#105747 - venomx - Wed Oct 11, 2006 6:16 pm
Hello Im new here and IM new to homebrew but I made alot of small games with gamemaker there all under 2mbs but there all .EXE is there a way to run my games on ds with a supercard of any or do i change .exe to > .ds? please help thanks noob to > homebrew ds
or any converting tools ?
#105753 - Sausage Boy - Wed Oct 11, 2006 6:51 pm
No.
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#105757 - chuckstudios - Wed Oct 11, 2006 7:06 pm
venomx wrote: |
Hello Im new here and IM new to homebrew but I made alot of small games with gamemaker there all under 2mbs but there all .EXE is there a way to run my games on ds with a supercard of any or do i change .exe to > .ds? please help thanks noob to > homebrew ds
or any converting tools ? |
@_@ If it were that easy, we'd have friggin Firefox on our DSes. Take a look at dslua.com if you want though.
#105777 - DiscoStew - Wed Oct 11, 2006 9:01 pm
*sigh* I've seen this kind of topic at least 3 times now....
Converting the gamemaker program (or any non-DS-based program) is only possible if you have the source code and have made the correct adjustments to use the DS hardware. Likelyhood of that happening when you are not the author of the program is slim to none.
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#105784 - thegamefreak0134 - Wed Oct 11, 2006 9:56 pm
There is no easy way. You really need to re-program these games using the DS library, and compile and test them on hardware. Gamemaker .exe files are set up to use the windows API, which does not even exist on the DS, which lacks a lot of windows features like oh, say, a file system. No, if you are going to make games for the DS you are coing to have to code them from scratch, and learn the basics of working with the hardware, which is how all console programming (to my knowledge) is done.
I would actually recommend programming for the GBA first, if this is your way to go, since you can test GBA games with much more accuracy on a PC emulator, rather than having to buy the hardware you would need to program directly on a DS. (No DS emulator is perfect at this point. Most cannot run commercial games of any kind, and the demos they can run have glitches. I bring up commercial simply because it is a good way to judge how good the emulation really is, not because I condone it or anything.)
The type of conversion you speak of simply cannot be done. They are great PC games I am sure, but you need to learn DS and GBA stuff the hard way, there are no easy back-doors.
-gamefreak
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#105808 - venomx - Thu Oct 12, 2006 2:37 am
thank you thegamefreak0134 ...
#114164 - PhoenixSoft - Thu Jan 04, 2007 8:19 pm
Exactly the same question comes up in every Xbox, Gizmondo, PSP and GamePark homebrew forum I frequent.
Would this issue be big enough to warrant a sticky? Or is it easier to just explain to each person who asks?
#114166 - tepples - Thu Jan 04, 2007 9:02 pm
I'll see how I can phrase it for the FAQ. Does this look OK?
I have made a game in The Games Factory, Multimedia Fusion, RPG Maker, or Game Maker. How do I run it on a Game Boy Advance or Nintendo DS system?
As of this writing, there is no simple way to do this. Those development environments are optimized for the larger memory of PCs. You will have to rewrite the code from the ground up.
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#114167 - Optihut - Thu Jan 04, 2007 9:11 pm
Looks good to me.
#114202 - PhoenixSoft - Fri Jan 05, 2007 5:49 am
You might want to expand that sentence to something like "Those development environments are optimized for the larger memory of PCs and rely on Operating System components that are not available on Nintendo handhelds".
Otherwise, I could see some people thinking that the only barrier is the memory restrictions, and that simply inserting a cartridge with extra memory such as the SuperCard or the Opera memory cart would allow them to run their games on the handhelds.
#114207 - keldon - Fri Jan 05, 2007 8:58 am
Or maybe adapt the captcha to redirect them to an emulation forum upon signup ^_^
#114217 - sgeos - Fri Jan 05, 2007 12:33 pm
If you need to ask, it's safe to assume that a port is going to be a lot of work if it is possible. The GBA/DS uses arcane display techniques, so certain programs will be impossible to port without excessive source recoding and/or data re-encoding. Other compromises may be necessary. The net result is that not everything can be ported, and most of what can be ported can not be ported easily.
-Brendan
#117394 - QuantumDoja - Sun Feb 04, 2007 5:05 pm
you can use: www.gameweaver.com to make games for Nintendo DS/GBA.
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#117401 - tepples - Sun Feb 04, 2007 5:15 pm
But did you have to spam it to multiple threads, many of them several months old?
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-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#117402 - QuantumDoja - Sun Feb 04, 2007 5:20 pm
Sorry, I've updated all posts to point to this one for future reference.
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