#7430 - jerome187 - Tue Jun 17, 2003 9:09 pm
What computer programming language do you use to write games for GBA? I assume its mostly C++, but does anyone use something easyer to learn, like python or something?
#7433 - niltsair - Tue Jun 17, 2003 9:30 pm
The only available languages (currently) are :
C/C++ (DevKitAdv, Ham, Official Nintendo Kit)
ASM (DevKitAdvance, GoldRoad)
Basic (Dragon Basic)
But for serious dev, C/C++ are the way to go (with ASM for performance) because you often need to access low level stuff.
#7555 - Lupin - Thu Jun 19, 2003 7:31 pm
There's also an ADS development suite from ARM, but it's like 6000 bugs :(
#7556 - Lord Graga - Thu Jun 19, 2003 7:37 pm
I use ARM SDT 2.5, with both C (my code) and ASM (for headers and INCBIN's). It works great :D
#7559 - Ninja - Thu Jun 19, 2003 8:06 pm
I code mostly in C++, with a dash of C thrown in here and there for good measure. I have been trying to learn ASM, but the language is still very alien to me, and I haven't really been able to figure out how to do anything really useful with it yet. :)
I love the GBA though. It's really helping me to stay in touch with my inner geek. :)