#5817 - machinerider - Fri May 09, 2003 12:58 am
Hi,
I'm having some problems with my game, Jewel Crash. My background tiles are getting overrun with rubbish data.
It seems to happen when you finish a line of jewels in the top half of the playing grid. At that point, it looks like something is writing to the background buffer at 0x6000000.
I've gone through my code about 500 times and still can't find what I'm doing wrong.
The game + source is available for download on the front page of gbadev.org, or, failing that, you can get it from www.machinerider.com/downloads/
Thanks!
Daniel Crowley -Wilson
www.machinerider.com
I'm having some problems with my game, Jewel Crash. My background tiles are getting overrun with rubbish data.
It seems to happen when you finish a line of jewels in the top half of the playing grid. At that point, it looks like something is writing to the background buffer at 0x6000000.
I've gone through my code about 500 times and still can't find what I'm doing wrong.
The game + source is available for download on the front page of gbadev.org, or, failing that, you can get it from www.machinerider.com/downloads/
Thanks!
Daniel Crowley -Wilson
www.machinerider.com