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Coding > problems with palette

#17735 - Darmstadium - Sat Mar 13, 2004 5:32 pm

I'm trying to use one 256 color palette for all my sprites, but I don't know how to make a palette that will make all my sprites' colors display how I want. The program that I use to convert bmp images to an array (gfx2bga by Darren) can also make a palette for your sprites. I use that feature and when display my sprites, the colors are messed up for some of the sprites but OK for others. I tried to make a palette by putting all my sprites in an image, converting that image and taking the palette from the .h file, but they still appear not how I want them. Does anybody know how I can solve this problem?

#17739 - dagamer34 - Sat Mar 13, 2004 7:18 pm

Switch tools. There are better tools out there that do what you want them to. Don't go trying to get you to work for the tool. The tool works for you.

I think that there is another graphics tool called gfx2gba FrontEnd that will convert sprites to use the same palette. A pretty nifty tool that should handle just about anything you throw at it.

http://www31.brinkster.com/joeybell/

If you are going to use it for sprites, make sure you check "Disable map output".
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