000F423F
MAX HP
12194470 0000270F
12194474 0000270F
MAX LEVEL AND POWERUP
22194484 08080863
22194488 08080808
0219448C 00000008
Vegeta
MAX EXP
22194E08 000F423F
MAX HP
12194E0C 0000270F
12194E10 0000270F
MAX LEVEL AND POWERUP
22194E20 08080863
22194E24 08080808
02194E28 00000008
Note: Must use Slot 2 to Save Game
#136673 - jester5093 - Fri Aug 03, 2007 6:54 pm
Anyone found a dipstar No Ban List or Theme Duels S Ranked or All Challenges Completed code yet? I found them for AR, but not for dipstar.
#136732 - gardevor - Sat Aug 04, 2007 6:11 am
SNK vs. Capcom: Card Fighters DS v1.1 (U)
Mastercode
F205FD50 E12FFF1E
Max Current CP
120962A2 0000270F
IN BATTLE CODES:
Infinite HP: Player 1
1226F5D8 0000270F
Max HP: Player 1
1226F5DA 0000270F
Max Silver Force: Player 1
0226F70A 00000063
Max Red Force: Player 1
0226F70B 00000063
Max Gold Force: Player 1
0226F70C 00000063
Max Blue Force: Player 1
0226F70D 00000063
Max Green Force: Player 1
0226F670E 00000063
Quick Win (Enemy HP = 0)
1226F736 00000000
#136830 - gardevor - Sun Aug 05, 2007 6:39 pm
Touch The Dead (U)
Mastercode
C0000000 020C9420
F204FE5C E12FFF1E
99 Lives
020afba6 00000063
Have Crowbar
020afbac 00000001
Have Pistol
020afbb4 00000001
Have Shotgun
020afbbc 00000001
Have Machinegun
020afbc4 00000001
3-Stars: Crowbar
020afba8 00000003
3-Stars: Pistol
020afbb0 00000003
3-Stars: Shotgun
020afbb8 00000003
3-Stars: Machinegun
020afbc0 00000003
Max Ammo: Shotgun
120afbba 000003e7
Max Ammo: Machinegun
120afbc2 000003e7
#137225 - shark2003 - Wed Aug 08, 2007 11:52 pm
Zelda Mugen no Sunadokei
Okay..hmm,I havent posted anyhting in here for quite some time...bought a Wii back in February and put my DS down for awhile...anyway...I am trying to get the correct mastercode for this game and this what I have,but it is not working very well so far...LOL...I had to spend some time reading over old posts to learn how to search through a game for mastercodes again....for those of you that dont know.."Zelda Mugen no Sunadokei " translates to"Zelda Phantom Hour Glass" anyway this is what I found for a master code and a AR cheat code for infinite Rupees...you can use this to get 9999 rupees and then save your game but this master code seems to black out most of the graphics and I want to use another code for Infinite health or at least max out my hearts....anyway here is the master code and infinite rupees code (without any C code)
F202A258 E12FFF1E
121B96EE 0000270F
I am using Dipstar 3.5
Can someone find or tell me how to find the C (command) code... if I can get this info then I'll posts all of the AR codes that I found for this game....
#137234 - samsung - Thu Aug 09, 2007 6:36 am
any codes or trainers for megaman starforce?
#137239 - gardevor - Thu Aug 09, 2007 9:01 am
shark2003 wrote: |
Zelda Mugen no Sunadokei
Can someone find or tell me how to find the C (command) code... if I can get this info then I'll posts all of the AR codes that I found for this game.... |
Mastercode
C0000000 023B0000
F202A208 E12FFF1E
Max Rupees
121B96EE 0000270F
16 Hearts
021B9538 000000C0
#137282 - shark2003 - Thu Aug 09, 2007 9:40 pm
gardevor wrote: |
shark2003 wrote: | Zelda Mugen no Sunadokei
Can someone find or tell me how to find the C (command) code... if I can get this info then I'll posts all of the AR codes that I found for this game.... |
Mastercode
C0000000 023B0000
F202A208 E12FFF1E
Max Rupees
121B96EE 0000270F
16 Hearts
021B9538 000000C0 |
Thanks gardevor,I'll post the AR codes this evening.
#137289 - shark2003 - Thu Aug 09, 2007 10:46 pm
Zelda Mugen no Sunadokei
Here are the AR codes,some are very easily converted to Dipstar format but there are quite a few of those damn pointer codes...hopefully someone can do some conversions to these or at least it will help someone to know where to look to find the dipstar codes...at the moment I forgot or dont know how...if anyone can get any dipstar codes out of these please post them...
INf Health
620EDBCC 00000000
B20EDBCC 00000000
2000039E 00000080
D2000000 00000000
Inf Bombs
221B9870 00000063
Inf Health on Ship
620EDC94 00000000
B20EDC94 00000000
DC000000 F7FFF546
28000000 00000080
D2000000 00000000
Ship Has 2X Speed
927FFFA8 FBFF0000
620EDC94 00000000
B20EDC94 00000000
DC000000 F7FFF5B4
18000000 00000214
D2000000 00000000
Frozen Hourglass
6219A56C 00000000
B219A56C 00000000
DC000000 F7FFFFE0
08000000 00057E04
2800000C 00000000
D2000000 00000000
Inf Rupees
121B96EE 0000270F
Inf Arrows
221B9872 00000063
2X Walking Speed
620EDBCC 00000000
B20EDBCC 00000000
00000B68 00001000
D2000000 00000000
Moon Jump
927FFFA8 FBFF0000
620EDBCC 00000000
B20EDBCC 00000000
10000BD0 0000F600
D2000000 00000000
Inf Mice Bomb
221B9876 00000063
Inf Ship Crane Health
221F48BC 00000005
Ship Parts
94000130 FCFF0000
021B9714 01010101
021B9718 01010101
021B971C 01010101
021B9720 01010101
021B9724 01010101
021B9728 01010101
021B972C 01010101
021B9730 01010101
021B9734 01010101
021B9738 01010101
021B973C 01010101
021B9740 01010101
021B9744 01010101
021B9748 01010101
021B974C 01010101
021B9750 01010101
021B9754 01010101
021B9758 01010101
D2000000 00000000
#137454 - gardevor - Sat Aug 11, 2007 10:48 pm
Glory Days 2: Brotherhood of Men (USA)
Mastercode
F2003AE8 E12FFF1E
Infinite Lifes
02254E18 00000004
Infinite Missiles
02246160 00000009
Invincible
02246113 00000005
#137482 - samsung - Sun Aug 12, 2007 8:28 am
can someone change these codes into dipstar format?
mega man dragon force
Max/Infinite HP (Out Battle)
0213112C 270F270F
Max/Infinite HP (In Battle)
92103524 00000001
021C2554 270F270F
D2000000 00000000
Full Custom Gauge (Press L+R)
94000130 FCFF0000
121B0250 00004000
D2000000 00000000
Infinite Zenny
021362F0 000F423F
Press Select to Have All Normal Cards
94000130 FFFB0000
C0000000 00000095
02136944 63636363
DC000000 00000010
D2000000 00000000
1 Hit Kill Enemies
92103524 00000001
C0000000 00000002
121C2724 00000001
DC000000 000001D0
D2000000 00000000
max lv
22131149 000000C8
No random battles
12136348 00000000
Press Select+Up to Instant Battle
94000130 FFBB0000
12136348 0000FFFF
D0000000 00000000
use this one for 1 hit kill
Enemy has 1 HP (press Select + Down)
94000130 FF7B0000
C0000000 00000002
121C2724 00000001
DC000000 000001D0
Press Select to Have All Cards
94000130 FFFB0000
C0000000 00000095
02136944 63636363
DC000000 00000010
D2000000 00000000
94000130 FFFB0000
C0000000 00000023
02137484 63636363
DC000000 00000010
D2000000 00000000
94000130 FFFB0000
C0000000 0000000E
021377A4 63636363
DC000000 00000010
D2000000 00000000
94000130 FFFB0000
021378F4 63636363
02137904 63636363
02137914 63636363
D2000000 00000000
Cards Always Available in Battle
CARD 1
921AF4E2 00000004
221AF4E2 00000001
D2000000 00000000
CARD 2
921AF506 00000004
221AF506 00000001
D2000000 00000000
CARD 3
921AF52A 00000004
221AF52A 00000001
D2000000 00000000
CARD 4
921AF54E 00000004
221AF54E 00000001
D2000000 00000000
CARD 5
921AF572 00000004
221AF572 00000001
D2000000 00000000
CARD 6
921AF596 00000004
221AF596 00000001
D2000000 00000000
RANK S
92103524 00000001
221B05CD 0000000A
121B05D0 00000000
D2000000 00000000
Turbo Mode
94000130 FFDF0000
0227B48C FFFF1000
0227B490 FFFF1000
94000130 FFEF0000
0227B48C 0000F000
0227B490 0000F000
94000130 FFAF0000
0227B48C 0000E000
0227B490 00000000
94000130 FFBF0000
0227B48C 0000E000
0227B490 FFFF2000
94000130 FF9F0000
0227B48C 00000000
0227B490 FFFF2000
94000130 FF5F0000
0227B48C FFFF2000
0227B490 00000000
94000130 FF7F0000
0227B48C FFFF2000
0227B490 0000E000
94000130 FF6F0000
0227B48C 00000000
0227B490 0000E000
D2000000 00000000
99 of some items at items folder
021367D8 63636363
021367DC 63636363
Have All Weapons
02136788 01010101
0213678C 01010101
02136790 01010101
02136794 01010101
02136798 01010101
Have All Key items
02136778 01010101
0213677C 01010101
02136780 01010101
02136784 01010101
C0000000 0000000E
0213679C 01010101
DC000000 00000001
D2000000 00000000
+100 Attack/Rapid/Charge of Selected Weapon
0213BB58 00646464
#137525 - gardevor - Sun Aug 12, 2007 11:37 pm
samsung wrote: |
can someone change these codes into dipstar format?
mega man dragon force |
Dipstar Codes..tested and worked:
Max/Infinite HP (Out Battle)
2213112C 270F270F
Max/Infinite HP (In Battle)
221C2554 270F270F
Infinite Zenny
221362F0 000F423F
max lv
02131149 000000C8
99 of some items at items folder
221367D8 63636363
121367DC 00006363
Have All Key items
42136778 01010101
20000015 00000004
#137542 - samsung - Mon Aug 13, 2007 6:00 am
no m code?
and thanks
#137568 - shark2003 - Mon Aug 13, 2007 3:55 pm
Zelda Mugen no Sunadokei
Has anyone figured out any codes for Inf/Frozen Time on the Hourglass?
The AR codes for it is:
6219A56C 00000000
B219A56C 00000000
DC000000 F7FFFFE0
08000000 00057E04
2800000C 00000000
D2000000 00000000
#137580 - AmienZero - Mon Aug 13, 2007 6:45 pm
gardevor wrote: |
samsung wrote: | can someone change these codes into dipstar format?
mega man dragon force |
Dipstar Codes..tested and worked:
Max/Infinite HP (Out Battle)
2213112C 270F270F
Max/Infinite HP (In Battle)
221C2554 270F270F
Infinite Zenny
221362F0 000F423F
max lv
02131149 000000C8
99 of some items at items folder
221367D8 63636363
121367DC 00006363
Have All Key items
42136778 01010101
20000015 00000004 |
hey gardevor, how did you test these codes without the mastercode?
#137582 - gardevor - Mon Aug 13, 2007 6:52 pm
mega man dragon force (u)
Mastercode
C0000000 02370000
F208E818 E12FFF1E
Max/Infinite HP (Out Battle)
2213112C 270F270F
Push L for Max/Infinite HP (In Battle)
E4000130 100001FF
221C2554 270F270F
Infinite Zenny
221362F0 000F423F
max lv
02131149 000000C8
99 of some items at items folder
221367D8 63636363
121367DC 00006363
Have All Key items
42136778 01010101
20000015 00000004
No random battles
12136348 00000000
Press Select+Up to Instant Battle
E4000130 100003BB
12136348 0000FFFF
#137740 - samsung - Wed Aug 15, 2007 7:36 am
i wish dipstar will let us use the other codes that starts with letters or other numbers :/
All cards code would be great
#137743 - gardevor - Wed Aug 15, 2007 8:50 am
mega man dragon force (u)
Have All Cards
42136944 63636363
20000095 00000010
42137484 63636363
20000023 00000010
421377A4 63636363
2000000E 00000010
421378F4 63636363
20000003 00000010
1 Hit Kill (Enemies has 1 HP)
421C2724 00000001
10000003 000001D0
#137751 - chishm - Wed Aug 15, 2007 11:01 am
samsung wrote: |
i wish dipstar will let us use the other codes that starts with letters or other numbers :/
All cards code would be great |
Try Nitro Hax for full AR code support.
