#1441 - runtime - Sat Jan 18, 2003 9:38 pm
Hey all,
long time fan of GBA, first time poster on GABdev,
Now, Im assuming that the reader of this thread has seen the TV-Tuner / color monitor adapter for the GBA, if not click here.
My question(s) is:
How does it work?
futhermore, can you send analog video stream (TV signal or composite video) to the GBA?
Ultimately, I would like to take a video color spy-camera (composite NTSC video) and display it onto the GBA's Display.
Now I understand there will be electronics and software engineering envolved, and Im not afraid to venture both either. So please throw as many ideas as you can.
Here is a typical flow / block diagram that Im researching on:
{ Analog vid signal } --> { xxx } --> { XPort Dev Cartridge, by charmedlabs } --> { VRAM/WRAM } --> { 'video' player code/program } --> { GBA Display }
Were xxx are methods or techniques to translate or sample to a signal that the GBA can utilize:
1) PWM (pulse width modulation)
2) PPM (oulse position modulation)
3) PCM (pulse coded modulation)
4) a combo of PWM, PPM and PCM
5) No translation needed? (I doubt that, but I could be wrong)
and if any is used,
What code type or program needed? will it promote high CPU usage?
Any ideas, comments, questions, flames, or even support are greatly appreciated!
thanx in 'advance'd
ramie
long time fan of GBA, first time poster on GABdev,
Now, Im assuming that the reader of this thread has seen the TV-Tuner / color monitor adapter for the GBA, if not click here.
My question(s) is:
How does it work?
futhermore, can you send analog video stream (TV signal or composite video) to the GBA?
Ultimately, I would like to take a video color spy-camera (composite NTSC video) and display it onto the GBA's Display.
Now I understand there will be electronics and software engineering envolved, and Im not afraid to venture both either. So please throw as many ideas as you can.
Here is a typical flow / block diagram that Im researching on:
{ Analog vid signal } --> { xxx } --> { XPort Dev Cartridge, by charmedlabs } --> { VRAM/WRAM } --> { 'video' player code/program } --> { GBA Display }
Were xxx are methods or techniques to translate or sample to a signal that the GBA can utilize:
1) PWM (pulse width modulation)
2) PPM (oulse position modulation)
3) PCM (pulse coded modulation)
4) a combo of PWM, PPM and PCM
5) No translation needed? (I doubt that, but I could be wrong)
and if any is used,
What code type or program needed? will it promote high CPU usage?
Any ideas, comments, questions, flames, or even support are greatly appreciated!
thanx in 'advance'd
ramie