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Coding > What are the best tool for GBA developer?

#1473 - Link - Sun Jan 19, 2003 12:36 pm

MAP TILE
SPRITE
COMPILER

What are them? YHX

#1474 - Lord Graga - Sun Jan 19, 2003 12:55 pm

Map editor: http://www.geocities.com/SiliconValley/Vista/7336/robmpy.htm
Sprite editor: Anything that supports 256 colors and palletes (or just converting)
Compiler: ARM SDT 2.50 evaluation or Devkit Advance.

#1482 - ampz - Sun Jan 19, 2003 3:27 pm

IAR Systems ARM compiler is good too... According to some tests it can produce more compact code than ARM SDT.

GCC (devkit advance) is far worse than both IAR and ARM SDT. But, it's free.

#1585 - Link - Mon Jan 20, 2003 4:01 pm

where can i find IAR Systems ARM compiler ?

how i can do a sprite? With one or more tiles?

what like is this http://www.seanreid.ca/project/TileMax ?


Last edited by Link on Mon Jan 20, 2003 4:16 pm; edited 1 time in total

#1587 - ampz - Mon Jan 20, 2003 4:13 pm

You buy the IAR compiler from IAR Systems.
Most ppl use GCC

Read some FAQ's regarding sprites.