#11388 - shunyata - Sat Oct 04, 2003 1:17 am
I?m working on a h_scrolling spaceshooter and would appreciate some advice on expanding the width of the backgrounds. The maximum width of text backgrounds is 512, and that just dont cut it! And it?s plain silly to use rot backgrounds just to get an extra 512.
Is there some clever way, or do I have to tinker with wrap around?
I guess most space shooters of the old day use a layer in the furthest background which scrolls very slowly or repeats (wraps). Then when a new area is entered all the closer backgrounds scroll out of view, the map-pointer int the BGXCNT is changed to another map which then scrolls into view.
Is this the most effective way?
Thanx in advance.
Is there some clever way, or do I have to tinker with wrap around?
I guess most space shooters of the old day use a layer in the furthest background which scrolls very slowly or repeats (wraps). Then when a new area is entered all the closer backgrounds scroll out of view, the map-pointer int the BGXCNT is changed to another map which then scrolls into view.
Is this the most effective way?
Thanx in advance.