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Coding > Visual Studio Express setup

#173620 - Thajocoth - Tue Apr 20, 2010 12:40 am

Has anyone set up to use Viisual Studio Express 2008 as an IDE for GBA development?

I've been searching gbadev and DevKit Advance's sites to try to find something that explains how to accomplish this, but I haven't found anything concrete. I honestly don't usually deal with the compiler side of things... Just the writing of the code that gets compiled, so some of the setup information that I did come across is a bit confusing.

A while back, I know I had set up DevKit Advance with Visual C++ 6.0, but I have no recollection of how, and I wanted to be able to compile my old code in the IDE I use today. (It was a Klax style game.) Though, my reason for wanting to compile this is mostly for reference.

More importantly, my main reason for wanting to be able to compile GBA code is so that I can jump into writing a short game without having to deal with setting up anything that deals with Windows. I've worked with NDS before, but I don't have a professional dev kit for the DS at home, and with no great emulators for the DS (that I'm aware of), making and sharing this short game as a DS rom would likely be more difficult. So, if anyone has a solution to this situation that I did not think of, I am open to suggestions.

Once I get past the hurdle of being able to compile and run something, I should be all set.

#173621 - Pete_Lockwood - Tue Apr 20, 2010 1:06 am

http://www.devkitpro.org/visual-c++-express.shtml ??

NO$GBA is a good DS emulator.
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#173622 - Thajocoth - Tue Apr 20, 2010 1:09 am

Pete_Lockwood wrote:
http://www.devkitpro.org/visual-c++-express.shtml ??

NO$GBA is a good DS emulator.
Thanks a lot.

Having used the official NDS emulator (Basically NDS hardware with extra debugging info hooked up to a compy) for so long may have spoiled me somewhat on emulators... I'll take another look at NO$.

EDIT: Following that setup (and installing devkitPro) was easy. Compiling one of the NDS example files that comes with devkitPro, and running it in NO$ was successful as well. My concept works better as an NDS game than a GBA game thanks to the touchscreen, so I think I'll switch my plans to use NDS. Thanks a lot for your help.


Last edited by Thajocoth on Thu Apr 29, 2010 9:16 pm; edited 1 time in total

#173623 - Pete_Lockwood - Tue Apr 20, 2010 1:51 am

Thajocoth wrote:
Having used the official NDS emulator (Basically NDS hardware with extra debugging info hooked up to a compy) for so long may have spoiled me somewhat on emulators...


That's cheating! ;)

Happy to hear you're up and running :)
_________________
It's not an illusion, it just looks like one.