_________________
http://chishm.drunkencoders.com
http://dldi.drunkencoders.com
#137769 - shark2003 - Wed Aug 15, 2007 3:07 pm
chishm wrote: |
samsung wrote: | i wish dipstar will let us use the other codes that starts with letters or other numbers :/
All cards code would be great |
Try Nitro Hax for full AR code support. |
AFAIK,this only works with original game carts
#137798 - tepples - Wed Aug 15, 2007 8:13 pm
shark2003 wrote: |
chishm wrote: | samsung wrote: | i wish dipstar will let us use the other codes that starts with letters or other numbers :/ |
Try Nitro Hax for full AR code support. |
AFAIK,this only works with original game carts |
Of course it works with authentic Game Cards. We're on gbadev.org, not gbapiracy.org ;-)
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#137822 - AmienZero - Thu Aug 16, 2007 5:04 am
here's another working code
Megaman Star Force Dragon (U)
+100 Attack/Rapid/Charge of Selected Weapon
2213BB58 00646464
use this with the above. it works like a charm.
#137826 - gardevor - Thu Aug 16, 2007 10:12 am
Luminous Arc (U) Dipstar Codes
Mastercode
C0000000 023B9420
F2068CC8 E12FFF1E
Max Money
22157490 0098967F
All Characters MAX Status
02097B6B 000000E5
Instant Victory (Enemy HP 0)
121597A0 00000000
12159846 00000000
121598EC 00000000
12159992 00000000
12159A38 00000000
12159ADE 00000000
12159B84 00000000
12159C2A 00000000
Inventory Modifier
Slot 1
221575EC 006300xx
Slot 2
221575F4 006300xx
Slot 3
221575FC 006300xx
Slot 4
22157604 006300xx
Add hEX +8 to address for the next Slot
xx =
01 = VitaMint
02 = ViTonic
03 = Vita-Max
04 = MagiMint
05 = MagiSoda
06 = Magi-Max
07 = FP-Fizzy
Feel free to update the Inventory List...
Last edited by gardevor on Fri Aug 17, 2007 9:34 pm; edited 1 time in total
#137827 - chishm - Thu Aug 16, 2007 10:46 am
shark2003 wrote: |
chishm wrote: | samsung wrote: | i wish dipstar will let us use the other codes that starts with letters or other numbers :/
All cards code would be great |
Try Nitro Hax for full AR code support. |
AFAIK,this only works with original game carts |
Precisely.
_________________
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http://dldi.drunkencoders.com
#137844 - shark2003 - Thu Aug 16, 2007 4:38 pm
Has anyone tried this or can they make any sense out of it. I got to step 2 and was completely lost---------> http://forums.ngemu.com/no-gba-discussion/89109-how-convert-ards-cbds-codes-no-gba-5.html
If someone has or knows of a better tutorial than this please post it.
#137907 - gardevor - Fri Aug 17, 2007 9:04 am
Heroes of Mana (U)
Mastercode
F200E2C4 E12FFF1E
Equipment Modifier
Slot1
220ECE08 00xx00C6
Slot2
220ECE0C 00xx00C6
Slot3
220ECE10 00xx00C6
add hEX +4 to address for the next Slot
xx= 01 to unknown
Unlimited Resources
221A9E70 09C3E70F
Have All MOBS and Building Structures
221A9E74 FFFFFFFF
221A9E78 FFFFFFFF
Main Character MAX HP
121AB98C 000003E7
#137988 - jester5093 - Sat Aug 18, 2007 7:58 am
Anyone have a dipstar code for max STATUS, not max stats? Answering those questions is painful ;)
#138272 - shark2003 - Wed Aug 22, 2007 1:46 am
Zelda Mugen no Sunadokei....Help...Please...
Any codes for Ship Health yet..like Max Ship Health Hearts and any for Max Hourglass Time??? I stopped playing to find some codes like this and I just cant find any...
#138282 - gardevor - Wed Aug 22, 2007 6:07 am
shark2003 wrote: |
Zelda Mugen no Sunadokei....Help...Please...
Any codes for Ship Health yet..like Max Ship Health Hearts and any for Max Hourglass Time??? I stopped playing to find some codes like this and I just cant find any... |
try this
Max Ship Health
021B953C 000000C0
021B953E 000000C0
Max Hour Glass Time 99:59
221B96D0 00057E04
#138301 - shark2003 - Wed Aug 22, 2007 4:53 pm
gardevor wrote: |
shark2003 wrote: | Zelda Mugen no Sunadokei....Help...Please...
Any codes for Ship Health yet..like Max Ship Health Hearts and any for Max Hourglass Time??? I stopped playing to find some codes like this and I just cant find any... |
try this
Max Ship Health
021B953C 000000C0
021B953E 000000C0
Max Hour Glass Time 99:59
221B96D0 00057E04 |
Thanks gardevor,I'll try these out this evening. I tried to find Dipstar codes by going off the AR codes but couldnt figure out any kind of address relations using dissasembly or Hasteds and Ideas and even tried using "No$gba" which by the way seems to be the best emu out there for the DS... and I really couldnt do a values search while running on an emu because I really didnt know what values to actually look for...
#138306 - dualscreenman - Wed Aug 22, 2007 7:48 pm
The addresses should be the same, the difference is the codetypes used by each device.
_________________
dualscreenman wrote: |
What about Gaim DS? Gaim pretty much has support for all IM programs. |
tepples wrote: |
"Goshdammit, the DS is not a Gaim-boy! It's a third pillar!" |
#138328 - shark2003 - Wed Aug 22, 2007 11:37 pm
gardevor wrote: |
shark2003 wrote: | Zelda Mugen no Sunadokei....Help...Please...
Any codes for Ship Health yet..like Max Ship Health Hearts and any for Max Hourglass Time??? I stopped playing to find some codes like this and I just cant find any... |
try this
Max Ship Health
021B953C 000000C0
021B953E 000000C0
Max Hour Glass Time 99:59
221B96D0 00057E04 |
The "Max Ship Hearts" code works ...thanks gardevor,I havent got to a cave yet to see if the hourglass code is working,but I am sure it does....these codes got to be tough to find,for me anyway...I noticed now that the "Ship Parts" AR Codes start 221B7 (021B7 for dipstar) so I guess that could have been a starting point going through 021B8 etc. anyway I think that this is starting to come back to me now...
#138352 - gardevor - Thu Aug 23, 2007 5:48 am
Actually, if you got AR codes for a game and want to find more codes.
Try copy & paste 1 of the codes on Google, it might return more results.
#138422 - shark2003 - Fri Aug 24, 2007 12:04 am
gardevor wrote: |
Actually, if you got AR codes for a game and want to find more codes.
Try copy & paste 1 of the codes on Google, it might return more results. |
No Sh**....LOL... I would have never thought of that....I do that with part numbers at work sometimes when I am searching to buy parts...never thought of doing that with cheat codes.....LMAO...duh...never thought of it...
#138423 - shark2003 - Fri Aug 24, 2007 12:12 am
shark2003 wrote: |
gardevor wrote: | Actually, if you got AR codes for a game and want to find more codes.
Try copy & paste 1 of the codes on Google, it might return more results. |
No Sh**....LOL... I would have never thought of that....I do that with part numbers at work sometimes when I am searching to buy parts...never thought of doing that with cheat codes.....LMAO...duh...never thought of it... |
Holy Sh** it does work....LOL.... I got some Japanese Web pages as a result but that can easily be translated......thanks again :)
#138459 - gardevor - Fri Aug 24, 2007 10:11 am
As many people said, when searching for something on the Net, Google is your best friend! :)
#138510 - shark2003 - Fri Aug 24, 2007 8:45 pm
gardevor wrote: |
As many people said, when searching for something on the Net, Google is your best friend! :) |
Yeah,I am definitley going to remember this the next time I am looking for codes...
#138512 - shark2003 - Fri Aug 24, 2007 8:51 pm
Zelda Mugen no Sunadokei
Max Ship Hearts
021B953C 000000C0
021B953E 000000C0
Unfortunatley these codes locks up the game when you hit something and also the hearts wont stay after saving and disabling the codes...which doesnt make sense to me...one code is for current max hearts=16 and the other is Max Hearts=16 ??? I wonder if there is a way another code can be added just so at least the hearts would stay after saving...???
#139033 - gardevor - Fri Aug 31, 2007 9:48 pm
One Piece: Gear Spirit (J)
Mastercode
F200730C E12FFF1E
1st Player x99 wins
02138170 00000063
2nd Player x99 loses
021381C4 00000063
3rd Player x99 loses
02138250 00000063
4th Player x99 loses
021382DC 00000063
#139699 - jmaeshawn - Sun Sep 09, 2007 1:15 am
Does anyone have some Dipstar codes for Rune Factory? Can't find any anywhere. Thanks!
#140370 - gardevor - Sat Sep 15, 2007 7:16 pm
Here's the Mastercode for Brain Age 2 (U)
C0000000 023B0000
F20081D8 E12FFF1E
#140688 - gardevor - Wed Sep 19, 2007 3:47 am
Brain Age [U, V1.0] Dipstar Codes
Mastercode
C0000000 021B0000
F2005CD4 E12FFF1E
Unlock All Tests, Stamps, Tips
Player 1
120E94B0 0000FFFF
220E94A4 007FFFFF
Player 2
120E9548 0000FFFF
220E953c 007FFFFF
Player 3
120E95E0 0000FFFF
220E95D4 007FFFFF
Player 4
120E9678 0000FFFF
220E966C 007FFFFF
Lowest Time Codes
Player 1
Math (20), (100)
020E98B4 00000000 0 seconds
Time Elapse
020E98A5 00000000
Triangle Math
020E98A9 00000000
#140984 - samsung - Fri Sep 21, 2007 4:08 am
gard can you do digimon dawn codes?
#141010 - gardevor - Fri Sep 21, 2007 8:03 am
samsung wrote: |
gard can you do digimon dawn codes? |
some people had already done codes for digimon dusk
just use those codes and add hex +1C0 to them to make them work on dawn.
#141109 - samsung - Sat Sep 22, 2007 6:19 am
do you have the master code by any chance for dipstar?
#141113 - gardevor - Sat Sep 22, 2007 6:46 am
use ndsmas to find it
#141147 - samsung - Sat Sep 22, 2007 4:35 pm
how do i find the c code?
i only got
f2006fb4 e12fff1e
#141148 - samsung - Sat Sep 22, 2007 4:48 pm
since it looks like you're not doing codes anymore, can i ask you how do you translated other codes into dipstar workable format?
like codes that start with d and 8 thanks
#141150 - samsung - Sat Sep 22, 2007 5:11 pm
got this from hiei
how do you translate the first line?
D4000130 02400300
4213A340 01B40001
3E7F9FE7 00000000
Have Items
22139CFC 00630056
22139D04 00630057
22139D0C 00630058
22139D14 00630059
22139D1C 0063005A
22139D24 0063005B
22139D2C 0063005C
22139D34 0063005D
22139D3C 0063005E
22139D44 0063005F
22139D4C 00630060
22139D54 00630061
22139D5C 00630062
22139D64 00630063
22139D6C 00630064
22139D74 00630065
22139D7C 00630066
22139D84 00630067
22139D8C 00630068
22139D94 00630069
22139D9C 0063006A
22139DA4 0063006B
22139DAC 0063006C
22139DB4 0063006D
22139DBC 0063006E
22139DC4 0063006F
22139DCC 00630070
22139DD4 00630071
22139DDC 00630072
22139DE4 00630073
22139DEC 00630074
22139DF4 00630075
22139DFC 00630076
22139E04 00630077
22139E0C 00630078
22139E14 00630079
22139E1C 0063007A
22139E24 0063007B
22139E2C 0063007C
22139E34 0063007D
22139E3C 0063007E
22139E44 0063007F
22139E4C 00630080
22139E54 00630081
22139E5C 00630082
22139E64 00630083
22139E6C 00630084
2139CFB 00000012
0000002F 00000008
and so on
#141167 - gardevor - Sat Sep 22, 2007 9:46 pm
I believe those are CB codes for dawn. I'll give it a try to see if I could convert them to dipstar, never done it b4 tho.
