#6063 - imebgo - Fri May 16, 2003 1:07 pm
What the generan concensus on screen modes, which are the best, whats the majority of gameboy advanced games written in?
Cheers, James
#6074 - ampz - Fri May 16, 2003 4:09 pm
Gee, that really depends on the game you intend to write.
There is no "best" mode.
#6078 - niltsair - Fri May 16, 2003 4:34 pm
I suppose for 3D games, you would opt for mode 3,4,5.
And for Rpg, Action, etc... people use mode 0,1,2 because it's easy to move things around without needing to redraw everything.
#6079 - DekuTree64 - Fri May 16, 2003 4:45 pm
Mode 0 is good for games that need a lot of layers going all at once (you can still do some pretty cool stuff just by changing the scrolling/alpha blending/window regs on HBlank in mode 0), mode 1 for things that need layers, but some rotation/scaling effects too (what most 'mode7' games use, I believe), mode 2 for really high-tech looking stuff with 2 BGs rotating/scaling at the same time (can't recall ever seeing it used before, actually), mode 3 for high-color still pictures (or you can make a back buffer in memory, but you'd spend so much time drawing the backbuffer, and then copying it, you wouldn't be able to do much else), mode 4 if you need the whole screen, but not high-color (only being able to write 2 pixels at a time is a real problem though), and mode 5 if you need the whole screen, with high-color. Good for 3D demos, and if you use the rot/scale regs, you can turn it sideways and scale it to 2x horizontally and you have the same number of pixels as if you just write 2 at a time in mode4. And writing one 16-bit pixel is the same as writing 2 8-bit too, so the speed should be about the same.