#21798 - Abscissa - Sun Jun 06, 2004 2:06 am
Does anyone know how good the GBA's floating point is? I remember back in the days of DOS games anything that needed a fractional portion was usually just done with "fixed-point" math since the floating point on pre-Pentium CPU's was so slow. I'm relatively new to GBA dev (most of my programming has been on x86), so is this someting that's usually done on the GBA, or does the ARM have floating point that's good enough that I can avoid all of the fixed-point tricks?
Nick
Nick