#141168 - samsung - Sat Sep 22, 2007 9:54 pm
i dunno if i got the correct code using ndmas ~+~
I tried using ndsids2 to see if the code was correct but no alas
How do you find the c codes at least? Is there a tutorial?
The other codes without a letter, I justed used hiel's code translator 2.1
#141179 - gardevor - Sun Sep 23, 2007 12:18 am
Here's an example on how to convert CB codes to Dipstar codes
if the CB codes starts with 0, 1 , 2 then they're exactly the same on Dipstar
if it starts with a 4, try this (some codes might not work the way it intended to)
MAX HP for Dawn:
CB..................................................................> Dipstar
42135A8C 00280059.....................> 42135A8C 0000270F
0000270F 00000000 .....................> 20000028 00000059
42135A90 00280059 .....................> 42135A90 0000270F
0000270F 00000000 ......................> 20000028 00000059
CB Code Type
4XXXXXXX TWWWZZZZ
YYYYYYYY VVVVVVVV
XXXXXXX = Address
T = Bit-type Write, 0 for 32-Bit, 1 for 16-Bit & 2 for 8-Bit
WWW = Number of times to repeat
ZZZZ = Increase Address by
YYYYYYYY = Start Value
VVVVVVVV = Increase Value by
Dipstar Code Type
4XXXXXXX YYYYYYYY .. Repert write
W000ZZZZ UUUUUUUU
XXXXXXX= Address
YYYYYYYY = Start Value
W = (0=8bit write / 1=16bit write / 2=32bit write)
ZZZZ = Number of times to repeat
UUUUUUUU = Increase Address by
CB Codes credits to Hiei_YYH.
#141208 - samsung - Sun Sep 23, 2007 5:19 am
i'm good with those but the ones with the letters are the hardest lmao
Btw, did you find a working m code? or a c code?
#141212 - gardevor - Sun Sep 23, 2007 6:08 am
use ndsmas to find the mastercode..use the one at the bottom
it's the same one for both games and no c code is needed I believe.
#141260 - samsung - Sun Sep 23, 2007 4:47 pm
thanks.
using your format can i translated codes that start with alphabets?
#141276 - gardevor - Sun Sep 23, 2007 7:18 pm
That method only convert codes that starts with 4xxxxxxx which is a shorter version of a long list of codes that starts with 0 or 1 or 2..made way shorter!!!
#141297 - samsung - Sun Sep 23, 2007 9:49 pm
hopefully i can still rely on you for the harder codes
If it doesn't take much of your time :(
Sooner or later, you're maybe going to leave the hacking community the way cracker, bleep, and the other guys did.
:(
#141304 - samsung - Sun Sep 23, 2007 10:42 pm
can you just translate these two codes only?
Max EXP
D214C338 02010001
4225E944 00080001
0001869F 00000000
and
Digimon 999% Scanned [Press L+R]
D4000130 02400300
4213A340 01B40001
3E7F9FE7 00000000
#141315 - samsung - Mon Sep 24, 2007 12:53 am
the working m code for digimon dawn is
f2006fb4 e12fff1e
money code
22135A0C 000F423F
#141316 - gardevor - Mon Sep 24, 2007 1:19 am
Max EXP (Don't seem to have any effects other than showing the numbers?)
4225E944 0001869F
20000008 00000004
and
Digimon 999% Scanned [Press L+R]
E4000130 100000FF
4213A340 3E7F9FE7
200001B4 00000004
#141318 - samsung - Mon Sep 24, 2007 1:52 am
hmm it doesn't seem to work the exp code
just shows numbers lol
#141319 - samsung - Mon Sep 24, 2007 2:08 am
when you change the codes to dipstar format, do you use the CB codes or AR codes to do so?
#141325 - dualscreenman - Mon Sep 24, 2007 2:45 am
It shouldn't matter if you know how to do it correctly.
_________________
dualscreenman wrote: |
What about Gaim DS? Gaim pretty much has support for all IM programs. |
tepples wrote: |
"Goshdammit, the DS is not a Gaim-boy! It's a third pillar!" |
#142066 - shark2003 - Thu Oct 04, 2007 1:55 am
Okay...I am trying to get ahead of the game here...anyone figure out any Dipstar codes converted from the AR codes. I did a google search and there are quite a few out there already...
#142089 - gardevor - Thu Oct 04, 2007 6:34 am
well..it uses the same mastercode as the japanese version except u need to increase the C code abit more
Infinite HP
221BA348 10001000
Infinite Rupees (from Codejunkies)
121ba4fe 0000270f
Last edited by gardevor on Thu Oct 04, 2007 10:15 am; edited 2 times in total
#142096 - CubeGuy - Thu Oct 04, 2007 9:40 am
Is there any progress on using this on a slot-1 flash card? As in, popping out the flash cart after loading the program, and inserting a legit card? I needs me some Pokemans. =/
_________________
It's 'CubeGuy.' One word. No space.
#142099 - chishm - Thu Oct 04, 2007 10:23 am
CubeGuy wrote: |
Is there any progress on using this on a slot-1 flash card? As in, popping out the flash cart after loading the program, and inserting a legit card? I needs me some Pokemans. =/ |
Look for Nitro Hax.
_________________
http://chishm.drunkencoders.com
http://dldi.drunkencoders.com
#142100 - CubeGuy - Thu Oct 04, 2007 10:25 am
Last time I tried NitroHax with my M3 Simply, it refused to load. I thought I'd try this one out, but no success.
_________________
It's 'CubeGuy.' One word. No space.
#142129 - shark2003 - Thu Oct 04, 2007 9:44 pm
gardevor wrote: |
well..it uses the same mastercode as the japanese version except u need to increase the C code abit more
Infinite HP
221BA348 10001000
Infinite Rupees (from Codejunkies)
121ba4fe 0000270f |
What needs to be added to the C code?
Will any of the dipstar codes from the Japanese version work with the US?" I guess I can try it out tonight and find out...
#142133 - dualscreenman - Thu Oct 04, 2007 10:31 pm
I don't think the J codes work with the US game.
_________________
dualscreenman wrote: |
What about Gaim DS? Gaim pretty much has support for all IM programs. |
tepples wrote: |
"Goshdammit, the DS is not a Gaim-boy! It's a third pillar!" |
#142152 - gardevor - Fri Oct 05, 2007 7:55 am
More codes...
Courage Gem x80
021BA500 00000050
Power Gem x80
021BA501 00000050
Wisdom Gem x80
021BA502 00000050
HourGlass Time 50:00
221BA4E8 0002BF20
HourGlass Time Max 99:59
221BA4E8 00057E04
Alot of Ship HP
021BA34D 00000010
Alots of HP
221BA348 00FC00FC
UPDATED
Last edited by gardevor on Sun Oct 07, 2007 10:07 pm; edited 2 times in total
#142206 - shark2003 - Sat Oct 06, 2007 1:36 pm
gardevor wrote: |
More codes...
Courage Gem x99
021BA500 00000063
Power Gem x99
021BA501 00000063
Wisdom Gem x99
021BA502 00000063
HourGlass Time 50:00
221BA4E8 0002BF20
HourGlass Time Max 99:59
221BA4E8 00057E04
Alot of Ship HP
021BA34D 00000010
Alots of HP
221BA348 00FC00FC |
Very cool,thanks gardevor :)
#142227 - gardevor - Sat Oct 06, 2007 5:33 pm
Use this after you get the Bomb
99 Bombs
121BA592 00001000
021BA680 00000063
And, if you don't mind a Number showing at the lower right of the screen
999 Bombs
121BA592 00001000
121BA680 000003E7
#142274 - shark2003 - Sun Oct 07, 2007 3:36 pm
gardevor
I think one of your codes are bad or....maybe the mastercode needs to be tweaked. I havent gone through them to find out which it is but for now I need to make sure I save before going into a dungeon and turn off the DS and start with the codes turned off...regardless...thanks for providing the codes
#142283 - gardevor - Sun Oct 07, 2007 7:18 pm
If the game blacks out when enter or exit a dungeon, the problem could be your c code.
try C0000000 02312D20
and dont use the Gem codes until u have to, someone said the x99 gems have no effects when ugrading (I haven't got that far into the game yet to test), lower it to x20 solves the problem.
20=14hex
UPDATE:
If you used the Gem codes x99 and saved game. The next time, you play the game without those codes and after getting a new gem will cause the game to black out when you enter the Collection Menu, guess you can't go over 100 (This also occurs to the Hourglass Code). You'll will have to re-enable those codes to get the Collection Menu working again. or Lower the value in the codes.
Last edited by gardevor on Mon Oct 15, 2007 12:35 am; edited 4 times in total
#142586 - shark2003 - Wed Oct 10, 2007 4:52 pm
Fixed my C code and changed my Gem codes and havent had the game lock up on me yet,so it seems to be working. I tried the Salvage Arm HP code and the Gost Ship invisible/invincible codes but they dont seem to be working. Are there any Inf Arrow or 99 Arrow codes yet?
#142596 - gardevor - Wed Oct 10, 2007 6:29 pm
shark2003 wrote: |
Fixed my C code and changed my Gem codes and havent had the game lock up on me yet,so it seems to be working. I tried the Salvage Arm HP code and the Gost Ship invisible/invincible codes but they dont seem to be working. Are there any Inf Arrow or 99 Arrow codes yet? |
That's probably because the Mastercode you are using don't work with certain codes :)
999 Arrows
121BA590 0000F000
121BA682 000003E7
999 Bombchus
121BA598 00001000
121BA686 000003E7
If the Mastercode you are using, gives you INF Rupees, Bombs, etc.. meaning the amount won't deduct when you use it. Then that Mastercode should work with all codes.
#142633 - shark2003 - Wed Oct 10, 2007 11:48 pm
gardevor wrote: |
shark2003 wrote: | Fixed my C code and changed my Gem codes and havent had the game lock up on me yet,so it seems to be working. I tried the Salvage Arm HP code and the Gost Ship invisible/invincible codes but they dont seem to be working. Are there any Inf Arrow or 99 Arrow codes yet? |
That's probably because the Mastercode you are using don't work with certain codes :)
999 Arrows
121BA590 0000F000
121BA682 000003E7
999 Bombchus
121BA598 00001000
121BA686 000003E7
If the Mastercode you are using, gives you INF Rupees, Bombs, etc.. meaning the amount won't deduct when you use it. Then that Mastercode should work with all codes. |
Mastercode I am using is
C0000000 02312D20
F202A208 E12FFF1E
All other codes like inf Ship and Inf Link HP is working...???
#142867 - gardevor - Sun Oct 14, 2007 7:55 pm
Reposting the codes with a fully working C & Mastercode:
Mastercode
C0000000 02312E00
F200DD98 E12FFF1E
Link (16 Hearts)
021BA348 00000040
Infinite Rupees
121BA4FE 0000270F
Invisible (Invincible) Codes
Change FF to 20 for Invisible(Invincible) to Visible (Invincible)
Ocean King Temple
021CDA6C 000000FF
Ghost Ship, Ice Cave, Sun Temple, Pyramid
021CD49C 000000FF
Goron Temple
021CD6FE 000000FF
HourGlass Time 90:00
221BA4E8 0004F1A0
Push R Button to recover Salvage Arm HP
E4000130 100002FF
021F56E0 00000005
Have all Treasure Marks on the Sea Charts
221BA610 FFFFFFFF
Arrows Upgraded
021BA590 00000002
Bomb Upgraded
021BA592 00000002
Bombchus Upgraded
021BA594 00000002
Inf Bombs
021BA680 0000001E
Inf Arrows
021BA682 00000032
Inf Bombchus
021BA686 0000001E
Must have 20 of these to get FULL Spirit Upgrade
Courage Gem x20
021BA500 00000014
Power Gem x20
021BA501 00000014
Wisdom Gem x20
021BA502 00000014
Final Boss Codes
Inf Phantom Spheres
021BA596 00000001
Stop Timer
0217A44C 000000B4
Push L+R to Reset Timer to 0
E4000130 100000FF
0217A44C 00000000
These hacked by Hiei-YYH:
Hourglass Don't Decrease
021E2A14 00000000
Link and Ship HP Don't Decrease
020A7D50 00000000
Inf Arrows, Bombs, Bombchus (Hiei-YYH)
020AD6F8 00000000
Have All Ship Parts
421BA524 01010101
20000012 00000004
#143165 - shark2003 - Wed Oct 17, 2007 4:53 pm
Thanks again gardevor,I'll try these out this evening.
