#8528 - Jakerrzero - Sun Jul 13, 2003 3:18 am
I have a question that is borderline between being a coding question and a hardware question so i just chose the coding forum.
When you include a header file that contains a sprites bitmap in an array form and its pallete what happens in the hardware. I mean before you copy the bitmap data into OAMdata and the pallete into object pallete memory where does that data reside. Is it in the ROM section of the cart or is it in memory?? I'm sorry if this doesn't make sense I'm just trying to wrap my head around all this terminology and everything. Basically what I want to know is how can i store data in ROM so that it isn't in memory when it is not being used??
Thanks for any insight you can offer :)
When you include a header file that contains a sprites bitmap in an array form and its pallete what happens in the hardware. I mean before you copy the bitmap data into OAMdata and the pallete into object pallete memory where does that data reside. Is it in the ROM section of the cart or is it in memory?? I'm sorry if this doesn't make sense I'm just trying to wrap my head around all this terminology and everything. Basically what I want to know is how can i store data in ROM so that it isn't in memory when it is not being used??
Thanks for any insight you can offer :)