#98927 - PolyStream - Fri Aug 18, 2006 3:47 pm
Hi,
this is my firts post!
This community is really amazing! Good job!
My problem is to using 256 color sprites.
I've coded a small game like pong
http://digilander.libero.it/blizzard.3dDevelop/bba.html
In this game I use 16 color palette sprites.
I've tryed to use 256 colors but I have some errors in the rendering!
I think I visualize only parts of the sprites....
Please, can anyone can explain to me the right way to load a 256 color sprite in the OAM and show it correctly setting attributes and other features?
Another thing! I've also problems with the rotation of the sprites! what is the code to rotate it correctly?
Sorry but I'm just a beginner... I hope you want to help me!
Thanks
bye
Giovanni
_________________
#include <YourPassion.h>
this is my firts post!
This community is really amazing! Good job!
My problem is to using 256 color sprites.
I've coded a small game like pong
http://digilander.libero.it/blizzard.3dDevelop/bba.html
In this game I use 16 color palette sprites.
I've tryed to use 256 colors but I have some errors in the rendering!
I think I visualize only parts of the sprites....
Please, can anyone can explain to me the right way to load a 256 color sprite in the OAM and show it correctly setting attributes and other features?
Another thing! I've also problems with the rotation of the sprites! what is the code to rotate it correctly?
Sorry but I'm just a beginner... I hope you want to help me!
Thanks
bye
Giovanni
_________________
#include <YourPassion.h>