const u16 sinus_data[256] =
{
128, 131, 134, 137, 140, 143, 146, 149,
152, 155, 158, 161, 164, 167, 170, 173,
176, 179, 182, 185, 187, 190, 193, 196,
198, 201, 203, 206, 208, 211, 213, 215,
217, 220, 222, 224, 226, 228, 230, 232,
233, 235, 237, 238, 240, 241, 243, 244,
245, 246, 247, 248, 249, 250, 251, 252,
252, 253, 254, 254, 254, 255, 255, 255,
255, 255, 255, 255, 254, 254, 254, 253,
253, 252, 251, 251, 250, 249, 248, 247,
246, 244, 243, 242, 240, 239, 237, 236,
234, 232, 230, 228, 227, 225, 223, 220,
218, 216, 214, 211, 209, 207, 204, 202,
199, 196, 194, 191, 188, 186, 183, 180,
177, 174, 171, 168, 165, 162, 159, 156,
153, 150, 147, 144, 141, 138, 135, 132,
129, 125, 122, 119, 116, 113, 110, 107,
104, 101, 98, 95, 92, 89, 86, 83,
80, 77, 74, 71, 69, 66, 63, 60,
58, 55, 53, 50, 48, 45, 43, 41,
38, 36, 34, 32, 30, 28, 26, 24,
22, 21, 19, 17, 16, 14, 13, 12,
10, 9, 8, 7, 6, 5, 4, 3,
3, 2, 2, 1, 1, 0, 0, 0,
0, 0, 0, 0, 0, 1, 1, 2,
2, 3, 3, 4, 5, 6, 7, 8,
9, 10, 11, 13, 14, 16, 17, 19,
20, 22, 24, 26, 28, 30, 32, 34,
36, 38, 40, 43, 45, 47, 50, 52,
55, 58, 60, 63, 66, 68, 71, 74,
77, 80, 83, 86, 88, 91, 94, 97,
101, 104, 107, 110, 113, 116, 119, 122,
};
#define REG_DISPSTAT *(u16*)0x4000004
#define REG_VCOUNT *(vu16*)0x4000006
#define REG_BG0HOFS *(u16*)0x4000010
#define REG_IE *(u16*)0x4000200
#define REG_IF *(u16*)0x4000202
#define REG_IME *(u16*)0x4000208
#define INT_VBLANK 0x0001
#define INT_HBLANK 0x0002
u8 sinus_offset=0, sinus_count=0;
void wave_effect()
{
REG_IME=0;
REG_IE|=INT_HBLANK|INT_VBLANK;
REG_DISPSTAT|=(1<<4) | (1<<3);
REG_IME=1; //enable interrupt
}
void InterruptHandler(void)
{
u16 temp_reg_if=REG_IF;
REG_IME=0;
*((u16*)0x03007ff8) = REG_IF;
if(temp_reg_if & INT_HBLANK)
{
REG_IF |= INT_HBLANK;
REG_BG0HOFS = (sinus_data[REG_VCOUNT+sinus_offset+sinus_count]-128) >> 3; // bit shifting makes a smaller wave
sinus_offset++;
if(REG_VCOUNT>=160) sinus_offset=0;
}
if(temp_reg_if & INT_VBLANK)
{
REG_IF |= INT_VBLANK;
sinus_count++;
}
REG_IME=1;
}
main()
{
REG_INTERUPT=(u32)&InterruptHandler;
wave_effect();
for(;;);
}
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