#173620 - Thajocoth - Tue Apr 20, 2010 12:40 am
Has anyone set up to use Viisual Studio Express 2008 as an IDE for GBA development?
I've been searching gbadev and DevKit Advance's sites to try to find something that explains how to accomplish this, but I haven't found anything concrete. I honestly don't usually deal with the compiler side of things... Just the writing of the code that gets compiled, so some of the setup information that I did come across is a bit confusing.
A while back, I know I had set up DevKit Advance with Visual C++ 6.0, but I have no recollection of how, and I wanted to be able to compile my old code in the IDE I use today. (It was a Klax style game.) Though, my reason for wanting to compile this is mostly for reference.
More importantly, my main reason for wanting to be able to compile GBA code is so that I can jump into writing a short game without having to deal with setting up anything that deals with Windows. I've worked with NDS before, but I don't have a professional dev kit for the DS at home, and with no great emulators for the DS (that I'm aware of), making and sharing this short game as a DS rom would likely be more difficult. So, if anyone has a solution to this situation that I did not think of, I am open to suggestions.
Once I get past the hurdle of being able to compile and run something, I should be all set.
I've been searching gbadev and DevKit Advance's sites to try to find something that explains how to accomplish this, but I haven't found anything concrete. I honestly don't usually deal with the compiler side of things... Just the writing of the code that gets compiled, so some of the setup information that I did come across is a bit confusing.
A while back, I know I had set up DevKit Advance with Visual C++ 6.0, but I have no recollection of how, and I wanted to be able to compile my old code in the IDE I use today. (It was a Klax style game.) Though, my reason for wanting to compile this is mostly for reference.
More importantly, my main reason for wanting to be able to compile GBA code is so that I can jump into writing a short game without having to deal with setting up anything that deals with Windows. I've worked with NDS before, but I don't have a professional dev kit for the DS at home, and with no great emulators for the DS (that I'm aware of), making and sharing this short game as a DS rom would likely be more difficult. So, if anyone has a solution to this situation that I did not think of, I am open to suggestions.
Once I get past the hurdle of being able to compile and run something, I should be all set.