#143535 - shark2003 - Tue Oct 23, 2007 2:42 pm
New Super Mario Bros.
Did anyone ever figure out a working Freeze Timer Code for NSMB. I tried using the AR code 120ca898 00000040 and it doesnt work and also tried it it this way---> 020ca898 00000040. Also alot of the Item Modifier codes freeze up the game or dont work,maybe its my Master Code...
Master Code
C0000000 02002000
F2003078 E12FFF1E
I also tried using this one but it didnt work at all
C0000000 02002000
F20446A0 E12FFF1E
#143550 - gardevor - Tue Oct 23, 2007 7:39 pm
C0000000 02002000
F20446A0 E12FFF1E
Freeze Time
120ca898 00000040
it works fine, freeze the timer at 400
maybe sure that you input it correctly, and is playing the US version of the game :)
#143560 - dualscreenman - Tue Oct 23, 2007 10:03 pm
NSMB AR codes
Shoot infinite fireballs
22129480 00000000
Leave uncleared levels
220CA8AC 00000001
_________________
dualscreenman wrote: |
What about Gaim DS? Gaim pretty much has support for all IM programs. |
tepples wrote: |
"Goshdammit, the DS is not a Gaim-boy! It's a third pillar!" |
#143569 - tepples - Tue Oct 23, 2007 10:53 pm
Could Nintendo thwart DipStar and AR by introducing address space layout randomization?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#143571 - shark2003 - Tue Oct 23, 2007 10:55 pm
gardevor wrote: |
C0000000 02002000
F20446A0 E12FFF1E
Freeze Time
120ca898 00000040
it works fine, freeze the timer at 400
maybe sure that you input it correctly, and is playing the US version of the game :) |
Is this Master Code compatible with the item select or always have Big Mushroom or Fire Flower etc. always invincible codes ???
EX.
Always Have Giant Mushroom
C1000000 10000FEB
0208b32c 00000005
Invincible (Star Effect)
1208b350 0000XXXX
I'll try again and see if it works and yes it is the US version----> 0434 (U)
#143589 - shark2003 - Wed Oct 24, 2007 3:49 am
deleted
Last edited by shark2003 on Wed Oct 24, 2007 11:18 pm; edited 1 time in total
#143595 - gardevor - Wed Oct 24, 2007 6:30 am
yeah, all the codes work with this mastercode!
C0000000 02002000
F20446A0 E12FFF1E
does any of the codes working for you? like inf lives, coins...etc?
#143601 - chishm - Wed Oct 24, 2007 10:25 am
Not really. The program has to keep track of the addresses using pointers, and AR has a pointer following code.
_________________
http://chishm.drunkencoders.com
http://dldi.drunkencoders.com
#143642 - shark2003 - Wed Oct 24, 2007 11:52 pm
gardevor wrote: |
yeah, all the codes work with this mastercode!
C0000000 02002000
F20446A0 E12FFF1E
does any of the codes working for you? like inf lives, coins...etc? |
Yeah,they are all working now....still cant get the item codes to work properly....has anyone made any Big Star coin codes???
#143682 - gardevor - Thu Oct 25, 2007 8:00 am
shark2003 wrote: |
Yeah,they are all working now....still cant get the item codes to work properly....has anyone made any Big Star coin codes??? |
There's an all big coins complete at Codejunkies.
Which item codes are you talking about?
#143722 - shark2003 - Thu Oct 25, 2007 4:36 pm
gardevor wrote: |
shark2003 wrote: |
Yeah,they are all working now....still cant get the item codes to work properly....has anyone made any Big Star coin codes??? |
There's an all big coins complete at Codejunkies.
Which item codes are you talking about? |
Always have Big Mushroom,or Mini Mushroom,or Fire Flower etc..I got those working now,just needed to put them in just like the AR code instead of replacing the 2 with 0. I still couldnt get these codes to work though...
Press Select + Up/down/left/right to change powerup!
C1000000 1000037B
2208b32c 00000002
C1000000 100003BB
2208b32c 00000003
C1000000 10000FDB
2208b32c 00000003
C1000000 10000FEB
2208b32c 00000005
Yeah,as for the AR Coin Codes,I dont really want to have all the levels finished,just maybe a number modifier of how many I have like X99....
#143767 - gardevor - Thu Oct 25, 2007 10:10 pm
After you used the Power Up, just enter the command again to regain the power up... or use the cycle thur power ups code posted by cracker a while back..in the page 30s or 40s of this thread
and with the Codejunkies All Coins/Finished Levels code, I think you still need to beat a level first b4 can going to the next level
ex. beat 1-1 in order to go to 1-2
#143790 - shark2003 - Fri Oct 26, 2007 12:09 am
gardevor wrote: |
After you used the Power Up, just enter the command again to regain the power up... or use the cycle thur power ups code posted by cracker a while back..in the page 30s or 40s of this thread
and with the Codejunkies All Coins/Finished Levels code, I think you still need to beat a level first b4 can going to the next level
ex. beat 1-1 in order to go to 1-2 |
I'll look for the codes that were posted by cracker,I just couldnt get the Cycle through codes working,but the "always have" AR codes work. I'll do the AR Star Coins Codes then if thats what it is as you described.
BTW,do the coin codes need to be converted or just use them as Codejunkies has them posted?
#143810 - gardevor - Fri Oct 26, 2007 7:58 am
Here's the link to cracker's post http://forum.gbadev.org/viewtopic.php?p=109593#109593
But, it'll freeze the game if pess L when you have no power up in the Power Up Slot. change the code that ended with 01 to 00 will fix the problem.
To convert the Codjunkies All Coins code, you can use the ar > dipstar method
0>2
or here's a shorter version of the code
42088C4C D7D7D7D7
2000002F 00000004
#143899 - shark2003 - Sat Oct 27, 2007 5:33 am
gardevor wrote: |
Here's the link to cracker's post http://forum.gbadev.org/viewtopic.php?p=109593#109593
But, it'll freeze the game if pess L when you have no power up in the Power Up Slot. change the code that ended with 01 to 00 will fix the problem.
To convert the Codjunkies All Coins code, you can use the ar > dipstar method
0>2
or here's a shorter version of the code
42088C4C D7D7D7D7
2000002F 00000004 |
LOL...that is a a hell of alot shorter...thanks gardevor....
#145215 - gardevor - Mon Nov 12, 2007 8:50 pm
Dragon Quest Monster: Joker (U) Dipstar codes
Mastercode
F2007708 E12FFF1E
Max Gold
220BE34C 0001869F
Max Gold in the Bank
220BE350 0098967F
Hero has All Spells
020BE57B 0000000F
Get 999 Skill Points After Battle when level up
1223A0A6 000003E7
Get 9999 Exp After Battle
12237630 0000270F
Get 99999 Exp After Battle
22237630 0001869F
Damage to Enemies:
999 Damage to Monster A
12238E82 000003E7
999 Damage to Monster B
12238E8A 000003E7
999 Damage to Monster C
12238E92 000003E7
Your Team Takes No Damage in Battle
Monster A
12238E62 00000000
Monster B
12238E6A 00000000
Monster C
12238E72 00000000
Push R to Stop Timer in the Garden
E4000130 100002FF
021CBCA4 00000000
100% Scout
0223A0BD 00000027
999 HP/MP/Attack/Defense/Agility/Wisdom (1st Character)
420B3E0C 03E703E7
20000004 00000004
+194 hEX for the next character
ex. 2nd character
420B3FA0 xxxxxxxx
xxxxxxxx xxxxxxxx
Infinite Item Usage
021E86B8 00000014
Since, different Monsters appear differently in Day time and in Night time
Here's a code I hacked that switches time:
Push Select and UP for Day Time
E4000130 100003BB
1218EE3C 00006970
Push Select and Down for Night Time
E4000130 1000037B
1218EE3C 00003CA0
#145427 - kodoku - Thu Nov 15, 2007 9:07 am
Does anybody have a master code for Contra 4? We have two AR codes already, but no master code for Dipstar. :(
Codes are:
99 Lives
221CD800 00000063
99 Continues
221CD802 00000063
(AR format, I think)
#145440 - gardevor - Thu Nov 15, 2007 5:21 pm
try use ndsmas
#145534 - kodoku - Sat Nov 17, 2007 11:13 am
The code that ndsmas gives just gives me blank screens when I start the game. I also tried finding it manually with the directions on M3Wiki, but no luck.
#145562 - gardevor - Sun Nov 18, 2007 3:51 am
Cooking Mama 2 (U)
Mastercode
C0000000 021B0420
F2035900 E12FFF1E
Infinite Time
121AC256 00000000
Push L to End Time
C1000000 100001FF
021AC257 00000010
#145574 - gardevor - Sun Nov 18, 2007 8:24 am
Ultimate Mortal Kombat (U)
P1 Infinite Run
02251396 00000030
these by kenobi:
P1 Infinite Health
12251394 000000A6
Push L+R to Instant Kill P2
E4000130 100000FF
12251510 00000000
Here are more codes I made:
Game thinks that Mileena, Ermac, Classic Sub-Zero has been unlocked:
Mileena Playable
0225168C 00000001
Ermac Playable
0225168E 00000001
Classic Sub-Zero Playable
02251690 00000001
Start at Shao Kahn Codes:
Beginner
022516AC 00000007
Warrior
022516AC 00000008
Master(2nd from the right)
022516AC 00000009
Master(1st from the right)
022516AC 0000000A
Note: These codes actually skips to and always start at the level the value states. If you used the Beginner code, and you play the Warrior mode, you'll always fight Kintaro. You can add a Joker command to it to skip to the # of level you want at any time.
Always Play As regardless of whom you choose
0225138C 000000xx
00- Kano to
15 - Classic Sub-zero
Always Play in the same (stage) background, except when fight Boss
0225169C 000000xx
Don't know the Stage Names, so can't complete the list
05 - Windy Street
17 - Portal
Random Battles (Not fight the same character shown in the pic of the Tower)
022516A8 00000000
CPU Can't Walk (Stays at the same spot)
2225150C 00000000
No Blocking
022517C4 00000001
No Energy Bar Displays, fight on full screen
12251674 00000000
Access to Extras > Lost Treasures without Unlocking them
022516E2 000000xx
01 - Fight Noob Saibot
02 - Fight Ermac
03 - Fight Ermac and Noob Saibot
04 - Fight Classic Sub-Zero and Human Smoke
05 - Fight Noob Saibot, Ermac, Smoke, Classic Sub-Zero, and Mileena
06 - View Fatality Demo 1
07 - View Fatality Demo 2
08 - View Fatality Demo 3
09 - View Supreme Demostration (All Fatalities, Babalities, Friendships, Animalities)
0A - 20 Endings (Kano - Human Smoke)
Play As Human Smoke (Press L+R) right after you choose any character
E4000130 100000FF
0225138C 00000016
Infinite Fatality Time (Select+UP=ON, Select+Down=OFF)
E2251518 00000001
022526D8 00000080
E4000130 100003FB
02251518 00000001
E4000130 1000037B
02251518 00000000
Note: ON, anytime during the round..OFF after pull off Fatality
otherwise it'll skip Showing and Pronoucing "Fatality, Friendship, etc...), and must be OFF after Shao Kahn is defeated.
