gbadev.org forum archive

This is a read-only mirror of the content originally found on forum.gbadev.org (now offline), salvaged from Wayback machine copies. A new forum can be found here.

Coding > building a 3d model and animation viewer for DS

#137251 - poopipe - Thu Aug 09, 2007 2:40 pm

It's occured to me that it would be very handy to be able to use my DS as a 3d model and animation viewer so I can pimp my skills at potential employers when i haven't got my laptop (in starbucks etc).

so... I'm wondering whether theres' any relatively easy to use free 3d engines available for DS that would be able to handle building a model/animation viewer without doing a great deal of work - preferably one that's capable of taking standard model & texture formats

When I say "without doing a great deal of work" ...
I've knocked up a small model viewer in the past for PC but only with the aid of pretty high level development tools - I'm not scared of C but I'm not capable of building a 3d engine from scratch by any stretch of the imagination.

#137294 - ScottLininger - Thu Aug 09, 2007 11:43 pm

How important is interactivity? I think you might get have better luck finding a decent video-playing tool for your DS. Then you could build your stuff in whatever tools you like and export to a "flat" video.

-Scott
_________________
Some of my GBA projects

#137753 - poopipe - Wed Aug 15, 2007 11:48 am

sorry, haven't been back for a while..


I'd want to be able to spin the scene around and zoom in/out for sure - otherwise i might as well just render jpegs.

It'd also be nice to swap textures in and out, display in wireframe and turn edge smoothing on/off

I've got no objection to doing some work in order to get this but I want to do the absolute minimum possible :)

#137755 - tepples - Wed Aug 15, 2007 1:03 pm

poopipe wrote:
I'd want to be able to spin the scene around and zoom in/out for sure - otherwise i might as well just render jpegs.

Can you render avis at 15 fps and 256x192 pixels? If so, then you might try converting them to dpg and playing them in MoonShell.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#137929 - poopipe - Fri Aug 17, 2007 4:40 pm

in answer to my own question...

there's no point, somebody appears to have already done it

I haven't tested yet on account of my r4 not turning up but just in case anybody else was looking for one here's the link.

http://amplituds.drunkencoders.com/?s=projects&proj=Tools%20for%203D%20models