#16451 - slboytoy - Mon Feb 16, 2004 9:46 pm
i'm trying to work in mode 4 (or any of the bitmodes if necessary) and i'm trying to build a program that uses a lot of sprites. at this point i have two problems so if anybody has any idea how to fix either one, let me know.
1) is there any way to extend the OAM memory so i can include 1 or two more sprites (each extra sprite will be 16x16)?
2) is there any reason why plotting pisels using
isn't working? all it does is blank the entire screen (including the sprites that are drawn to the screen when the pixel plotting code is removed)
any help would be appreciated
1) is there any way to extend the OAM memory so i can include 1 or two more sprites (each extra sprite will be 16x16)?
2) is there any reason why plotting pisels using
Code: |
VideoBuffer[xpos+ypos*240] = RGB16(0,15,15) |
isn't working? all it does is blank the entire screen (including the sprites that are drawn to the screen when the pixel plotting code is removed)
any help would be appreciated