#772 - Lord Graga - Fri Jan 10, 2003 3:12 pm
Code: |
void CheckCollision (u8* map) { int blo; if(map[((self.y/16)*32)+((self.x+15)/16)]==2) blo = 1; if(map[((self.y/16)*32)+((self.x+15)/16)]==2) blo = 1; if(map[((self.y/16)*32)+((self.x+15)/16)]==2) blo = 1; if(map[((self.y+15/16)*32)+((self.x+15)/16)]==2) blo = 1; if(blo==1) dir[di]=1; } |
that is the collision code.
Code: |
if(dir[0]==1) self.y--; |
That is how i check if it colides.
The directions is:
|_0_|UP
|3+1|LEFT,RIGHT
|_2_|DOWN
What is wrong? it is a 16*16 map, it works some places, and some places it doesn't.