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Coding > 256 colors?

#8026 - whodoo - Mon Jun 30, 2003 10:58 pm

Ive heard that the Game Boy Advance only can show 256 colors at the same time.. but when making a GBA-game you are using two palettes, one for the sprites, and one for the background..and they dont have to be the same?..wouldnt that make it possible to use 256*2 colors at the same time instead of 256?

#8028 - tepples - Tue Jul 01, 2003 12:32 am

Without using layer blending, and without using mode 3 or 5, the GBA can display 511 colors simultaneously (one sky color + 255 background colors + 255 sprite colors) out of 32768.

Many popular information sources screw up when the precise technical capabilities of game consoles. For example, some web sites confuse the NES's specs with those of the C=64. Even Nintendo.com reports 16 simultaneous colors on the NES rather than the true 25.
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#8044 - sgeos - Tue Jul 01, 2003 6:14 am

tepples wrote:
Even Nintendo.com reports 16 simultaneous colors on the NES rather than the true 25.


How does it get 25? I'd understand 23 or 24. Some sort of 16 + 3 + 3 + 3 color scheme?

-Brendan

#8053 - tepples - Tue Jul 01, 2003 8:23 am

sgeos wrote:
tepples wrote:
Even Nintendo.com reports 16 simultaneous colors on the NES rather than the true 25.

How does it get 25? I'd understand 23 or 24. Some sort of 16 + 3 + 3 + 3 color scheme?

One sky color, plus four 3-color background tile palettes, plus four 3-color sprite palettes.
_________________
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-- I think he moved to Tilwick.