#172211 - brave_orakio - Mon Jan 25, 2010 3:02 am
I remember Zelda:lttp in the dark world I think you could enter several dungeons in any order you choose.
What I never got to do was to try doing a dungeon half then going into another dungeon and doing half of that then going back to the other dungeon again and see what happens.
The question is, for something like this, do we keep a separate variable for each dungeon to keep track of what was already finished in each dungeon or just one variable and reset the variable if the player enters another dungeon and another to keep track of which dungeons have been fully finished?
Same question goes for say treasure chests. I suppose there is a variable(or several) to keep track of which ones have been opened?
Looking at other games like Boktai, obviously treasure chests are reset each time the layer enters the area.
_________________
help me
What I never got to do was to try doing a dungeon half then going into another dungeon and doing half of that then going back to the other dungeon again and see what happens.
The question is, for something like this, do we keep a separate variable for each dungeon to keep track of what was already finished in each dungeon or just one variable and reset the variable if the player enters another dungeon and another to keep track of which dungeons have been fully finished?
Same question goes for say treasure chests. I suppose there is a variable(or several) to keep track of which ones have been opened?
Looking at other games like Boktai, obviously treasure chests are reset each time the layer enters the area.
_________________
help me