#1815 - qpoxopq - Thu Jan 23, 2003 4:43 pm
I *assume* that it's for limiting the amount of data that has to be blitted at once, or to possibly take advantage of some efficient multi-blitting method (drawing the same tile to the display multiple times in a single pass).
Then again, I really have no clue. I realize that we could guess why tiles are used all day, but, does anyone really know?
How about which system used tiles first? The NES?
Thanks,
Q
Then again, I really have no clue. I realize that we could guess why tiles are used all day, but, does anyone really know?
How about which system used tiles first? The NES?
Thanks,
Q