#27178 - Wriggler - Tue Oct 05, 2004 3:31 pm
This may have been asked before, but a search didn't give any results so I thought I'd ask anew.
The old Nintendo game Advance Wars. How did they do it?
How does it go between (what seems to be) Mode 0 and Mode 4 so well?
How did they (for want of trying to sound more technical) fit everything in?
How do they display bitmaps on top of partially transparent layers (when you use your CO power)? Or is this just a bitmap split into tiles and pasted on top?
(When it zooms in on the units) How do they animate the backgrounds? Is this mode 4, or just mode 0 with some clever layering? If so, how did they split the screen into two, and scroll the two parts in opposite directions?
How do they draw the menus? I assume this is windowing with another layer showing through, but it seems like they have used all of their layers already?!?
As you can see, I've been looking back on this game and thinking "How the poop did they do that??!". So I thought I'd put it to the good people of Gbadev. Any ideas?
Ben
The old Nintendo game Advance Wars. How did they do it?
How does it go between (what seems to be) Mode 0 and Mode 4 so well?
How did they (for want of trying to sound more technical) fit everything in?
How do they display bitmaps on top of partially transparent layers (when you use your CO power)? Or is this just a bitmap split into tiles and pasted on top?
(When it zooms in on the units) How do they animate the backgrounds? Is this mode 4, or just mode 0 with some clever layering? If so, how did they split the screen into two, and scroll the two parts in opposite directions?
How do they draw the menus? I assume this is windowing with another layer showing through, but it seems like they have used all of their layers already?!?
As you can see, I've been looking back on this game and thinking "How the poop did they do that??!". So I thought I'd put it to the good people of Gbadev. Any ideas?
Ben