#35239 - WillyWonka - Tue Feb 01, 2005 11:23 pm
I've noticed a lot of programs that turn graphics into .h files and some that use raw binaries and build them in at a later time. Which way is better? Do the .h files remain in memory at all times?
I haven't quite got my head around how the memory on this thing works. I know there is a limited amount of sprite ram but the cart is so much larger. I don't want to be wasting ram.
I haven't quite got my head around how the memory on this thing works. I know there is a limited amount of sprite ram but the cart is so much larger. I don't want to be wasting ram.