#5865 - maximAL - Sun May 11, 2003 4:54 am
hi,
i'm working on a little GBA game and wanted to implement some kind of scripting language to realize some quests and "cut-scenes".
my first approach was to use a simple system based on opcodes/parameters, which could be passed to a function list. but it turned out, that this is just to limited for realising some complex quests. and extending the whole thing to a real language with variables, loops etc. would be much to slow for the little machine, i guess.
has anyone here ever implemented an scipting system on the GBA (or similar system) and would give me some hints?
i'm working on a little GBA game and wanted to implement some kind of scripting language to realize some quests and "cut-scenes".
my first approach was to use a simple system based on opcodes/parameters, which could be passed to a function list. but it turned out, that this is just to limited for realising some complex quests. and extending the whole thing to a real language with variables, loops etc. would be much to slow for the little machine, i guess.
has anyone here ever implemented an scipting system on the GBA (or similar system) and would give me some hints?