gbadev.org forum archive

This is a read-only mirror of the content originally found on forum.gbadev.org (now offline), salvaged from Wayback machine copies. A new forum can be found here.

Coding > Multiplayer bit error rates?

#24632 - tepples - Sun Aug 08, 2004 6:23 am

What's a typical bit error rate for GBA multiplayer communication in both multiplayer mode (115 kbps) and normal mode (broadcasting at 262 kbps)? Has anybody tested this, or are there not that many people on this board with more than one GBA?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#24634 - sgeos - Sun Aug 08, 2004 6:51 am

I have only one gba, but this would be easy to test. Seed your RNG, send a random number every frame and store it in SRAM on the remote end. Dump SRAM to your PC and compare it to the stream of random numbers.

-Brendan