Play As Noob Saibot (Press L+R) right after you choose any Tower
E4000130 100000FF
0225138C 00000017
Combo Practice (or VS. Mode) by using these 2 codes
12251508 000000xx <-Enter Vs. Mode
02251510 000000A6 <--Inf HP for Player 2
xx =
00 = Kano, 01 = Sonya, 02 = Jax, 03 = Night Wolf, 04 = Sub Zero, 05 = Stryker, 06 = Sindel, 07 = Sektor, 08 =Cryax, 09 = Kung Lao, 0A = Kabal, 0B = Sheeva, 0C = Shang Tsung, 0D = Liu Kang, 0E = Robo Smoke, 0F = Kitana, 10 = Jade, 11 = Mileena, 12 = Scorpion, 13 = Reptile , 14 = Ermac, 15 = Classic Sub-Zero, 16 = Human Smoke, 17 = Noob Saibot, 18 = Motaro, 19 = Shao Kahn
Kombate Code Input addresses for those ppl who couldn't enter the codes in time b4 the timer runs out
Player1
1st Icon
02251828 000000xx
2nd Icon
0225182A 000000xx
3rd Icon
0225182C 000000xx
Player 2
1st Icon
0225182e 000000xx
2nd Icon
02251830 000000xx
3rd Icon
02251832 000000xx
Infinite Fatality Time
021257A0 00000000
Able to Perform Animality in Round 2 or 3 without doing Mercy
022517C6 00000001
#146113 - shark2003 - Thu Nov 29, 2007 1:32 am
gardevor wrote: |
Dragon Quest Monster: Joker (U) Dipstar codes
Mastercode
F2007708 E12FFF1E
Max Gold
220BE34C 0001869F
Max Gold in the Bank
220BE350 0098967F
Hero has All Spells
020BE57B 0000000F
Get 999 Skill Points After Battle when level up
1223A0A6 000003E7
Get 9999 Exp After Battle
12237630 0000270F
Get 99999 Exp After Battle
22237630 0001869F
Damage to Enemies:
999 Damage to Monster A
12238E82 000003E7
999 Damage to Monster B
12238E8A 000003E7
999 Damage to Monster C
12238E92 000003E7
Your Team Takes No Damage in Battle
Monster A
12238E62 00000000
Monster B
12238E6A 00000000
Monster C
12238E72 00000000
Push R to Stop Timer in the Garden
E4000130 100002FF
021CBCA4 00000000
100% Scout
0223A0BD 00000027
999 HP/MP/Attack/Defense/Agility/Wisdom (1st Character)
420B3E0C 03E703E7
20000004 00000004
+194 hEX for the next character
ex. 2nd character
420B3FA0 xxxxxxxx
xxxxxxxx xxxxxxxx
Infinite Item Usage
021E86B8 00000014
Since, different Monsters appear differently in Day time and in Night time
Here's a code I hacked that switches time:
Push Select and UP for Day Time
E4000130 100003BB
1218EE3C 00006970
Push Select and Down for Night Time
E4000130 1000037B
1218EE3C 00003CA0 |
Cool,thanks gardevor,I knew I could find these codes here :) Do you need to use a C code with the mastercode for this?
#146125 - gardevor - Thu Nov 29, 2007 6:30 am
no C code is needed for this game :)
#146149 - shark2003 - Thu Nov 29, 2007 5:55 pm
gardevor wrote: |
no C code is needed for this game :) |
Yeah,so it seems. Great,I wish they were all that way...:)
#146803 - JackPX - Sun Dec 09, 2007 11:28 am
DQM:J freezes whenever I use Dipstar with it. Which version of Dipstar does it require? I'm using a G6 Lite and I had to trim the ROM in order for it to work. Any troubleshooting I can do?
#147785 - gardevor - Thu Dec 27, 2007 10:16 pm
I guess not that many people still uses Dipstar. But, here are a few Mastercodes in case some people still need it:
Contra 4 (U)
C0000000 0220F1F0
F215952C E12FFF1E
Dragon Quest 4 (J)
F20771E8 E12FFF1E
Experience Points x64 after Battle
E212457E 00003008
22124580 01806CC0
Ultimate Mortal Kombat 3 (U) (Not Puzzle Kombat)
C0000000 02100000
F20AA8BC E12FFF1E
Final Fantasy 4 (J)
C0000000 0215F000
F2004024 E12FFF1E
Note: Most of the FF4 Codes (GP, EXP, Items, etc...) must be used with Conditional or Joker Commands, otherwise you'll get a corrupt save file.
Last edited by gardevor on Sun Feb 24, 2008 6:55 am; edited 2 times in total
#148064 - dgz345 - Tue Jan 01, 2008 7:11 pm
How to use NDSmas? i dont know ;(
#148069 - gardevor - Tue Jan 01, 2008 10:32 pm
dgz345 wrote: |
How to use NDSmas? i dont know ;( |
easy...
ndsmas filename
#148107 - dgz345 - Wed Jan 02, 2008 11:20 am
and ENTER ? it only close down then
#148166 - gardevor - Thu Jan 03, 2008 7:05 am
I dont see how it close itself if you type everything in MS-Dos Prompt.
#148176 - dgz345 - Thu Jan 03, 2008 10:30 am
what now after i got
C:\Users\******>ndsmas final.nds
NDS Master code searcher NDSMAS v1.20
Detected 01 : E452F47F E12FFF1E (KEY HACK)
/\
is this the mastercode
i cant open the cheat on final (fantasy III).nds.dsq
when i maked a txt file and writethe codes and make it to a cht file and then to a scc file and i start the game and the cheats dont show up
#148636 - shark2003 - Tue Jan 08, 2008 2:23 am
gardevor wrote: |
I guess not that many people still uses Dipstar. But, here are a few Mastercodes in case some people still need it:
Contra 4 (U)
C0000000 0220F1F0
F215952C E12FFF1E
Dragon Quest 4 (J)
F2076CD8 E12FFF1E
Ultimate Mortal Kombat 3 (U) (Not Puzzle Kombat)
C0000000 02100000
F20AA8BC E12FFF1E
Final Fantasy 4 (J)
C0000000 0215F000
F2004024 E12FFF1E
Note: Most of the FF4 Codes (GP, EXP, Items, etc...) must be used with Conditional or Joker Commands, otherwise you'll get a corrupt save file. |
Has anyone figured out an Invincible code for Contra 4?
#148637 - shark2003 - Tue Jan 08, 2008 2:28 am
shark2003 wrote: |
gardevor wrote: | I guess not that many people still uses Dipstar. But, here are a few Mastercodes in case some people still need it:
Contra 4 (U)
C0000000 0220F1F0
F215952C E12FFF1E
Dragon Quest 4 (J)
F2076CD8 E12FFF1E
Ultimate Mortal Kombat 3 (U) (Not Puzzle Kombat)
C0000000 02100000
F20AA8BC E12FFF1E
Final Fantasy 4 (J)
C0000000 0215F000
F2004024 E12FFF1E
Note: Most of the FF4 Codes (GP, EXP, Items, etc...) must be used with Conditional or Joker Commands, otherwise you'll get a corrupt save file. |
Has anyone figured out an Invincible code for Contra 4? |
Never Mind,I figured it out myself. Here it is.
Contra 4
Invincible:
2202DCCC E3A00002
2202DCD0 E1C405BC
22034130 E3A01002
22034134 E1C015BC
Last edited by shark2003 on Wed Jan 09, 2008 12:55 am; edited 2 times in total
#148682 - gardevor - Tue Jan 08, 2008 9:34 pm
shark2003 wrote: |
Never Mind,I figured it out myself. Here it is.
Contra 4
Invincible:
1202DCC8 E1D405BC
0202DCCC E3A00002
0202DCD0 E1C405BC
1203412C E1D015BC
02034130 E3A01002
02034134 E1C015BC |
I have a question...If the values for the code are all 32bit (xx=8bit, xxxx=16bit, xxxxxxxx=32bit), then how come the 1st and 4th line are 16bit while all other lines are 8bit? 0=8bit, 1=16bit, 2=32bit on Dipstar
#148696 - shark2003 - Wed Jan 09, 2008 12:16 am
gardevor wrote: |
shark2003 wrote: |
Never Mind,I figured it out myself. Here it is.
Contra 4
Invincible:
1202DCC8 E1D405BC
0202DCCC E3A00002
0202DCD0 E1C405BC
1203412C E1D015BC
02034130 E3A01002
02034134 E1C015BC |
I have a question...If the values for the code are all 32bit (xx=8bit, xxxx=16bit, xxxxxxxx=32bit), then how come the 1st and 4th line are 16bit while all other lines are 8bit? 0=8bit, 1=16bit, 2=32bit on Dipstar |
oops...should be this..
2202DCCC E3A00002
2202DCD0 E1C405BC
22034130 E3A01002
22034134 E1C015BC
gardevor,actually some of those lines can probably be left out,I just screwed around with the following AR code..
5202DCC8 E1D405BC
0202DCCC E3A00002
0202DCD0 E1C405BC
D2000000 00000000
5203412C E1D015BC
02034130 E3A01002
02034134 E1C015BC
D2000000 00000000
I found them in this xml file------> http://www.codemasters-project.net/members/hieiyyh/ards/sub.xml
#148699 - shark2003 - Wed Jan 09, 2008 12:57 am
Contra 4
Dont Lose Weapons Upgrade After Death
220086EC 00000000
220357F8 00000000
#148716 - gardevor - Wed Jan 09, 2008 7:24 am
shark2003 wrote: |
gardevor,actually some of those lines can probably be left out,I just screwed around with the following AR code..
5202DCC8 E1D405BC
0202DCCC E3A00002
0202DCD0 E1C405BC
D2000000 00000000
5203412C E1D015BC
02034130 E3A01002
02034134 E1C015BC
D2000000 00000000
I found them in this xml file------> http://www.codemasters-project.net/members/hieiyyh/ards/sub.xml |
Oic..Actually AR codes that starts with a 5 , I think is a condition code, like when the value at address 0202DCC8 is E1D4058C, then change the value at address 0202DCCC to E1C405BC....sometimes it's Ok to leave out that line
#148738 - shark2003 - Wed Jan 09, 2008 5:48 pm
gardevor wrote: |
shark2003 wrote: |
gardevor,actually some of those lines can probably be left out,I just screwed around with the following AR code..
5202DCC8 E1D405BC
0202DCCC E3A00002
0202DCD0 E1C405BC
D2000000 00000000
5203412C E1D015BC
02034130 E3A01002
02034134 E1C015BC
D2000000 00000000
I found them in this xml file------> http://www.codemasters-project.net/members/hieiyyh/ards/sub.xml |
Oic..Actually AR codes that starts with a 5 , I think is a condition code, like when the value at address 0202DCC8 is E1D4058C, then change the value at address 0202DCCC to E1C405BC....sometimes it's Ok to leave out that line |
Yeah,I tried it out last night and it will work that way.
Here's another although I am not sure if it works or not,I guess it was Turbo Fire..
Turbo Fire:
22008680 E3A01000
22008684 E5C0101E
22035754 E3A01000
22035758 E5C01012
#148741 - dualscreenman - Wed Jan 09, 2008 6:24 pm
That condition is checking for some ASM, so the conditional code is probably checking to see whether you actually are in game or not. Leaving this out would probably be ok, but there's also a chance that strange things could happen.
_________________
dualscreenman wrote: |
What about Gaim DS? Gaim pretty much has support for all IM programs. |
tepples wrote: |
"Goshdammit, the DS is not a Gaim-boy! It's a third pillar!" |
#150108 - shark2003 - Wed Jan 30, 2008 2:33 am
Dungeon Explorer: Jashin no Ryouiki [J]
These codes probably need to be tweaked,they could almost all probably end with 0001869F.
Mastercode:
F200FAE8 E12FFF1E
MAX Inf Blue Gauge: (Press B to Use)
020F5540 0001869F
Inf Money:
220F5548 7FFFFFFF
Invincible: (Gauge Stays Almost Empty)(Can get stuck on spikes and other floor traps)
2216A770 00000000
Gain Fast Experience While In Dungeon: (Gauge Will Keep Going Until You reach 99,save then remove code after reaching 99)
220F5544 7FFFFFFF
#150560 - euge - Thu Feb 07, 2008 12:42 am
is it possible for me to do the 300 cc hack on my m3 sd for mario kart ds
i have been trying for hours but no luck
_________________
Eugenio Rivera
#150563 - dexter0 - Thu Feb 07, 2008 4:00 am
What code are you using?
