#5049 - Maverick - Fri Apr 18, 2003 12:58 pm
There are games like zelda etc that dont change the map background until you have hit the end of the first map. They would probably do this by an:
But there are also games like pokemon etc that have all of the maps loaded next to each other and there doesnt seem to be any changeover.
Are there any opinions on how this would be done?
Code: |
if (sprite pos > screen width) { load next map move sprite to the starting position } |
But there are also games like pokemon etc that have all of the maps loaded next to each other and there doesnt seem to be any changeover.
Are there any opinions on how this would be done?