#24475 - ravenq - Wed Aug 04, 2004 10:32 am
I'm sure this is probably mentioned somewhere on the board, so if someone has already answered this, then please feel free to post a link ^^
Basically, a couple of the tutorials and posts I've seen have stated that once you get used to coding for the GBA, you won't want to use graphics in array format, instead creating binary data and including it in the rom.
My question basically is, what's the best way to go about this? Do I simply tack the data on to the end of the rom image? Have binary files I compile into the code?
The basic idea I'm working on here is I'm going to create a level editor (I'm working on a 2d platform game as a university assignment), which will provide the ability to export level data and graphics into a format I simply can use in a final rom, and ideally readd into a game without having to recompile (effectively like having files I guess, so I guess what I'm asking is a way to create a readable filesystem on a GBA).
As I've said, if the question has already been answered, feel free to post a link, but any insight into this would be appreciated.
Regards,
Tim Crockford
_________________
The Game is Nothing.
The Playing of it Everything
Basically, a couple of the tutorials and posts I've seen have stated that once you get used to coding for the GBA, you won't want to use graphics in array format, instead creating binary data and including it in the rom.
My question basically is, what's the best way to go about this? Do I simply tack the data on to the end of the rom image? Have binary files I compile into the code?
The basic idea I'm working on here is I'm going to create a level editor (I'm working on a 2d platform game as a university assignment), which will provide the ability to export level data and graphics into a format I simply can use in a final rom, and ideally readd into a game without having to recompile (effectively like having files I guess, so I guess what I'm asking is a way to create a readable filesystem on a GBA).
As I've said, if the question has already been answered, feel free to post a link, but any insight into this would be appreciated.
Regards,
Tim Crockford
_________________
The Game is Nothing.
The Playing of it Everything