#27857 - jamao - Fri Oct 22, 2004 9:57 am
I've been working on this project that I took off the hands of another team comprised of three guys, and I'm currently working on the sprite/animation stuff.
I have encountered an error about a
"reached empty int, this means you have an int on, but not set to a function" in int.c at line 40.
I've seen someone else with this error but was sporadic for him and he eventually solved his problem.
As far as I see in the code, I do the sprite creation in ham the same as one of the previous versions of the project which worked and displayed a sprite minus the animation whatnot.
At one point, the line
was causing it, because when I double slashed it the error didnt occur, but this line was in a default case of a switch that should not have even been executed. The value of the switch expression was 1 (which had a case for it), but for some reason, a ham_VBAText() call was not displaying in the log right above the switch.
If anyone could help me out I'd appreciate it. Keep in mind that I didn't code most of this stuff, so I'm not entirely familiar with the different logics and designs, but according to what I see, ........, I'm just really confused.
I have encountered an error about a
"reached empty int, this means you have an int on, but not set to a function" in int.c at line 40.
I've seen someone else with this error but was sporadic for him and he eventually solved his problem.
As far as I see in the code, I do the sprite creation in ham the same as one of the previous versions of the project which worked and displayed a sprite minus the animation whatnot.
At one point, the line
Code: |
ham_VBAText("MiniGame01:LoadScene - Error loading scene %d \n", aSceneNumber); |
was causing it, because when I double slashed it the error didnt occur, but this line was in a default case of a switch that should not have even been executed. The value of the switch expression was 1 (which had a case for it), but for some reason, a ham_VBAText() call was not displaying in the log right above the switch.
If anyone could help me out I'd appreciate it. Keep in mind that I didn't code most of this stuff, so I'm not entirely familiar with the different logics and designs, but according to what I see, ........, I'm just really confused.