#34483 - microlith - Thu Jan 20, 2005 7:19 am
Hello all...
I've got an interesting problem to pose to those of you using Visual Studio 6.0 to develop GBA projects.
I'm using the wizard plugin to get the basics of the project set up (the one available via thepernproject.org) and more or less it works.
Until I touch the makefile (trying to script the use of gbarm.exe, after which VS6 plays stupid constantly claiming "Cannot compile '$<file>.cpp'; no compile is associated with the file extension" which is crap since it compiled before I touched the makefile (which I can't test for errors since VS6 won't pass it to make.)
Any ideas?
I've got an interesting problem to pose to those of you using Visual Studio 6.0 to develop GBA projects.
I'm using the wizard plugin to get the basics of the project set up (the one available via thepernproject.org) and more or less it works.
Until I touch the makefile (trying to script the use of gbarm.exe, after which VS6 plays stupid constantly claiming "Cannot compile '$<file>.cpp'; no compile is associated with the file extension" which is crap since it compiled before I touched the makefile (which I can't test for errors since VS6 won't pass it to make.)
Any ideas?