#8346 - mtg101 - Tue Jul 08, 2003 8:19 pm
I'm an experienced C/C++ programmer, and I'm experienced in developing for handheld devices - PalmOS, Symbian, etc. And I've read a number of GBA tutorials, and even got as far as learning how to use the different GFX modes and make some basic little programs for my GBA.
But I've never done any games / gfx programming. And that's what I want to do on my GBA.
So - I thought maybe I'd find a book or two on the subject. So off to amazon.co.uk. Not much out there, unless you're doing 3D DirectX Windoze :(
I did find 2 books. First up, Game Programming All in One (de Sousa). I bought it for its chapterson 2D, maths, physics and AI. Turns out it's all about 3D Windoze DirectX. There's no 2D chapter. And the maths/physics chapters are examplesless and generally useless.
Next I found was Programming the Nintendo Gameboy Advance (Harbour et al.) Still not delivered... but same publishing company... not high hopes...
So... can someone on here suggest some good books on stuff like:
- 2D gfx stuff, like...
- rotating / scalling stuff
- fx like plasma
- semi-3d gfx like...
- isometric 3D
- basic 3D stuff
- so i can make demos like i saw on my old Amiga :)
- basic game stuff
- game loop
- 2D collision detection
- seriously - i've never written a basic game loop...
Thanks for any responses!
Cheers
Russell
_________________
---
Speaker for the Dead
But I've never done any games / gfx programming. And that's what I want to do on my GBA.
So - I thought maybe I'd find a book or two on the subject. So off to amazon.co.uk. Not much out there, unless you're doing 3D DirectX Windoze :(
I did find 2 books. First up, Game Programming All in One (de Sousa). I bought it for its chapterson 2D, maths, physics and AI. Turns out it's all about 3D Windoze DirectX. There's no 2D chapter. And the maths/physics chapters are examplesless and generally useless.
Next I found was Programming the Nintendo Gameboy Advance (Harbour et al.) Still not delivered... but same publishing company... not high hopes...
So... can someone on here suggest some good books on stuff like:
- 2D gfx stuff, like...
- rotating / scalling stuff
- fx like plasma
- semi-3d gfx like...
- isometric 3D
- basic 3D stuff
- so i can make demos like i saw on my old Amiga :)
- basic game stuff
- game loop
- 2D collision detection
- seriously - i've never written a basic game loop...
Thanks for any responses!
Cheers
Russell
_________________
---
Speaker for the Dead