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Coding > DS - devkitARM 21 - 3D stretched?

#145247 - DiscoStew - Tue Nov 13, 2007 1:46 am

Just updated to 21 of devkitARM, and after recompiling my program, my 3D test models all ended up getting stretched out of proportion. Was something done to the perspective?

EDIT:

Here is a visual on what is happening, the before and after pictures.

http://img409.imageshack.us/img409/8700/devkitpro2021fn1.jpg
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DS - It's all about DiscoStew

#145248 - DiscoStew - Tue Nov 13, 2007 3:12 am

Eh, forget it. I checked through some of the new examples that came along with the new devkitARM, and it seems the fovy (field of view) was changed to be double what it was previously. I doubled my own, and now it looks like it did before updating. Any reason for this?
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DS - It's all about DiscoStew

#145268 - wintermute - Tue Nov 13, 2007 12:02 pm

The FOV was corrected to what it actually should have been in the first place. Previously it needed doubled to match the equivalent settting in openGL code.
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