_________________
"It is better to keep your mouth shut and appear stupid than to open it and remove all doubt." ~ Mark Twain
#150591 - euge - Fri Feb 08, 2008 12:25 am
927FFFA8 FBFF0000
627FFF60 00000000
027FFF60 00000000
027FFF64 00000001
D0000000 00000000
627FFF60 00000001
627FFF64 00000001
027FFF60 00000001
D0000000 00000000
D0000000 00000000
027FFF64 00000000
D2000000 00000000
B217ACF8 00000000
527FFF60 00000001
000000D4 00001800
000000D8 00001800
000000DC 00001800
0000067C 00001800
00000680 00001800
00000684 00001800
00000C24 00001800
00000C28 00001800
00000C2C 00001800
000011CC 00001800
000011D0 00001800
000011D4 00001800
D0000000 00000000
527FFF60 00000000
000000D4 00001000
000000D8 00001000
000000DC 00001000
0000067C 00001000
00000680 00001000
00000684 00001000
00000C24 00001000
00000C28 00001000
00000C2C 00001000
000011CC 00001000
000011D0 00001000
000011D4 00001000
D0000000 00000000
D2000000 00000000
_________________
Eugenio Rivera
#150639 - dexter0 - Sat Feb 09, 2008 1:52 am
I am assuming your trying to use this code with dipstar syntax. Your main problem is that the syntax for this code is in ARDS form, not dipstar. Another option for you is Nitro HAX by chism.
Check out the Nitro HAX page on kodewerx:
http://kodewerx.net/forum/viewtopic.php?f=11&t=894
You will need to register to view it.
_________________
"It is better to keep your mouth shut and appear stupid than to open it and remove all doubt." ~ Mark Twain
#150640 - dualscreenman - Sat Feb 09, 2008 2:32 am
If you don't want to register you can always visit the gbadev thread:
http://forum.gbadev.org/viewtopic.php?t=12622
_________________
dualscreenman wrote: |
What about Gaim DS? Gaim pretty much has support for all IM programs. |
tepples wrote: |
"Goshdammit, the DS is not a Gaim-boy! It's a third pillar!" |
#150653 - euge - Sat Feb 09, 2008 6:49 pm
i currently dont have the original game cart
_________________
Eugenio Rivera
#150659 - tepples - Sat Feb 09, 2008 8:17 pm
euge wrote: |
i currently dont have the original game cart |
Then feel free to ask us for help once you get it back from your little brother or whomever.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#150668 - euge - Sun Feb 10, 2008 1:40 am
alright
_________________
Eugenio Rivera
#150855 - shark2003 - Wed Feb 13, 2008 5:57 pm
Final Fantasy XII
Does anyone have the Dipstar Mastercode. The one I tried from NDSMAS didnt work. I also tried some of the codes posted on the Kodewerx website converted to dipstar format without the mastercode and the game froze if I entered into battle mode. Any help on this gardevor I think you were the one that posted some or most of the codes on Kodewerx
Edit: Actually it looks like Hiei-YYH is the one that initiated all of the codes for this game,Ill post some of his codes and see anyone figure out the dipstar codes.
Found a MasterCode that Works.
F2009168 E12FFF1E
Last edited by shark2003 on Thu Feb 14, 2008 12:22 am; edited 1 time in total
#150875 - shark2003 - Thu Feb 14, 2008 12:09 am
Final Fantasy XII AR Codes
This is one of the BIG Ones
Enable Code for Below Codes
520C8A64 E59600BC
020C8A68 EA0074F0
D2000000 00000000
520C8A68 EA0074F0
620E5E30 E596106C
020E5E30 E596106C
020E5E50 E3A02048
020E5E54 E5C62107
020E5E58 EAFF8B03
D2000000 00000000
52053B88 E1A08000
02053B8C EA0248B3
D2000000 00000000
52053B8C EA0248B3
620E5E60 E5D65107
020E5E60 E5D65107
020E5E64 E3550048
020E5E7C E5980160
020E5E80 EAFDB742
020E5E84 005001FF
D2000000 00000000
Infinite HP (All Party Members)
520C8A68 EA0074F0
020E5E34 E58610BC
D2000000 00000000
Guests are not included.
All Stats UP (All Party Members)
520C8A68 EA0074F0
620E5E38 E3A02AFF
E20E5E38 00000018
E3A02AFF E2822C0E
E58620F8 E58622A4
E3A0200F E5862110
D2000000 00000000
Guests are not included.
Heroes never get hit, press A while fighting to make enemies die in one hit *
520AE874 E1D024B2
020AE970 E058A009
94000130 FFFE0000
020AE970 E058A008
D0000000 00000000
020AE878 EAFD45E0
E2000000 0000001C
E5956020 E59672B8
E5977034 E3A01001
E3570001 13A01000
EA02BA17 00000000
D2000000 00000000
Speed up movment while B is pressed *
520A1AFC E1D50AFC
020A1B00 059440C8
94000130 FFFD0000
020A1B00 03A04C02
D2000000 00000000
* : It'll apply to anyone (ally or enemy)
999 Auracite
0207350C 000003E7
#150878 - shark2003 - Thu Feb 14, 2008 2:24 am
Final Fantasy XII
I tried what I could think of for now,and still cant get anything to work right. Converting these codes is beyond me right now.....
#150953 - illicit - Fri Feb 15, 2008 10:17 pm
I've tried using dipstar 3.33 and 5.12FF and yet it still freezes when I try to use codes for Dragon Quest Monster: Joker. I know g6 lite isn't the best thing to be using, but I was wondering if there would be any pointers to help this. It just brings up a black screen after I input the codes and try to play the game.
#151004 - shark2003 - Sat Feb 16, 2008 11:42 pm
shark2003 wrote: |
Final Fantasy XII
I tried what I could think of for now,and still cant get anything to work right. Converting these codes is beyond me right now..... |
I cant get any codes working at all.....argh.....can someone please post some working codes....
#151011 - gardevor - Sun Feb 17, 2008 1:34 am
shark2003 wrote: |
I cant get any codes working at all.....argh.....can someone please post some working codes.... |
Are you sure that Mastercode works?
First, try the Gil code and make sure it works..
then try these, found the AR at supercheats and converted to dipstar
32x EXP Points after Battle
E2049144 E59F0050
22049148 EA0272C3
E2049144 E59F0050
220E5C5C E281101F
E2049144 E59F0050
220E5C60 E585100C
E2049144 E59F0050
220E5C64 EAFD8D38
Inf HP
E20C8A64 E59600BC
220C8A68 EA007478
E20C8A64 E59600BC
220E5C50 E596106C
E20C8A64 E59600BC
220E5C54 E58610BC
E20C8A64 E59600BC
220E5C58 EAFF8B83
#151014 - shark2003 - Sun Feb 17, 2008 2:35 am
gardevor wrote: |
shark2003 wrote: |
I cant get any codes working at all.....argh.....can someone please post some working codes.... |
Are you sure that Mastercode works?
First, try the Gil code and make sure it works..
then try these, found the AR at supercheats and converted to dipstar
32x EXP Points after Battle
E2049144 E59F0050
22049148 EA0272C3
E2049144 E59F0050
220E5C5C E281101F
E2049144 E59F0050
220E5C60 E585100C
E2049144 E59F0050
220E5C64 EAFD8D38
Inf HP
E20C8A64 E59600BC
220C8A68 EA007478
E20C8A64 E59600BC
220E5C50 E596106C
E20C8A64 E59600BC
220E5C54 E58610BC
E20C8A64 E59600BC
220E5C58 EAFF8B83 |
Actually no that master code wasnt working,I'll give these codes a try....geesh I spent all day screwing around and trying different codes from various sites etc... hope I can get these to work...
#151015 - shark2003 - Sun Feb 17, 2008 3:03 am
gardevor wrote: |
shark2003 wrote: |
I cant get any codes working at all.....argh.....can someone please post some working codes.... |
Are you sure that Mastercode works?
First, try the Gil code and make sure it works..
then try these, found the AR at supercheats and converted to dipstar
32x EXP Points after Battle
E2049144 E59F0050
22049148 EA0272C3
E2049144 E59F0050
220E5C5C E281101F
E2049144 E59F0050
220E5C60 E585100C
E2049144 E59F0050
220E5C64 EAFD8D38
Inf HP
E20C8A64 E59600BC
220C8A68 EA007478
E20C8A64 E59600BC
220E5C50 E596106C
E20C8A64 E59600BC
220E5C54 E58610BC
E20C8A64 E59600BC
220E5C58 EAFF8B83 |
This is the mastercode I have been trying to us but I get 2 white screens.
F200915C E12FFF1E
I think a C code needs to added to it.
#151019 - shark2003 - Sun Feb 17, 2008 4:25 am
Final Fantasy XII
How do I figure out what the C code is? I have the game dissassmebled but I dont know what I have to find that will tell me what C code to use...
#151021 - gardevor - Sun Feb 17, 2008 6:52 am
shark2003 wrote: |
Final Fantasy XII
How do I figure out what the C code is? I have the game dissassmebled but I dont know what I have to find that will tell me what C code to use... |
look for a place where there have ALOTs of ZEROs!!! where no data is being written to.... and how do you know if that's the mastercode if it doesn't work?
Think I should try to give u some help, since I just got the game.
#151024 - shark2003 - Sun Feb 17, 2008 7:43 am
gardevor wrote: |
shark2003 wrote: | Final Fantasy XII
How do I figure out what the C code is? I have the game dissassmebled but I dont know what I have to find that will tell me what C code to use... |
look for a place where there have ALOTs of ZEROs!!! where no data is being written to.... and how do you know if that's the mastercode if it doesn't work?
Think I should try to give u some help, since I just got the game. |
I kind of figured thats what I need to find so it can write to on address thats not being used. I dissasembled using NSDDIS2. I havent tried HASTEDS yet...
#151035 - shark2003 - Sun Feb 17, 2008 4:15 pm
Final Fantasy XII
I am still not having any luck with this,I just cant figure it out.....
#151037 - shark2003 - Sun Feb 17, 2008 4:27 pm
Final Fantasy XII
This is the Mastercode is for the Japanese version of the game.
Master Code (DipStar)
A23902E8 023FA7FC
A23FA7FC E92D0FFF
A23FAFF0 E8BD0FFF
A23FAFF4 E59F2000
A23FAFFC 037FBA6C
C0000000 023FB000
F23FAFF8 E12FFF12
#151041 - gardevor - Sun Feb 17, 2008 5:19 pm
I had a working C work with 915C b4. But, now it doesn't seem to work, freeze when loading a Save.
try this for now
C0000000 02067F80
F203217C E12FFF1E
tested the GP code only...
and where do heck do you SHOP in this game???? I've beaten the whole Chapter 1 and yet still haven't gain any GP or seen any SHOP. Anyways, enter the GP code and then just SAVE the game to see the Values change in your Save File.
updated
Last edited by gardevor on Sun Feb 17, 2008 11:04 pm; edited 1 time in total
#151044 - shark2003 - Sun Feb 17, 2008 6:04 pm
gardevor wrote: |
I had a working C work with 915C b4. But, now it doesn't seem to work, freeze when loading a Save.
try this for now
C0000000 02068820
F203217C E12FFF1E
tested the GP code only...
and where do heck do you SHOP in this game???? I've beaten the whole Chapter 1 and yet still haven't gain any GP or seen any SHOP. Anyways, enter the GP code and then just SAVE the game to see the Values change in your Save File. |
LOL,yeah,I dont know I havent gotten very far in the game trying to find the damn C code,hopefully this works. I'll give it a try...
#151046 - shark2003 - Sun Feb 17, 2008 6:36 pm
gardevor wrote: |
I had a working C work with 915C b4. But, now it doesn't seem to work, freeze when loading a Save.
try this for now
C0000000 02068820
F203217C E12FFF1E
tested the GP code only...
and where do heck do you SHOP in this game???? I've beaten the whole Chapter 1 and yet still haven't gain any GP or seen any SHOP. Anyways, enter the GP code and then just SAVE the game to see the Values change in your Save File. |
Yeah,the GP code seems to work.
#151056 - shark2003 - Sun Feb 17, 2008 8:21 pm
gardevor wrote: |
shark2003 wrote: |
I cant get any codes working at all.....argh.....can someone please post some working codes.... |
Are you sure that Mastercode works?
