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Coding > Debugging with XPort 2 ?

#21187 - cosmic4z - Tue May 25, 2004 4:34 pm

Does anyone use XPort 2 to debug GBA code ?

I mean full on 4 or 8 megabyte games that are running from ROM ... can the XPort 2 do source level debugging on hardware for this ?

Jamie
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#21197 - gadget - Tue May 25, 2004 6:08 pm

I picked up the xport2 when it first came out. It looked like a good solution but never really turned out to be useful at all. Debugging on it was hell and was only ever possible to do for multiboot files. If you need specific help send an email off to charmedlabs, they're pretty helpful