#17927 - poslundc - Wed Mar 17, 2004 5:19 pm
It looks to me as though the GBA uses nearest-neighbour scaling, with the 8 fractional bits of the scale registers as its counters.
The only thing that throws me off is that it seems to scale outward from the centre (versus from the top-left), which makes me a little less certain of how the algorithm works.
Can anyone shed a little light onto what's taking place? I just need to be able to recreate the same scaling effect so I can model my own scaling routine to generate the same results.
Thanks,
Dan.
The only thing that throws me off is that it seems to scale outward from the centre (versus from the top-left), which makes me a little less certain of how the algorithm works.
Can anyone shed a little light onto what's taking place? I just need to be able to recreate the same scaling effect so I can model my own scaling routine to generate the same results.
Thanks,
Dan.