#34610 - Wriggler - Sat Jan 22, 2005 10:35 am
Hi guys,
I've been using DevKitAdvance ever since I started writing for the GBA, but recently I've moved onto DevKitArm. Apparantly it's faster and better and yada yada. However I've run into a few problems, and I was wondering if anybody else has come across this?
Firstly, let's start with my most recent project. I've recompiled a game I had running in DevkitAdvance into DevKitArm. Of course the rom is fine with the DKAdv compile, but when I try to run the DKArm version I just get a blank white screen. Using VBA to have a look, it seems that nothing has happened (e.g. no registers set, no bitmaps loaded etc.). It has just crashed on startup.
Ok, so that's strange. But before this project, I was working on a quick test for a new frontend. I was happily slapping in bitmaps and sprites and making the rom size bigger, and everything was compiling with DevKitArm just fine. However, I seemed to get to a certain rom size (about 300k or so), and then I got the "blank screen of certain doom" rom (as above). Sure enough, removing some graphical data (making my rom smaller), meant that it compiled fine.
Both examples run fine when built with DKAdvance, but DKArm is giving me problems. Does anybody know what's causing this ruckus? I assume it's something to do with the rom size, but I might be wide of the mark.
Any help would be appreciated greatly....
Ben
I've been using DevKitAdvance ever since I started writing for the GBA, but recently I've moved onto DevKitArm. Apparantly it's faster and better and yada yada. However I've run into a few problems, and I was wondering if anybody else has come across this?
Firstly, let's start with my most recent project. I've recompiled a game I had running in DevkitAdvance into DevKitArm. Of course the rom is fine with the DKAdv compile, but when I try to run the DKArm version I just get a blank white screen. Using VBA to have a look, it seems that nothing has happened (e.g. no registers set, no bitmaps loaded etc.). It has just crashed on startup.
Ok, so that's strange. But before this project, I was working on a quick test for a new frontend. I was happily slapping in bitmaps and sprites and making the rom size bigger, and everything was compiling with DevKitArm just fine. However, I seemed to get to a certain rom size (about 300k or so), and then I got the "blank screen of certain doom" rom (as above). Sure enough, removing some graphical data (making my rom smaller), meant that it compiled fine.
Both examples run fine when built with DKAdvance, but DKArm is giving me problems. Does anybody know what's causing this ruckus? I assume it's something to do with the rom size, but I might be wide of the mark.
Any help would be appreciated greatly....
Ben