#911 - wtuck - Sun Jan 12, 2003 2:55 am
Hi All,
I'm writting a GBA Application that contains over 15 graphic screens.
My problem lies in that when I get MORE then 5 xx.c graphic data files linked in the Emulator works fine but when I port it over to the real hardware I get a blank screen.
Please take note that around less then 5 stored screens workes on the emulator and on a cart.
The following are my make file settings:
CFLAGS = -O1 -Wall -save-temps -fverbose-asm -mthumb-interwork -mlong-calls
LDFLAGS = -lm -w -mthumb-interwork -mlong-calls
Any help I would appreciate.
I'm writting a GBA Application that contains over 15 graphic screens.
My problem lies in that when I get MORE then 5 xx.c graphic data files linked in the Emulator works fine but when I port it over to the real hardware I get a blank screen.
Please take note that around less then 5 stored screens workes on the emulator and on a cart.
The following are my make file settings:
CFLAGS = -O1 -Wall -save-temps -fverbose-asm -mthumb-interwork -mlong-calls
LDFLAGS = -lm -w -mthumb-interwork -mlong-calls
Any help I would appreciate.