#21049 - tomer - Sat May 22, 2004 1:01 pm
Hi everyone!
I have finished writing a 3D engine for the GBA, and I am thinking
to expand it's features by making a BSP file renderer (BSP is the file
format used by quake 1, and it contains the level data).
The file format is in binary mode, and I need somehow to make a
function, that will read the BSP file and process it.
How the hell do I do that. The GBA isn't exactly reading extenal files,
so there must be a way to compile the BSP file into the project
and then process it as if it was a file....
Anyone who made a GBA project. that consisted of reading any file
data (i.e - Doom levels etc..).
Another thing - Please don't tell me to convert the file into some kind
of processed data (like raw files), since the BSP file contains much
complicated data structures - Binary Trees, linked lists.
any help is welcomed!
Cheers, Tomer!
I have finished writing a 3D engine for the GBA, and I am thinking
to expand it's features by making a BSP file renderer (BSP is the file
format used by quake 1, and it contains the level data).
The file format is in binary mode, and I need somehow to make a
function, that will read the BSP file and process it.
How the hell do I do that. The GBA isn't exactly reading extenal files,
so there must be a way to compile the BSP file into the project
and then process it as if it was a file....
Anyone who made a GBA project. that consisted of reading any file
data (i.e - Doom levels etc..).
Another thing - Please don't tell me to convert the file into some kind
of processed data (like raw files), since the BSP file contains much
complicated data structures - Binary Trees, linked lists.
any help is welcomed!
Cheers, Tomer!