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Hardware > DK Bongos work in Game Boy Player

#30136 - tepples - Sun Nov 28, 2004 7:40 pm

Donkey Konga for GameCube includes a "DK Bongos" controller with two large buttons, a smaller Start button, and a microphone. Some GameCube games don't detect the DK Bongos as a controller; however, the Game Boy Player (USA version) is more lenient when I plug a standard GCN controller into port 1 and the bongos into port 4.

The left button seems to press B+Y. The right button seems to press A+X. The microphone is R (presumably analog), and Start is Start.

So if I set up Game Boy Player with type A control, then the DK Bongos controller looks like this to the GBA program:
  • A: Right button pressed
  • B: Left button pressed
  • Select: Left or right button or both buttons pressed
  • Start: Start button pressed
  • R: Sound on microphone
Now you can make games for DK Bongos without having to have PSO or the brand-new mod chip. If you're making music games, then a port of the GSM decoder (such as mine or Tursi's) should prove helpful.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#32861 - tepples - Tue Dec 28, 2004 9:32 pm

Bump with new info now that I have my own bongos controller to test on rather than borrowing somebody else's.

It turns out that each bongo has two sensors. You may have wondered what the dividing line in the middle of each bongo was there for; it's the line between the two sensors. The top ones press Y and X; the bottom ones press B and A. You'll need to use type B control (X and Y press L and R) to pick this up. I've whipped up a test program based on the new information.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.