#167898 - moonlightcheese - Thu Apr 02, 2009 7:14 pm
a forum search didn't really turn anything up on this...
where's a .dldi file i can use to patch roms to work on vba? when i try fatInitDefault() on any of my homebrew apps i get errors and i don't know which (if any) dldi patch to use for vba.
#167899 - Dwedit - Thu Apr 02, 2009 7:23 pm
Use FCSR.
But you're using libfat on the GBA?
_________________
"We are merely sprites that dance at the beck and call of our button pressing overlord."
#167900 - moonlightcheese - Thu Apr 02, 2009 7:56 pm
Dwedit wrote: |
Use FCSR.
But you're using libfat on the GBA? |
i understand FCSR is used for nds roms with nosgba, but i didn't know if it worked in vba with gba roms or not. is it pretty much the same deal? i can use nosgba if necessary... but i'm used to the vba debugging tools.
#167901 - Dwedit - Thu Apr 02, 2009 8:01 pm
FCSR seems to be in a little bit of a mess right now, but there need to be two separate DLDI patches, one for the GBA and one for the NDS because of the different base address for SRAM.
_________________
"We are merely sprites that dance at the beck and call of our button pressing overlord."
#167903 - moonlightcheese - Thu Apr 02, 2009 8:53 pm
Dwedit wrote: |
FCSR seems to be in a little bit of a mess right now, but there need to be two separate DLDI patches, one for the GBA and one for the NDS because of the different base address for SRAM. |
so basically, there's no reliable method for using filestreams without actual gba hardware? ::sigh:: i was afraid of that...
#167931 - kusma - Fri Apr 03, 2009 6:04 pm
moonlightcheese wrote: |
so basically, there's no reliable method for using filestreams without actual gba hardware? ::sigh:: i was afraid of that... |
Yes there is, I've made a set of GBFS stdio bindings. There's no folder-support, though.