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Coding > slow games

#1105 - whodoo - Tue Jan 14, 2003 5:38 pm

Ive created a tile-screen with floor and walls and a sprite moving around...the problem is that the game slows down sometimes and it?s drawing "late" and lags... I don?t have much code or anything..can it be the emulator(BoycottAdvance)?

#1108 - Splam - Tue Jan 14, 2003 6:00 pm

Vboy is the most accurate, try that.

The 1st ever thing I got running on gba 2 days after deciding to learn the system was a demo of Paradroid (old c64 game). That used to slow down. Basically because I didn't understand the gba fully (it'd only been 2 days since I even saw any docs or anything) I was doing things all the wrong way. Took me another day of REALLY reading the docs instead of scanning through to work out that it was a whole lot easier than I had made it (too used to other consoles/computers) and it than only took about 1/16 of a frame to do everything it was doing in 1+ frames b4.

#1110 - Daikath - Tue Jan 14, 2003 6:47 pm

If you have a slow computer an emulator might not emulate it fast enough, I have a 33mhz pc and it isnt fast enough for the emulator, some fames even arent 100% with 9 frames skipped.
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#1111 - Splam - Tue Jan 14, 2003 7:03 pm

True (I've got amd 1900+ so don't notice hehe) but with vboy you'll see the fps anyway so can tell if it's not running full speed.

#1112 - whodoo - Tue Jan 14, 2003 7:04 pm

the game is not running slow I don?t know how to explain..just a lil bit jumpy graphics..Im on a 2 ghz so the computer aint no problem...but mabye the emulator...wish I had a GBA :)

#1142 - whodoo - Wed Jan 15, 2003 12:07 am

it?s like when I?m not using VSync... that kinda problem(but Im using it)..and only for a lil time a second here and a second there...not a big problem but I want my game to run really smooth