First, try the Gil code and make sure it works..
then try these, found the AR at supercheats and converted to dipstar
32x EXP Points after Battle
E2049144 E59F0050
22049148 EA0272C3
E2049144 E59F0050
220E5C5C E281101F
E2049144 E59F0050
220E5C60 E585100C
E2049144 E59F0050
220E5C64 EAFD8D38
Inf HP
E20C8A64 E59600BC
220C8A68 EA007478
E20C8A64 E59600BC
220E5C50 E596106C
E20C8A64 E59600BC
220E5C54 E58610BC
E20C8A64 E59600BC
220E5C58 EAFF8B83 |
Got these codes working now. I replaced the E with 2 and Voila Inf Hp and racked up some levels. Thanks again gardevor,you saved me some sanity trying get this sh** working....
#151057 - gardevor - Sun Feb 17, 2008 9:39 pm
Glad that everything works out fine! This one seems to be a Great game, too. Think, I would play it and post more codes later :)
#151058 - shark2003 - Sun Feb 17, 2008 9:55 pm
gardevor wrote: |
Glad that everything works out fine! This one seems to be a Great game, too. Think, I would play it and post more codes later :) |
Kool,I will be looking forward to it :)
#151059 - gardevor - Sun Feb 17, 2008 11:08 pm
Just realized that the C code didn't work that well when it's out in the World Map. fixed
Here are a few more codes:
999 Auracite
1207350C 000003E7
32x EXP After Battle
22049140 E0821281
Invincible when Push Select in battle
C1000000 100003FB
421A936C 02710000
20000003 0000040C
C1000000 100003FB
421A93BC 02710000
20000003 0000040C
Last edited by gardevor on Mon Feb 18, 2008 1:43 am; edited 1 time in total
#151065 - gardevor - Mon Feb 18, 2008 1:05 am
Contra 4
Unlimited Use of Konami Code for Full PowerUp without dying
021CD7F2 00000000
Unlimited Barrier Time After you get One
121CD7CC 00000000
#151086 - shark2003 - Mon Feb 18, 2008 6:52 pm
gardevor wrote: |
Just realized that the C code didn't work that well when it's out in the World Map. fixed
Here are a few more codes:
999 Auracite
1207350C 000003E7
32x EXP After Battle
22049140 E0821281
Invincible when Push Select in battle
C1000000 100003FB
421A936C 02710000
20000003 0000040C
C1000000 100003FB
421A93BC 02710000
20000003 0000040C |
Yeah,I noticed that also,I'll try these codes out this evening.
#151105 - shark2003 - Tue Feb 19, 2008 12:41 am
shark2003 wrote: |
gardevor wrote: | I had a working C work with 915C b4. But, now it doesn't seem to work, freeze when loading a Save.
try this for now
C0000000 02068820
F203217C E12FFF1E
tested the GP code only...
and where do heck do you SHOP in this game???? I've beaten the whole Chapter 1 and yet still haven't gain any GP or seen any SHOP. Anyways, enter the GP code and then just SAVE the game to see the Values change in your Save File. |
LOL,yeah,I dont know I havent gotten very far in the game trying to find the damn C code,hopefully this works. I'll give it a try... |
Oh,you probably found out by now that by chapter 3 the shop is located on your air ship...
#151106 - shark2003 - Tue Feb 19, 2008 12:57 am
shark2003 wrote: |
gardevor wrote: | Just realized that the C code didn't work that well when it's out in the World Map. fixed
Here are a few more codes:
999 Auracite
1207350C 000003E7
32x EXP After Battle
22049140 E0821281
Invincible when Push Select in battle
C1000000 100003FB
421A936C 02710000
20000003 0000040C
C1000000 100003FB
421A93BC 02710000
20000003 0000040C |
Yeah,I noticed that also,I'll try these codes out this evening. |
These Inv codes didnt seem to work for me,I'll check the codes again to make sure I put them in correctly..
#151112 - gardevor - Tue Feb 19, 2008 6:06 am
shark2003 wrote: |
These Inv codes didnt seem to work for me,I'll check the codes again to make sure I put them in correctly.. |
Are you using dipstar 5.12? Push Select while in Battle, you should see your character's HP replenish. Only works with your main characters.
#151151 - shark2003 - Wed Feb 20, 2008 12:48 am
gardevor wrote: |
shark2003 wrote: |
These Inv codes didnt seem to work for me,I'll check the codes again to make sure I put them in correctly.. |
Are you using dipstar 5.12? Push Select while in Battle, you should see your character's HP replenish. Only works with your main characters. |
U ha... no....I am using 3.5 for some reason....I'll change up and see how it pans out...could have been a real problem all along....ahhh...LOL
#151155 - shark2003 - Wed Feb 20, 2008 1:53 am
shark2003 wrote: |
gardevor wrote: | shark2003 wrote: |
These Inv codes didnt seem to work for me,I'll check the codes again to make sure I put them in correctly.. |
Are you using dipstar 5.12? Push Select while in Battle, you should see your character's HP replenish. Only works with your main characters. |
U ha... no....I am using 3.5 for some reason....I'll change up and see how it pans out...could have been a real problem all along....ahhh...LOL |
Well...I tried with version 5.12FF ...I dont know if that is the same as you are referring too,but those codes still didnt work,but the old ones with the graphics glitches still do..
deleted
Last edited by shark2003 on Wed Feb 20, 2008 3:14 am; edited 4 times in total
#151163 - gardevor - Wed Feb 20, 2008 8:37 am
if you see a C1000000 10000XXX in the code then it's for dipstar 5.xx
if you use dipstar 3.xx with that..I think u get 2 white screens
#151227 - gardevor - Thu Feb 21, 2008 7:55 am
Use this regardless of which dipstar version ur using
Invincible In Battle
E2185588 0000002C
421A936C 02710000
20000003 0000040C
E2185588 0000002C
421A93BC 02710000
20000003 0000040C
Max AP
E2185588 0000002C
221ADE3C 02328000
#151296 - shark2003 - Fri Feb 22, 2008 9:14 pm
gardevor wrote: |
Use this regardless of which dipstar version ur using
Invincible In Battle
E2185588 0000002C
421A936C 02710000
20000003 0000040C
E2185588 0000002C
421A93BC 02710000
20000003 0000040C
Max AP
E2185588 0000002C
221ADE3C 02328000 |
Cool,I'll try these out tonight.
#151448 - fafaboost - Tue Feb 26, 2008 6:13 pm
final fantasy XII revenant wings (U)
I missed the facultative mission 55 (rally to the cause) only this one, and it disappears from the notice board, i can't have 100% game cleared.
there is a code for the misson appears complete for the game?
Anybody can help me please?
thanks
#153143 - shark2003 - Tue Mar 25, 2008 4:37 pm
Final Fantasy CC Ring of Fates
Has anyone figured out any decent working Mastercodes for this yet?
I tried some Master codes that were posted on the gbatemp forums and then a couple from what I found using NDSMAS.exe and nothing seems to be working correctly... either the codes arent working or the game freezes at start and the wierd thing is I got the codes working one time because his levels just starting going up,but wouldnt stop...LOL .
Can someone please post some decent codes for FFCC....
#153175 - shark2003 - Wed Mar 26, 2008 1:10 am
shark2003 wrote: |
Final Fantasy CC Ring of Fates
Has anyone figured out any decent working Mastercodes for this yet?
I tried some Master codes that were posted on the gbatemp forums and then a couple from what I found using NDSMAS.exe and nothing seems to be working correctly... either the codes arent working or the game freezes at start and the wierd thing is I got the codes working one time because his levels just starting going up,but wouldnt stop...LOL .
Can someone please post some decent codes for FFCC.... |
None of these seemed to work...
C0000000 02177000
or
C0000000 023FF000
and
F200EBA4 E12FFF1E
or
F20431B0 E12FFF1E
or
F20431B4 E12FFF1E
or
F204AE00 E12FFF1E
#153205 - frigofrio - Wed Mar 26, 2008 11:52 am
gardevor wrote: |
Dragon Quest Monster: Joker (U) Dipstar codes
Mastercode
F2007708 E12FFF1E
Max Gold
220BE34C 0001869F
Max Gold in the Bank
220BE350 0098967F
Hero has All Spells
020BE57B 0000000F
Get 999 Skill Points After Battle when level up
1223A0A6 000003E7
Get 9999 Exp After Battle
12237630 0000270F
Get 99999 Exp After Battle
22237630 0001869F
Damage to Enemies:
999 Damage to Monster A
12238E82 000003E7
999 Damage to Monster B
12238E8A 000003E7
999 Damage to Monster C
12238E92 000003E7
Your Team Takes No Damage in Battle
Monster A
12238E62 00000000
Monster B
12238E6A 00000000
Monster C
12238E72 00000000
Push R to Stop Timer in the Garden
E4000130 100002FF
021CBCA4 00000000
100% Scout
0223A0BD 00000027
999 HP/MP/Attack/Defense/Agility/Wisdom (1st Character)
420B3E0C 03E703E7
20000004 00000004
+194 hEX for the next character
ex. 2nd character
420B3FA0 xxxxxxxx
xxxxxxxx xxxxxxxx
Infinite Item Usage
021E86B8 00000014
Since, different Monsters appear differently in Day time and in Night time
Here's a code I hacked that switches time:
Push Select and UP for Day Time
E4000130 100003BB
1218EE3C 00006970
Push Select and Down for Night Time
E4000130 1000037B
1218EE3C 00003CA0 |
Hello, well i have tried to use this codes but i didnt have any result.
First i tried dipstar with izuna, because there is a guide that i found, i didnt have any problem, all ok with cheats.
Then i said to me, ok im going to do my own cheats and i choose 2109 dragon quest monster europe, and with ideas and hasteds i found the address for money, exp, skill. I found mastercodes and i tried but with any result, ok something im doing wrong so i come back to cheats that other did before, and should be work.
I have tried this one of 1628, and i cant do it, always i have 2 balck screens, i have tried other mastercodes too, but without result.
Here is my characteristics:
m3 lite/game manager v36/firmware s35
dipstar 512ff
i use game manager to write(gba) dipstar.ds.gba
i use game manager to write 1628, with cheats enabled, trim rom, sw reset
i didnt found force r/w, i dont know what does mean, but if i use the rom without cheats enabled works.
then i select dipstar.ds.gba, then the rom and i press L, i entered in the code editor and in slot A i write this lines:
F2007708 E12FFF1E
220BE34C 0001869F
when i save them i reset the ds.I choose dipstar.ds.gba, then i choose the rom and press the a button, with two black screen. BUFF
In fact, i tried other combinations but always the same, and this must work, what is the problem?
Any help, please
#153238 - shark2003 - Wed Mar 26, 2008 8:57 pm
shark2003 wrote: |
shark2003 wrote: | Final Fantasy CC Ring of Fates
Has anyone figured out any decent working Mastercodes for this yet?
I tried some Master codes that were posted on the gbatemp forums and then a couple from what I found using NDSMAS.exe and nothing seems to be working correctly... either the codes arent working or the game freezes at start and the wierd thing is I got the codes working one time because his levels just starting going up,but wouldnt stop...LOL .
Can someone please post some decent codes for FFCC.... |
None of these seemed to work...
C0000000 02177000
or
C0000000 023FF000
and
F200EBA4 E12FFF1E
or
F20431B0 E12FFF1E
or
F20431B4 E12FFF1E
or
F204AE00 E12FFF1E |
Any help here on this one anyone,I have searched and checked all the the sites,Kodewerx and GBAtemp and couple of others,even some Japanese sights and still havent found anything yet. I tried these on Dipsatr version 3.33,3.5 and 5.12
There was no success at all using 5.12
#153274 - shark2003 - Thu Mar 27, 2008 4:42 pm
Final Fantasy CC Ring of Fates
I actually have finally got some codes working now. I'll post them later today when I have time.
