#21419 - Kajitani-Eizan - Fri May 28, 2004 10:57 pm
hey all, I'm not sure if this question is really appropriate for this part of the forum (or this forum at all), so i also posted it in 'Graphics'. sorry for the double topic.
so yeah, this is really about hacking more than actual development, but i thought i might as well ask in case anyone knows. a game i am translating (TotW:ND2) loads tiles (of variable location) into 1x1 tile OAM sprites. I would like to change which tiles are loaded into the sprites (for example, instead of using tile 460 (according to VBA tile viewer) in the sprite tile graphics area, use tile 465 in the sprite tile graphics area). is there any way to do this (perhaps using the VBA disassembler)?
so yeah, this is really about hacking more than actual development, but i thought i might as well ask in case anyone knows. a game i am translating (TotW:ND2) loads tiles (of variable location) into 1x1 tile OAM sprites. I would like to change which tiles are loaded into the sprites (for example, instead of using tile 460 (according to VBA tile viewer) in the sprite tile graphics area, use tile 465 in the sprite tile graphics area). is there any way to do this (perhaps using the VBA disassembler)?