gbadev.org forum archive

This is a read-only mirror of the content originally found on forum.gbadev.org (now offline), salvaged from Wayback machine copies. A new forum can be found here.

Hardware > Linking gameboy's through the net.

#4490 - sthomas - Tue Apr 01, 2003 7:31 pm

I have a cable I got with a game downloader, it was a GBA->parallel 25pin cable. So I thought perhaps for fun I could write a small server that would allow two games to be linked through the net (like say Fzero). But I do not have enough references on the GBA linker stuff. Anyone have any links for references on what it would take to make this? I understand parallel port is slow...if I can, id like to find USB pinouts and stuff to make a link cable->usb. but im that bad with hardware,hence the need for as much reference material as possible.

I have the software side down, for testing i suspect I can just listen to the pareallel port, and send all bits that come down it from a GBA game to another computer IP where a GBA is hooked into there, thus connecting the games (though I think some fudging would be required to keep the GBA connection alive so it doesnt time out do to net lag)

So any references? anyone interested?


-Shane

#4494 - ampz - Tue Apr 01, 2003 7:57 pm

This has been discussed before. See previous threads.
It is not possible to make it work with all games. But it might be possible with a few games. Especially games that use the 8bit UART mode.

I don't see how it could be done with games that use the "normal" communication mode. The latency over the net is a couple thousand times too high.