#26495 - wlan - Fri Sep 17, 2004 3:52 am
Whats the deal on x-,y-coordinates when a sprite is set to rotation mode?
I set two sprites to rotation/double-size and when they would normally be apart they ended up stacked on top of each other. Sprite A was 32x32 and sprite B was 8x32. On VBA the read out said A was at (30,30) and B was at (30,62) yet B was clearly somewhere around the middle of A.
Could anyone give an insight as to how GBA handles the coordinates in rotational mode? I'd appreciate it immensely.
I set two sprites to rotation/double-size and when they would normally be apart they ended up stacked on top of each other. Sprite A was 32x32 and sprite B was 8x32. On VBA the read out said A was at (30,30) and B was at (30,62) yet B was clearly somewhere around the middle of A.
Could anyone give an insight as to how GBA handles the coordinates in rotational mode? I'd appreciate it immensely.