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Coding > Pokemon GBA save file structure?

#156286 - PuppyBoy - Thu May 08, 2008 3:11 pm

Is there any documentation on the structure of the GBA series of pokemon games SRAM save data?

I've seen various save file/dump readers and editors but nothing with any source code or documentation.

#156469 - Kyoufu Kawa - Sat May 10, 2008 9:09 am

You're threading on rather thin ice here. I'll PM you the handle of a guy I know that's more knowledgable about Pokemon save game structure anyway.

#163409 - zzo38computer - Wed Oct 01, 2008 9:12 pm

I think you posted this question in the wrong section (this section is for help writing code for homebrew software on GBA, it isn't about save-file formats). Actually, I don't think any of the sections on this web-site are the right section. But I'm not sure.
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#163460 - sgeos - Thu Oct 02, 2008 7:35 pm

zzo38computer wrote:
I don't think any of the sections on this web-site are the right section. But I'm not sure.

The off topic forum? The save file format is really only useful for making tools (that may well run on a GBA/DS) or clones (you could wing it). A GBA save game editing tool that runs on the DS could be neat, but the details of the save formats are not a homebrew issue.

#163462 - Kyoufu Kawa - Thu Oct 02, 2008 7:51 pm

sgeos wrote:
The save file format is really only useful for making [...] clones (you could wing it). [...] but the details of the save formats are not a homebrew issue.
Which is exactly why my clone's savegame system is merely inspired by the original's. Hot damn that thing's complicated!

#163464 - sgeos - Thu Oct 02, 2008 8:02 pm

Kyoufu Kawa wrote:
sgeos wrote:
The save file format is really only useful for making [...] clones (you could wing it). [...] but the details of the save formats are not a homebrew issue.
Which is exactly why my clone's savegame system is merely inspired by the original's. Hot damn that thing's complicated!

Welcome to competing with a relatively high budget title. (It can't be done by an army of one.)

#163465 - Kyoufu Kawa - Thu Oct 02, 2008 8:17 pm

sgeos wrote:
It can't be done by an army of one.
There's four of us, though ;)

#163471 - tepples - Thu Oct 02, 2008 10:45 pm

sgeos wrote:
The save file format is really only useful for making tools (that may well run on a GBA/DS) or clones (you could wing it).

Or fan sequels of limited scope that can import your party.
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-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#163500 - Kyoufu Kawa - Fri Oct 03, 2008 7:23 pm

tepples wrote:
[...]that can import your party.
Got ya covered there. Full binary compatibility is GO!

#163501 - sgeos - Fri Oct 03, 2008 8:03 pm

Kyoufu Kawa wrote:
sgeos wrote:
It can't be done by an army of one.
There's four of us, though ;)

You'll get there eventually if you stick with it for quite a while?

#163503 - Kyoufu Kawa - Fri Oct 03, 2008 8:11 pm

sgeos wrote:
You'll get there eventually if you stick with it for quite a while?
Well, the project's been going since last year but it's quite playable by now so yeah, I'd say so.