#153449 - shark2003 - Sun Mar 30, 2008 10:05 pm
shark2003 wrote: |
Final Fantasy CC Ring of Fates
I actually have finally got some codes working now. I'll post them later today when I have time. |
Mastercode
C0000000 02177000
Invincible and Inf SP
020FB6C1 00000005
Max Attack
0212f1ec 000003e7
Max DEF
0212f1ee 000003e7
Max MAGic
0212f1f0 000003e7
Quick Level Up (Save Game After Reaching level 99 and Reboot without code activated,do this everytime a new character joins your party)
22069E58 0000D047
02069E5A 00008929
24000130 02400004
02069E5A 00001C01
I still cant get a Inf Gil code working,can someone please post it...
#153556 - shark2003 - Tue Apr 01, 2008 9:29 pm
FFCCROF
Nothing for the Inf Gil codes huh?? I tried a bunch of different things and wasnt succesful,I even tried messing around with "Moon Jump" code and only got him to float and stay floating/walking in the air,but I forgot how to set up the key press assignment codes...so maybe someone could figure that one out...
#153575 - gardevor - Wed Apr 02, 2008 7:06 am
Haven't came here for awhile. I thought this thread was already dead.
Anyways, this should work, and you forgot to post the Mastercode?
Inf Gils
22131820 000F423F
Last edited by gardevor on Wed Apr 02, 2008 7:14 am; edited 1 time in total
#153576 - gardevor - Wed Apr 02, 2008 7:10 am
frigofrio wrote: |
when i save them i reset the ds.I choose dipstar.ds.gba, then i choose the rom and press the a button, with two black screen. BUFF
In fact, i tried other combinations but always the same, and this must work, what is the problem?
Any help, please |
For this game, you need to use dipstar 3.3 or 3.5
#153577 - gardevor - Wed Apr 02, 2008 7:21 am
shark2003 wrote: |
shark2003 wrote: | Final Fantasy CC Ring of Fates
I actually have finally got some codes working now. I'll post them later today when I have time. |
Mastercode
C0000000 02177000
Invincible and Inf SP
020FB6C1 00000005
Max Attack
0212f1ec 000003e7
Max DEF
0212f1ee 000003e7
Max MAGic
0212f1f0 000003e7
Quick Level Up (Save Game After Reaching level 99 and Reboot without code activated,do this everytime a new character joins your party)
22069E58 0000D047
02069E5A 00008929
24000130 02400004
02069E5A 00001C01
I still cant get a Inf Gil code working,can someone please post it... |
corrected a few codes for you, these should be 16bit (1) codes
Max Attack
1212f1ec 000003e7
Max DEF
1212f1ee 000003e7
Max MAGic
1212f1f0 000003e7
#153595 - shark2003 - Wed Apr 02, 2008 4:58 pm
Actually,that C code I posted was the only thing that would work for me,if I put the mastercode in after it,either the codes wouldnt work or the game would freeze up. Appearently the MAX codes I posted were not working then,I have been screwing around with these codes so much I think I got a little confused...Thanks for the correction. This game was a weird one to get codes working on,all of the basics (converting etc.) didnt seem to work..I tried using Dipstar 5.xx and nothing would happen(black screens)with and without mastercodes then I tried 3.3 and 3.5 and both pretty much would be the same,if you used the C code plus master the game would freeze or the codes just didnt do anything,so finally I just out of luck found something that was working and I have tried that gil code and nothing would happen,and I know for sure that is the right address,because its posted everywhere and I even ran HASTEDS last night and went there and sure enough it changed everytime I picked up a coin...there has to be good mastercode then since all of this is being so flakey...but I couldnt figure out what the hell it is..please post it if you know what it is...
#153601 - gardevor - Wed Apr 02, 2008 7:26 pm
That's kinda strange, no code works for me when I use just C0000000 02177000 without a Mastercode. Are you sure you didn't use 1 of the Mastercodes from ndsmas?? I remember 1 of them works.
There were some people on other forums complaining about the Gil code not working too. Maybe the address is not fixed, I couldn't test it cuz I lost my savefile already. But, it should work at the start of the game.
Anyways these is what I use:
Dipstar 3.x is required
Mastercode
C0000000 023B2120
F2011148 E12FFF1E
or
C0000000 023B2120
F20129B0 E12FFF1E
only tested with codes: GP, HP, SP, STATS
Update: Save the Game without the Inf GP code, then reload the Save with Inf GP code. It works fine.
#153619 - shark2003 - Wed Apr 02, 2008 11:35 pm
gardevor wrote: |
That's kinda strange, no code works for me when I use just C0000000 02177000 without a Mastercode. Are you sure you didn't use 1 of the Mastercodes from ndsmas?? I remember 1 of them works.
There were some people on other forums complaining about the Gil code not working too. Maybe the address is not fixed, I couldn't test it cuz I lost my savefile already. But, it should work at the start of the game.
Anyways these is what I use:
Dipstar 3.x is required
Mastercode
C0000000 023B2120
F2011148 E12FFF1E
or
C0000000 023B2120
F20129B0 E12FFF1E
only tested with codes: GP, HP, SP, STATS
Update: Save the Game without the Inf GP code, then reload the Save with Inf GP code. It works fine. |
I tried using both MCs from NDSMAS and some that were posted on Kodewerx and that didnt work and just bumbled into just using the C code...maybe this is because of the patch....could that possibly be throwing things off a bit???
#153624 - shark2003 - Thu Apr 03, 2008 1:07 am
gardevor wrote: |
That's kinda strange, no code works for me when I use just C0000000 02177000 without a Mastercode. Are you sure you didn't use 1 of the Mastercodes from ndsmas?? I remember 1 of them works.
There were some people on other forums complaining about the Gil code not working too. Maybe the address is not fixed, I couldn't test it cuz I lost my savefile already. But, it should work at the start of the game.
Anyways these is what I use:
Dipstar 3.x is required
Mastercode
C0000000 023B2120
F2011148 E12FFF1E
or
C0000000 023B2120
F20129B0 E12FFF1E
only tested with codes: GP, HP, SP, STATS
Update: Save the Game without the Inf GP code, then reload the Save with Inf GP code. It works fine. |
Your C and mastercode is totally different than anything I had found I got this from gbatemp--->
"Try a mixture of these codes. Can't test them right now myself.
C0000000 02177000
or
C0000000 023FF000
and
F200EBA4 E12FFF1E
or
F20431B0 E12FFF1E
or
F20431B4 E12FFF1E
or
F204AE00 E12FFF1E"
and then also tried the NDSMAS codes as well...which were F201298C E12FFF1E and F20129B0 E12FFF1E in combo with these C codes...oh well I really still dont understand these mastercodes and C codes very well,I dont understand why there wasnt shit anywhere else on the internet about these??? I guess I need to get up with the times and get an R4 or M3 Simply or something...
#153631 - gardevor - Thu Apr 03, 2008 5:56 am
shark2003 wrote: |
Your C and mastercode is totally different than anything I had found I got this from gbatemp--->
"Try a mixture of these codes. Can't test them right now myself.
C0000000 02177000
or
C0000000 023FF000
and
F200EBA4 E12FFF1E
or
F20431B0 E12FFF1E
or
F20431B4 E12FFF1E
or
F204AE00 E12FFF1E"
and then also tried the NDSMAS codes as well...which were F201298C E12FFF1E and F20129B0 E12FFF1E in combo with these C codes...oh well I really still dont understand these mastercodes and C codes very well,I dont understand why there wasnt shit anywhere else on the internet about these??? I guess I need to get up with the times and get an R4 or M3 Simply or something... |
I believe those are posted by cracker in gbatemp, but he already mentioned that he didn't test them. So, it's normal if those didn't work.
Sometimes, it's definitely hard on finding a good working mastercode. And even if you thought you've found a mastercode in the first place, how do heck do you know if a C code is needed?
Guess no one have a 100% way of finding a goiod Mastercode, that's why there's no real tutorial on it and sometimes, it requires alot of testing when trying to find those....
I didn't post those 2 Mastercodes anywhere else that's why you didn't see them on other sites. But 1 of the 2 is from ndsmas F20129B0 E12FFF1E, all you need is a working C code, those should work fine on some codes if not all.
#153769 - gardevor - Sat Apr 05, 2008 7:47 pm
@shark2003, so how's it going with FFCCRoF now?
#153797 - shark2003 - Sun Apr 06, 2008 3:07 pm
gardevor wrote: |
@shark2003, so how's it going with FFCCRoF now? |
Yeah,everything thing is working great now,thanks for your help gardevor,you seem to be the only person in the world that knows how to figure out these damn mastercodes...LOL.. Btw I am using Dipstar Ver 3.5
Do these work on version 5 .XX??
Have you figured out how to get the moon jump code to work yet,I tried a few things and just end up permenantly suspended in air..LOL
#153807 - gardevor - Sun Apr 06, 2008 8:04 pm
Here's another tip on find mastercodes. If the ones from ndsmas doesn't work. Search for those in the *.txt file that you created from ndsdis then try a few E12FFF1E above or below those. Sometime it'll work.
This game uses wifi for multiplayer, so it can't be use on Dipstar 5.x. As the Moon Jump, try this:
Push B for Moon Jump
E2030A96 000000028
22030A98 1C291B8A
E4000130 100003FD
22030A98 FAC8F7CF
2200002C 1C294A01
22000030 FD34F030
22000034 00003AA8
#153812 - shark2003 - Sun Apr 06, 2008 9:18 pm
gardevor wrote: |
Here's another tip on find mastercodes. If the ones from ndsmas doesn't work. Search for those in the *.txt file that you created from ndsdis then try a few E12FFF1E above or below those. Sometime it'll work.
This game uses wifi for multiplayer, so it can't be use on Dipstar 5.x. As the Moon Jump, try this:
Push B for Moon Jump
E2030A96 000000028
22030A98 1C291B8A
E4000130 100003FD
22030A98 FAC8F7CF
2200002C 1C294A01
22000030 FD34F030
22000034 00003AA8 |
Yeah,those work,very cool thanks for the codes gardevor. Yeah,I thought I had tried that master code search trick,but maybe I didnt,I'll have to keep that in mind for the next game...
#154487 - shark2003 - Wed Apr 16, 2008 11:16 pm
Mystery Dungeon: Shiren The Wanderer
Gardevor,do you have some Mastercodes for this one? Its been out for awhile now...and I am just getting around to it now after completing FFCC...
I'll read through Kodewerx also to see if some were already posted there...
#154537 - gardevor - Thu Apr 17, 2008 6:55 pm
hmm...I think, I had a Mastercode for that game, but it's been awhile already. Might have already lost it.
update: Just tried both Mastercodes from ndsmas.
Both of them works with this C Code
C0000000 023BF000
#154544 - shark2003 - Thu Apr 17, 2008 9:17 pm
gardevor wrote: |
hmm...I think, I had a Mastercode for that game, but it's been awhile already. Might have already lost it.
update: Just tried both Mastercodes from ndsmas.
Both of them works with this C Code
C0000000 023BF000 |
Thanks again for coming to the rescue... This game reminds of some of the old school games I used to play back in the day.....
#154545 - gardevor - Thu Apr 17, 2008 9:21 pm
No problemos :) btw, this game is wifi capable, so Dipstar 3.xx is required.
#154579 - dgz345 - Fri Apr 18, 2008 2:40 pm
Is the codes For FFCC for (U) if it is plz can some one make them to (E)
#154633 - gardevor - Sat Apr 19, 2008 4:00 pm
I think Codejunkies has codes for the (E) version
#159523 - cracker - Wed Jul 02, 2008 10:04 am
I don't mean to jack the thread but I don't think there's much harm now since DipStar seems to be kind of defunct. I have made a program called DSATM (DS Auto Trainer Maker) that can be used as an alternative to DipStar. It patches the cheat function into the game. There is no need for mastercodes and games can usually be patched automatically without changing any settings. Check it out here.
#160064 - shark2003 - Wed Jul 09, 2008 11:12 pm
cracker wrote: |
I don't mean to jack the thread but I don't think there's much harm now since DipStar seems to be kind of defunct. I have made a program called DSATM (DS Auto Trainer Maker) that can be used as an alternative to DipStar. It patches the cheat function into the game. There is no need for mastercodes and games can usually be patched automatically without changing any settings. Check it out here. |
WOW,thanks cracker,I havent been here for awhile,been messing around with USB GECKO and Wiird for the Wii...but now my Wii is broke and waiting for my new drive unit to be shipped...LOL so I am back on DS for a little while now...I'll check this out