#8059 - mlequim - Tue Jul 01, 2003 2:10 pm
Hi there.
I have seen that 1024 tiles are available for tile data in mode0..2.
so is it possible to do an infinite scrolling ?
A screen need (240*160)/64 tiles = 600
+ border tiles (32+21).
So is it possible for the GBA to refresh +/- 53 tiles data with maybe DMA transfert and a cache system to reuse the tiles in the[0..652] boudary (if the tiles to transfert are in Rom)?
And there is also the need to keep correspondance between the tile map hardware and a tile map that indexes in a bigger image in Rom.
there will then rest 1024-653 static tiles for the 1,2or 3 backgrounds
Does someone has already do this and can tell me is it is possible to do ?
thanks, Michel
I have seen that 1024 tiles are available for tile data in mode0..2.
so is it possible to do an infinite scrolling ?
A screen need (240*160)/64 tiles = 600
+ border tiles (32+21).
So is it possible for the GBA to refresh +/- 53 tiles data with maybe DMA transfert and a cache system to reuse the tiles in the[0..652] boudary (if the tiles to transfert are in Rom)?
And there is also the need to keep correspondance between the tile map hardware and a tile map that indexes in a bigger image in Rom.
there will then rest 1024-653 static tiles for the 1,2or 3 backgrounds
Does someone has already do this and can tell me is it is possible to do ?
thanks, Michel